History Trivia / ResidentEvil2

20th Jul '16 4:18:11 AM PF
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* When Angel Studios (now Rockstar San Diego) was first figuring out which [=PS1=] game to port over to the Nintendo 64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''Resident Evil 2''. What was the other game in question? ''VideoGame/FinalFantasyVII''.

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* When Angel Studios (now Rockstar San Diego) was first figuring out which [=PS1=] UsefulNotes/PlayStation game to port over to the Nintendo 64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''Resident Evil 2''. What was the other game in question? ''VideoGame/FinalFantasyVII''.
20th Jul '16 4:17:02 AM PF
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* NoExportForYou: The PC-DVD version of ''Biohazard 2'' by [=SourceNext=] was released only in Japan, which is unfortunate since the PC-DVD version of the game combines both Leon's and Claire's games into one similar to the {{Nintendo 64}} port oppose having two separate CD-[=ROMs=] and fixed many of the compatibility issues on Windows XP.
** KeepCirculatingTheTapes: It's also virtually impossible to find any retail copies of PC-DVD version of ''Biohazard 2'' through any store in this day and age.

to:

* KeepCirculatingTheTapes: It's virtually impossible to find any retail copies of PC-DVD version of ''Biohazard 2'' through any store in this day and age.
* NoExportForYou: The PC-DVD version of ''Biohazard 2'' by [=SourceNext=] was released only in Japan, which is unfortunate since the PC-DVD version of the game combines both Leon's and Claire's games into one similar to the {{Nintendo UsefulNotes/{{Nintendo 64}} port oppose having two separate CD-[=ROMs=] and fixed many of the compatibility issues on Windows XP.
** KeepCirculatingTheTapes: It's also virtually impossible to find any retail copies of PC-DVD version of ''Biohazard 2'' through any store in this day and age.
XP.



** When Angel Studios (now Rockstar San Diego) was first figuring out which [=PS1=] game to port over to the Nintendo64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a catridge based system, so Angel Studios had to go with ''Resident Evil 2''. What was the other game in question? ''Main/FinalFantasyVII''.

to:

** * When Angel Studios (now Rockstar San Diego) was first figuring out which [=PS1=] game to port over to the Nintendo64, Nintendo 64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a catridge cartridge based system, so Angel Studios had to go with ''Resident Evil 2''. What was the other game in question? ''Main/FinalFantasyVII''.''VideoGame/FinalFantasyVII''.
11th Jul '16 6:39:13 PM Miracle@StOlaf
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* DummiedOut: The first encounter with the Licker was supposed to start with it dropping the head from the decapitated corpse in the hall. The staff changed their minds late in development, perhaps for fear of censorship, but decided to simply cut out the cue for this and leave the head stuck up on the ceiling. It's normally out of the the camera's view since the game was meant for a 4:3 picture ratio, but playing the game on an emulator with widescreen support reveals that the head is still there.

to:

* DummiedOut: The first encounter with the Licker was supposed to start with it dropping the head from the decapitated corpse in the hall. The staff changed their minds late in development, perhaps for fear of censorship, but decided to simply cut out the cue for this and leave the head stuck up on the ceiling. It's normally out of the the camera's view since the game was meant for a 4:3 picture ratio, but playing the game on an emulator with widescreen support reveals that the head is still there.present.



* WhatCouldHaveBeen: ''Resident Evil 1.5'', the original version of ''VideoGame/ResidentEvil2'', was scrapped due to the developers being unpleased with the way it was going.[[note]]A fan-compiled, playable ISO image of ''Resident Evil 1.5'' can be found online, if you know where to look.[[/note]] While it's similar to the game that would eventually be released, it does contain some notable differences:

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* WhatCouldHaveBeen: ''Resident Evil 1.5'', the original version of ''VideoGame/ResidentEvil2'', was scrapped due to the developers being unpleased displeased with the way it was going.[[note]]A fan-compiled, playable ISO image of ''Resident Evil 1.5'' can be found online, if you know where to look.[[/note]] While it's similar to the game that would eventually be released, it does contain some notable differences:



** The police station was going to look much more modern in appearance and awash with {{bad blue lighting}}, as well as having a few more varieties of zombie cop (at the expense of zombie anything else), including the infamous fat zombies that didn't show up in an official game until ''VideoGame/ResidentEvil3Nemesis''.

to:

** The police station was going to look much more modern in appearance and awash with {{bad blue lighting}}, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie anything else), civilian), including the infamous fat zombies that didn't show up in an official a released game until ''VideoGame/ResidentEvil3Nemesis''.
4th May '16 2:21:57 PM Miracle@StOlaf
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* DummiedOut: The first encounter with the Licker was supposed to start with it dropping the head from the decapitated corpse in the hall. The staff changed their minds late in development, perhaps for fear of censorship, but decided to simply cut out the cue for this and leave the head stuck up on the ceiling. It's normally out of the the camera's view since the game was meant for 4:3 picture ratio, but playing the game on an emulator with widescreen support shows the head is still there.

to:

* DummiedOut: The first encounter with the Licker was supposed to start with it dropping the head from the decapitated corpse in the hall. The staff changed their minds late in development, perhaps for fear of censorship, but decided to simply cut out the cue for this and leave the head stuck up on the ceiling. It's normally out of the the camera's view since the game was meant for a 4:3 picture ratio, but playing the game on an emulator with widescreen support shows reveals that the head is still there.
4th May '16 2:21:19 PM Miracle@StOlaf
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* DummiedOut: The first encounter with the Licker was supposed to have it dropping the severed head that belonged to the corpse in the hall. They changed their minds late in development, perhaps for fear of censorship, but decided to simply cut out the cue for this and leave the head stuck up on the ceiling. It's normally out of the the camera's view, but it can be seen by playing the game on an emulator with widescreen support.

to:

* DummiedOut: The first encounter with the Licker was supposed to have start with it dropping the severed head that belonged to from the decapitated corpse in the hall. They The staff changed their minds late in development, perhaps for fear of censorship, but decided to simply cut out the cue for this and leave the head stuck up on the ceiling. It's normally out of the the camera's view, view since the game was meant for 4:3 picture ratio, but it can be seen by playing the game on an emulator with widescreen support.support shows the head is still there.
4th May '16 2:11:34 PM Miracle@StOlaf
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* DummiedOut: The first encounter with the Licker was supposed to have it dropping the severed head that belonged to the corpse in the hall. They decided to simply cut out the cue for this and leave the head stuck up on the ceiling. It's normally out of the the camera's view, but it can be seen by playing the game on an emulator with widescreen support.

to:

* DummiedOut: The first encounter with the Licker was supposed to have it dropping the severed head that belonged to the corpse in the hall. They changed their minds late in development, perhaps for fear of censorship, but decided to simply cut out the cue for this and leave the head stuck up on the ceiling. It's normally out of the the camera's view, but it can be seen by playing the game on an emulator with widescreen support.
4th May '16 2:09:37 PM Miracle@StOlaf
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* DummiedOut: The first encounter with the Licker was supposed to have it dropping the severed head that belonged to the corpse in the hall. They decided to cut out the cue for this, but the head is still stuck up on the ceiling. It's normally obscured from the camera's view, but it can be seen by playing the game on an emulator with widescreen support.

to:

* DummiedOut: The first encounter with the Licker was supposed to have it dropping the severed head that belonged to the corpse in the hall. They decided to simply cut out the cue for this, but this and leave the head is still stuck up on the ceiling. It's normally obscured from out of the the camera's view, but it can be seen by playing the game on an emulator with widescreen support.
4th May '16 2:07:39 PM Miracle@StOlaf
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Added DiffLines:

* DummiedOut: The first encounter with the Licker was supposed to have it dropping the severed head that belonged to the corpse in the hall. They decided to cut out the cue for this, but the head is still stuck up on the ceiling. It's normally obscured from the camera's view, but it can be seen by playing the game on an emulator with widescreen support.
15th Apr '16 3:35:40 PM TheOneWhoTropes
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* HeyItsThatVoice:
** Leon S. Kennedy, Claire Redfield, and Annette Birkin's voice actors voiced Nightcrawler, Jubilee, and Mystique, respectively in the 1990s ''WesternAnimation/{{X-Men}}'' cartoon.
** Sherry shares a voice with [[Literature/TheMagicSchoolBus Wanda Li]] and Yoko in WesternAnimation/TimothyGoesToSchool.
**In the ''Chronicles'' and ''Operation Raccoon City'' games, William Birkin shares a voice actor with none other than [[VideoGame/DeadRising Frank West]].
**In the ''Chronicles'' games and ''Operation Raccoon City'', HUNK shares the same voice actor none other than [[Manga/{{Monster}} Johan Liebert]].
16th Mar '16 5:01:41 PM youngbond007
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** When Angel Studios (now [[Creator/Rockstar Rockstar San Diego]]) was first figuring out which [=PS1=] game to port over to the Nintendo64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a catridge based system, so Angel Studios had to go with ''Resident Evil 2''. What was the other game in question? ''Main/FinalFantasyVII''.

to:

** When Angel Studios (now [[Creator/Rockstar Rockstar San Diego]]) Diego) was first figuring out which [=PS1=] game to port over to the Nintendo64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a catridge based system, so Angel Studios had to go with ''Resident Evil 2''. What was the other game in question? ''Main/FinalFantasyVII''.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.ResidentEvil2