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Trivia / Slay the Princess

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  • Creator's Favorite: According to comments made by Nichole Goodnight during streams of the game, the Tower is both her favorite version of the Princess and the one she had the most fun voicing.
  • Creator's Favorite Episode: Black Tabby Games regards this as their masterpiece.
  • Promoted Fanboy: Nichole Goodnight livestreamed Black Tabby Games' previous game Scarlet Hollow and came up with voices for the characters. Black Tabby Games says that Nichole's voice acting was so close to the voices they imagined that it stuck with them, and they reached out to her to play the part of the Princess.
  • Throw It In!: In the December 2023 developer livestream, Tony Howard-Arias revealed that his original script only had the Narrator remark "If the Princess lives here, slaying her would be doing her a favor" when entering the basement in Chapter I and a few of the Chapter II routes, but that Jonathan Sims found the Mood Whiplash it caused so hilarious that he started saying it in every other route as well.
  • What Could Have Been:
    • In a Reddit AMA, Black Tabby Games talks about some scrapped ideas, including The Stranger route having more of a focus on trying to communicate with a truly inhuman Princess, and the Adversary and the Eye of the Needle having some draconic elements, the Eye particularly being much more of a dragon.
    • The 2022 and 2023 demos have significant changes from the final version. Some variants of the Princess were changed or decomposed into two versions (for example, the demo's "the Fury" had the design and personality of who we now know as the Adversary, while the Fury in the final game is not present) and have sprites or scenes that never make it to the final game. The Voice of the Flinching and the Voice of the Obsessed were made into the slightly different Voice of the Cheated and Voice of the Hunted respectively in the final game.
    • Black Tabby Games released concept art after the release of the game, along with details on changes made in development.
      • This concept art contains very early designs for the Spectre, Nightmare, Stranger, and Beast. A similar collage became the key visual for the game (as seen on the main page). The Princess on the right is not given a name, implying that a version of the Princess never made it past this design phase.
      • The Princess was meant to stay human-looking for several loops before becoming more monstrous. Some Princess variations were considered too scary visually, and artist Abby Howard was told to tone them down to make them more romance-able.
      • The Beast (who was initially named the Adversary) was originally planned to look like a Questing Beast who'd look different in each of the small glimpses you see of her.
      • The "end form" of the Shifting Mound was meant to be variable, but the developers instead chose a single true form for her. One of these many forms were a divine, winged creature with many eyes and Princesses within. They applied some of the wing design to the protagonist, and brought the disembodied eyes into the Nightmare route as a manifestation of the Voice of the Paranoid's, well, paranoia, and generally as an aspect of the Long Quiet.

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