Tabletop Game: Nuclear War
If you're looking for a serious entry on nuclear holocaust, try World War III.
- Top Secret: SuperGerm, the result of a blunder in your enemy's germ warfare experiments, destroys 25 million of his own people.
This game provides examples of:
- A Million Is a Statistic: "Got change for 10 million people?"
- Apocalypse How: Most games end with a Class 3a, extinction of all mankind in a worldwide nuclear disaster, but the rules allow a Class 4, extinction of most life on earth, or, if the results are
wrongright, a Class X-2, SOLAR SYSTEM DESTROYING CHAIN REACTION!
- Atomic Hate: The game is full of this, in every platform possible.
- Black Comedy
- Cold War: The game was released during and satirizes the Cold War, as do most of its expansions. Weapons of Mass Destruction, naturally, satirizes the War on Terror.
- Death from Above
- Depopulation Bomb: In addition to the titular nuclear weapons, other methods of destroying your opponent's populace include engineered diseases and death-inducing speeches.
- Earth-Shattering Kaboom
- Later games make this possible if the 200-Megaton bomb's yield is doubled, as well.
- Gallows Humor
- Kill 'em All: Most of the time.
- The Plague: The "SuperGerm" card eliminates 25 million people when played; "SuperVirus" goes around the board, taking out each player's population on their turn. A later expansion introduces "Son of SuperGerm".
- Taking You with Me: the aptly named "If I Can't Win, Everyone Dies" optional rule, under which a just-eliminated player who had a 100 megaton warhead but no launcher for it can detonate it in hopes of triggering an Earth-Shattering Kaboom.
- More formally, Final Retaliation. Nuked off the face of the earth with nothing but missiles and warheads? No reason to not send them to your new favorites...
- The World Is Always Doomed: Well, not always. Just two-thirds of the time, according to the company's statistics.