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* PaintTheTownRed: Fighting causes characters bleed, and the blood from creatures remains on the floor and paints nearby objects and creatures. If you kill many enemies with lengthy melee combat, you will see the environment becomes red with blood from you and the slain enemies.



* PaintTheTownRed: Fighting causes characters bleed, and the blood from creatures remains on the floor and paints nearby objects and creatures. If you kill many enemies with lengthy melee combat, you will see the environment becomes red with blood from you and the slain enemies.

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** Like in most rougelikes, dying means you [[{{Permadeath}} lose your character]] and have to restart the game... unless you pick the option in character creation to disable permadeath. In that case you get unlimited retries using settlements as checkpoints.

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** Like in most rougelikes, roguelikes, dying means you [[{{Permadeath}} lose your character]] and have to restart the game...with a new character... unless you pick the option in character creation to disable permadeath. In that case you get unlimited retries using settlements as checkpoints.



* TheCaligula: The procedurally generated Sultans tend to be... ''eccentric''. They all have themes, obsessions that run through their lives, and often slaughter cities and devastate faction settlements for reasons related to that obsession.
** Even [[MessianicArchetype Resheph]] wasn't immune to this: he always kept some stardust on his person after finding some in the rust wells, and he was crowned sultan of Qud after invading Omonporch... acting upon a ban against ''the worship of the stars''. Though, considering that it was evidently "star beings" who cursed Qud by reason of the acts of the elder sultans, he may have had a point...
** Though, considering the {{Future Imperfect}} nature of [[spoiler: the engravings made based upon ''your'' memories]], the actual extremity of the sultans may not be as clear as it seems.

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* TheCaligula: TheCaligula:
**
The procedurally generated Sultans tend to be... ''eccentric''. They all have themes, obsessions that run through their lives, and often slaughter conquer cities and devastate faction settlements commit massacres for reasons related to that obsession.
** Even [[MessianicArchetype Resheph]] wasn't immune to this: he always kept some stardust on his person after finding some in the rust wells, and he was crowned sultan of Qud after invading Omonporch... acting upon a ban rebelling against a ban on ''the worship of the stars''. Though, considering that it was evidently "star beings" who cursed Qud by reason of the acts of the elder sultans, Sultans, he may have had a point...
** Though, considering the {{Future Imperfect}} nature of [[spoiler: the engravings made based upon ''your'' memories]], the actual extremity of the sultans Sultans may not be as clear as it seems.



* EldritchAbomination: Many, but notable among them is Ptoh, the Spacefolder, who originates from a "darkling star," can fold space with his mind and did something so awful that the Coven decided to imprison him on Qud.

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* EldritchAbomination: Many, but notable among them is Ptoh, the Spacefolder, who originates from a "darkling star," can fold space with his mind and did something so awful that the Coven decided to imprison him on Qud. Even now, still sealed away, Ptoh's influence guides the Seekers of the Sightless Way, a cult of psychopathic Espers.



* EnergyBow: The Electrobow. Highly useful early on due to its high penetration, especially if you have solar or fidget cells. Other energy weapons will supplant it later, however.

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* EnergyBow: The Electrobow. Highly useful early on due to its high penetration, especially if you have solar or fidget cells.cells, which will grant it effectively limitless ammo. Other energy weapons will supplant it later, however.



* EverythingBreaks: You can destroy the walls, furniture, trees, and most everything else in Qud if you have a weapon that can penetrate their toughness. In fact, one of the best uses of the burrowing claws mutation is ''not'' combat, but simply to dig around locked doors that you don't have a keycard for. Mutants who overuse the Pyrokinesis mutation in combination with Temporal Fugue (cloning yourself) or high-level Mass Mind (rapidly resetting its cooldown) can take this a step further by discovering that the game's temperature system means that repeated applications of searing fire can eventually ''burn stone'', melting it with such heat that it can rapidly spread and destroy the entire level.

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* EverythingBreaks: You can destroy the walls, furniture, trees, and most everything else in Qud if you have a weapon that can penetrate their toughness. In fact, one of the best uses of the burrowing claws mutation is ''not'' combat, but simply to dig around locked doors that you don't have yourself a keycard for.DungeonBypass when needed. Mutants who overuse the Pyrokinesis mutation in combination with Temporal Fugue (cloning yourself) or high-level Mass Mind (rapidly resetting its cooldown) can take this a step further by discovering that the game's temperature system means that repeated applications of searing fire can eventually ''burn stone'', melting it with such heat that it can rapidly spread and destroy the entire level.


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* SecretLevel: The Historic Sites, dungeons which are procedurally generated for each run, are themed around specific Sultans, and are guaranteed to contain at least one relic. They start off hidden to you, and none of them are mandatory to complete the main quest, but as relics fetch a good price even when they're worthless to you, it's always in your interest to find (and clear) a Historic Site if you can.
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* EldritchAbomination: Many, but notable among them is Ptoh, the Spacefolder, who originates from a "darkling star," can fold space with his mind and did something so awful that the Coven decided to imprison him on Qud.
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* AntiMagic: Referred to as being "astrally burdened"; the most common source of it is normality gas, though others exist. Notably, it also works against [[ClarkesThirdLaw particularly spacetime-defying technologies]].
* AnyoneCanDie: Most of the named townspeople are much tougher than a starter character... but still mortal.

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* AntiMagic: Referred to as being "astrally burdened"; the most common source of it is normality gas, though others exist. This effect will block many of the most popular mental mutations. Notably, it also works against high-tier technologies that are [[ClarkesThirdLaw particularly spacetime-defying technologies]].
spacetime-defying]].
* AnyoneCanDie: Most of the named townspeople are much tougher than a starter character... but still mortal. Averted, however, with certain Barathrumites who are quest dispensers for the main questline, as letting ''them'' die would brick your progress.

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Trope was cut/disambiguated due to cleanup


* BonusBoss:
** The lairs of legendary beasts can pop up randomly on the world map, and taking them on is optional.
** [[spoiler:In Bethesda Susa, you can meet Saad Amus The Sky-Bear, a HumanPopsicle. If you wake him (or he gets woken up by, say, the insane rocket-wielding enemy in the same room), he's an outrageously tough boss fight, but successfully beating him will let you claim his sword and jetpack, two of the best items in the game.]]
** Oboroqoru, the Ape God of Kyakukya, can be found in a lair somewhere near that village; he's outrageously powerful, but if you beat him, you can claim the Fist of the Ape God, an InfinityPlusOneSword for anyone who uses clubs and is strong enough to carry it.
** While not unique, Leering Stalkers and especially Chrome Pyramids are stronger than almost any enemy in the game, never need to be fought as part of any quest, and will only be encountered by players exploring far, far deeper into the caves than they ever (currently) need to go or wandering around the [[ShmuckBait Deathlands]].



* OptionalBoss: The lairs of legendary beasts can pop up randomly on the world map, and taking them on is optional.



* RandomEncounter: The world map throws this trope at you on steroids. You won't encounter random monsters when traveling overland -- no, you'll ''get lost'', forcing you to explore one monster-infested zone after another until you finally regain your bearings and are allowed to return to the world map. To be fair, world map random encounters can also be ''good'' things, like [[IntrepidMerchant wandering merchants]], [[BonusDungeon ruins with loot]], or [[BonusBoss legendary monster]] lairs.

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* RandomEncounter: The world map throws this trope at you on steroids. You won't encounter random monsters when traveling overland -- no, you'll ''get lost'', forcing you to explore one monster-infested zone after another until you finally regain your bearings and are allowed to return to the world map. To be fair, world map random encounters can also be ''good'' things, like [[IntrepidMerchant wandering merchants]], [[BonusDungeon ruins with loot]], or [[BonusBoss [[OptionalBoss legendary monster]] lairs.


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* {{Superboss}}:
** [[spoiler:In Bethesda Susa, you can meet Saad Amus The Sky-Bear, a HumanPopsicle. If you wake him (or he gets woken up by, say, the insane rocket-wielding enemy in the same room), he's an outrageously tough boss fight, but successfully beating him will let you claim his sword and jetpack, two of the best items in the game.]]
** Oboroqoru, the Ape God of Kyakukya, can be found in a lair somewhere near that village; he's outrageously powerful, but if you beat him, you can claim the Fist of the Ape God, an InfinityPlusOneSword for anyone who uses clubs and is strong enough to carry it.
** While not unique, Leering Stalkers and especially Chrome Pyramids are stronger than almost any enemy in the game, never need to be fought as part of any quest, and will only be encountered by players exploring far, far deeper into the caves than they ever (currently) need to go or wandering around the [[ShmuckBait Deathlands]].
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* TheDarkArts: One in-game book discusses the Dark ''Calculus,'' a branch of mathematics with some disquieting implications about ''[[ExistentialHorror the nature of consciousness itself.]]'' Even ''[[EldritchAbomination Ptoh]]'' agreed to leave them alone, though he indicated his agreement by ''destroying an entire research station.''
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outdated info, girsh nephilim are now in the game and the gyre wights (replacement for glow wights) are a surprisingly friendly neutral faction


* ApocalypseCult: The Glow-Wights are adorers of the Girsh, the most destructive creatures to come from the plagues of the Gyre. They congregate around sources of Qud's horrific diseases, believing that their body-destroying effects are the work of the gods, and the highest-ranking among them roam the Moon Stair in search of the (currently-unimplemented) Girsh Nephilim.

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* BarrierWarrior: Two mutations involve force fields - one generates a protective bubble around you, while the other simply allows you to make a force field wall anywhere in view. Force field bracelets also exist.



* ForceField: Two mutations involve force fields - one generates a protective bubble around you, while the other simply allows you to make a force field wall anywhere in view. Force field bracelets also exist.

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* StarScraper: The Spindle, so large it takes up multiple grid spaces on the world map. Naturally, the end game is based around opening and climbing it.


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* StarScraper: The Spindle, so large it takes up multiple grid spaces on the world map. Naturally, the end game is based around opening and climbing it.

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* BeastFolk:
** Many residents of Qud. Dromads and snapjaws are the ones players will encounter most frequently, but albino apes and (also albino) mutant quilled bears are also prominent.
** Players who invest heavily in physical mutations can end with a character like this.


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* BeastFolk:
** Many residents of Qud. Dromads and snapjaws are the ones players will encounter most frequently, but albino apes and (also albino) mutant quilled bears are also prominent.
** Players who invest heavily in physical mutations can end with a character like this.
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* FamousFamousFictional: The in-game book ''On the Origins and Nature of the Dark Calculus'' lists advancements made by mathematicians such as "Russel, Godel, Eisencruft, Atufu, Wheatgrass, and System Star", who gave us advancements like "undecidability, pointed regularism, and abyssalism."

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* FamousFamousFictional: The in-game book ''On the Origins and Nature of the Dark Calculus'' lists advancements made by mathematicians such as "Russel, Godel, Eisencruft, Atufu, Wheatgrass, and System Star", who gave us advancements like "undecidability, pointed regularism, and abyssalism."abyssalism".



* LordBritishPostulate: A few of the Barathrumites are invulnerable due to their status as irreplaceable quest figures (coupled with the fact that [[spoiler:a major boss fight takes place in their headquarters, meaning they could easily die by accident otherwise.]]) Naturally, players have found ways to kill them anyway.

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* LordBritishPostulate: A few of the Barathrumites are invulnerable due to their status as irreplaceable quest figures (coupled with the fact that [[spoiler:a major boss fight takes place in their headquarters, meaning they could easily die by accident otherwise.]]) otherwise]]). Naturally, players have found ways to kill them anyway.



** The description for the hologram bracelet ("You think this is the real =name=? It is.") is a shout-out to ''[[Film/TotalRecall1990 Total Recall]]''.

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** The description for the hologram bracelet ("You think this is the real =name=? It is.") is") is a shout-out to ''[[Film/TotalRecall1990 Total Recall]]''.

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Deleted some aversions because there's no point mentioning a trope just to say they didn't do it. I left Wallet Of Holding alone because that trope is near universal in games.


* AIIsACrapshoot: Surprisingly averted... [[BossInMooksClothing mostly]]. The robots in this game just do what their programming tells them to do, and the majority of them (the [[SentryGun turrets]]) will shut down without complaint if shown the proper security card. You can even [[TheTurretMaster create your own turrets]], and they won't backstab you. In fact, the AI's you chat with in the main quest are rather affable, though one's a LiteralGenie.
** With all that being said, you're an unknown quantity to most pre-existing robots, so most of them won't like you. Your best chance at changing that is getting in the good graces of the [[TheFairFolk Naphtaali tribe]], and then sharing oil with their [[MachineWorship chrome idols]].

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* AIIsACrapshoot: Surprisingly averted... [[BossInMooksClothing mostly]]. The robots in this game just do what their programming tells them to do, and the majority of them (the [[SentryGun turrets]]) will shut down without complaint if shown the proper security card. You can even [[TheTurretMaster create your own turrets]], and they won't backstab you. In fact, the AI's you chat with in the main quest are rather affable, though one's a LiteralGenie.
** With all that being said, you're
You're an unknown quantity to most pre-existing robots, so most of them won't like you. Your best chance at changing that is getting in the good graces of the [[TheFairFolk Naphtaali tribe]], and then sharing oil with their [[MachineWorship chrome idols]].



* ChameleonCamouflage: Giant chameleons, naturally. They change their color scheme to match adjacent tiles.



* ChameleonCamouflage: Giant chameleons, naturally. They change their color scheme to match adjacent tiles.



* ContractualBossImmunity: Averted; every boss in the game is vulnerable to the Decapitation skill which provides a very low chance of instant death on hit (and a higher chance when using the Dismember skill). Of course, it doesn't matter for creatures with multiple heads (though they'll still bleed a lot) or that don't need a head to survive.



* WalletOfHolding: Averted. The common currency of Qud is fresh water, and every dram counts against your weight limit. Liquid water is really heavy, so players are encouraged to trade for valuable gems and artifacts to reduce how much they have to carry. Even if you find a spring of fresh water, you need enough empty waterskins to hold it all.



* WalletOfHolding: Averted. The common currency of Qud is fresh water, and every dram counts against your weight limit. Liquid water is really heavy, so players are encouraged to trade for valuable gems and artifacts to reduce how much they have to carry. Even if you find a spring of fresh water, you need enough empty waterskins to hold it all.
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* BazaarOfTheBizarre: The Six Day Stilt, being a holy site for Qud's most prominent religion, is surrounded by tents and merchants of all shapes and sizes. It's the largest collection of shops in the game, and the only place guaranteed to sell a Spray Bottle, an artifact essential for curing fungal infections. The inhabitants are varied as well, including things like [[RockMonster Bouldermensch]] and Mimics as pilgrims looking to pray and trade.
* BanditMook: The second floor of the Tomb of the Eaters has strip flies, robots who will steal items from you [[ForTheEvulz just to drop them down chutes to the first floor]]. The setting and their name suggest that they're meant to strip bodies slated for cremation; their behavior suggests that they're just [[AIIsACrapshoot jerks]].

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* BanditMook: The second floor of the Tomb of the Eaters has strip flies, robots who will steal items from you [[ForTheEvulz just to drop them down chutes to the first floor]]. The setting and their name suggest that they're meant to strip bodies slated for cremation; their behavior suggests that they're just [[AIIsACrapshoot jerks]].
* BazaarOfTheBizarre: The Six Day Stilt, being a holy site for Qud's most prominent religion, is surrounded by tents and merchants of all shapes and sizes. It's the largest collection of shops in the game, and the only place guaranteed to sell a Spray Bottle, an artifact essential for curing fungal infections. The inhabitants are varied as well, including things like [[RockMonster Bouldermensch]] and Mimics as pilgrims looking to pray and trade.
* BanditMook: The second floor of the Tomb of the Eaters has strip flies, robots who will steal items from you [[ForTheEvulz just to drop them down chutes to the first floor]]. The setting and their name suggest that they're meant to strip bodies slated for cremation; their behavior suggests that they're just [[AIIsACrapshoot jerks]].
trade.

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* AnIcePerson: Mutations like the Cryokinesis or Freezing Hands allow characters to attack with ice.


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* AnIcePerson: Mutations like the Cryokinesis or Freezing Hands allow characters to attack with ice.
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->"Who inhabits the colossal desert freehold of Nanru? The Gathered Men.\\
The fiefdoms of Odrum? The Kneeling Men.\\
The jungles of Yyp? The Breathless Men.\\
And the rust-caves of Qud? The Screaming Men."
-->--'''Dromad Travelogue'''
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** Like in most rougelikes, dying means you [[{{Permadeath}} lose your character]] and have to restart the game... unless you pick the option in character creation to disable permadeath. In that case you get unlimited retries using settlements as checkpoints.
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* GenderNeutralWriting: Like most roguelikes, no references of any kind are ever made to your character's gender.
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* ChairmanOfTheBrawl: Metal folding chairs can have weapon mods, in case you want to try swinging one around without feeling ''too'' silly. Even an unmodified chair will do more damage on average than your [[EmergencyWeapon fists]], though it'll be outdone by most actual weapons.


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** Metal folding chairs are ''not'' valuable, but they're still complex enough to require identification, and can thus be turned into Argyve when he asks for a "knickknack". See PoweredArmor below for more details.


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* InfinityPlusOneSword: Chiral Rings dismember (or, if you have Axe training, [[OffWithHisHead decapitate]]) anyone close to you without any real effort on your part. They require ''three'' "Floating Nearby" slots, however; you start with one, you get a second for completing the main questline (or what currently exists in it), and a third is bestowed by a Magnetic Core implant. The requirement for the third slot restricts this item to True Kin; Mutants [[LinearWarriorsQuadraticWizards have less of a need for such trinkets]], however.
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stuff gleamed from the in-game literature, such as Murmur's Prayer and Council at Glimmer Rock

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* AlternateCalendar: A year is 365 days (implying that Qud might be on [[FictionalEarth Earth]]), but there are ''thirteen'' months on the calendar; the five days in the middle of the year are lobbed off into their own month, called "Ut yara Ux", so the other twelve months can have 30 days each. Months before Ut yara Ux end in "Ut", while months after Ut yara Ux end in "Ux".
** The current year isn't shown anywhere, but all of your characters start in the year 1001 AR. The year 1 AR was when Resheph dissolved the Sultanate, and all years prior are labelled "BR" (before Resheph [did that]).
*** Books tend to use different era markers, such as PP ("prior [to] publication") or YK (possibly "year [of] Kasaphescence", as it's only used by Mechanimists).


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* DisasterDemocracy: The Fellowship of Wardens is one of these, viewing itself as a nation and deciding major policy with an annual vote. Once, twelve Wardens influenced by the Barathrumite [[BornInTheWrongCentury Q Girl]] proposed that the Fellowship should only send Wardens to "democratic" (or democratically non-democratic) communities, and that the rest should be abandoned. This proposal was democratically rejected, but another proposal to banish the group as Q Girl's "treasonous chattel" was also rejected democratically.[[note]]It should be noted that the Barathrumites are isolationist to the point of even shooing off the Wardens, and that the Wardens only abandon those who are good-as-dead.[[/note]]


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* DoNotGoGentle: The philosophy that motivates the Putus Templar. Mutated Humans are seen as humanity's "Murmurs", beings who have quietly surrendered to better-handle the world; which might have been true at one point, [[spoiler:given how the Eaters started using mutation-inducing drugs such as brain brine after they lost space travel]], but it doesn't make the Templar any less evil.


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* TheOmniscientCouncilOfVagueness: The Consortium of Phyta is a [[CantArgueWithElves haughty]] bunch of sapient plants, which postures to speak for all plants and [[ElvesVersusDwarves absolutely detests fungi]]. Members have written history books [[HumansAreFlawed emphasizing the failures of humanoid rulers]], claimed the Omonporch (the entrance to the Tomb of the Eaters), gained a significant stake in Qud's economy, and assembled a network of communication that you'd normally only see among [[{{Irony}} grounded mushrooms]].


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* PuppeteerParasite: Qudites with fungal infections have "and friend to fungi" added to their names, denoting that they're a part of the fungi faction, and become unusually amicable towards them. They also become quite defensive when their malady is brought up. [[MyRulesAreNotYourRules Fortunately, any implied mental takeover has no impact on your control of your character]].

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