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* AscendedFanon: [[VideoGame/TheLegendOfZeldaTwilightPrincess Hero of Twilight]] and [[VideoGame/TheLegendOfZeldaSkywardSword Hero of the Sky]] were originally fan nicknames in the same style of the Heroes of Time and Wind. As of this game, they're both canon.

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* AscendedFanon: AscendedFanNickname: [[VideoGame/TheLegendOfZeldaTwilightPrincess Hero of Twilight]] and [[VideoGame/TheLegendOfZeldaSkywardSword Hero of the Sky]] were originally fan nicknames {{fan nickname}}s in the same style of the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Heroes of Time Time]] and Wind.[[VideoGame/TheLegendOfZeldaTheWindWaker Wind]]. As of this game, they're both canon.
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* NewbieBoom: The previous best-selling ''Zelda'' game, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', sold around 8-9 million copies for its original Plarform/NintendoGameCube and Platform/{{Wii}} release. By mid-2020, ''Breath of the Wild'' sold a combined 20 million copies for Platform/WiiU and Platform/NintendoSwitch, well over twice as much as ''Twilight Princess''.

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* NewbieBoom: The previous best-selling ''Zelda'' game, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', sold around 8-9 million copies for its original Plarform/NintendoGameCube Platform/NintendoGameCube and Platform/{{Wii}} release. By mid-2020, ''Breath of the Wild'' sold a combined 20 million copies for Platform/WiiU and Platform/NintendoSwitch, well over twice as much as ''Twilight Princess''.
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** ''VideoGame/GenshinImpact'' is notoriously similar to the game, to the point that one fan notoriously destroyed his UsefulNotes/PlayStation4 in outrage over the game. From the graphics to the gameplay to the enemy designs, a lot of things feel like a CaptainErsatz of BOTW's key elements. [[https://www.nintendolife.com/news/2020/09/genshin_impact_dev_responds_to_breath_of_the_wild_clone_comments_insists_its_a_very_different_experience Interviews with miHoYo]] do confirm that BOTW served as an [[InspirationForTheWork inspiration for creating]] ''Genshin Impact''. However, it does attempt to add a lot of its own flavor to the mix, such as focusing more on the magic side of the story, or making a different combat system. Ironically, ''Genshin Impact'' [[HilariousInHindsight was announced for the Nintendo Switch later on]], meaning that Nintendo themselves didn't have much of a problem with it, if at all.

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** ''VideoGame/GenshinImpact'' is notoriously similar to the game, to the point that one fan notoriously destroyed his UsefulNotes/PlayStation4 Platform/PlayStation4 in outrage over the game. From the graphics to the gameplay to the enemy designs, a lot of things feel like a CaptainErsatz of BOTW's key elements. [[https://www.nintendolife.com/news/2020/09/genshin_impact_dev_responds_to_breath_of_the_wild_clone_comments_insists_its_a_very_different_experience Interviews with miHoYo]] do confirm that BOTW served as an [[InspirationForTheWork inspiration for creating]] ''Genshin Impact''. However, it does attempt to add a lot of its own flavor to the mix, such as focusing more on the magic side of the story, or making a different combat system. Ironically, ''Genshin Impact'' [[HilariousInHindsight was announced for the Nintendo Switch later on]], meaning that Nintendo themselves didn't have much of a problem with it, if at all.



* NewbieBoom: The previous best-selling ''Zelda'' game, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', sold around 8-9 million copies for its original UsefulNotes/NintendoGameCube and UsefulNotes/{{Wii}} release. By mid-2020, ''Breath of the Wild'' sold a combined 20 million copies for UsefulNotes/WiiU and UsefulNotes/NintendoSwitch, well over twice as much as ''Twilight Princess''.

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* NewbieBoom: The previous best-selling ''Zelda'' game, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', sold around 8-9 million copies for its original UsefulNotes/NintendoGameCube Plarform/NintendoGameCube and UsefulNotes/{{Wii}} Platform/{{Wii}} release. By mid-2020, ''Breath of the Wild'' sold a combined 20 million copies for UsefulNotes/WiiU Platform/WiiU and UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, well over twice as much as ''Twilight Princess''.
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Misplaced, moving to the correct tab


* IKnewIt: During the E3 2016, Aonuma tried to create some mystery regarding the identity of the mysterious female voice that wakes up Link from his slumber. However, most fans assumed it was Zelda's voice, and there never was much of a discussion about it. This was finally confirmed with the Switch Presentation trailer.
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* DescendedCreator: Jamie Morellaro served as the director for the English dub of this game, while also voicing Sidon himself.

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* DescendedCreator: Jamie Morellaro Mortellaro served as the director for the English dub of this game, while also voicing Sidon himself.

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* ApprovalOfGod: Apparently, Sidon's English voice actor has voiced his approval of [[https://www.youtube.com/watch?v=oSuLmq8LX-Y this video]], [[https://sonicmega.tumblr.com/post/158571581211/it-sounds-like-a-fun-time-would-that-mean-sidons as stated by Sean Chiplock (Revali's English voice actor)]].

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* ApprovalOfGod: Apparently, Sidon's English voice actor Jamie Mortellaro has voiced his approval of [[https://www.youtube.com/watch?v=oSuLmq8LX-Y this video]], [[https://sonicmega.tumblr.com/post/158571581211/it-sounds-like-a-fun-time-would-that-mean-sidons as stated by Sean Chiplock (Revali's English voice actor)]].


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* DescendedCreator: Jamie Morellaro served as the director for the English dub of this game, while also voicing Sidon himself.
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* UnspecifiedRoleCredit: The game’s credits list the voice actors for all the available voiced languages but doesn’t state which character they voiced.

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* ReferencedBy: In making ''WesternAnimation/TurningRed'', director Domee Shi has stated that the look of her film was inspired by this game and others like it.

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* ReferencedBy: ReferencedBy:
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In making ''WesternAnimation/TurningRed'', director Domee Shi has stated that the look of her film was inspired by this game and others like it.it.
** In the ''Series/TedLasso'' episode "Smells Like Mean Spirit", an unnamed flight attendant tells Ted that she once delayed a flight to Sydney because she was too engrossed in playing ''Breath of the Wild''.
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* The game's various generic NPCs all use an advanced version of [[https://twitter.com/HEYimHeroic/status/1345946860222033923 Mii Maker]] in order to generate the characters, using a special designation called "[=UMii=]". Through modding, it has been made possible to import official Miis used in Wii Sports or Super Smash Bros. Ultimate. This also holds true for its sequel.

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* The game's various generic NPCs [=NPCs=] all use an advanced version of [[https://twitter.com/HEYimHeroic/status/1345946860222033923 Mii Maker]] in order to generate the characters, using a special designation called "[=UMii=]". Through modding, it has been made possible to import official Miis used in Wii Sports or Super Smash Bros. Ultimate. This also holds true for its sequel.
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* The game's various generic NPCs all use an advanced version of [[https://twitter.com/HEYimHeroic/status/1345946860222033923 Mii Maker]] in order to generate the characters, using a special designation called "[=UMii=]". Through modding, it has been made possible to import official Miis used in Wii Sports or Super Smash Bros. Ultimate. This also holds true for its sequel.
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* {{Blooper:}} During the debut at E3 2016, the Nintendo staff initially playing it forgot to take the game off of Demo mode before showing off gameplay, so they had to restart the playthrough.

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* {{Blooper:}} {{Blooper}}: During the debut at E3 2016, the Nintendo staff initially playing it forgot to take the game off of Demo mode before showing off gameplay, so they had to restart the playthrough.
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* {{Blooper:}} During the debut at E3 2016, the Nintendo staff initially playing it forgot to take the game off of Demo mode before showing off gameplay, so they had to restart the playthrough.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


** [[https://twitter.com/AllSourceGaming/status/942609117037731840 The Kokiri tribe would have made an appearance in the game]] along with having their own Champion (who would have used a [[WhipItGood whip]] as their main weapon), but they were eventually replaced by the Rito.

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** [[https://twitter.com/AllSourceGaming/status/942609117037731840 The Kokiri tribe would have made an appearance in the game]] along with having their own Champion (who would have used a [[WhipItGood whip]] whip as their main weapon), but they were eventually replaced by the Rito.

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--> We realised that people were enjoying imagining the story that emerged from the fragmental imagery we were providing. If we defined a restricted timeline, then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun\\\

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--> We realised realized that people were enjoying imagining the story that emerged from the fragmental imagery we were providing. If we defined a restricted timeline, then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun\\\


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** The [[https://zeldawiki.wiki/wiki/File:BotW_Bullbo_Concept_Arwork.jpg Bulbos]] from ''Twilight Princess'' were originally going to reappear in the game as a concept design for the Boars.
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* AscendedFanon: [[VideoGame/TheLegendOfZeldaTwilightPrincess Hero of Twilight]] and [[VideoGame/TheLegendOfZeldaSkywardSword Hero of the Sky]] wer originally fan nicknames in the same style of the Heroes of Time and Winds. As of this game, they're both canon.

to:

* AscendedFanon: [[VideoGame/TheLegendOfZeldaTwilightPrincess Hero of Twilight]] and [[VideoGame/TheLegendOfZeldaSkywardSword Hero of the Sky]] wer were originally fan nicknames in the same style of the Heroes of Time and Winds.Wind. As of this game, they're both canon.
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* AscendedFanon: The Hero of Twilight was originally a fan nickname in the same style of the Heroes of Time and Winds. As of this game, it is canon.

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* AscendedFanon: The [[VideoGame/TheLegendOfZeldaTwilightPrincess Hero of Twilight was Twilight]] and [[VideoGame/TheLegendOfZeldaSkywardSword Hero of the Sky]] wer originally a fan nickname nicknames in the same style of the Heroes of Time and Winds. As of this game, it is they're both canon.
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Debatable, since Medli's JP name is Medori (from which "Medoh", or Medo as JP calls it, is derived from).


** [[https://twitter.com/AllSourceGaming/status/942609117037731840 The Kokiri tribe would have made an appearance in the game]] along with having their own Champion (who would have used a [[WhipItGood whip]] as their main weapon), but they were eventually replaced by the Rito. This explains why the Divine Beast was named Medoh after the Kokiri Mido in ''Ocarina of Time'', though coincidentally, it could also be extrapolated to refer to Medli from ''The Wind Waker''.

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** [[https://twitter.com/AllSourceGaming/status/942609117037731840 The Kokiri tribe would have made an appearance in the game]] along with having their own Champion (who would have used a [[WhipItGood whip]] as their main weapon), but they were eventually replaced by the Rito. This explains why the Divine Beast was named Medoh after the Kokiri Mido in ''Ocarina of Time'', though coincidentally, it could also be extrapolated to refer to Medli from ''The Wind Waker''.
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** [[https://twitter.com/AllSourceGaming/status/942609117037731840 The Kokiri tribe would have made an appearance in the game]] along with having their own Champion (who would have used a [[WhipItGood whip]] as their main weapon), but they were eventually replaced by the Rito. This explains why the Divine Beast was named Medoh after the Kokiri Mido in ''Ocarina of Time'', though in a bit of a LuckyTranslation, it could also be extrapolated to refer to Medli from ''The Wind Waker''.

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** [[https://twitter.com/AllSourceGaming/status/942609117037731840 The Kokiri tribe would have made an appearance in the game]] along with having their own Champion (who would have used a [[WhipItGood whip]] as their main weapon), but they were eventually replaced by the Rito. This explains why the Divine Beast was named Medoh after the Kokiri Mido in ''Ocarina of Time'', though in a bit of a LuckyTranslation, coincidentally, it could also be extrapolated to refer to Medli from ''The Wind Waker''.
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** ''Pine'', an upcoming game for the Nintendo Switch, is an impressive open-world action adventure simulation that feels very much like ''Breath of the Wild'' in its visuals and gameplay.

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** ''Pine'', an upcoming a game for the Nintendo Switch, is an impressive open-world action adventure simulation that feels very much like ''Breath of the Wild'' in its visuals and gameplay.
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** ''VideoGame/HollowKnight'' faced some competition when it was released just days before ''Breath of the Wild'' and ''Horizon Zero Dawn'', all three heavy on exploration.
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* TalkingToHimself: The English version has Joe Hernandez voicing Daruk and Yunobo, who greet each other after completing the Vah Rudania dungeon. Very fitting too, since these characters are related to each other as ancestor and descendant.
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** At one point, there were going to be toxic bodies of water as well as the regular and cold ones; they would have sapped Link's health at a rate of half a heart for each half-second spent in them, and damaged enemies at a rate of 1.25 hears per second (except for Ganon and the Blights, which would have been immune). The code and textures can still be found within the game. The fact that they're mechanically different from normal water pools in that they can't be frozen by Cryonis suggests that they were added in very late in development, then taken out before they were finalized.

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** At one point, there were going to be toxic bodies of water as well as the regular and cold ones; they would have sapped Link's health at a rate of half a heart for each half-second spent in them, and damaged enemies at a rate of 1.25 hears hearts per second (except for Ganon and the Blights, which would have been immune). The code and textures can still be found within the game. The fact that they're mechanically different from normal water pools in that they can't be frozen by Cryonis suggests that they were added in very late in development, then taken out before they were finalized.
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None


** At one point, there were going to be toxic bodies of water as well as the regular and cold ones; they would have sapped Link's health at a rate of half a heart for each half-second spent in them. They can still be found within the game. The fact that they're mechanically different from normal water pools in that they can't be frozen by Cryonis suggests that they were added in very late in development, then taken out before they were finalized.

to:

** At one point, there were going to be toxic bodies of water as well as the regular and cold ones; they would have sapped Link's health at a rate of half a heart for each half-second spent in them. They them, and damaged enemies at a rate of 1.25 hears per second (except for Ganon and the Blights, which would have been immune). The code and textures can still be found within the game. The fact that they're mechanically different from normal water pools in that they can't be frozen by Cryonis suggests that they were added in very late in development, then taken out before they were finalized.
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** Because the game was originally planned as a UsefulNotes/WiiU exclusive, it was designed for [[http://wiiudaily.com/2013/10/zelda-wii-u-gamepad/ heavy dual-screen integration with the system's GamePad controller]]. (The Shiekah Slate was meant as a stand-in for the [=GamePad=].) This was later removed, once the decision was made to have the game as a dual-release on both the Wii U and UsefulNotes/NintendoSwitch, with the developers noting that they felt the change actually improved the gameplay.

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** Because the game was originally planned as a UsefulNotes/WiiU exclusive, it was designed for [[http://wiiudaily.com/2013/10/zelda-wii-u-gamepad/ heavy dual-screen integration with the system's GamePad controller]]. (The Shiekah Sheikah Slate was meant as a stand-in for the [=GamePad=].) This was later removed, once the decision was made to have the game as a dual-release on both the Wii U and UsefulNotes/NintendoSwitch, with the developers noting that they felt the change actually improved the gameplay.



** The developers toyed with the idea of having treasure chests already opened and its contents looted for no reason other than for flavor to the game. It was scrapped due to concerns of confusing players into thinking the treasure was located somewhere else.

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** The developers toyed with the idea of having treasure chests already opened and its their contents looted for no reason other than for flavor to the game. It was scrapped due to concerns of confusing players into thinking the treasure was located somewhere else.



** Prince Sidon was originally going to be grey instead of Red. In fact, according to ''Creating a Champion'', his ''final'' design was grey, but he didn't stand out enough from the rainy atmosphere of Zora's Domain, nor did he have enough of a resemblance to Mipha. To rectify both of these problems, he was made red instead.

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** Prince Sidon was originally going to be grey instead of Red.red. In fact, according to ''Creating a Champion'', his ''final'' design was grey, but he didn't stand out enough from the rainy atmosphere of Zora's Domain, nor did he have enough of a resemblance to Mipha. To rectify both of these problems, he was made red instead.
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* ReferencedBy: In making ''WesternAnimation/TurningRed'', director Domee Shi has stated that the look of her film was inspired by this game and others like it.
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** By the developers' own admission, they actually had a lot of ideas for downloadable content, but the sheer amount of ideas led them to decide it was better to [[RefittedForSequel make a new game using the ideas]] instead. The sequel is at least partially made of these ideas as a result.

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** By the developers' own admission, they actually had a lot of ideas for downloadable content, but the sheer amount of ideas led them to decide it was better to [[RefittedForSequel make [[VideoGame/TheLegendOfZeldaTearsOfTheKingdom a new game game]] using the ideas]] ideas instead. The sequel is at least partially [[RefittedForSequel made of these ideas ideas]] as a result.
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** Creator/FromSoftware went on record as saying that ''Breath of the Wild'' was one game from which ''VideoGame/EldenRing'' took inspiration from.

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