Video Game: Final Fantasy Crystal Chronicles: My Life as a Darklord
Final Fantasy Crystal Chronicles: My Life As A Darklord is a WiiWare game that takes the Tower Defense concept to its logical conclusion. You're put in charge of a sixteen-year-old Darklord-in-training named Mira (the daughter of the main antagonist from this game's predecessor, My Life As A King), and you lead her and her monster army in an all-out war against the human race. Being the new Big Bad in town, heroes from all around the world have lined up to attempt to defeat her. Her main goal in each stage is to fortify her tower with strong monsters and artifacts to protect the crystal on top (the crystal contains the remains of her father) against wave after wave of heroes.
Bribing Your Way to Victory: Almost all of the DLC is for new monsters, rooms, outfits that give you more NP or spells or accessories that are cumulative and give you even more NP, all of which make the game a lot easier. Which can be a welcome option for some, as the game is Nintendo Hard as described below.
Daddy's Little Villain: Averted interestingly. The lead character is all Evil Overlord and very much a villain... but her father, the previous Darklord, was much more of an Anti-Villain, having the strange but sympathetic motivation of wanting to build a place where monsters could live in peace and happiness — the villain part comes from how ruthlessly and amorally he pursued this goal.
Nintendo Hard: Just purchase the optional chapter 6 for 500 Wii Points. The first level, oddly enough, only contains 10 adventurers (in comparison to the 32 on the final mission). However, their order is so deadly that they will probably destroy your tower first time round. And the second. And the third. And the tenth. There's some later missions that have the same type of order, except with 18 adventurers. Expect at least a few of these.
The adventurers (AKA enemies) will come usually in groups of 2 or 3, in quick succession, and will always be very varied. For example, instead of sending out 10 magic-type adventurers (which could be countered by ranged monsters), the game will send 3 magic adventurers, 3 melee, and then 3 ranged; usually with a generic or healer to top it off. This means that no matter what monsters you summon, they will always be weak to one of the adventurers. Even worse, they might send fast, low-HP adventurers mixed with slow, high-HP ones, and adventurers with special effects first to debilitate your shiny new monsters.
It's weird that none of the adventurers thought of doing this earlier in the game. Back then, most adventurers were of the same type (melee, range or magic) and came in smaller parties with plenty of delay between them. This is even true in the final level to some extent. Complete inversion of Took a Level in Dumbass.
Taken Up to Eleven when you combine this order with master of none adventurers who can halve the HP of any monster/artifact, adventurers who stay on the floor for literally two seconds, almost every adventurer is a ridiciously high level, and almost NO delay between each party of adventurers (meaning if you don't defeat a party in time, the next party will simply waltz up to the top floor and make you lose).
Admittedly, this has been effective in terms of revenue, as the game practically forces you to buy powerful monsters/artifacts so you can simply complete the levels. If you don't, the amount of time spent retrying levels would be much better used to get a job.
Previous Player Character Cameo: King Leo from My Life As A King cameos in the last battle in the base game. Taken to an incredible extreme, if you have My Life As A King and its corresponding save installed on the same Wii as My Life As A Darklord, Leo and the kingdom's names change to reflect the custom names input in My Life As A King.