History VideoGame / CavesOfQud

14th Sep '16 1:28:48 AM Aquillion
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* AdvancedAncientAcropolis: If you're a True Man, you get to pick one of these as your point of origin.

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* AdvancedAncientAcropolis: If you're a True Man, Kin, you get to pick one of these as your point of origin.



* FiveRaces: Averted. The only playable races are True Men and Mutated Humans. (Although plans exist to implement Mutated Animals and [[PlantPerson Sentient Plants]].)

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* FiveRaces: Averted. The only playable races are True Men Kin and Mutated Humans. (Although plans exist to implement Mutated Animals and [[PlantPerson Sentient Plants]].)



* LinearWarriorsQuadraticWizards: It does this ''twice''; mutants are quadratic compared to True Men, and psychic-oriented Esper mutants are quadratic even compared to other mutants.
** For Mutants vs. True Men, mutants get a mutation point every level, which can upgrade their mutations; or they can spend four to learn a totally new one. In the long run, this has the potential to make you vastly more powerful than the stat bonuses and tiny extra skill points per level True Men get, especially since skills tend to be dramatically weaker than mutations. True Men have access to cybernetics later in the game, but only one of them, the arm cannon, actually helps in combat; even then, it's nowhere near as valuable as the better high-level mutations.

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* LinearWarriorsQuadraticWizards: It does this ''twice''; mutants are quadratic compared to True Men, Kin, and psychic-oriented Esper mutants are quadratic even compared to other mutants.
** For Mutants vs. True Men, Kin, mutants get a mutation point every level, which can upgrade their mutations; or they can spend four to learn a totally new one. In the long run, this has the potential to make you vastly more powerful than the stat bonuses and tiny extra skill points per level True Men Kin get, especially since skills tend to be dramatically weaker than mutations. True Men Kin have access to cybernetics later in the game, but only one of them, the arm cannon, actually helps in combat; even then, it's nowhere near as valuable as the better high-level mutations.
14th Sep '16 1:25:07 AM Aquillion
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* ScienceHero: Any character that focuses heavily on tinkering is this.
12th Feb '16 2:38:30 AM Aquillion
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* ArtifactOfDoom: The Amaranthine Prism, which causes people who possess it to become obsessed with it. If you equip it at the end of the questline where you're sent to retrieve it, you'll never be able to remove it, and it will steadily amplify your Ego further and further while lowering your Willpower. Going by the in-game texts about it, it contains a SealedEvilInACan named Ptoh, though there doesn't seem to be any way to interact with it beyond that.

to:

* ArtifactOfDoom: The Amaranthine Prism, which causes people who possess it to become obsessed with it. If you equip it at the end of the questline where you're sent to retrieve it, you'll never be able to remove it, and it will steadily amplify your Ego further and further while lowering your Willpower. Going by the in-game texts about it, it contains it's the key to a SealedEvilInACan named Ptoh, though there doesn't seem to be any way to interact with it beyond that.



* SealedEvilInACan: According to the in-game texts about it, the Amaranthine Prism is the prison for a mysterious space-warping entity named Ptoh.

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* SealedEvilInACan: According to the in-game texts about it, the Amaranthine Prism is the key to the prison for a mysterious space-warping entity named Ptoh.Ptoh, which was sealed on Qud long, long ago.
12th Feb '16 12:55:27 AM Aquillion
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* SealedEvilInACan: According to the in-game texts about it, the Amaranthine Prism is the prison for a mysterious space-warping entity named Ptoh.



* ShoutOut: The description for the hologram bracelet is a shout out to ''[[Film/TotalRecall1990 Total Recall]]''. You can also build a [[TimeCube timecube]], which is ridiculously expensive, and doesn't do anything other than give a line from the actual article.

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* ShoutOut: The description for the hologram bracelet is a shout out to ''[[Film/TotalRecall1990 Total Recall]]''. You can also build a [[TimeCube timecube]], which is ridiculously expensive, and doesn't do anything other than give a line from the actual article. And the descriptions of several artifacts (including the Time Cube) reference Videogame/DwarfFortress.



* SkillTree

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* SkillTreeSkillTree: A downplayed example. All skills require one 'root' skill for their category. Most don't require anything else beyond high enough stats, but there are a few skills with additional prerequisite skills, especially in the Long Blade and Bows / Rifles trees.
12th Feb '16 12:51:09 AM Aquillion
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Added DiffLines:

* ArtifactOfDoom: The Amaranthine Prism, which causes people who possess it to become obsessed with it. If you equip it at the end of the questline where you're sent to retrieve it, you'll never be able to remove it, and it will steadily amplify your Ego further and further while lowering your Willpower. Going by the in-game texts about it, it contains a SealedEvilInACan named Ptoh, though there doesn't seem to be any way to interact with it beyond that.
12th Feb '16 12:46:29 AM Aquillion
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* Famous,Famous,Fictional: The in-game book ''On the Origins and Nature of the Dark Calculus'' lists advancements made by mathematicians such as "Russel, Godel, Eisencruft, Atufu, Wheatgrass, and Star System", who gave us advancements like "undecidability, pointed regularism, and abyssalism."

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* Famous,Famous,Fictional: FamousFamousFictional: The in-game book ''On the Origins and Nature of the Dark Calculus'' lists advancements made by mathematicians such as "Russel, Godel, Eisencruft, Atufu, Wheatgrass, and Star System", who gave us advancements like "undecidability, pointed regularism, and abyssalism."
12th Feb '16 12:46:12 AM Aquillion
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Added DiffLines:

* Famous,Famous,Fictional: The in-game book ''On the Origins and Nature of the Dark Calculus'' lists advancements made by mathematicians such as "Russel, Godel, Eisencruft, Atufu, Wheatgrass, and Star System", who gave us advancements like "undecidability, pointed regularism, and abyssalism."
7th Feb '16 4:57:10 PM Aquillion
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* RequiredSecondaryPowers: The mutations that give you sleeping gas, acid gas, or the ability to spin webs also provide you with immunity to those things, thankfully. This applies even to ones created by enemies; in particular, the Sleeping Gas mutation makes you entirely immune to being slept.
7th Feb '16 4:53:53 PM Aquillion
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* DumpStat: Character creation uses a point system, and - like many such systems - there'll probably end up being at least one attribute that doesn't play a massive role in your particular character build. Mental stats in particular are less useful for anyone who doesn't use Esper powers; Willpower determines your resistance to mental attacks, and Ego is used in the places most games use Charisma (shop prices, recruiting allies), but neither application is particularly essential.

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* DumpStat: Character creation uses a point system, and - like many such systems - there'll probably end up being at least one attribute that doesn't play a massive role in your particular character build. Mental stats in particular are less useful for anyone who doesn't use Esper powers; Willpower determines your resistance to mental attacks, and Ego is used in the places most games use Charisma (shop prices, recruiting allies), but neither application is particularly essential. Additionally, there's a Short Blades skill that allows you to substitute Dexterity for Strength when using a short blade, which turns Strength into a complete dump stat for certain builds.
7th Feb '16 4:52:32 PM Aquillion
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* DoNotRunWithAGun: Good advice if you've invested in the rifle skills, as passing a turn lets you "aim" and gain a to-hit bonus. More advanced skills along the rifle branch allow you to execute special attacks with your rifle if you're aiming.

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* DoNotRunWithAGun: Good advice if you've invested in the rifle skills, as passing a turn lets you "aim" and gain a to-hit bonus. More advanced skills along the rifle branch allow you to execute special attacks with your rifle if you're aiming. On the other hand, the Pistols tree contains a skill that specifically removes the accuracy penalty for firing while sprinting.
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