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''Ice Climber'' is a vertical scrolling PlatformGame originally released by Creator/{{Nintendo}} in 1985 for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in Japan, and was later converted into an arcade title in the "Vs." series (as with many early Famicom/NES titles). It was released in North America a year later as a launch title for the NES.

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''Ice Climber'' is a vertical scrolling PlatformGame originally released by Creator/{{Nintendo}} in 1985 for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]] in Japan, and was later converted into an arcade title in the "Vs." series (as with many early Famicom/NES titles). It was released in North America a year later as a launch title for the NES.
NES. ''Vs. Ice Climber'' was ported to the Famicom Disk System in 1988.



* AirBorneMook: Pink birds that dive bomb the players.

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* AirBorneMook: AirborneMook: Pink birds that dive bomb the players.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Nana and Popo's weapons of choice are hammers, which they can use to either bop birds or seals/yetis over the head or smash the ice floor above them to jump up to it.

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* InconvenientlyPlacedConveyorBelt: Takes a form of surfaces of diagonal lines.

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* InconvenientlyPlacedConveyorBelt: Takes a form of surfaces of diagonal lines. The speed of the conveyor belt surafaces varies.



* StalactiteSpite: To the point clouds are raining them on you. You do get points for breaking them at least.

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%% Icicles fall automatically * StalactiteSpite: To the point clouds are raining them on you. You do get points for breaking them at least.least.
* SolidClouds: The climbers can jump on moving clouds.
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* SuspiciouslySimilarSong: The main theme is almost similar to that one episode in WesternAnimation/BenandHolly'sLittleKingdom "The Very Important Person" where the elves and fairies tried to perform a band from the VIPs.

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* SuspiciouslySimilarSong: The main theme is almost similar to that one episode in WesternAnimation/BenandHolly'sLittleKingdom ''WesternAnimation/BenAndHollysLittleKingdom'' episode, "The Very Important Person" Person," where the elves and fairies tried to perform a band from the VIPs.[=VIPs=].
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Where is that one trope go?

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* SuspiciouslySimilarSong: The main theme is almost similar to that one episode in WesternAnimation/BenandHolly'sLittleKingdom "The Very Important Person" where the elves and fairies tried to perform a band from the VIPs.
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Not the definition of An Ice Suit.


* AnIceSuit: The player characters wear sensible arctic clothing, the polar bears wear swim trunks.
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Enemies include sun-glasses wearing Polar Bears, Topis ([[ValuesDissonance depicted as seals in Japan and yetis anywhere where seal clubbing isn't considered politically correct]]), the bird-like Nitpickers, falling icicles, and the condor at the top of each mountain.

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Enemies include sun-glasses wearing sunglasses-wearing Polar Bears, Topis ([[ValuesDissonance depicted as seals in Japan and yetis anywhere where seal clubbing isn't considered politically correct]]), the bird-like Nitpickers, falling icicles, and the condor at the top of each mountain.
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* AnimateInanimateObject: All of the vegetables (except for the corn) all have eyes.


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* ColorCodedCharacters: Blue for Popo (player 1) and pink for Nana (player 2).


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* InformedSpecies: The condor looks more like a red pterodactyl.


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* ScalingTheSummit: The purpose of the game is to reach the top of a mountain to reclaim the Ice Climber's stolen vegetables.
* ScoringPoints: Points are rewarded for every block, icicle, and the enemy destroyed, as well as for every vegetable collected. In 2-Player Mode, Popo and Nana can compete for the higher score.


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* TimedMission: The vegetable-collecting bonus round must be completed within 40 seconds.
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* {{Bowdlerize}}: In the American and European versions, the Topi enemies are changed from seals to yetis. This change was made to ''Vs. Ice Climber'' in all regions, and eventually to the Famicom Disk System release (which is based on ''Vs. Ice climber'').

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* {{Bowdlerize}}: In the American and European versions, the Topi enemies are changed from seals to yetis. This change was made to ''Vs. Ice Climber'' in all regions, and eventually carried over to the Famicom Disk System release (which is based on ''Vs. Ice climber'').
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* Bowdlerize: In the American and European versions, the Topi enemies are changed from seals to yetis. This change was made to ''Vs. Ice Climber'' in all regions, and eventually to the Famicom Disk System release (based on ''Vs. Ice climber'').

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* Bowdlerize: {{Bowdlerize}}: In the American and European versions, the Topi enemies are changed from seals to yetis. This change was made to ''Vs. Ice Climber'' in all regions, and eventually to the Famicom Disk System release (based (which is based on ''Vs. Ice climber'').
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* Bowdlerize: In the American and European versions, the Topi enemies are changed from seals to yetis. This change was made to ''Vs. Ice Climber'' in all regions, and eventually to the Famicom Disk System release (based on ''Vs. Ice climber'').
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* WrapAround: Horizontally. Don't try to do this in the ''Smash Bros.'' stages!

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* WrapAround: Horizontally. Don't try to do this in the ''Smash Bros.'' stages!stages!
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Other media to reference Ice Climber include the ''VideoGame/{{WarioWare}}'' series (where it is the basis of several micro-games) and later iterations of the ''Franchise/{{Kirby}}'' series (where Kirby's ice power-up gives him a parka exactly the same as Popo's). They also tend to appear in fan-works related to ''Smash'' such as ''WebVideo/ThereWillBeBrawl''.

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Other media to reference Ice Climber include ''Ice Climber'' includes the ''VideoGame/{{WarioWare}}'' series (where it is the basis of several micro-games) and later iterations of the ''Franchise/{{Kirby}}'' series (where Kirby's ice power-up gives him a parka exactly the same as Popo's). They also tend to appear in fan-works related to ''Smash'' such as ''WebVideo/ThereWillBeBrawl''.
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* DifficultySpike: When you put aside having to get the hang of the stiff jumping mechanics, the first few mountains aren't so bad. However, around mountain 8 or so, they get increasingly puzzle-like with walls blocking off certain areas, and the clouds, conveyor belts and Nitpickers pick up speed.
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* CrossCulturalKerfuffle: Presumably why the seals were changed to yetis outside of Japan.
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* HitboxDissonance: When players are jumping. In most platformers, you have to be right on top of a platform when you're trying to land on it. In this game, to get to higher levels, you typically have to slightly overlap a higher platform as you're jumping up in order to land on it.

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* HitboxDissonance: When players are jumping. In most platformers, you have to be right on top of a platform when you're trying to land on it. In this game, to get to higher levels, you typically have to slightly overlap a higher platform as you're jumping up in order to land on it.
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''Ice Climber'' is a vertical scrolling PlatformGame originally released by Creator/{{Nintendo}} in 1984 for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in Japan, and was later converted into an arcade title in the "Vs." series (as with many early Famicom/NES titles). It was released in North America a year later as a launch title for the NES.

to:

''Ice Climber'' is a vertical scrolling PlatformGame originally released by Creator/{{Nintendo}} in 1984 1985 for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in Japan, and was later converted into an arcade title in the "Vs." series (as with many early Famicom/NES titles). It was released in North America a year later as a launch title for the NES.

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Added VS. Ice Climber info


* AdaptationExpansion: ''VS. Ice Climber'' increases the number of mountains from 32 to 48, has a new bee enemy, some levels feature wind, and players can select any mountain they want.



* BigBad: The Condor that keeps stealing their vegetables.

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* BigBad: The Condor that keeps stealing their vegetables. In ''VS.'', there's also a large butterfly flying on top of the second set of mountains.



* BrutalBonusLevel: Clearing eight mountains perfectly in a row in ''VS.'' gives access to the "Super Bonus Stage" where the platforms are much smaller and gaps are plenty.



* ColourCodedForYourConvenience: The 48 mountains in "VS." are split into two sets. The first 24 have a blue mountain peak while the latter 24 have a red peak.



* EndlessGame: Played with, as the stage layouts don't actually repeat until mountain 32 is cleared.

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* EndlessGame: Played with, as the stage layouts don't actually repeat until mountain 32 is cleared. In ''VS.'', a player is given re-access to previous mountains once all 48 of them are cleared.



* NintendoHard: The game has a terrible jumping mechanic which makes missing platforms and falling down fairly easy.

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* NintendoHard: The game has a terrible jumping mechanic which makes missing platforms and falling down fairly easy. ''VS.'' increases the difficulty by adding a new enemy type and a wind mechanic in certain mountains.



* WrapAround: Horizontally. Don't try to do this in the Smash Bros stages!

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* WrapAround: Horizontally. Don't try to do this in the Smash Bros ''Smash Bros.'' stages!
Willbyr MOD

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ice_climber_3890.jpg]]

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[[quoteright:350:https://static.%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1544848519064703800
%% Please do not replace or remove without starting a new thread.
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[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/ice_climber_3890.jpg]]
org/pmwiki/pub/images/rsz_ice_climber.png]]


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Having information about how the characters play in Smash Bros. is not only irrelavent, but also kind of misleading, since this game doesn't actually work that way.


The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in ''VideoGame/SuperSmashBros'' series, starting with the [[VideoGame/SuperSmashBrosMelee second game]]. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.

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The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in ''VideoGame/SuperSmashBros'' series, starting with the [[VideoGame/SuperSmashBrosMelee second game]]. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.
game]].
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The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in the ''VideoGame/SuperSmashBros'' series, starting with the second game. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.

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The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in the ''VideoGame/SuperSmashBros'' series, starting with the [[VideoGame/SuperSmashBrosMelee second game.game]]. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.
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* EndlessGame: Played with, as the stage layouts don't actually repeat until mountain 32 is cleared.
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* DifficultySpike: When you put aside having to get the hang of the stiff jumping mechanics, the first few mountains aren't so bad. However, around mountain 10 or so, they get increasingly puzzle-like with walls blocking off certain areas, and the Nitpickers pick up speed.

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* DifficultySpike: When you put aside having to get the hang of the stiff jumping mechanics, the first few mountains aren't so bad. However, around mountain 10 8 or so, they get increasingly puzzle-like with walls blocking off certain areas, and the clouds, conveyor belts and Nitpickers pick up speed.
Is there an issue? Send a MessageReason:
None

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* DifficultySpike: When you put aside having to get the hang of the stiff jumping mechanics, the first few mountains aren't so bad. However, around mountain 10 or so, they get increasingly puzzle-like with walls blocking off certain areas, and the Nitpickers pick up speed.
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* ShrugOfGod: Are they siblings? Friends? Lovers? WordOfGod is that it's up to the player's mind.
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The game would likely be largely forgotten without the huge boost of publicity generated when Nana and Popo were {{unexpected| character}} inclusions in the ''VideoGame/SuperSmashBros'' series, starting with the second game. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.

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The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in the ''VideoGame/SuperSmashBros'' series, starting with the second game. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.
Is there an issue? Send a MessageReason:
None


Other media to reference Ice Climber include the ''VideoGame/{{WarioWare}}'' series (where it is the basis of several micro-games) and later iterations of the ''Franchise/{{Kirby}}'' series (where Kirby's ice power-up gives him a parka exactly the same as Popo's). They also tend to appear in fan-works related to ''Smash'' such as ''ThereWillBeBrawl''.

to:

Other media to reference Ice Climber include the ''VideoGame/{{WarioWare}}'' series (where it is the basis of several micro-games) and later iterations of the ''Franchise/{{Kirby}}'' series (where Kirby's ice power-up gives him a parka exactly the same as Popo's). They also tend to appear in fan-works related to ''Smash'' such as ''ThereWillBeBrawl''.
''WebVideo/ThereWillBeBrawl''.

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Players control characters dressed in stereotypical eskimo gear: player one is the blue-clad Popo, while player two is the pink-clad Nana. The general goal of each level is to [[ExactlyWhatItSaysOnTheTin climb up several layers of ice to reach the top of a mountain]]. Each player carries a wooden mallet which they use to hit enemies, club openings in the levels, and collect power-ups. [[FundamentallyFunnyFruit Like eggplants]]... Just roll with it.

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Players control characters dressed in stereotypical eskimo gear: player one is the blue-clad Popo, while player two is the pink-clad Nana. The general goal of each level is to [[ExactlyWhatItSaysOnTheTin climb up several layers of ice to reach the top of a mountain]]. Each player carries a wooden mallet which they use to hit enemies, club openings in the levels, and collect power-ups. [[FundamentallyFunnyFruit Like eggplants]]...eggplants... Just roll with it.



* FundamentallyFunnyFruit: Eggplants are the first kind of vegetable you can find in the bonus round, and they represent the franchise as its universe's logo in ''VideoGame/SuperSmashBros''

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