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  • Troubled Production: Trevor Roberts was brutally honest about why a planned Survival Horror video game adaptation ultimately fell apart. In short, he underestimated just how much work goes into making a video game and wasn't sure he could maintain his standard of quality, especially since working on a game meant collaborating with an entire studio on his creative vision, a studio whose ambitions went far beyond what he originally had planned. Fearing that the game would have been "a rushed and inferior gaming experience at best, and an unmitigated disaster at worst", he pulled the plug just a week after announcing it and focused on adapting it into a tabletop game instead.


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