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[[folder: Main Game]]
* [=NPCs=] will interact with items you drop on the ground, and react differently depending on the item, their social standing, and their relationship with the player. They may just take the item, or they may approach you and return it. If two [=NPCs=] approach the same item, it's even possible for them to argue over which of them saw it first, and they'll fight over it. If even works on enemies, allowing the player to get them to kill each other if they can sneak into a room and leave an item behind without being seen. If the items you drop are weapons, a guard will approach you and tell you not to leave weapons lying in the streets, because someone could get hurt. If you're a jerk to them about the warning, they'll issue you a small bounty as a fine for disrupting the peace.
* A rather interesting one: [[https://www.youtube.com/watch?v=fAxpAU3qigU this video]] details it. Upon first entering the city of Solitude, the player witnesses [[spoiler: the execution of Roggvir, a palace guard who helped Ulfric escape after the latter murdered the High King. However, if the player tries to save Roggvir by effectively killing all the guards... he ''dies of a heart attack anyways'', ensuring that he cannot be spoken to or helped, ''period''.]] The dev team truly thought of everything.
* You can "pickpocket" the Briar Hearts out of Forsworn Briarhearts; [[BeatStillMyHeart doing this kills them instantly.]]
* There are variations in dialogue between characters depending on if you spoke to them before other characters in the conversation got to them. For example, early in the game, if you get to Hadvar's uncle first and talk to him before Hadvar does the conversation goes a little differently; i.e., "Yes, PlayerCharacter told me about the dragon too and I hardly believed it." [=NPCs=] will also have different dialogue if you've already looted the objects required to complete their quests.
** Similarly, if you've killed [[spoiler: Grelod the orphanage owner]] ''before'' starting the Dark Brotherhood initiation quest, Aventus Aretino will be amazed at the guild's efficiency when you go to talk with him about his Black Sacrament.
* [[http://www.youtube.com/watch?v=Rje0ZoQA9TI You can snatch arrows out of the air in mid-flight]], and knock arrows out of the air with your own. Nearly impossible to do either of these without the Slow Time shout.
* During the mission "Diplomatic Immunity", you can [[DressingAsTheEnemy disguise yourself as a Thalmor officer.]] The effectiveness of your disguise, however, is actually based on your race: Beast-races will be spotted instantly due to their vastly different anatomy (most notably a ''tail''); humans will be all right at a distance, but will get caught if they get too close to other guards; non-Altmer elves can get a little closer. Altmer, of course, have it best, as not only can you walk freely all the way to the Solar, you can actually talk with the guards and [[BavarianFireDrill order them away from their posts]]. At no point is this tactic ever suggested to you, leaving it purely up to your own initiative. The only catch is you need the Hooded variant of the Altmer robe to conceal your face from a distance if you're not Altmer. Interestingly, the guards have dialogue for checking your face even if you're wearing a hooded Thalmor robe.
* A merchant in Riften is in debt to Sapphire, a member of the ThievesGuild. The player can persuade her to let him go... but if they've joined the guild, they can demand a cut of the profit, and if they've become Guildmaster, they can pull rank and just tell her to back off. The latter option particularly has her grow nervous when you bring up the subject because you've found out she's doing business on her own without giving the Guild a cut.
* In the Civil War questline, once you prove yourself to either Tullius or Ulfric and take the oath to join them, you cannot just switch sides by changing your mind and take the oath to join the other side instead. The quest immediately after this is to find the Jagged Crown, and once you have it you have to take it back to your leader. However, as an optional objective (which is never suggested in the game), you can deliver it to the ''other'' leader in exchange for letting you switch sides. They will comment on you trying to play both sides, and the next quest, defending or besieging Whiterun as the first major battle of the war, shifts to a test of loyalty to make sure you're sincere.
* You can shield bash by attacking while blocking. If you're blocking with a torch, this will set the enemy on fire.
* Casting Calm or Courage on an NPC is a good way to grind your Illusion skill. However, try casting Calm on Colette at the College of Winterhold; her response will make you feel dirty.
--->'''Colette:''' Stop that! I will not be violated by some...half-Septim magician!
* When you first enter Markarth, a small scene will trigger where a visitor to the city will be murdered by an agent of the Forsworn. If you're fast enough, you can kill the agent before he gets to her. Talk to her, and she'll thank you for saving her life and reward you with a piece of jewelry. Later, during the quest "The Forsworn Conspiracy" (which is started after said scene), you're able to ask her directly for information, rather than having to search her room.
* During "A Blade In the Dark," Delphine will talk about Kynesgrove and the dragon burial mound there. On the off chance that you actually made your way all the way out to Kynesgrove ''and'' went all the way up to the top of the hill to where the burial mound is located prior to the quest, then when Delphine brings up Kynesgrove, you get a unique dialog option to mention that you've seen the mound - but not if you just visited Kynesgrove. You have to actually walk all the way up the hill to the mound itself to trigger this.
** If you have the follower Roggi Knot-Beard from Kynesgrove with you when you learn about the dragon soon to be arrived at Kynesgrove in this quest, once you leave the building, Roggi shouts "Don't you know there's a dragon attacking!?" and starts running to Kynesgrove - his hometown.
* "Necromage," a Restoration skill perk, increases the effects of all spells on undead. If the player is a vampire, their self-targeting spells will also be more effective. Though, it is not entirely clear whether this is really intended or a bug - ''The Unofficial Skyrim Patch'' seems to think the latter and removes it.
* Almost every single door that is opened via a mechanism (lever, pull chain, secret handle, etc) has a mechanism on each side of the door, so it can be opened from either side. This is even if you couldn't logically get to the other side of the door from any in-game method.
* You can't kill children in the game - they're flagged as invulnerable.. However, the voice actors still recorded death screams for the children, and the engine loads them. Certain children are even ''flagged to send you letters thanking you for killing other children whom they considered rivals'', just like adults!
* If you have Erandur (a noted priest of Mara) as your follower, and head to the Temple of Mara in Riften, he may remark that he's always wanted to make a pilgrimage there, and that [[VideoGameCaringPotential you've made him happy by bringing him]].
* During the prologue, Ralof makes a passing comment as he enters Helgen to be executed. "I wonder if Vilod is still making that mead with juniper berries mixed in." If the Dragonborn returns to Helgen later in the game and jumps from the tower onto the second floor of the inn, [[CallBack like they did in the prologue]], they'll find a few bottles labeled "Mead with Juniper Berry".
* You can mine for ore by attacking the ore vein with a pickaxe. It's actually faster than the "Mine" action. You can also use the Elemental Fury shout - which speeds up your weapon attack speed - [[MundaneUtility to mine in a a matter of seconds]].
* If you go ''all the way back'' to Ustengrav after completing "The Horn of Jurgen Windcaller", you can return the horn to its resting place, which will grant you a free Dragon Soul.
* If you hurry into Farengar's quarters after sending news of the dragon attack to Jarl Balgruuf, you can ask about his dragon project before the Jarl comes in. If you have raised your enchanting, destruction, or alchemy skill high enough, you can show off your knowledge of said skill by using jargon that [[SomethingOnlyTheyWouldSay only someone proficient in that skill would know.]] Like J'zargo, Farengar is impressed by your knowledge.
* Attempting to Soul Trap Legate Rikke, Ulfric Stormcloak, or Galmar Stone-Fist [[NoSell will not work, and they will resist it]]. This is because [[spoiler: you can meet them in Sovngarde]]. [[VideoGameCrueltyPotential Tullius is fair game, though]].
* If you get married, the game keeps track of people you've helped, with whom you've become guildmates, and/or with whom you've become close allies. Three of these people will be at your wedding, even if they have to travel from another part of the game world to do it. Unfortunately this may cause the bodies of long-dead [=NPCs=] to spawn at the ceremony, which will cause an uproar and shock your fiance into calling off the marriage. Apparently the dev team doesn't always think about the permanence of death.
* When you first meet J'zargo, he'll ask you if you've yet mastered the Expert-level Destruction spells. Normally, you can only say no, causing him to gloat that he'll be the first. However, if you take the Expert Perk in the Destruction Tree, you can tell him that yes, you have. J'zargo is legitimately impressed, and a little surprised.
* If your follower somehow manages to get in trouble with the guards, such as accidentally hitting one, they'll complain about the mess you got them into. You can assure them that you'll handle the guards.
* During Sheogorath's Daedric quest, you can't directly open the character menu. However, if you manage to access your inventory by pickpocketing Pelagius or searching the dead goat, you'll find a unique item description for the Wabbajack: "It's all you've got..."
* [[spoiler:The dragon attack that starts the game ultimately turns out to have been Alduin trying to find the Dragonborn and kill them before they realize their power. Therefore, if you wait around during the fight for too long, Alduin will eventually identify you and start attacking you specifically.]]
* If an NPC is carrying firewood (as in doing the 'picking up chopped wood from a pile and carrying it in their arms' animation), and you kill them, firewood will drop as an item.
* Generally, when going to meet Balgruuf, Irileth will intercept you en route and demand to know why you're intruding. But if you manage to bypass Irileth without getting too close to trigger her challenge and go for Balgruuf, he'll angrily demand to know what's so important that you'd barge in on his council with Proventus.
* During the dragon attack in the Prologue, when following Hadvar to the keep you have the opportunity to approach Tullius. Hang around him a few seconds and he'll turn to you and exclaim, ''"Run, you idiot!"''
[[/folder]]
[[folder: DLC/Add-ons]]
* If you proceed far enough in the ''Dawnguard'' questline to meet Durnheviir without completing "Dragon Rising" (that is, killing your first dragon and learning you're a Dragonborn), he comments that it was his first instinct to refer to you as a "dovah" but he's not sure why, and perhaps you'll find out for yourself in time.
* If you side with the eponymous group in ''Dawnguard'', you will be sent to recruit a Nord hunter, who will be waiting outside a random bear cave. If you had cleared out that cave previously, the hunter will complain about you killing the beast he spent two weeks tracking.
* Once [[spoiler:Harkon is killed]] in ''Dawnguard'', you can travel back to the Soul Cairn and tell Valerica. She will [[spoiler:then return home to take up residence in her study.]]
* If you've acquired the ''Oghma Infinium'', and talk to Neloth in ''Dragonborn'' about Hermaeus Mora, you can genuinely impress him by saying that you've read the book. However, the dev team didn't truly think of ''everything'' here, as there's no special dialogue for talking to Neloth with the book still in your possession.
* In ''Dragonborn'', if you order your follower to interact with an All-Maker Stone that is still corrupted by Miraak's influence, they'll enter a trance and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra.
[[/folder]]
----

to:

[[foldercontrol]]

[[folder: Main Game]]
* [=NPCs=] will interact with items you drop on the ground, and react differently depending on the item, their social standing, and their relationship with the player. They may just take the item, or they may approach you and return it. If two [=NPCs=] approach the same item, it's even possible for them to argue over which of them saw it first, and they'll fight over it. If even works on enemies, allowing the player to get them to kill each other if they can sneak into a room and leave an item behind without being seen. If the items you drop are weapons, a guard will approach you and tell you not to leave weapons lying in the streets, because someone could get hurt. If you're a jerk to them about the warning, they'll issue you a small bounty as a fine for disrupting the peace.
* A rather interesting one: [[https://www.youtube.com/watch?v=fAxpAU3qigU this video]] details it. Upon first entering the city of Solitude, the player witnesses [[spoiler: the execution of Roggvir, a palace guard who helped Ulfric escape after the latter murdered the High King. However, if the player tries to save Roggvir by effectively killing all the guards... he ''dies of a heart attack anyways'', ensuring that he cannot be spoken to or helped, ''period''.]] The dev team truly thought of everything.
* You can "pickpocket" the Briar Hearts out of Forsworn Briarhearts; [[BeatStillMyHeart doing this kills them instantly.]]
* There are variations in dialogue between characters depending on if you spoke to them before other characters in the conversation got to them. For example, early in the game, if you get to Hadvar's uncle first and talk to him before Hadvar does the conversation goes a little differently; i.e., "Yes, PlayerCharacter told me about the dragon too and I hardly believed it." [=NPCs=] will also have different dialogue if you've already looted the objects required to complete their quests.
** Similarly, if you've killed [[spoiler: Grelod the orphanage owner]] ''before'' starting the Dark Brotherhood initiation quest, Aventus Aretino will be amazed at the guild's efficiency when you go to talk with him about his Black Sacrament.
* [[http://www.youtube.com/watch?v=Rje0ZoQA9TI You can snatch arrows out of the air in mid-flight]], and knock arrows out of the air with your own. Nearly impossible to do either of these without the Slow Time shout.
* During the mission "Diplomatic Immunity", you can [[DressingAsTheEnemy disguise yourself as a Thalmor officer.]] The effectiveness of your disguise, however, is actually based on your race: Beast-races will be spotted instantly due to their vastly different anatomy (most notably a ''tail''); humans will be all right at a distance, but will get caught if they get too close to other guards; non-Altmer elves can get a little closer. Altmer, of course, have it best, as not only can you walk freely all the way to the Solar, you can actually talk with the guards and [[BavarianFireDrill order them away from their posts]]. At no point is this tactic ever suggested to you, leaving it purely up to your own initiative. The only catch is you need the Hooded variant of the Altmer robe to conceal your face from a distance if you're not Altmer. Interestingly, the guards have dialogue for checking your face even if you're wearing a hooded Thalmor robe.
* A merchant in Riften is in debt to Sapphire, a member of the ThievesGuild. The player can persuade her to let him go... but if they've joined the guild, they can demand a cut of the profit, and if they've become Guildmaster, they can pull rank and just tell her to back off. The latter option particularly has her grow nervous when you bring up the subject because you've found out she's doing business on her own without giving the Guild a cut.
* In the Civil War questline, once you prove yourself to either Tullius or Ulfric and take the oath to join them, you cannot just switch sides by changing your mind and take the oath to join the other side instead. The quest immediately after this is to find the Jagged Crown, and once you have it you have to take it back to your leader. However, as an optional objective (which is never suggested in the game), you can deliver it to the ''other'' leader in exchange for letting you switch sides. They will comment on you trying to play both sides, and the next quest, defending or besieging Whiterun as the first major battle of the war, shifts to a test of loyalty to make sure you're sincere.
* You can shield bash by attacking while blocking. If you're blocking with a torch, this will set the enemy on fire.
* Casting Calm or Courage on an NPC is a good way to grind your Illusion skill. However, try casting Calm on Colette at the College of Winterhold; her response will make you feel dirty.
--->'''Colette:''' Stop that! I will not be violated by some...half-Septim magician!
* When you first enter Markarth, a small scene will trigger where a visitor to the city will be murdered by an agent of the Forsworn. If you're fast enough, you can kill the agent before he gets to her. Talk to her, and she'll thank you for saving her life and reward you with a piece of jewelry. Later, during the quest "The Forsworn Conspiracy" (which is started after said scene), you're able to ask her directly for information, rather than having to search her room.
* During "A Blade In the Dark," Delphine will talk about Kynesgrove and the dragon burial mound there. On the off chance that you actually made your way all the way out to Kynesgrove ''and'' went all the way up to the top of the hill to where the burial mound is located prior to the quest, then when Delphine brings up Kynesgrove, you get a unique dialog option to mention that you've seen the mound - but not if you just visited Kynesgrove. You have to actually walk all the way up the hill to the mound itself to trigger this.
** If you have the follower Roggi Knot-Beard from Kynesgrove with you when you learn about the dragon soon to be arrived at Kynesgrove in this quest, once you leave the building, Roggi shouts "Don't you know there's a dragon attacking!?" and starts running to Kynesgrove - his hometown.
* "Necromage," a Restoration skill perk, increases the effects of all spells on undead. If the player is a vampire, their self-targeting spells will also be more effective. Though, it is not entirely clear whether this is really intended or a bug - ''The Unofficial Skyrim Patch'' seems to think the latter and removes it.
* Almost every single door that is opened via a mechanism (lever, pull chain, secret handle, etc) has a mechanism on each side of the door, so it can be opened from either side. This is even if you couldn't logically get to the other side of the door from any in-game method.
* You can't kill children in the game - they're flagged as invulnerable.. However, the voice actors still recorded death screams for the children, and the engine loads them. Certain children are even ''flagged to send you letters thanking you for killing other children whom they considered rivals'', just like adults!
* If you have Erandur (a noted priest of Mara) as your follower, and head to the Temple of Mara in Riften, he may remark that he's always wanted to make a pilgrimage there, and that [[VideoGameCaringPotential you've made him happy by bringing him]].
* During the prologue, Ralof makes a passing comment as he enters Helgen to be executed. "I wonder if Vilod is still making that mead with juniper berries mixed in." If the Dragonborn returns to Helgen later in the game and jumps from the tower onto the second floor of the inn, [[CallBack like they did in the prologue]], they'll find a few bottles labeled "Mead with Juniper Berry".
* You can mine for ore by attacking the ore vein with a pickaxe. It's actually faster than the "Mine" action. You can also use the Elemental Fury shout - which speeds up your weapon attack speed - [[MundaneUtility to mine in a a matter of seconds]].
* If you go ''all the way back'' to Ustengrav after completing "The Horn of Jurgen Windcaller", you can return the horn to its resting place, which will grant you a free Dragon Soul.
* If you hurry into Farengar's quarters after sending news of the dragon attack to Jarl Balgruuf, you can ask about his dragon project before the Jarl comes in. If you have raised your enchanting, destruction, or alchemy skill high enough, you can show off your knowledge of said skill by using jargon that [[SomethingOnlyTheyWouldSay only someone proficient in that skill would know.]] Like J'zargo, Farengar is impressed by your knowledge.
* Attempting to Soul Trap Legate Rikke, Ulfric Stormcloak, or Galmar Stone-Fist [[NoSell will not work, and they will resist it]]. This is because [[spoiler: you can meet them in Sovngarde]]. [[VideoGameCrueltyPotential Tullius is fair game, though]].
* If you get married, the game keeps track of people you've helped, with whom you've become guildmates, and/or with whom you've become close allies. Three of these people will be at your wedding, even if they have to travel from another part of the game world to do it. Unfortunately this may cause the bodies of long-dead [=NPCs=] to spawn at the ceremony, which will cause an uproar and shock your fiance into calling off the marriage. Apparently the dev team doesn't always think about the permanence of death.
* When you first meet J'zargo, he'll ask you if you've yet mastered the Expert-level Destruction spells. Normally, you can only say no, causing him to gloat that he'll be the first. However, if you take the Expert Perk in the Destruction Tree, you can tell him that yes, you have. J'zargo is legitimately impressed, and a little surprised.
* If your follower somehow manages to get in trouble with the guards, such as accidentally hitting one, they'll complain about the mess you got them into. You can assure them that you'll handle the guards.
* During Sheogorath's Daedric quest, you can't directly open the character menu. However, if you manage to access your inventory by pickpocketing Pelagius or searching the dead goat, you'll find a unique item description for the Wabbajack: "It's all you've got..."
* [[spoiler:The dragon attack that starts the game ultimately turns out to have been Alduin trying to find the Dragonborn and kill them before they realize their power. Therefore, if you wait around during the fight for too long, Alduin will eventually identify you and start attacking you specifically.]]
* If an NPC is carrying firewood (as in doing the 'picking up chopped wood from a pile and carrying it in their arms' animation), and you kill them, firewood will drop as an item.
* Generally, when going to meet Balgruuf, Irileth will intercept you en route and demand to know why you're intruding. But if you manage to bypass Irileth without getting too close to trigger her challenge and go for Balgruuf, he'll angrily demand to know what's so important that you'd barge in on his council with Proventus.
* During the dragon attack in the Prologue, when following Hadvar to the keep you have the opportunity to approach Tullius. Hang around him a few seconds and he'll turn to you and exclaim, ''"Run, you idiot!"''
[[/folder]]
[[folder: DLC/Add-ons]]
* If you proceed far enough in the ''Dawnguard'' questline to meet Durnheviir without completing "Dragon Rising" (that is, killing your first dragon and learning you're a Dragonborn), he comments that it was his first instinct to refer to you as a "dovah" but he's not sure why, and perhaps you'll find out for yourself in time.
* If you side with the eponymous group in ''Dawnguard'', you will be sent to recruit a Nord hunter, who will be waiting outside a random bear cave. If you had cleared out that cave previously, the hunter will complain about you killing the beast he spent two weeks tracking.
* Once [[spoiler:Harkon is killed]] in ''Dawnguard'', you can travel back to the Soul Cairn and tell Valerica. She will [[spoiler:then return home to take up residence in her study.]]
* If you've acquired the ''Oghma Infinium'', and talk to Neloth in ''Dragonborn'' about Hermaeus Mora, you can genuinely impress him by saying that you've read the book. However, the dev team didn't truly think of ''everything'' here, as there's no special dialogue for talking to Neloth with the book still in your possession.
* In ''Dragonborn'', if you order your follower to interact with an All-Maker Stone that is still corrupted by Miraak's influence, they'll enter a trance and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra.
[[/folder]]
----
[[redirect:DevelopersForesight/TheElderScrollsVSkyrim]]
Is there an issue? Send a MessageReason:
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to:

----[[foldercontrol]]



* There are variations in dialogue between characters depending on if you spoke to them before other characters in the conversation got to them. For example, early in the game, if you get to Hadvar's uncle first and talk to him before Hadvar does the conversation goes a little differently; (i.e., "Yes, PlayerCharacter told me about the dragon too and I hardly believed it."). [=NPCs=] will also have different dialogue if you've already looted the objects required to complete their quests.

to:

* There are variations in dialogue between characters depending on if you spoke to them before other characters in the conversation got to them. For example, early in the game, if you get to Hadvar's uncle first and talk to him before Hadvar does the conversation goes a little differently; (i.i.e., "Yes, PlayerCharacter told me about the dragon too and I hardly believed it."). " [=NPCs=] will also have different dialogue if you've already looted the objects required to complete their quests.



* A merchant in Riften is in debt to Sapphire, a member of the [[ThievesGuild Thieves' Guild]]. The player can persuade her to let him go... but if they've joined the guild, they can demand a cut of the profit, and if they've become Guildmaster, they can pull rank and just tell her to back off. The latter option particularly has her grow nervous when you bring up the subject because you've found out she's doing business on her own without giving the Guild a cut.
* In the Civil War questline, once you prove yourself to either Tullius or Ulfric and take the oath to join them, you cannot just switch sides by changing your mind and take the oath to join the other side instead. The quest immediately after this is to find the Jagged Crown, and once you have it you have to take it back to your leader. However, as an optional objective never hinted at, you can deliver it to the other leader in exchange for letting you switch sides. They will comment on you trying to play both sides, and the next quest, defending or besieging Whiterun as the first major battle of the war, shifts to a test of loyalty to make sure you're sincere.

to:

* A merchant in Riften is in debt to Sapphire, a member of the [[ThievesGuild Thieves' Guild]].ThievesGuild. The player can persuade her to let him go... but if they've joined the guild, they can demand a cut of the profit, and if they've become Guildmaster, they can pull rank and just tell her to back off. The latter option particularly has her grow nervous when you bring up the subject because you've found out she's doing business on her own without giving the Guild a cut.
* In the Civil War questline, once you prove yourself to either Tullius or Ulfric and take the oath to join them, you cannot just switch sides by changing your mind and take the oath to join the other side instead. The quest immediately after this is to find the Jagged Crown, and once you have it you have to take it back to your leader. However, as an optional objective (which is never hinted at, suggested in the game), you can deliver it to the other ''other'' leader in exchange for letting you switch sides. They will comment on you trying to play both sides, and the next quest, defending or besieging Whiterun as the first major battle of the war, shifts to a test of loyalty to make sure you're sincere.



** If you have the follower Roggi Knot Beard from Kynesgrove with you when you learn about the dragon soon to be arrived at Kynesgrove in this quest, once you leave the building Roggi shouts "Don't you know there's a dragon attacking!?" and starts running to Kynesgrove, which is where he's from.

to:

** If you have the follower Roggi Knot Beard Knot-Beard from Kynesgrove with you when you learn about the dragon soon to be arrived at Kynesgrove in this quest, once you leave the building building, Roggi shouts "Don't you know there's a dragon attacking!?" and starts running to Kynesgrove, which is where he's from.Kynesgrove - his hometown.



* When you first meet J'zargo, he'll ask you if you've yet mastered the Expert-level Destruction spells. Normally, you can only say no, causing him to gloat that he'll be the first. However, if you take the Expert Perk in the Destruction Tree, you can tell him that yes you have. J'zargo is legitimately impressed, and a little surprised.

to:

* When you first meet J'zargo, he'll ask you if you've yet mastered the Expert-level Destruction spells. Normally, you can only say no, causing him to gloat that he'll be the first. However, if you take the Expert Perk in the Destruction Tree, you can tell him that yes yes, you have. J'zargo is legitimately impressed, and a little surprised.



* During the dragon attack in the Prologue, when following Hadvar to the keep you have the opportunity to approach Tulius. Hang around him a few seconds and he'll turn to you and exclaim ''"Run you idiot!"''

to:

* During the dragon attack in the Prologue, when following Hadvar to the keep you have the opportunity to approach Tulius. Tullius. Hang around him a few seconds and he'll turn to you and exclaim ''"Run exclaim, ''"Run, you idiot!"''

Added: 1431

Changed: 448

Removed: 1450

Is there an issue? Send a MessageReason:
Clean up, pt. 2. Noticed several duplicate examples in the cuts I made, so I added a couple folders so that examples are *much* easier to find and log.


[[folder: Main Game]]



* If you proceed far enough in the ''Dawnguard'' questline to meet Durnheviir without completing "Dragon Rising" (that is, killing your first dragon and learning you're a Dragonborn), he comments that it was his first instinct to refer to you as a "dovah" but he's not sure why, and perhaps you'll find out for yourself in time.



* If you've acquired the ''Oghma Infinium'', and talk to Neloth in ''Dragonborn'' about Hermaeus Mora, you can genuinely impress him by saying that you've read the book. However, the dev team didn't truly think of ''everything'' here, as there's no special dialogue for talking to Neloth with the book still in your possession.



* Once [[spoiler:Harkon is killed]] in ''Dawnguard'', you can travel back to the Soul Cairn and tell Valerica. She will [[spoiler:then return home to take up residence in her study.]]



* When you first meet J'zargo, he'll ask you if you've yet mastered the Expert-level Destruction spells. Normally, you can only say no, causing him to gloat that he'll be the first. However, if you take the Expert Perk in the Destruction Tree, you can tell him that yes you have. J'zargo is legitimately impressed, and a little surprised.



* In ''Dragonborn'', if you order your follower to interact with an All-Maker Stone that is still corrupted by Miraak's influence, they'll enter a trance and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra.
* If you side with the eponymous group in ''Dawnguard'', you will be sent to recruit a Nord hunter, who will be waiting outside a random bear cave. If you had cleared out that cave previously, the hunter will complain about you killing the beast he spent two weeks tracking.

to:

* In ''Dragonborn'', When you first meet J'zargo, he'll ask you if you've yet mastered the Expert-level Destruction spells. Normally, you can only say no, causing him to gloat that he'll be the first. However, if you order your follower to interact with an All-Maker Stone take the Expert Perk in the Destruction Tree, you can tell him that yes you have. J'zargo is still corrupted by Miraak's influence, they'll enter a trance legitimately impressed, and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra.
* If you side with the eponymous group in ''Dawnguard'', you will be sent to recruit
a Nord hunter, who will be waiting outside a random bear cave. If you had cleared out that cave previously, the hunter will complain about you killing the beast he spent two weeks tracking. little surprised.


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[[/folder]]
[[folder: DLC/Add-ons]]
* If you proceed far enough in the ''Dawnguard'' questline to meet Durnheviir without completing "Dragon Rising" (that is, killing your first dragon and learning you're a Dragonborn), he comments that it was his first instinct to refer to you as a "dovah" but he's not sure why, and perhaps you'll find out for yourself in time.
* If you side with the eponymous group in ''Dawnguard'', you will be sent to recruit a Nord hunter, who will be waiting outside a random bear cave. If you had cleared out that cave previously, the hunter will complain about you killing the beast he spent two weeks tracking.
* Once [[spoiler:Harkon is killed]] in ''Dawnguard'', you can travel back to the Soul Cairn and tell Valerica. She will [[spoiler:then return home to take up residence in her study.]]
* If you've acquired the ''Oghma Infinium'', and talk to Neloth in ''Dragonborn'' about Hermaeus Mora, you can genuinely impress him by saying that you've read the book. However, the dev team didn't truly think of ''everything'' here, as there's no special dialogue for talking to Neloth with the book still in your possession.
* In ''Dragonborn'', if you order your follower to interact with an All-Maker Stone that is still corrupted by Miraak's influence, they'll enter a trance and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra.
[[/folder]]

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The Dev Team Thinks Of Everything requires significant effort to be made by the player, not just the inclusion of non-generic events. Left a few examples that I\'m not 100% sure, tho.


* Using a Thu'um in a city will cause a nearby guard to insist that you stop because you're making people nervous. Then if you challenge them to prove that you're actually breaking the law, they are forced to sheepishly admit that there ''isn't'' one, but stop doing it anyway!
** If, however, you're under attack by a dragon and use a Shout, then the guards will ''help you fight'' without getting pissed about you using it.



* If you knock a sign around, it can swing back and hit you in the face for minor damage.



** Many quests that require retrieving an object that already spawned in the world (such as the Dragonstone) have alternate dialogue if you knew about them before hand (or just happened upon them by chance) and then met up with the questgiver. Reactions range from noting how efficient you are or how lucky it is to not wanting to know about the details of how you got it (some of these are rather shady).



* In both versions of "A False Front," the enemy general will respond differently if you [[DressingAsTheEnemy dress as one of their soldiers]] vs. dressing in any other armor.



* If you're in the middle of being arrested when a dragon attacks, the guard will say he has more important things to do and run off to fight.
* The quest to formally join the Dark Brotherhood has you ordered to kill one of three bound figures, one of which has a contract on them, but you're not told which one. You're free to kill any of them you choose, or to kill two of them, ''or'' to kill all three of them. The questgiver has unique dialogue to respond to each of these different courses of action. [[spoiler:You're also given the option to kill ''her'' instead, and can then free the captives; of course, you can't join the Brotherhood if you do.]]



* When going to the College of Winterhold, Faralda won't let you pass without either demonstrating your aptitude at magic or passing a persuade check. However, if you're far enough into the main quest, you can simply tell her you're the Dragonborn and fire off a shout, which impresses her enough to let you through. This is because the Thu'um is an ancient, powerful and nearly-forgotten branch of magic, one which few people still study, let alone master; your strong grasp of it makes you somewhat uniquely qualified in the field.
* Look in your inventory after you get hit by a barrage of arrows. They apparently stick in you, so you get to ''keep'' them. This also happens to [=NPCs=] with arrows you fire at them.
* Sometimes you get the arrows back that were embedded in your targets bodies. Sometimes (for example, if they killed a frost spider) they become enchanted with an appropriate element.
* In ''Dawnguard'', if you bring Serana back to her father and have become a werewolf, the dialogue also changes to reflect this. The Dragonborn specifically asks what will happen if they become a vampire while already a werewolf, with Harkon stating that becoming a vampire will cleanse the "filth" in their blood.
* If you proceed far enough in the ''Dawnguard'' questline to meet Durnheviir without completing "Dragon Rising" (that is, killing your first dragon and learning you're a Dragonborn), he comments that it was his first instinct to refer to you as a "dovah" but he's not sure why, and perhaps you'll find out for yourself in time. [[spoiler: Similarly, if you've already completed the main quest, Durnheviir will acknowledge your triumph over Alduin.]]

to:

* When going to the College of Winterhold, Faralda won't let you pass without either demonstrating your aptitude at magic or passing a persuade check. However, if you're far enough into the main quest, you can simply tell her you're the Dragonborn and fire off a shout, which impresses her enough to let you through. This is because the Thu'um is an ancient, powerful and nearly-forgotten branch of magic, one which few people still study, let alone master; your strong grasp of it makes you somewhat uniquely qualified in the field.
* Look in your inventory after you get hit by a barrage of arrows. They apparently stick in you, so you get to ''keep'' them. This also happens to [=NPCs=] with arrows you fire at them.
* Sometimes you get the arrows back that were embedded in your targets bodies. Sometimes (for example, if they killed a frost spider) they become enchanted with an appropriate element.
* In ''Dawnguard'', if you bring Serana back to her father and have become a werewolf, the dialogue also changes to reflect this. The Dragonborn specifically asks what will happen if they become a vampire while already a werewolf, with Harkon stating that becoming a vampire will cleanse the "filth" in their blood.
* If you proceed far enough in the ''Dawnguard'' questline to meet Durnheviir without completing "Dragon Rising" (that is, killing your first dragon and learning you're a Dragonborn), he comments that it was his first instinct to refer to you as a "dovah" but he's not sure why, and perhaps you'll find out for yourself in time. [[spoiler: Similarly, if you've already completed the main quest, Durnheviir will acknowledge your triumph over Alduin.]]



** While this may be a glitch, if it's intentional it's brilliant. If you have the follower Roggi Knot Beard from Kynesgrove with you when you learn about the dragon soon to be arrived at Kynesgrove in this quest, once you leave the building Roggi shouts "Don't you know there's a dragon attacking!?" and starts running to Kynesgrove, which is where he's from.
* If you complete the Civil War in favor of the Imperials before completing the Main Quest, Ulfric and Galmar will later appear in Sovngarde. Galmar still hates you for what you've done. Conversely, Legate Rikke will appear if you complete the Civil War in favor of the Stormcloaks. Kodlak Whitemane can make an appearance if you've completed the Companions questline. If you did the quest in Dead Man's Respite, Svaknir, the bard that King Olaf had executed and struck his verses from the Poetic Edda, can also be found in the mists, as well as Olaf himself in Shor's Hall.

to:

** While this may be a glitch, if it's intentional it's brilliant. If you have the follower Roggi Knot Beard from Kynesgrove with you when you learn about the dragon soon to be arrived at Kynesgrove in this quest, once you leave the building Roggi shouts "Don't you know there's a dragon attacking!?" and starts running to Kynesgrove, which is where he's from.
* If you complete the Civil War in favor of the Imperials before completing the Main Quest, Ulfric and Galmar will later appear in Sovngarde. Galmar still hates you for what you've done. Conversely, Legate Rikke will appear if you complete the Civil War in favor of the Stormcloaks. Kodlak Whitemane can make an appearance if you've completed the Companions questline. If you did the quest in Dead Man's Respite, Svaknir, the bard that King Olaf had executed and struck his verses from the Poetic Edda, can also be found in the mists, as well as Olaf himself in Shor's Hall.
from.



* Hermaeus Mora's dialogue through the ''Dragonborn'' expansion changes depending on if you have completed "Discerning The Transmundane" and read the ''Oghma Infinium'' yet. If you have done that quest, he refers to you as his champion throughout your conversations. If you haven't, he greets you as a stranger, but later when you do "Discerning The Transmundane" he'll recognize you and mention he's tracked your progress since the DLC's events.
** If you've acquired the ''Oghma Infinium'', and talk to Neloth in ''Dragonborn'' about Hermaeus Mora, you can genuinely impress him by saying that you've read the book. However, the dev team didn't truly think of ''everything'' here, as there's no special dialogue for talking to Neloth with the book still in your possession.
* Falmer can be extremely difficult to fight, as they gang up on you, are very durable and come with powerful weapons. However, they become laughably easy if you are a character that uses stealth. Why? Because Falmer are ''blind''. They don't see targets, they hear them. This means that, so long as you don't make any noise or bump into one, and kill them in one hit, they become some of the easiest enemies in the game.
* There are several quests where you can complete the objective before you are given the quest, such as Farengar Secret-Fire asking you to retrieve the Dragonstone from Bleak Falls Barrow. If you already have it, he will compliment you on being smarter than most of the grunts that visit Dragonsreach.
* Various bosses will comment on the player's behavior during the fight. For example, turning invisible when fighting Miraak causes him to taunt "hiding is beneath you, Dragonborn", and using [[BattleAura Dragon Aspect]] has him note that you've already mastered his own Shout to use against him. Using the Dismay shout on Alduin (which makes targets flee as though Fear was used) has him laugh and ask, "Do you think I will run, ''Dovahkiin''?"

to:

* Hermaeus Mora's dialogue through the ''Dragonborn'' expansion changes depending on if you have completed "Discerning The Transmundane" and read the ''Oghma Infinium'' yet. If you have done that quest, he refers to you as his champion throughout your conversations. If you haven't, he greets you as a stranger, but later when you do "Discerning The Transmundane" he'll recognize you and mention he's tracked your progress since the DLC's events.
**
If you've acquired the ''Oghma Infinium'', and talk to Neloth in ''Dragonborn'' about Hermaeus Mora, you can genuinely impress him by saying that you've read the book. However, the dev team didn't truly think of ''everything'' here, as there's no special dialogue for talking to Neloth with the book still in your possession.
* Falmer can be extremely difficult to fight, as they gang up on you, are very durable and come with powerful weapons. However, they become laughably easy if you are a character that uses stealth. Why? Because Falmer are ''blind''. They don't see targets, they hear them. This means that, so long as you don't make any noise or bump into one, and kill them in one hit, they become some of the easiest enemies in the game.
* There are several quests where you can complete the objective before you are given the quest, such as Farengar Secret-Fire asking you to retrieve the Dragonstone from Bleak Falls Barrow. If you already have it, he will compliment you on being smarter than most of the grunts that visit Dragonsreach.
* Various bosses will comment on the player's behavior during the fight. For example, turning invisible when fighting Miraak causes him to taunt "hiding is beneath you, Dragonborn", and using [[BattleAura Dragon Aspect]] has him note that you've already mastered his own Shout to use against him. Using the Dismay shout on Alduin (which makes targets flee as though Fear was used) has him laugh and ask, "Do you think I will run, ''Dovahkiin''?"
possession.



* In ''Dawnguard'', if the Dragonborn is already a vampire when recruiting Serana, her dialogue changes to reflect this, wondering if her father sent you and then being confused when you admit you have no idea who Lord Harkon is.
* Due to the well-known glitch that a killing blow from a Giant's club can send people rocketing into the stratosphere, when Bethesda and Valve teamed up to release the ''Space-Core'' mod, they made it so that if the Space-Core is struck, it will cheer as it sails off and is permanently lost from the game.
* Once [[spoiler:Harkon is killed]], you can travel back to the Soul Cairn and tell Valerica. She will [[spoiler:then return home to take up residence in her study.]]

to:

* In Once [[spoiler:Harkon is killed]] in ''Dawnguard'', if the Dragonborn is already a vampire when recruiting Serana, her dialogue changes to reflect this, wondering if her father sent you and then being confused when you admit you have no idea who Lord Harkon is.
* Due to the well-known glitch that a killing blow from a Giant's club can send people rocketing into the stratosphere, when Bethesda and Valve teamed up to release the ''Space-Core'' mod, they made it so that if the Space-Core is struck, it will cheer as it sails off and is permanently lost from the game.
* Once [[spoiler:Harkon is killed]],
you can travel back to the Soul Cairn and tell Valerica. She will [[spoiler:then return home to take up residence in her study.]]



* If a dragon attacks while you're talking to Meridia, Meridia will actually start fighting back.



** You can soul trap souls in Sovngarde. Like that imperial fellow that greets you in Alduin's mist? Hit him with a soul-trap enchanted dagger ForTheEvulz.
* If you get married, the game keeps track of people you've helped, with whom you've become guildmates, and/or with whom you've become close allies. Three of these people will be at your wedding, even if they have to travel from another part of the game world to do it.
** As an added bonus, if you marry Camilla Valerius after helping Faendal (or presumably Sven), he'll show up, but he'll look very angry.
** Unfortunately this may cause the bodies of long-dead [=NPCs=] to spawn at the ceremony, which will cause an uproar and shock your fiance into calling off the marriage. Apparently the dev team doesn't always think about the permanence of death.

to:

** You can soul trap souls in Sovngarde. Like that imperial fellow that greets you in Alduin's mist? Hit him with a soul-trap enchanted dagger ForTheEvulz.
* If you get married, the game keeps track of people you've helped, with whom you've become guildmates, and/or with whom you've become close allies. Three of these people will be at your wedding, even if they have to travel from another part of the game world to do it. \n** As an added bonus, if you marry Camilla Valerius after helping Faendal (or presumably Sven), he'll show up, but he'll look very angry.\n** Unfortunately this may cause the bodies of long-dead [=NPCs=] to spawn at the ceremony, which will cause an uproar and shock your fiance into calling off the marriage. Apparently the dev team doesn't always think about the permanence of death.



* Approach Captain Aldis while wearing Stormcloak armor and he'll ask you what the hell you're doing. You can apologize and end the conversation peacefully, or proclaim your loyalty to Ulfric Stormcloak, causing him to try and kill you.



* If you ask Viarmo about his opinions on the Civil War, his dialogue changes slightly depending on the war's current status. For example, if the Stormcloaks have won, he'll say, "Even with Ulfric here in Solitude, there are no winners to be had. No real conclusion."
* In the Dark Brotherhood questline, you must give Astrid a sealed letter that contains the plans to kill the Emperor. If the player decides to read the note before handing it over, she'll later mention that the seal was broken, and [[DoWrongRight admonish you for being so sloppy]].
** While posing as the famous Gourmet later in the same questline, if you arrive at the Emperor's banquet in a chef's outfit, the guard at the door will apologize for not realizing you were there to cook.
** If you play as a Khajiit, the castle chef will mention she never expected the famous Gourmet to be one, because of all the fur that might get in the food.
** If you summon the Spectral Assassin during the rooftop battle, it will tell you to hurry back to the Sanctuary, since your family is in danger.
* A very obscure one. If your follower somehow manages to get in trouble with the guards, such as accidentally hitting one, they'll complain about the mess you got them into. You can assure them that you'll handle the guards.

to:

* If you ask Viarmo about his opinions on the Civil War, his dialogue changes slightly depending on the war's current status. For example, if the Stormcloaks have won, he'll say, "Even with Ulfric here in Solitude, there are no winners to be had. No real conclusion."
* In the Dark Brotherhood questline, you must give Astrid a sealed letter that contains the plans to kill the Emperor. If the player decides to read the note before handing it over, she'll later mention that the seal was broken, and [[DoWrongRight admonish you for being so sloppy]].
** While posing as the famous Gourmet later in the same questline, if you arrive at the Emperor's banquet in a chef's outfit, the guard at the door will apologize for not realizing you were there to cook.
** If you play as a Khajiit, the castle chef will mention she never expected the famous Gourmet to be one, because of all the fur that might get in the food.
** If you summon the Spectral Assassin during the rooftop battle, it will tell you to hurry back to the Sanctuary, since your family is in danger.
* A very obscure one.
If your follower somehow manages to get in trouble with the guards, such as accidentally hitting one, they'll complain about the mess you got them into. You can assure them that you'll handle the guards.



* If you're a vampire in Harkon's court and are married to a mortal, you'll eventually be asked by one of the other vampires to turn your spouse into one.
* Clavicus Vile has different dialogue depending on whether you've found out you're the Dragonborn yet. If you have, he'll explicitly acknowledge you as such.



* In the College of Winterhold,the Restoration professor will sometimes have a practice session. One of the spells she practices is Turn Undead. If you happen to be a vampire, and are standing close enough, this causes a visual distortion and a hissing, thumping sound. It is unknown what happens at very low levels.
* During the Thieves' Guild quest, you must contact [[spoiler: Calcelmo, as he is [[ItMakesSenseInContext Skyrim's foremost expert in Falmer.]]]] If you helped him during the Book of Love quest or killed the spider in the ruins that keep killing his workers, you can bring it up to him, and he will respond appropriately; nevertheless, he ultimately will not help you.



* During the Dark Brotherhood quest that has you killing a Khajiit merchant, you can taunt him into attacking you (in which case the rest of the caravan will back off) with the line "I'll beat you up like a housecat!" If you're playing as a Khajiit, the taunt becomes "You are a disgrace to our race; I spit on your fur!"
** Likewise, when you must kill an Argonian looter, playing as an Argonian lets you tell them, "I'm sorry, egg brother, but I've been sent to kill you."
* During the quest "The Way of the Voice", Arngeir will have Borri teach you the Whirlwind Sprint shout. If you already know Whirlwind Sprint, Arngeir will make a remark about it and get Borri to teach you the next word in the shout.
* If you have killed Emperor Titus Mede II during the Dark Brotherhood questline, when reciting the Imperial oath to join the legion, his name will not be mentioned at all and is simply referred to as "The Emperor".



* If you watch in slow-mo as a Shout is bellowed, you'll notice that the blast wave doens't quite come from the mouth, but from the entire torso. Shouting at such a volume even normally requires the usage of the entire chest as a sounding board to project such loudness.
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* If you watch in slow-mo as a Shout is bellowed, you'll notice that the blast wave doens't quite come from the mouth, but from the entire torso. Shouting at such a volume even normally requires the usage of the entire chest as a sounding board to project such loudness.
Is there an issue? Send a MessageReason:
Adding a moment that seems like a case of the dev team thinking of everything

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** While this may be a glitch, if it's intentional it's brilliant. If you have the follower Roggi Knot Beard from Kynesgrove with you when you learn about the dragon soon to be arrived at Kynesgrove in this quest, once you leave the building Roggi shouts "Don't you know there's a dragon attacking!?" and starts running to Kynesgrove, which is where he's from.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Many quests that require retrieving an object that already spawned in the world (such as the Dragonstone) have alternate dialogue if you knew about them before hand (or just happened upon them by chance) and then met up with the questgiver. Reactions range from noting how efficient you are or how lucky it is to not wanting to know about the details of how you got it (some of these are rather shady).
Is there an issue? Send a MessageReason:
None


** You can soul trap souls in Sovngarde. Like that imperial fellow that greets you in Alduin's mist? Hit him with a soul-trap enchanted dagger ForTheEvuls.

to:

** You can soul trap souls in Sovngarde. Like that imperial fellow that greets you in Alduin's mist? Hit him with a soul-trap enchanted dagger ForTheEvuls.ForTheEvulz.
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None

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** Likewise, when you must kill an Argonian looter, playing as an Argonian lets you tell them, "I'm sorry, egg brother, but I've been sent to kill you."
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None


* If you have Erandur (a noted priest of Mara) as your follower, and head to the Temple of Mara in Riften, he may remark that he's always wanted to make a pilgrimage there, and that you've made him happy by bringing him.

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* If you have Erandur (a noted priest of Mara) as your follower, and head to the Temple of Mara in Riften, he may remark that he's always wanted to make a pilgrimage there, and that [[VideoGameCaringPotential you've made him happy by bringing him.him]].
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* During the dragon attack in the Prologue, when following Hadvar to the keep you have the opportunity to approach Tulius. Hang around him a few seconds and he'll turn to you and exclaim ''"Run you idiot!"''

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Destroying the Dark Brotherhood is not an example. It\'s quite obvious that killing Astrid is an option. Followers interacting with the All-Maker Stones is an example, but the last dragonborn interacting with them is not, as first-time players WILL touch the stones. Besides, if you go to sleep on Solstheim, you\'ll wake up at a stone anyway. Lastly, tempering wooden swords is not an example. All weapons and armor that can be forged can also be tempered.


** Even better: [[spoiler:If you do this, you get the quest "Destroy the Dark Brotherhood", which allows you to enter their hideout and kill all of them,]] so you still get the word of the Marked for Death shout in the sanctuary. Interestingly, [[spoiler:Babette, the vampire child, doesn't exist if you do this because the base game doesn't allow the killing of children. Even if they're [[ReallySevenHundredYearsOld not actually children]].]]



* In ''Dragonborn'', if you order your follower to interact with an All-Maker Stone that is still corrupted by Miraak's influence, they'll enter a trance and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra. If ''you'' try to interact with the corrupted All-Maker stone, your character blacks out, then snaps out of it whilst working on the shrine.

to:

* In ''Dragonborn'', if you order your follower to interact with an All-Maker Stone that is still corrupted by Miraak's influence, they'll enter a trance and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra. If ''you'' try to interact with the corrupted All-Maker stone, your character blacks out, then snaps out of it whilst working on the shrine.



* You can improve a wooden sword on a grindstone with firewood.

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* If you have killed Emperor Titus Mede II during the Dark Brotherhood questline, when reciting the Imperial oath to join the legion, his name will not be mention at all and is simply referred to as The Emperor

to:

* If you have killed Emperor Titus Mede II during the Dark Brotherhood questline, when reciting the Imperial oath to join the legion, his name will not be mention mentioned at all and is simply referred to as The Emperor"The Emperor".
* You can improve a wooden sword on a grindstone with firewood.
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None


* In ''Dragonborn'', if you order your follower to interact with an All-Maker Stone that is still corrupted by Miraak's influence, they'll enter a trance and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra.

to:

* In ''Dragonborn'', if you order your follower to interact with an All-Maker Stone that is still corrupted by Miraak's influence, they'll enter a trance and begin working on the shrine/temple like everyone else, complete with reciting Miraak's Mantra. If ''you'' try to interact with the corrupted All-Maker stone, your character blacks out, then snaps out of it whilst working on the shrine.
Is there an issue? Send a MessageReason:
None

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* If you have killed Emperor Titus Mede II during the Dark Brotherhood questline, when reciting the Imperial oath to join the legion, his name will not be mention at all and is simply referred to as The Emperor
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None

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** Even better: [[spoiler:If you do this, you get the quest "Destroy the Dark Brotherhood", which allows you to enter their hideout and kill all of them,]] so you still get the word of the Marked for Death shout in the sanctuary. Interestingly, [[spoiler:Babette, the vampire child, doesn't exist if you do this because the base game doesn't allow the killing of children. Even if they're [[ReallySevenHundredYearsOld not actually children]].]]
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None

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* During the quest "The Way of the Voice", Arngeir will have Borri teach you the Whirlwind Sprint shout. If you already know Whirlwind Sprint, Arngeir will make a remark about it and get Borri to teach you the next word in the shout.

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