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Banjo Dreamie is a Game Mod of Banjo-Kazooie designed by Chris "Loggo" James and released on April 29, 2018. It has a newly designed overworld hub, seven original levels with 200 notes to collect, and an increase in difficulty.

The plot is simple; Loggo the toilet has gained the magic once belonging to Grunty and has trapped Banjo and Kazooie in the Dreamy Depths, and they must venture through to escape.


This game contains examples of:

  • All the Worlds Are a Stage: Memory Meadows, the sixth world, is seperated into five areas all resembling the first five worlds.
  • Ascended Extra: Loggo the toilet, a minor NPC in the original series, is the Big Bad of the hack.
  • Big Bad: Loggo the toilet is the creator of the dream world who trapped Banjo and Kazooie inside, though he did it to give them a new adventure to have fun in.
  • Creative Closing Credits: The credits sequence is a mini-level, the Credits Tunnel, filled with enemies. It is essentially the closest thing to a Final Boss.
  • Dream Episode: The entire game is a dream that Banjo and Kazooie are in.
  • Dream Land: The entire game is set in one, created by Loggo the toilet.
  • Good All Along: Loggo appears to be the main antagonist of the game as he speaks throughout Dreamy Depths similar to Gruntilda in the first game, but the end of the game reveals that he just wanted to give Banjo and Kazooie a new game to explore and have fun.
  • Green Hill Zone: Glowing Gardens is the closest thing despite being underground.
  • Hailfire Peaks: The last level, Night n Day Dale, aka Daybreak Barracks and Nightfall Fortress. The former is a castle in daylight with water and high up in the sky, while the latter is more of a Lethal Lava Land and Mordor-type castle more common for a final level.
  • Hub Level: Dreamy Depths, with tunnels connecting to each of the worlds.
  • Marathon Level: Night n Day Dale, due to basically being two worlds in one.
  • Mooks, but no Bosses: The hack has plenty of enemies to fight, but none of the boss characters are used. Lampshaded by Kazooie who was expecting an epic final battle at the end.
  • Nintendo Hard: This game is much more difficult compared to Banjo Kazooie, as you have to collect notes, leave the level to learn new moves, and then come back later to recollect all the notes due to being reset everytime you exit a level. Plus the notes are hidden separately throughout each world.
  • Non-Action Big Bad: Loggo, being a stationary toilet, has no way of fighting the bear and bird, and says as much when they expect a final battle.
  • Palmtree Panic: Sparkling Springs. It consists of a beach with many buildings and a sandcastle, and a big volcano in the water.
  • Rom Hack: Of Banjo-Kazooie.
  • Slippy-Slidey Ice World: Highlight Heights, a snow level up in the air on the mountaintops.
  • Space Zone: Lunar Landing, a world taking place atop a moon and star. Memory Meadows also has the fifth section resemble it.
  • The Very Definitely Final Dungeon: Night n Day Dale, consisting of Daybreak Barracks and Nightfall Fortress, two versions of the same area. They are both castles that contain the greatest challenges and are the last level in the game.

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