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* CowboyBebopAtHisComputer:
** In ''1'', Mega Man X was referred to as Mega Man. Specifically, "Megaman." This trope is also why X was cut from the second game.
** Shortly before the release of v0.9b, a number of news articles started giving out some hilariously inaccurate details. Polygon spelled [=McLeodGaming=] as "[[RougeAnglesOfSatin Macleod Games]]," and one Spanish-language news article claimed that the game was a one-man project, and another claimed that not only was it "back" after eight years[[note]]While that was how long it was in development at the time, the article seemed to imply it was on hiatus that entire time.[[/note]] but that [[Franchise/SonicTheHedgehog Shadow]] and [[Franchise/StreetFighter Ryu]] were playable.[[note]]Clearly getting confused with ''VideoGame/SuperSmashBrosCrusade'', where they both actually ''are'' playable. [[HilariousInHindsight Ryu wouldn't be revealed to be playable for five years.]][[/note]]

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* CowboyBebopAtHisComputer:
** In ''1'', Mega Man X was referred to as Mega Man. Specifically, "Megaman." This trope is also why X was cut from the second game.
**
CowboyBebopAtHisComputer: Shortly before the release of v0.9b, a number of news articles started giving out some hilariously inaccurate details. Polygon spelled [=McLeodGaming=] as "[[RougeAnglesOfSatin Macleod Games]]," and one Spanish-language news article claimed that the game was a one-man project, and another claimed that not only was it "back" after eight years[[note]]While that was how long it was in development at the time, the article seemed to imply it was on hiatus that entire time.[[/note]] but that [[Franchise/SonicTheHedgehog Shadow]] and [[Franchise/StreetFighter Ryu]] were playable.[[note]]Clearly getting confused with ''VideoGame/SuperSmashBrosCrusade'', where they both actually ''are'' playable. [[HilariousInHindsight Ryu wouldn't be revealed to be playable for five years.]][[/note]]

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* TheWikiRule: [[http://mcleodgaming.wikia.com/wiki/McLeodGaming_Wiki Here]]. While it used to be plagued with pages on [[WhatCouldHaveBeen outdated, deconfirmed concepts]], it now documents a lot of old ideas from past versions while putting more emphasis on the in-game content.
-->''"Take note that the wiki is not ran and/or endorsed by the Mcleodgaming [=SSF2=] Developement Team. This may mean that information appearing on the wiki may be based on speculation. One can find an enormous amount of 'beta stages' or 'beta character designs' from early days that we as the [=SSF2=] developement team do not consider 'beta' (since it was never in the game at any point). This also goes for statements appearing on the wiki; if it can't be traced back to a post on one of our official media (or the FAQ topic) then don't consider it true.''

-->...

-->''"That being said, we are very grateful that we have a fanbase that is dedicated enough to set up and run a wiki for our game. We really are! Just be aware that statements and information appearing on the wiki may not represent our product."''
--->'''Steven''', ''Super Smash Flash 2'' developer

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* TheWikiRule: [[http://mcleodgaming.wikia.com/wiki/McLeodGaming_Wiki Here]]. While it used to be plagued with pages on [[WhatCouldHaveBeen outdated, deconfirmed concepts]], it now documents a lot of old ideas from past versions while putting more emphasis on the in-game content.
-->''"Take note that the wiki is not ran and/or endorsed by the Mcleodgaming [=SSF2=] Developement Team. This may mean that information appearing on the wiki may be based on speculation. One can find an enormous amount of 'beta stages' or 'beta character designs' from early days that we as the [=SSF2=] developement team do not consider 'beta' (since it was never in the game at any point). This also goes for statements appearing on the wiki; if it can't be traced back to a post on one of our official media (or the FAQ topic) then don't consider it true.''

-->...

-->''"That being said, we are very grateful that we have a fanbase that is dedicated enough to set up and run a wiki for our game. We really are! Just be aware that statements and information appearing on the wiki may not represent our product."''
--->'''Steven''', ''Super Smash Flash 2'' developer
----
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* VideoGameLongRunners: In August 2016, the series will have been running for ten years, and when v1.0 of ''[=SSF2=]'' comes out, the series will have had exactly twenty major releases, not counting minor patches.

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* VideoGameLongRunners: In The series released their first game in August 2016, 2006, and the series will have second game has been running for ten years, and when v1.0 of ''[=SSF2=]'' comes out, the series will have had exactly twenty major releases, not counting minor patches.getting updates since its first release in December 2007.
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** In an interview during Apex 2014, Cleod explained that he has always been interested in pushing a given medium to its absolute limits, starting from when he made games for the TI-83 calculator in the early 2000s[[note]]which have been archived [[http://www.ticalc.org/archives/files/authors/70/7064.html here]][[/note]]. This is why he enjoys working in UsefulNotes/AdobeFlash even with such an ambitious project - simply because everyone sees it as [[SturgeonsLaw a horde of crap]] that's apparently incapable of anything serious.

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** In an interview during Apex 2014, Cleod explained that he has always been interested in pushing a given medium to its absolute limits, starting from when he made games for the TI-83 calculator in the early 2000s[[note]]which have been archived [[http://www.ticalc.org/archives/files/authors/70/7064.html here]][[/note]]. This is why he enjoys working in UsefulNotes/AdobeFlash even with such an ambitious project - simply because everyone sees it as [[SturgeonsLaw a horde of crap]] crap that's apparently incapable of anything serious.

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