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''The Logical Journey of the Zoombinis'' is the first and most well-known in a series of {{Edutainment Game}}s. The Zoombinis, an idyllic race of cute blue {{Waddling Head}}s live in peace on Zoombini Isle, until a race called the Bloats comes in and offers to improve their trade routes and infrastructure. But the Bloats are really just looking for an excuse to gain access to the resources of the island. The Zoombinis find themselves enslaved, and so they set out to find a new homeland across the sea.

The puzzles in the game are mainly based off of the appearance of the Zoombinis - various hairstyles, nose colors, etc - which was customizable at the start of each trip. Often, the puzzles would require trial and error in order to figure out the rules. The puzzles themselves ranged from braving difficult terrain (crossing bridges over allergic cliffs or traveling over a watery chasm in a bubble) to getting past the locals (like pizza trolls, or Fleens - a related species to the Zoombinis who were mutated by a bad batch of mousse) to simply getting them all in the right place (in their seats on a barge, or in rooms in a hotel).

At the very end, the Zoombinis that were successfully led through the dangers would find themselves in Zoombiniville, where they would build greater and greater monuments as the population grew.

[[TheWikiRule Unsurprisingly]], the series has [[http://zoombinis.wikia.com/wiki/Zoombinis_Wiki a Wiki]].

Had 2 much less famous sequels called ''Mountain Rescue'' and ''Island Odyssey''.

In ''Mountain Rescue'', after a group of Zoombinis get lost exploring a mountain, they come across another group of explorers, a tribe called Boolies (named after Boolean data) who have also lost their way from their hometown of Booliewood. It turns out they were looking for their leader, the Grand Boolie Boolie, so the Zoombinis decide to find the other 400 Boolies needed to summon their leader.

In ''Island Odyssey'', the Zoombinis discover the Bloats have since abandonded Zoombini Isle, leaving it an ecological wasteland. The Zoombinis send a team to survey the damage, revealing the local zerble population is on the verge of extinction. This causes the Zoombinis to send more teams out to try to restore their food chain and get them to begin reproducing, along with the eventual restoration of Zoombini Isle itself.

In 2015, a [[UpdatedRerelease remake]] of ''Logical Journey'', simply titled ''Zoombinis'', was successfully funded on [[https://www.kickstarter.com/projects/zoombinisgame/zoombinis?ref=category Kickstarter]]. It was released on [=iOS=] and Android shortly afterward, with computer ports in the works.

!!Tropes in the game:

* HundredPercentCompletion:
** [[CosmeticAward A new monument is built in Zoombiniville]] the first time the player completes a path on a new difficulty setting without losing any Zoombinis. As noted below, some paths are harder than others.
** There's also the task of bringing every Zoombini to Zoombiniville. Should you succeed, [[spoiler:[[AWinnerIsYou the narrator will loop through the generic "success" messages whenever you're in the Zoombiniville area]]]].
* AddedAlliterativeAppeal: All of the Zoombiniville monuments have this in spades. Even the verb describing how the monument was built is alliterative with the building itself more often than not.
* AllTrollsAreDifferent: Arno, Willoaen and Shyler are trolls, but they resemble [[WhenTreesAttack walking trees without leaves]]. They also love pizza and sundae, but are '''''extremely''''' fussy about their toppings.
* AmazingTechnicolorPopulation: The Zoombinis are blue and the Fleens are green, though neither of them are particularly humanoid.
* AntiPoopSocking: One of the narrator's lines in Zoombiniville reassures the player that they've done enough for now and they should go get some fresh air.
* ArmlessBiped: Some Zoombinis. The rest don't even have legs, bouncing around on springs or floating around on propellers.
* AscendedMeme: In the Kickstarter campaign for the reboot, the lowest-tier rewards were "Just the toppings", "Come on, more stuff!", and "The perfect (digital) pizza". All of which were based on lines from Arno the Pizza Troll.
** The trailer for the campaign itself also included several. It started off with Arno shouting "MORE TOPPINGS!!" The trailer then goes on to say, "More fun! More ways to play! More graphics and sound! More adventure! MORE ARNO!!"
* BeeAfraid: Apparently, bees have no problem with Zoombinis. [[SynchronizedSwarming They do have a problem with Fleens.]] Then again, the Fleens are the ones who disturbed them first.
* BeefGate: The second half of the game ramps up the difficulty of the puzzles; the Fleens minigame specifically seems to exist to punish players who "cheated" some of the earlier games by creating twins, as you have to find the three Fleens that will trigger the [[BeeAfraid swarm]].
* BitchInSheepsClothing: Shyler the pizza troll; his ShrinkingViolet persona doesn't stop him from getting violent with the Zoombinis when they can't get his pizza right.
* BleakLevel: The last three puzzles are all in a cave and have gloomier music and creepier ambient sounds compared to the rest of the game. It's also the only leg of the journey where you don't meet anyone new.
* CastOfSnowflakes: In the original, half the Zoombinis are different in appearance. The other half are twins of the first half. This is different in the remake; while most zoombinis are different, it is possible to have more twins now, just [[ObviousRulePatch not on the same crew anymore]].
* DigitizedSprites: The first game uses pixel art (and the remake uses vectors), but the two TLC games have pre-rendered CGI images.
* DoesNotLikeSpam: Arno and the other Pizza Trolls have certain toppings that they hate. Another thing to note is that [[spoiler: each topping is favoured by only one troll, the other two hate it.]]
* EvilCounterpart: The Fleens may well be this to the Zoombinis. [[spoiler: On easier difficulties, each trait they have even directly corresponds to a Zoombini trait. On harder difficulties, their traits correspond to another Zoombini trait.]] Also, apparently, the Fleens used to be an offshoot of the Zoombinis until they were mutated by... bad hair products.
* EvilLaugh: One of the several snippets of narration that can play at the Shade Tree rest stop includes the narrator bursting into one for no particular reason.
* ExcusePlot: The Zoombinis need to make it to their safe haven, and only you can help! Are you a bad enough dude to help the Zoombinis?
* FloatingInABubble: This allows your Zoombinis to cross the Bubblewonder Abyss. Of course, there are going to be many obstacles in the path...
* GiantEnemyCrab: Harder difficulties of the Titanic Tattooed Toads level have these coming out of the water to block the way.
* GoodHairEvilHair: The Zoombinis have kid's hairstyles and they're the good guys. The Fleens, on the other hand, have punk/gangster hairstyles or headwear and they're evil.
* GridPuzzle
** Mudball Wall. Each colour and design corresponds to a different point in the grid.
** Hotel Dimensia/Didimension Hotel is one with how the rooms are laid out.
* GrowlingGut: It happens mostly to Shyler the Pizza Troll when he's hungry.
* HalfDressedCartoonAnimal: Though [[DownplayedTrope not very obvious due to her apron]], Ulla Instantaneous, the innkeeper of Hotel Dimensia/Didimension Hotel, doesn't wear pants.
* IdiosyncraticDifficultyLevels: From "Not So Easy" to "Very, Very Hard".
* IdleAnimation
* InherentlyFunnyWords: Snozzleberry.
* JetPack: Some of the Fleens have them in place of feet.
* LargeHam: The narrator, and Arno the pizza troll.
* LuckBasedMission: The Fleens puzzle can easily become this [[NoFairCheating if you use twins]]. You may well be leaving some Zoombinis behind at Hotel Dimensia/Didimension Hotel if you place your first Zoombini in the wrong room on Very Hard.
* TheMigration: The Zoombinis flee Bloat-controlled Zoombini Isle and seek a new place to settle.
* NonIndicativeDifficulty:
** The Titanic Tattooed Toads can be easier on Oh So Hard than on Not So Easy. Thanks to the new lilypad-swapping wand, you have more options for solving the puzzle and can recover if you accidentally put a toad on the wrong path.
** Hotel Dimensia can be harder on Very Hard difficulty than on Very, Very Hard due to the boarded-up rooms. On Very Hard, you can leave some Zoombinis with no place to go if you place the first ones wrong, and it's not easy to tell before you screw up irreversibly. Very, Very Hard adds more rooms, but none are boarded up, so perfect completion is always possible.
* OrphanedSeries: The ChainOfDeals that publisher Broderbund went through was not easy on the Zoombinis at all. See [[Trivia/LogicalJourneyOfTheZoombinis the trivia page]] for details.
* TheQuincyPunk: The Fleens are, for the most part, a bunch of little green WaddlingHead Quincy Punks.
* RidiculouslyCuteCritter: The Zoombinis.
* RockMonster: The Stone Guardians and the Allergic Cliffs.
* SolveTheSoupCans: The game is practically built on soup cans. Some of them make more sense in the context of the story than others, but they're all fairly outlandish. Slips into AlphabetSoupCans at some points.
* SpeakingSimlish:
** The {{NPC}}s speak English, but the Zoombinis and the Fleens communicate in nonsensical chatter.
* SuperOCD: Captain Cajun will not let you sit on his boat if you don't share a similar attribute with the people next to you.
* ThereAreNoTents: Hotel Dimensia is a hotel in the wilderness run by a kind squirrel named Ulla Instantaneous. It's a safe place for the Zoombinis to stay in for the night, but ''getting into the hotel'' is a puzzle in itself.
* ToneShift: With possibly a hint of CerebusSyndrome. The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious.
* TrialAndErrorGameplay: Half of the minigames require various amounts of trial and error in order for you to collect enough information to solve the puzzle. One of them ([[spoiler:specifically, Fleens!]]) appears to be a member of this contingent, but can be figured out before sending any Zoombinis if you pay close and careful attention to the puzzle.
** At least, so long as you didn't [[spoiler:make all or most of your Zoombini party out of sets of twins]], which takes it past TrialAndErrorGameplay and into LuckBasedMission territory. For that matter, even if [[spoiler:you just have a few duplicate Zoombinis, if one ends up on the branch then it's impossible to tell which twin you need to send out before trying it]].
* TwoGirlsToATeam: Technically enforced in terms of the traditional 3:2 gender ratio in that there are 3 male hairstyles and 2 female ones. Of course, [[TertiarySexualCharacteristics this is just hair]], and it's entirely possible the Zoombinis don't even have genders at all.
* UnexplainedRecovery: While the Zoombinis surviving failing most challenges to try again later are {{Hand Wave}}d in the manual by saying they're resourceful, Bubble Wonder Abyss shows Zoombinis being sucked into a black hole and vaporized onscreen if you fail. And yet, they're right back at Shade Tree afterwards. There's also the easter egg of [[VideoGameCrueltyPotential throwing Zoombinis into the chasm in the Lion's Lair]]; they fall right back where they started, apparently from the ceiling.
* UpdatedRerelease: Thanks to the dedication of TERC and the fans on Kickstarter.
* VideoGameCrueltyPotential: Of course there's the obvious way intentionally getting things wrong, but in examples that you ''[[KarmaHoudini won't]]'' be punished for, you can electrocute a Zoombini in Stone Rise by dragging them onto an unavailable space, and in the Lion's Lair, you can throw them into the chasm instead of placing them on the path. They [[UnexplainedRecovery wind up back where they started]], but still.[[note]]In fact, the latter is [[NotTheIntendedUse the safest and most reliable way to determine what voice a given Zoombini has]].[[/note]]
* VideoGameLives: In certain areas, the number of "chances" you have are represented by things like pegs keeping a door or bridge from collapsing, to the number of Zoombinis on a tree branch, or a clock that ticks down to midnight.
* WaddlingHead: The Zoombinis have no arms, and move stuff around by carrying it on their heads or pushing it with their heads. One of the stone guardians calls them "little pebbles". They do, however, have legs connecting their feet to their bodies, at least when they have actual feet in the first place.