''Ice Climber'' is a vertical scrolling PlatformGame originally released by Creator/{{Nintendo}} in 1984 for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in Japan, and was later converted into an arcade title in the "Vs." series (as with many early Famicom/NES titles). It was released in North America a year later as a launch title for the NES.

Players control characters dressed in stereotypical eskimo gear: player one is the blue-clad Popo, while player two is the pink-clad Nana. The general goal of each level is to [[ExactlyWhatItSaysOnTheTin climb up several layers of ice to reach the top of a mountain]]. Each player carries a wooden mallet which they use to hit enemies, club openings in the levels, and collect power-ups. Like eggplants... Just roll with it.

Enemies include sun-glasses wearing Polar Bears, Topis ([[ValuesDissonance depicted as seals in Japan and yetis anywhere where seal clubbing isn't considered politically correct]]), the bird-like Nitpickers, falling icicles, and the condor at the top of each mountain.

The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in the ''VideoGame/SuperSmashBros'' series, starting with the second game. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.

Other media to reference Ice Climber include the ''VideoGame/{{WarioWare}}'' series (where it is the basis of several micro-games) and later iterations of the ''Franchise/{{Kirby}}'' series (where Kirby's ice power-up gives him a parka exactly the same as Popo's). They also tend to appear in fan-works related to ''Smash'' such as ''WebVideo/ThereWillBeBrawl''.

Oh, and to be clear, while the game's title is the singular "Ice Climber", the characters are referred to as the plural "Ice Climber'''s'''", commonly mistaken for the actual title of the game, even by Nintendo press releases.
!!This work shows examples of the following tropes (put all references to ''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros here]]):

* AirBorneMook: Pink birds that dive bomb the players.
* BigBad: The Condor that keeps stealing their vegetables.
* BearsAreBadNews: Waiting too long to get to climb to a higher layer will cause a polar bear to appear and stomp the screen upward, which risks you of losing a life should you be near the bottom of the screen.
* CollisionDamage: What every enemy is limited to except for the polar bears and the condor. The condor doesn't hurt you at all and must be collided with to get your bonus.
* CrossCulturalKerfuffle: Presumably why the seals were changed to yetis outside of Japan.
* DeathThrows: Nana and Popo's death animations involve them getting thrown offscreen.
* DropTheHammer: Nana and Popo's weapons of choice are hammers, which they can use to either bop birds or seals/yetis over the head or smash the ice floor above them to jump up to it.
* EdibleCollectible: Four stolen vegetables are dropped in the BonusStage top part of each level, and can be recovered for points.
* ExcusePlot: Something about the condor stealing all the vegetables.
* TheGoomba: The Yeti/Topi will not actively try to attack you. The most they are concerned with is repairing the stages.
* HitboxDissonance: When players are jumping. In most platformers, you have to be right on top of a platform when you're trying to land on it. In this game, to get to higher levels, you typically have to slightly overlap a higher platform as you're jumping up in order to land on it.
* AnIceSuit: The player characters wear sensible arctic clothing, the polar bears wear swim trunks.
* InconvenientlyPlacedConveyorBelt: Takes a form of surfaces of diagonal lines.
* ItsAllUpstairsFromHere: Each level involves scaling a mountain, one floor at a time. If a floor has scrolled off the bottom of the screen, it cannot be re-visited; dropping down to it causes the player to lose a life.
* JumpPhysics: Besides the HitboxDissonance, the Ice Climber can't control their direction of jumping so well once they're in the air. It's tricky, but you can also harm Nitpickers this way by having their mallets hit them as they jump.
* NintendoHard: The game has a terrible jumping mechanic which makes missing platforms and falling down fairly easy.
* OneHitPointWonder: One hit from a falling icicle or an enemy and Popo and Nana are down another life.
* OnlyOneName: Popo and Nana. Much like several other Creator/{{Nintendo}} protagonists.
* PinkGirlBlueBoy: Nana is female and wears a pink parka, Popo is male and wears a blue parka.
* RatchetScrolling: Don't expect to descend much, as you'll want to steer clear of the [[BottomlessPit lower boundary]] whenever possible. Polar Bears have the ability to force the screen to scroll up no matter where you are so you'll have to hurry whenever one's around.
* RiseToTheChallenge: As you climbed up a mountain, the screen scrolls up to follow you. No matter what is currently at the bottom, you will die if you fall off the screen.
* SlippySlideyIceWorld: The entirety of the game, though only the higher layers of each level have icy floors that lower your traction, which can lead to you falling down to the previous layer if you're not careful.
* StalactiteSpite: To the point clouds are raining them on you. You do get points for breaking them at least.
* SunglassesAtNight: The Polar Bears.
* WrapAround: Horizontally. Don't try to do this in the Smash Bros stages!