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*** The police station was going to look much more modern in appearance and awash with BadBlueLighting, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie civilian), including the infamous fat zombies that didn't show up in a released game until ''[=RE3=]''. This was changed because the developers thought that gamers were going to ask questions on how such a place could have many puzzles.

to:

*** The police station was going to look much more modern in appearance and awash with BadBlueLighting, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie civilian), including the infamous fat zombies that didn't show up in a released game until ''[=RE3=]''. This was changed because the developers thought that gamers were going to ask questions on how such a place could have many puzzles.
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* ExecutiveMeddling: Around the time that the game was being made, Creator/{{Capcom}} was also making ''VideoGame/MegaMan8''. Apparently, Sony demanded that ''Mega Man 8'' needed to be in 3D. Capcom retaliated by threatening to not release ''Resident Evil 2'' on the UsefulNotes/PlayStation, which got Sony to back off.

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* ExecutiveMeddling: Around the time that the game was being made, Creator/{{Capcom}} was also making ''VideoGame/MegaMan8''. Apparently, Sony demanded that ''Mega Man 8'' needed to be in 3D. Capcom retaliated by threatening to not release ''Resident Evil 2'' on the UsefulNotes/PlayStation, Platform/PlayStation, which got Sony to back off.



** The PC-DVD version of ''Biohazard 2'' by [=SourceNext=] was released only in Japan, which is unfortunate since the PC-DVD version of the game combines both Leon's and Claire's games into one similar to the UsefulNotes/{{Nintendo 64}} and UsefulNotes/NintendoGameCube ports instead of having two separate CD-[=ROMs=] and fixed many of the compatibility issues on Windows XP.

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** The PC-DVD version of ''Biohazard 2'' by [=SourceNext=] was released only in Japan, which is unfortunate since the PC-DVD version of the game combines both Leon's and Claire's games into one similar to the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} and UsefulNotes/NintendoGameCube Platform/NintendoGameCube ports instead of having two separate CD-[=ROMs=] and fixed many of the compatibility issues on Windows XP.



** When Angel Studios (now Rockstar San Diego) was first figuring out which [=PS1=] game to port over to the [[UsefulNotes/Nintendo64 N64]], they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''[=RE2=]''. What was the other game in question? ''VideoGame/FinalFantasyVII''.

to:

** When Angel Studios (now Rockstar San Diego) was first figuring out which [=PS1=] game to port over to the [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]], they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''[=RE2=]''. What was the other game in question? ''VideoGame/FinalFantasyVII''.



** Similar to the first game, a port for the UsefulNotes/SegaSaturn was in production for about a year before Capcom decided the system wasn't capable of a solid port (and was just about dead anyway).
** Years later, ports of the first two ''RE'' games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom "lost interest in the viability of UsefulNotes/GameBoy ports." [[https://www.youtube.com/watch?v=ZKELvrjzJwY A very short proof of concept demo]] for a UsefulNotes/GameBoyAdvance version of ''2'' was created by the studio, the ROM image for which can be found online.

to:

** Similar to the first game, a port for the UsefulNotes/SegaSaturn Platform/SegaSaturn was in production for about a year before Capcom decided the system wasn't capable of a solid port (and was just about dead anyway).
** Years later, ports of the first two ''RE'' games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom "lost interest in the viability of UsefulNotes/GameBoy Platform/GameBoy ports." [[https://www.youtube.com/watch?v=ZKELvrjzJwY A very short proof of concept demo]] for a UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version of ''2'' was created by the studio, the ROM image for which can be found online.
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* CreatorsOddball: As a SurvivalHorror game, this game differs from most other games directed Creator/HidekiKamiya, actually find most horror games to be too scary and tends to direct more action heavy games.

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* CreatorsOddball: As a SurvivalHorror game, this game differs from most other games directed by Creator/HidekiKamiya, who actually find most horror games to be too scary and tends to direct more action heavy games.
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** Years later, ports of the first two ''RE'' games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom "lost interest in the viability of UsefulNotes/GameBoy ports." A very short proof of concept demo for a UsefulNotes/GameBoyAdvance version of ''2'' was created by the studio, the ROM image for which can be found online.

to:

** Years later, ports of the first two ''RE'' games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom "lost interest in the viability of UsefulNotes/GameBoy ports." [[https://www.youtube.com/watch?v=ZKELvrjzJwY A very short proof of concept demo demo]] for a UsefulNotes/GameBoyAdvance version of ''2'' was created by the studio, the ROM image for which can be found online.

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*** There were going to be two different final bosses (Golgotha and Salem) that each respective character would fight near the end of the game. Also, it was optional to save one, all, or none of the secondary characters; [[https://www.youtube.com/watch?v=C6KCS12IT88#t=6m12s see here]] for more details. The idea of two different final bosses was revisited with the remake's 1st Run campaigns: Leon faces Mr. X's Super Tyrant form, while Claire fights G-Birkin's fourth form.

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*** There were going to be two different final bosses (Golgotha and Salem) that each respective character would fight near the end of the game.game, this idea didn't make very far into development however. Also, it was optional to save one, all, or none of the secondary characters; [[https://www.youtube.com/watch?v=C6KCS12IT88#t=6m12s see here]] for more details. The idea of two different final bosses was revisited with the remake's 1st Run campaigns: Leon faces Mr. X's Super Tyrant form, while Claire fights G-Birkin's fourth form.


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** For Resident Evil 2 proper, Marvin had a different death when you first met him; it would play out much like the same as what would happen, but then Marvin would start begging Leon or Claire to shoot him in the head, before collapsing. The corpses in the room would then reanimate and start attacking, followed shortly by Marvin himself.
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* CreatorsOddball: The only horror game directed by Creator/HidekiKamiya, as he normally hates horror, and prefers more action heavy games.

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* CreatorsOddball: The only horror As a SurvivalHorror game, this game differs from most other games directed by Creator/HidekiKamiya, as he normally hates horror, actually find most horror games to be too scary and prefers tends to direct more action heavy games.
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* CreatorsOddball: The only horror game directed by Creator/HidekiKamiya, as he normally hates horror.

to:

* CreatorsOddball: The only horror game directed by Creator/HidekiKamiya, as he normally hates horror. horror, and prefers more action heavy games.
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*** There were several new types of enemies created for ''1.5'', including spider-human hybrids, which would have been similar to the Chimeras from the first game, mutated gorillas and their offspring, as well as offspring for the giant alligator in the sewers.

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*** There were several new types of enemies created for ''1.5'', including spider-human hybrids, which would have been similar to the Chimeras from the first game, mutated gorillas and their offspring, as well as offspring for the giant alligator in the sewers.sewers and a giant mutated horse boss.
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RVA is now a disambig


* RelationshipVoiceActor: Paul Haddad, Creator/AlysonCourt, Jennifer Dale, and Rod Wilson (the respective voice actors of Leon, Claire, Annette, [[ActingForTwo Marvin, and Ben]]) all previously voiced [[WesternAnimation/XMenTheAnimatedSeries Quicksilver/Nightcrawler, Jubilee, Mystique, Gorgeous George and Longshot, respectively]].
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* MultiDiscWork: ''[=RE2=]'' was released on two discs. You'd use one of them to play as Leon and the other to play as Claire. (Yes, you have to switch between them between the A and B games.)

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* MultiDiscWork: ''[=RE2=]'' was released on two discs. You'd use one of them to play as Leon and the other to play as Claire. (Yes, you have to switch between them between the A and B games.)) This was due to the dev team running out of time to compresses the audio and chose to ship the game as two discs.
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** Years later, ports of the first two ''RE'' games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom "lost interest in the viability of UsefulNotes/GameBoy ports." A very short proof of concept demo for ''2'' was created by the studio, the ROM image for which can be found online.

to:

** Years later, ports of the first two ''RE'' games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom "lost interest in the viability of UsefulNotes/GameBoy ports." A very short proof of concept demo for a UsefulNotes/GameBoyAdvance version of ''2'' was created by the studio, the ROM image for which can be found online.
Is there an issue? Send a MessageReason:
None


** Years later, ports of the first two ''RE'' games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom "lost interest in the viability of UsefulNotes/GameBoy ports."

to:

** Years later, ports of the first two ''RE'' games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom "lost interest in the viability of UsefulNotes/GameBoy ports."" A very short proof of concept demo for ''2'' was created by the studio, the ROM image for which can be found online.
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None


* RelationshipVoiceActor: Paul Haddad, Creator/AlysonCourt, Jennifer Dale, and Rod Wilson (the respective voice actors of Leon, Claire, Annette, [[ActingForTwo Marvin, and Ben]]) all previously voiced [[WesternAnimation/XMen Quicksilver/Nightcrawler, Jubilee, Mystique, Gorgeous George and Longshot, respectively]].

to:

* RelationshipVoiceActor: Paul Haddad, Creator/AlysonCourt, Jennifer Dale, and Rod Wilson (the respective voice actors of Leon, Claire, Annette, [[ActingForTwo Marvin, and Ben]]) all previously voiced [[WesternAnimation/XMen [[WesternAnimation/XMenTheAnimatedSeries Quicksilver/Nightcrawler, Jubilee, Mystique, Gorgeous George and Longshot, respectively]].
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*** The police station was going to look much more modern in appearance and awash with BadBlueLighting, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie civilian), including the infamous fat zombies that didn't show up in a released game until ''[=RE3=]''. This was changed because the developers thought that gamers were going to ask question on how such a place could have many puzzles.

to:

*** The police station was going to look much more modern in appearance and awash with BadBlueLighting, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie civilian), including the infamous fat zombies that didn't show up in a released game until ''[=RE3=]''. This was changed because the developers thought that gamers were going to ask question questions on how such a place could have many puzzles.

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Changed: 132

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*** The police station was going to look much more modern in appearance and awash with BadBlueLighting, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie civilian), including the infamous fat zombies that didn't show up in a released game until ''[=RE3=]''.

to:

*** The police station was going to look much more modern in appearance and awash with BadBlueLighting, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie civilian), including the infamous fat zombies that didn't show up in a released game until ''[=RE3=]''. This was changed because the developers thought that gamers were going to ask question on how such a place could have many puzzles.


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** When 1.5 was tossed aside, Kamiya was nearly booted from the team as the majority of the team blamed him for how the game's development went. Shinji Mikami exercised his authority to veto their objections and allow Kamiya to remain in his position.
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Added DiffLines:

* TroubledProduction: This was Creator/HidekiKamiya's first horror game and the first game he'd directed, so he went in without a specific vision and instead spent most of the time experimenting with different gameplay styles. The game got to about 70% completion, but final approval was denied because higher-ups felt the game's environments were rather dull, that the emphasis on action detracted from the horror, and that the characters were uninteresting. The release date was pushed back a year to address these issues, which Kamiya was actually relieved to hear, as he knew the project wasn't coming together how he'd hoped. Professional TV writer Noboru Sugimura was brought on to overhaul the story, and Elza Walker was made into Claire Redfield so they could establish a better connection to the first game. The police station was also overhauled to be more ornate, justifying the creepy settings and puzzles. The game's audio also took up more space than expected, but rather than delay the game again to compress the files, Capcom just released the game on two discs when they probably could've gotten it all to fit on one.
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YMMV


* FanNickname:
** For the longest time, fans referred to Birkin's virus as the "God Virus", as this sort of BlasphemousBoast meshed well with Birkin's personality and it formed solid ThemeNaming with the G-viral antigens being named the "Devil Vaccine." Even Yasuhisa Kawamura, scenario writer of ''VideoGame/{{Resident Evil 3|Nemesis}}'', used that terminology. However, in an interview, ''[=RE3=]'' director Kazuhiro Aoyama declared that the G-Virus's proper official name is and always has been "Golgotha Virus."
** Some fans refer to the [[https://vignette.wikia.nocookie.net/residentevil/images/5/5b/FemaleZombieRE2.jpg red-clothed female zombie]] as "Misty" due to her outfit resembling [[https://cdn.bulbagarden.net/upload/f/fb/Misty_SM.png Misty]] from ''Franchise/{{Pokemon}}''.
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Added DiffLines:

* CreatorsOddball: The only horror game directed by Creator/HidekiKamiya, as he normally hates horror.

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** The version of ''[=RE2=]'' available on the [=PlayStation=] Store as a [=PSOne=] Classic is the ''Dual Shock Edition'', marking the first time Europe got the [=PSOne=] ''[=DualShock=] Edition''. Because the game is a North American import, it requires a 60hz TV set up to display properly.

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** The version of ''[=RE2=]'' available on the [=PlayStation=] Store as a [=PSOne=] Classic is the ''Dual Shock ''[=DualShock=] Edition'', marking the first time Europe got the [=PSOne=] ''[=DualShock=] Edition''. Because the game is a North American import, it requires a 60hz TV set up to display properly.



** When Angel Studios (now Rockstar San Diego) was first figuring out which [=PS1=] game to port over to the [=N64=], they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''[=RE2=]''. What was the other game in question? ''VideoGame/FinalFantasyVII''.

to:

** When Angel Studios (now Rockstar San Diego) was first figuring out which [=PS1=] game to port over to the [=N64=], [[UsefulNotes/Nintendo64 N64]], they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''[=RE2=]''. What was the other game in question? ''VideoGame/FinalFantasyVII''.



** Similar tot he first game, a port for the Sega Saturn was in production for about a year before Capcom decided the system wasn't capable of a solid port (and was just about dead anyway).
** Years later, ports of the first two RE games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom 'lost interest in the viability of Gameboy ports'.

to:

** Similar tot he to the first game, a port for the Sega Saturn UsefulNotes/SegaSaturn was in production for about a year before Capcom decided the system wasn't capable of a solid port (and was just about dead anyway).
** Years later, ports of the first two RE ''RE'' games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom 'lost "lost interest in the viability of Gameboy ports'.UsefulNotes/GameBoy ports."
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Added DiffLines:

** Similar tot he first game, a port for the Sega Saturn was in production for about a year before Capcom decided the system wasn't capable of a solid port (and was just about dead anyway).
** Years later, ports of the first two RE games were pitched to Capcom by Italian studio Raylight, only to be cancelled when Capcom 'lost interest in the viability of Gameboy ports'.
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Added an example from the new trope page.

Added DiffLines:

* MultiDiscWork: ''[=RE2=]'' was released on two discs. You'd use one of them to play as Leon and the other to play as Claire. (Yes, you have to switch between them between the A and B games.)
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** ''Resident Evil 1.5'', the original version of ''[=RE2=]'', was scrapped due to the developers being displeased with the way it was going. [[note]]A fan-compiled, playable ISO image of ''1.5'' can be found online, if you know where to look.[[/note]] While it's similar to the game that would eventually be released, it does contain some notable differences:

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** ''Resident Evil 1.5'', the original version of ''[=RE2=]'', was scrapped due to the developers being displeased with the way it was going. [[note]]A fan-compiled, playable ISO image [[note]]ISO images of ''1.5'' can be found online, if you know where to look.look, and there's an ongoing fan project to fix ''1.5'''s numerous bugs and add in extra content to make it into a fully playable game.[[/note]] While it's similar to the game that would eventually be released, it does contain some notable differences:
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** Lisa Yamanaka, who previously provided the voice of Wanda Li in ''Literature/TheMagicSchoolBus''.

to:

** This also applies to Lisa Yamanaka, who previously provided the voice of Wanda Li in ''Literature/TheMagicSchoolBus''.
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** For the longest time, fans referred to Birkin's virus as the "God Virus", as this sort of BlasphemousBoast meshed well with Birkin's personality and it formed solid ThemeNaming with the G-viral antigens being named the "Devil Vaccine." Even Yasuhisa Kawamura, scenario writer of ''VideoGame/{{Resident Evil 3|Nemesis}}'', used that terminology. However, in an interview, ''[=RE3=]'' director Kazuhiro Aoyama declared that the G Virus's proper official name is and always has been "Golgotha Virus."

to:

** For the longest time, fans referred to Birkin's virus as the "God Virus", as this sort of BlasphemousBoast meshed well with Birkin's personality and it formed solid ThemeNaming with the G-viral antigens being named the "Devil Vaccine." Even Yasuhisa Kawamura, scenario writer of ''VideoGame/{{Resident Evil 3|Nemesis}}'', used that terminology. However, in an interview, ''[=RE3=]'' director Kazuhiro Aoyama declared that the G Virus's G-Virus's proper official name is and always has been "Golgotha Virus."



** The version of ''[=RE2=]'' available on the [=PlayStation=] Store as a [=PSOne=] Classic is the ''Dual Shock Edition'', marking the first time Europe got the [=PSOne=] ''Dual Shock Edition''. Because the game is a North American import, it requires a 60hz TV set up to display properly.

to:

** The version of ''[=RE2=]'' available on the [=PlayStation=] Store as a [=PSOne=] Classic is the ''Dual Shock Edition'', marking the first time Europe got the [=PSOne=] ''Dual Shock ''[=DualShock=] Edition''. Because the game is a North American import, it requires a 60hz TV set up to display properly.

Removed: 181

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* RetroactiveRecognition: Not necessarily for Capcom, but the Nintendo 64 port is this for Angel Studios, better known nowadays as [[Creator/TakeTwoInteractive Rockstar San Diego]].

Changed: 16

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** Lisa Yamanaka, who previously provided the voice of Wanda Li in ''WesternAnimation/TheMagicSchoolBus''.

to:

** Lisa Yamanaka, who previously provided the voice of Wanda Li in ''WesternAnimation/TheMagicSchoolBus''.''Literature/TheMagicSchoolBus''.

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** [[JokeCharacter Tofu]] was used during development to test the game's hit detection.

to:

** [[JokeCharacter Tofu]] Tofu was used during development to test the game's hit detection.



** For the longest time, fans referred to Birkin's virus as the "God Virus", as this sort of BlasphemousBoast meshed well with Birkin's personality and it formed solid ThemeNaming with the G-viral antigens being named the "Devil Vaccine." Even Yasuhisa Kawamura, scenario writer of ''VideoGame/{{Resident Evil 3|Nemesis}}'', used that terminology. However, in an interview, ''[=RE3=]'' director Kazuhiro Aoyama declared that the G-Virus's proper official name is and always has been "Golgotha Virus."

to:

** For the longest time, fans referred to Birkin's virus as the "God Virus", as this sort of BlasphemousBoast meshed well with Birkin's personality and it formed solid ThemeNaming with the G-viral antigens being named the "Devil Vaccine." Even Yasuhisa Kawamura, scenario writer of ''VideoGame/{{Resident Evil 3|Nemesis}}'', used that terminology. However, in an interview, ''[=RE3=]'' director Kazuhiro Aoyama declared that the G-Virus's G Virus's proper official name is and always has been "Golgotha Virus."



* PlayingAgainstType: Creator/AlysonCourt, Claire's original voice actress, starred mainly in children's shows, including several ''Franchise/CareBears'' movies and ''Series/TheBigComfyCouch'', before starring in a dark, gritty SurvivalHorror game. The same thing can be said about Lisa Yamanaka, who was Wanda Li on ''WesternAnimation/TheMagicSchoolBus''.

to:

* PlayingAgainstType: PlayingAgainstType:
**
Creator/AlysonCourt, Claire's original voice actress, starred mainly in children's shows, including several ''Franchise/CareBears'' movies and ''Series/TheBigComfyCouch'', before starring in a dark, gritty SurvivalHorror game. The same thing can be said about game.
**
Lisa Yamanaka, who was previously provided the voice of Wanda Li on in ''WesternAnimation/TheMagicSchoolBus''.



* RetroactiveRecognition: Not necessarily for Capcom, but the Nintendo 64 port is this for Angel Studios, better known nowadays as [[Creator/TakeTwoInteractive Rockstar Games]].

to:

* RetroactiveRecognition: Not necessarily for Capcom, but the Nintendo 64 port is this for Angel Studios, better known nowadays as [[Creator/TakeTwoInteractive Rockstar Games]].San Diego]].

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* DescendedCreator: Katsutoshi Karatsuma, one of the developers for the game, also lends his voice to the JokeCharacter Tofu.

to:

* DescendedCreator: Katsutoshi Karatsuma, one of the developers for the game, also lends lent his voice to the JokeCharacter Tofu.



** For the longest time, fans referred to Birkin's virus as the "God Virus", as this sort of BlasphemousBoast meshed well with Birkin's personality and it formed solid ThemeNaming with the G-viral antigens being named the "Devil Vaccine". Even Yasuhisa Kawamura, scenario writer of ''VideoGame/{{Resident Evil 3|Nemesis}}'', used that terminology. However, in an interview, ''[=RE3=]'' director Kazuhiro Aoyama declared that the G-Virus's proper official name is and always has been "Golgotha Virus".
** Some fans refer to the [[https://vignette.wikia.nocookie.net/residentevil/images/5/5b/FemaleZombieRE2.jpg/revision/latest?cb=20100308063314 red clothed female zombie]] as "Misty" due to her outfit resembling [[https://cdn.bulbagarden.net/upload/f/fb/Misty_SM.png Misty]] from ''Franchise/{{Pokemon}}''.

to:

** For the longest time, fans referred to Birkin's virus as the "God Virus", as this sort of BlasphemousBoast meshed well with Birkin's personality and it formed solid ThemeNaming with the G-viral antigens being named the "Devil Vaccine". Vaccine." Even Yasuhisa Kawamura, scenario writer of ''VideoGame/{{Resident Evil 3|Nemesis}}'', used that terminology. However, in an interview, ''[=RE3=]'' director Kazuhiro Aoyama declared that the G-Virus's proper official name is and always has been "Golgotha Virus".
Virus."
** Some fans refer to the [[https://vignette.wikia.nocookie.net/residentevil/images/5/5b/FemaleZombieRE2.jpg/revision/latest?cb=20100308063314 red clothed jpg red-clothed female zombie]] as "Misty" due to her outfit resembling [[https://cdn.bulbagarden.net/upload/f/fb/Misty_SM.png Misty]] from ''Franchise/{{Pokemon}}''.



* RecursiveAdaptation: From a [=PS1=] game to a re-telling in ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles]]''[[note]]though HUNK's scenario was in ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'' and Ada has a post-''[=RE2=]'' one in the same game to explain how she got out of the city[[/note]] to ''another'' remake, albeit using the over the shoulder gameplay of ''VideoGame/ResidentEvil4''.

to:

* RecursiveAdaptation: From a [=PS1=] game to a re-telling in ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles]]''[[note]]though Chronicles]]'' [[note]]though HUNK's scenario was in ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'' and Ada has a post-''[=RE2=]'' one in the same game to explain how she got out of the city[[/note]] to ''another'' ''[[VideoGame/ResidentEvil2Remake another]]'' remake, albeit using the over the shoulder gameplay of ''VideoGame/ResidentEvil4''.



* RetroactiveRecognition: Not necessarily for Capcom, but the Nintendo 64 port is this for Angel Studios, better known nowadays as Rockstar Games.

to:

* RetroactiveRecognition: Not necessarily for Capcom, but the Nintendo 64 port is this for Angel Studios, better known nowadays as [[Creator/TakeTwoInteractive Rockstar Games.Games]].



*** There were going to be two different final bosses (Golgotha and Salem) that each respective character would fight near the end of the game. Also, it was optional to save one, all, or none of the secondary characters; see [[https://www.youtube.com/watch?v=C6KCS12IT88#t=6m12s here]] for more details. The idea of two different final bosses got revisited with the remake's 1st Run campaigns: Leon faces Mr. X's Super Tyrant form, while Claire fights G-Birkin's fourth form.

to:

*** There were going to be two different final bosses (Golgotha and Salem) that each respective character would fight near the end of the game. Also, it was optional to save one, all, or none of the secondary characters; see [[https://www.youtube.com/watch?v=C6KCS12IT88#t=6m12s see here]] for more details. The idea of two different final bosses got was revisited with the remake's 1st Run campaigns: Leon faces Mr. X's Super Tyrant form, while Claire fights G-Birkin's fourth form.



*** There were different types of armor that Leon and Elza could equip. Furthermore, they would [[ShowsDamage show damage on their character models]] as they got attacked by zombies and other creatures. The cut shown damage feature makes a return in the remake.
*** There exists concept art depicting Annette also having mutated into a G being like William, although this allegedly didn't progress any further beyond a preliminary idea; as William Birkin's role was mostly unchanged in the final version from that of ''1.5'', it's unknown what would've led to Annette's mutation or what Annette-G would've done post-metamorphosis.

to:

*** There were different types of armor that Leon and Elza could equip. Furthermore, they would [[ShowsDamage show damage on their character models]] as they got were attacked by zombies and other creatures. The cut shown damage feature makes a return in the remake.
*** There exists concept art depicting Annette also having mutated into a G being like William, although this allegedly didn't progress any further beyond a preliminary idea; as William Birkin's role was mostly unchanged in the final version from that of ''1.5'', it's unknown what would've led to Annette's mutation or what Annette-G G-Annette would've done post-metamorphosis.



*** The Spencer Mansion was considered as a location you could visit while escaping Raccoon City, with the idea that a monster survived the explosion and was living in the ruined lobby and dining hall. That scenario didn't get developed beyond concept art. However, [[https://youtu.be/BUTVqP1l83M?t=9936 according to a developer interview]] with ''[=RE3=]'' director Kazuhiro Aoyama, the monster that lived in the Spencer Mansion ruins was essentially "recycled" into the Grave Digger boss.

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*** The Spencer Mansion was considered as a location you could visit while escaping Raccoon City, with the idea that a monster survived the explosion and was living in the ruined lobby and dining hall. That scenario didn't get developed beyond concept art. However, [[https://youtu.be/BUTVqP1l83M?t=9936 [[https://www.youtube.com/watch?v=BUTVqP1l83M#t=2h45m36s according to a developer interview]] with ''[=RE3=]'' director Kazuhiro Aoyama, the monster that lived in the Spencer Mansion ruins was essentially "recycled" into the Grave Digger boss.
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* PlayingAgainstType: Creator/AlysonCourt, Claire's original voice actress, starred mainly in children's shows, including several ''Franchise/CareBears'' movies and ''Series/TheBigComfyCouch'', before starring in a dark, gritty SurvivalHorror game.

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* PlayingAgainstType: Creator/AlysonCourt, Claire's original voice actress, starred mainly in children's shows, including several ''Franchise/CareBears'' movies and ''Series/TheBigComfyCouch'', before starring in a dark, gritty SurvivalHorror game. The same thing can be said about Lisa Yamanaka, who was Wanda Li on ''WesternAnimation/TheMagicSchoolBus''.
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* RetroactiveRecognition: Not necessarily for Capcom, but the Nintendo 64 port is this for Angel Studios, better known nowadays as Rockstar Games.

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