Video Game / Anvil of Dawn

Anvil of Dawn is a Western RPG developed by DreamForge and published by New World Computing in 1995. The plot is simple: the armies of the evil Warlord have overrun the world of Tempest, and you are being teleported behind the enemy lines from the last besieged castle of good, on a desperate mission to kill the Warlord before it falls.

The game contains examples of:

  • No Ontological Inertia: Averted. While trying to get past the gargoyle in the basement of the Dark Lantern, you can point out that the mage who summoned him as a guardian is now dead. The gargoyle says he's pleased to hear that, but he's still bound by the summons, which you have to break yourself before you can get past him.
  • Orcus on His Throne: Almost to the degree of exaggeration. No matter how long you take adventuring and tearing his entire army asunder, the Warlord doesn't lift a finger. No reinforcements to areas you haven't yet gone to, no personal appearances, nothing. He only appears at the very final area, and even then he won't do more than attempt to convince you with a lame "I'm invincible" spielnote , which if you do the obvious and don't give in to, he won't even try to fight you. We are talking about a warrior that can One-Hit Kill the player regardless of level or equipment here, as shown if you do give in to his bullshit.
  • Stat Grinding: You improve your abilities by using them and casting spells.
  • Static Role, Exchangeable Character: "Protagonist". At the start of the game, you pick one of five heroes to play. You meet the other four at various points, struggling to complete the same quest as yourself.
  • The Unfought: You don't actually get to fight the Warlord in the end. Either you give up the fight and he instakills you, or he doesn't even move to fight you if you stay determined to destroy his source of power, the Dark Slag.