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* DevelopmentGag: The first floor of "Full House" is a remake of the level layout of ''Super Carnage'', the game's 2005 predecessor.

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* DevelopmentGag: The first floor of "Full House" is a remake of the level layout of ''Super Carnage'', ''[[https://www.youtube.com/watch?v=6Wy0tyz7Yho Super Carnage]]'', the game's 2005 predecessor.

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Moved Development Gag entry to Trivia; Wrong Number entries moved to its Trivia page


* NoExportForYou: The second game was [[UsefulNotes/MediaClassifications refused classification]] in Australia due to an implied rape scene, thus making it illegal to sell there. The developers then turned around and told Australians to [[DigitalPiracyIsOkay pirate their game]].
* RefittedForSequel: Jasper Byrne's song Voyager is included in his Hotline Miami EP released alongside the game despite it not appearing in the game proper. It was eventually included in the sequel for the Fans' first level.

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* NoExportForYou: DevelopmentGag: The second game was [[UsefulNotes/MediaClassifications refused classification]] in Australia due to an implied rape scene, thus making it illegal to sell there. The developers then turned around and told Australians to [[DigitalPiracyIsOkay pirate their game]].
* RefittedForSequel: Jasper Byrne's song Voyager is included in his Hotline Miami EP released alongside the game despite it not appearing in the game proper. It was eventually included in the sequel for the Fans'
first level. floor of "Full House" is a remake of the level layout of ''Super Carnage'', the game's 2005 predecessor.
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** Hotline Miami 2: Wrong Number was originally intended to be an expansion pack for Hotline Miami, focusing around the fallout of Jacket's spree; exclusively focusing on the Pig Butcher and The Fans and was planned to include the level editor. Dennaton decided they had enough concepts and work to instead make it a complete sequel.
** The Taser and 9mm were originally intended to be exclusive weapons for the Police that Jacket could use, however they were ultimately shelved as usable weapons for the sequel. The Chainsaw and Sniper Rifle also considered before being shelved for Alex and Beard in the sequel.
** Jacket originally could flip the Shotgun, this was however also shelved for Manny Pardo in the sequel.
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** The Taser and 9mm were originally intended to be exclusive weapons for the Police that Jacket could use, however they were ultimately shelved as usable weapons for the sequel. The Chainsaw and Sniper Rifle also considered before being shelved for Alex in the sequel.

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** The Taser and 9mm were originally intended to be exclusive weapons for the Police that Jacket could use, however they were ultimately shelved as usable weapons for the sequel. The Chainsaw and Sniper Rifle also considered before being shelved for Alex and Beard in the sequel.

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** The Taser and 9mm were originally intended to be exclusive weapons for the Police that Jacket could use, however they were ultimately shelved as usable weapons for the sequel.

to:

** The Taser and 9mm were originally intended to be exclusive weapons for the Police that Jacket could use, however they were ultimately shelved as usable weapons for the sequel. The Chainsaw and Sniper Rifle also considered before being shelved for Alex in the sequel.


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** According to some unused text from the Cocaine Cowboy prototype Co-Op was being worked on before ultimately being removed due to technical issues.

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* WhatCouldHaveBeen: The soundtrack was going to have music from [[Film/Drive2011 The Chromatics]], but their licensing costs were well outside of Dennation's budget, forcing them to look at more obscure artists. This probably ended up a good thing, since, as noted above, the game's success gave a massive boost to the artists featured on the soundtrack.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The soundtrack was going to have music from [[Film/Drive2011 The Chromatics]], but their licensing costs were well outside of Dennation's budget, forcing them to look at more obscure artists. This probably ended up a good thing, since, as noted above, the game's success gave a massive boost to the artists featured on the soundtrack.soundtrack.
** Hotline Miami 2: Wrong Number was originally intended to be an expansion pack for Hotline Miami, focusing around the fallout of Jacket's spree; exclusively focusing on the Pig Butcher and The Fans and was planned to include the level editor. Dennaton decided they had enough concepts and work to instead make it a complete sequel.
** The Taser and 9mm were originally intended to be exclusive weapons for the Police that Jacket could use, however they were ultimately shelved as usable weapons for the sequel.
** Jacket originally could flip the Shotgun, this was however also shelved for Manny Pardo in the sequel.
** According to some unused files Showdown included two more female bodyguards.
** According to some unused text, Biker's confrontation with the Janitors was going to be handled through emails, where they go more indepth about their reasons for the events of the game.
Tabs MOD

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YMMV


* FanNickname: Due to the game's use of a NamelessNarrative, fans have come up with a number of nicknames for the main characters for the sake of convenience. [[AscendedFanon Some of them were eventually adopted by the developers as semi-official nicknames.]]
** The main protagonist is known as ''[[IconicOutfit Jacket]]''. This nickname is popular enough that it is what the character is known as in his role as a GuestFighter on ''Videogame/{{PAYDAY 2}}''.
** The man in a motorcycle helmet is known as ''[[BadassBiker Biker]]''.
** The DamselInDistress is known as ''[[HookerWithAHeartOfGold The Hooker]]'', or ''[[ImpliedLoveInterest Girlfriend]]''.
** The hairy, bespectacled clerk is known as ''[[WildHair Beard]]'', ''[[MuggleBestFriend The Friend]]'', or ''[[spoiler:The Soldier]].''
** All the characters who wear masks, while officially unnamed, are generally referred to by the name of their corresponding mask, such as ''Richard the Rooster'', ''Don Juan the Horse'', ''Rasmus the Owl'', and ''Richter the Rat''.
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* WhatCouldHaveBeen: The soundtrack was going to have music from [[Film/Drive2011 The Chromatics]], but their licensing costs were well outside of Dennation's budget, forcing them to look at more obscure artists. This probably ended up a good thing since, as noted above, the game's success gave a massive boost to the artists featured on the soundtrack.

to:

* WhatCouldHaveBeen: The soundtrack was going to have music from [[Film/Drive2011 The Chromatics]], but their licensing costs were well outside of Dennation's budget, forcing them to look at more obscure artists. This probably ended up a good thing thing, since, as noted above, the game's success gave a massive boost to the artists featured on the soundtrack.

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Removed: 518

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* WhatCouldHaveBeen:
** An unused talking mask resembling [[Videogame/{{PAYDAY 2}} Hoxton]] can be found in the files of the second game, in reference to the collaboration between Dennation and Overkill.
** The soundtrack was going to have music from [[Film/Drive2011 The Chromatics]], but their licensing costs were well outside of Dennation's budget, forcing them to look at more obscure artists. This probably ended up a good thing since, as noted above, the game's success gave a massive boost to the artists featured on the soundtrack.

to:

* WhatCouldHaveBeen:
** An unused talking mask resembling [[Videogame/{{PAYDAY 2}} Hoxton]] can be found in the files of the second game, in reference to the collaboration between Dennation and Overkill.
**
WhatCouldHaveBeen: The soundtrack was going to have music from [[Film/Drive2011 The Chromatics]], but their licensing costs were well outside of Dennation's budget, forcing them to look at more obscure artists. This probably ended up a good thing since, as noted above, the game's success gave a massive boost to the artists featured on the soundtrack.
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''For Trivia tropes regarding the sequel, go [[Trivia/HotlineMiami2WrongNumber here]].''
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* ColbertBump: Most of the artists on both games' soundtracks saw a huge popularity boost. The same went for the synthwave/darkwave genre, which was rather obscure but is now deeply associated with 80's aesthetic sensibilities and ultraviolence.

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* ColbertBump: Most of the artists on both games' soundtracks saw a huge popularity boost. The same went for the synthwave/darkwave synthwave genre, which was rather obscure but is now deeply associated with 80's aesthetic sensibilities and ultraviolence.
Is there an issue? Send a MessageReason:
None


** The soundtrack was going to have music from [[Film/{{Drive}} The Chromatics]], but their licensing costs were well outside of Dennation's budget, forcing them to look at more obscure artists. This probably ended up a good thing since, as noted above, the game's success gave a massive boost to the artists featured on the soundtrack.

to:

** The soundtrack was going to have music from [[Film/{{Drive}} [[Film/Drive2011 The Chromatics]], but their licensing costs were well outside of Dennation's budget, forcing them to look at more obscure artists. This probably ended up a good thing since, as noted above, the game's success gave a massive boost to the artists featured on the soundtrack.

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** The game was originally titled ''Cocaine Cowboy'', after the [[Film/CocaineCowboys Miami drug trade documentary]].


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* WorkingTitle: The game was originally titled ''Cocaine Cowboy'', after the [[Film/CocaineCowboys Miami drug trade documentary]].

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* BigInJapan: The games have apparently done ''very'' well in the Japanese market, enough to prompt a CompilationRerelease for PS Vita and [=PS4=]. It [[ColbertBump probably helps]] that Creator/{{Suda 51}} is [[BigNameFan a fan.]]



** The soundtrack was going to have music from [[Film/{{Drive}} The Chromatics]], but their licensing costs were well outside of Dennation's budget, forcing them to look at more obscure artists. This probably ended up a good thing since, as noted above, the game's success gave a massive boost to the artists featured on the soundtrack.

to:

** The soundtrack was going to have music from [[Film/{{Drive}} The Chromatics]], but their licensing costs were well outside of Dennation's budget, forcing them to look at more obscure artists. This probably ended up a good thing since, as noted above, the game's success gave a massive boost to the artists featured on the soundtrack.soundtrack.
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