Follow TV Tropes

Following

History SoYouWantTo / WriteAnAdventureGame

Go To

OR

Is there an issue? Send a MessageReason:
None


''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, VideoGame/{{Zork}}, VideoGame/ManiacMansion, VideoGame/ZakMcKrackenAndTheAlienMindbenders, VideoGame/IndianaJonesAndTheFateOfAtlantis, VideoGame/{{Loom}}, VideoGame/TheSecretOfMonkeyIsland, VideoGame/MonkeyIsland2LeChucksRevenge, VideoGame/TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, VideoGame/SamAndMaxHitTheRoad, VideoGame/FullThrottle, VideoGame/TheDig, VideoGame/GrimFandango, VideoGame/IHaveNoMouthAndIMustScream, VideoGame/TheLegendOfKyrandia.''

to:

''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, VideoGame/{{Zork}}, VideoGame/ManiacMansion, VideoGame/ZakMcKrackenAndTheAlienMindbenders, VideoGame/IndianaJonesAndTheFateOfAtlantis, VideoGame/{{Loom}}, VideoGame/TheSecretOfMonkeyIsland, VideoGame/MonkeyIsland2LeChucksRevenge, VideoGame/TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, VideoGame/SamAndMaxHitTheRoad, VideoGame/FullThrottle, VideoGame/TheDig, VideoGame/{{The Dig|1995}}, VideoGame/GrimFandango, VideoGame/IHaveNoMouthAndIMustScream, VideoGame/TheLegendOfKyrandia.''


Writing is an essential aspect of the genre, as these games use little action. Most of the great adventure games had detailed, well-written descriptions for every object, and a wide variety of unnecessary action. Your motto should combine TheDevTeamThinksOfEverything, and HaveANiceDeath. Gamers will search for every possible option, and they should be rewarded for their curiosity with humorous results, including [[TheManyDeathsOfYou numerous amusing deaths]].

to:

Writing is an essential aspect of the genre, as these games use little action. Most of the great adventure games had detailed, well-written descriptions for every object, and a wide variety of unnecessary action. Your motto should combine TheDevTeamThinksOfEverything, DevelopersForesight, and HaveANiceDeath. Gamers will search for every possible option, and they should be rewarded for their curiosity with humorous results, including [[TheManyDeathsOfYou numerous amusing deaths]].
Is there an issue? Send a MessageReason:
None


Half of the fun in an adventure game derives from finding all the ways to die. Sierra--in its glory days--and Infocom, two of the defining adventure game companies, filled their games with amusing deaths. One of the best moments in the ''VideoGame/SpaceQuest'' series was when the player could stick his face, or arm into a pit of acid, with the logical results. Lucasarts is the exception that proves you ''don't really'' need to kill off your players every five seconds. Dying, however, is not the same as making the game {{unwinnable}}.

to:

Half of the fun in an adventure game derives from finding all the ways to die. Sierra--in its glory days--and Infocom, two of the defining adventure game companies, filled their games with amusing deaths. One of the best moments in the ''VideoGame/SpaceQuest'' series was when the player could stick his face, or arm into a pit of acid, with the logical results. Lucasarts Creator/LucasArts is the exception that proves you ''don't really'' need to kill off your players every five seconds. Dying, however, is not the same as making the game {{unwinnable}}.



Resist the temptation to indulge in overly sadistic design and TrialAndErrorGameplay. Consider that maybe it might be more fun for players to figure out the game for themselves instead of figuring it out by making millions of mistakes. Too [[TheManyDeathsOfYou Many Deaths of You]] can wreck your WillingSuspensionOfDisbelief. As [[LucasArts David Fox]] said, unlike in Sierra games, in the real world you can successfully pick up a broken piece of mirror ''without'' dying.

to:

Resist the temptation to indulge in overly sadistic design and TrialAndErrorGameplay. Consider that maybe it might be more fun for players to figure out the game for themselves instead of figuring it out by making millions of mistakes. Too [[TheManyDeathsOfYou Many Deaths of You]] can wreck your WillingSuspensionOfDisbelief. As [[LucasArts [[Creator/LucasArts David Fox]] said, unlike in Sierra games, in the real world you can successfully pick up a broken piece of mirror ''without'' dying.
Is there an issue? Send a MessageReason:
None


''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, VideoGame/{{Zork}}, VideoGame/ManiacMansion, VideoGame/ZakMcKrackenAndTheAlienMindbenders, VideoGame/IndianaJonesAndTheFateOfAtlantis, VideoGame/TheSecretOfMonkeyIsland, VideoGame/MonkeyIsland2LeChucksRevenge, VideoGame/TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, VideoGame/SamAndMaxHitTheRoad, VideoGame/FullThrottle, VideoGame/TheDig, VideoGame/IHaveNoMouthAndIMustScream, VideoGame/TheLegendOfKyrandia.''

to:

''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, VideoGame/{{Zork}}, VideoGame/ManiacMansion, VideoGame/ZakMcKrackenAndTheAlienMindbenders, VideoGame/IndianaJonesAndTheFateOfAtlantis, VideoGame/{{Loom}}, VideoGame/TheSecretOfMonkeyIsland, VideoGame/MonkeyIsland2LeChucksRevenge, VideoGame/TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, VideoGame/SamAndMaxHitTheRoad, VideoGame/FullThrottle, VideoGame/TheDig, VideoGame/GrimFandango, VideoGame/IHaveNoMouthAndIMustScream, VideoGame/TheLegendOfKyrandia.''
Is there an issue? Send a MessageReason:
\"The Epic Fails\" section is a joke. Kronolog and Hell are just two obscure, average titles, and Dreamweb is a beloved Cult Classic among adventure gamers. The only fitting entry is \"Limbo of the Lost\"


!!The Epic Fails

''Limbo of the Lost, Hell: A Cyberpunk Thriller, Kronolog: The Nazi Paradox, Dreamweb.''
Is there an issue? Send a MessageReason:
None


{{Unwinnable}}, though a common trope in this type of game, is to be avoided. Players hate the frustration of finding that they are trapped because of some minor mistake made hours earlier, and though many of the best games have such scenarios, that does not make the trope any less frustrating. Careful puzzle design avoids such problems.

to:

{{Unwinnable}}, though a common trope in this type of game, is to be avoided.avoided, or at the very least treated with extreme restraint. Players hate the frustration of finding that they are trapped because of some minor mistake made hours earlier, and though many of the best games have such scenarios, that does not make the trope any less frustrating. Careful puzzle design avoids such problems.
problems. Generally, one should try to avoid going futher down than "Polite" on the scale listed on UnwinnableByDesign.
Is there an issue? Send a MessageReason:
None


Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths. As of circa ''VideoGame/Grim Fandango'', adventure games had a propensity for the player to almost solve the puzzle, demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to slow the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]

to:

Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths. As of circa ''VideoGame/Grim Fandango'', ''VideoGame/GrimFandango'', adventure games had a propensity for the player to almost solve the puzzle, demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to slow the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]
Is there an issue? Send a MessageReason:
None


Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths. As of circa VideoGame/Grim Fandango, adventure games had a propensity for the player to almost solve the puzzle, demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to slow the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]

to:

Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths. As of circa VideoGame/Grim Fandango, ''VideoGame/Grim Fandango'', adventure games had a propensity for the player to almost solve the puzzle, demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to slow the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]
Is there an issue? Send a MessageReason:
None


Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths. As of circa [[Grim Fandango]], adventure games had a propensity for the player to almost solve the puzzle, demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to slow the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]

to:

Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths. As of circa [[Grim Fandango]], VideoGame/Grim Fandango, adventure games had a propensity for the player to almost solve the puzzle, demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to slow the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]
Is there an issue? Send a MessageReason:
None


Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths. As of circa Grim Fandango, adventure games had a propensity for the player to almost solve the puzzle, demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to slow the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]

to:

Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths. As of circa Grim Fandango, [[Grim Fandango]], adventure games had a propensity for the player to almost solve the puzzle, demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to slow the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]
Is there an issue? Send a MessageReason:
None


Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths. As of circa Grim Fandango, adventure games had a propensity for the player to almost solve the puzzle demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to stop the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]

to:

Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths. As of circa Grim Fandango, adventure games had a propensity for the player to almost solve the puzzle puzzle, demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to stop slow the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]
Is there an issue? Send a MessageReason:
None


Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths.

to:

Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths.
deaths. As of circa Grim Fandango, adventure games had a propensity for the player to almost solve the puzzle demonstrating that something further needed to be done. This shows the player that they're thinking along the right lines and adds at least one additional puzzle inside of the puzzle. A straight-forward example of this from Grim Fandango is that the player is shown that they have to stop the airflow in a tube messaging system. [[spoiler:They can insert a playing card, but that stops the airflow completely and the card is blown through the tubes when the pressure builds up. The solution is to then punch holes in the card to slow the air flow down enough without pressure building up.]]
Is there an issue? Send a MessageReason:
Why is King\'s Quest 3 an epic fail? It\'s quite beloved by old-school adventure players.


''Limbo of the Lost, VideoGame/KingsQuestIII, Hell: A Cyberpunk Thriller, Kronolog: The Nazi Paradox, Dreamweb.''

to:

''Limbo of the Lost, VideoGame/KingsQuestIII, Hell: A Cyberpunk Thriller, Kronolog: The Nazi Paradox, Dreamweb.''
Is there an issue? Send a MessageReason:
None


''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, VideoGame/{{Zork}}, VideoGame/ManiacMansion, VideoGame/ZakMcKrackenAndTheAlienMindbenders, VideoGame/IndianaJonesAndTheFateOfAtlantis, VideoGame/TheSecretOfMonkeyIsland, VideoGame/MonkeyIsland2LeChucksRevenge, VideoGame/TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, VideoGame/SamAndMaxHitTheRoad, VideoGame/FullThrottle, VideoGame/TheDig, VideoGame/IHaveNoMouthAndIMustScream, VideoGame/LegendOfKyrandia.''

to:

''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, VideoGame/{{Zork}}, VideoGame/ManiacMansion, VideoGame/ZakMcKrackenAndTheAlienMindbenders, VideoGame/IndianaJonesAndTheFateOfAtlantis, VideoGame/TheSecretOfMonkeyIsland, VideoGame/MonkeyIsland2LeChucksRevenge, VideoGame/TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, VideoGame/SamAndMaxHitTheRoad, VideoGame/FullThrottle, VideoGame/TheDig, VideoGame/IHaveNoMouthAndIMustScream, VideoGame/LegendOfKyrandia.VideoGame/TheLegendOfKyrandia.''
Is there an issue? Send a MessageReason:
None


''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VideoGame/TheDig, VideoGame/IHaveNoMouthAndIMustScream, LegendOfKyrandia.''

to:

''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/{{Zork}}, VideoGame/ManiacMansion, VideoGame/ZakMcKrackenAndTheAlienMindbenders, VideoGame/IndianaJonesAndTheFateOfAtlantis, VideoGame/TheSecretOfMonkeyIsland, VideoGame/MonkeyIsland2LeChucksRevenge, VideoGame/TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VideoGame/SamAndMaxHitTheRoad, VideoGame/FullThrottle, VideoGame/TheDig, VideoGame/IHaveNoMouthAndIMustScream, LegendOfKyrandia.VideoGame/LegendOfKyrandia.''
Is there an issue? Send a MessageReason:
None


''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VideoGame/TheDig, IHaveNoMouthAndIMustScream, LegendOfKyrandia.''

to:

''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VideoGame/TheDig, IHaveNoMouthAndIMustScream, VideoGame/IHaveNoMouthAndIMustScream, LegendOfKyrandia.''

Added: 474

Changed: 69

Is there an issue? Send a MessageReason:
None


Half of the fun in an adventure game derives from finding all the ways to die. Sierra--in its glory days--and Infocom, two of the defining adventure game companies, filled their games with amusing deaths. One of the best moments in the ''VideoGame/SpaceQuest'' series was when the player could stick his face, or arm into a pit of acid, with the logical results. Lucasarts is the exception that proves the rule. Dying, however, is not the same as making the game {{unwinnable}}.

to:

Half of the fun in an adventure game derives from finding all the ways to die. Sierra--in its glory days--and Infocom, two of the defining adventure game companies, filled their games with amusing deaths. One of the best moments in the ''VideoGame/SpaceQuest'' series was when the player could stick his face, or arm into a pit of acid, with the logical results. Lucasarts is the exception that proves the rule.you ''don't really'' need to kill off your players every five seconds. Dying, however, is not the same as making the game {{unwinnable}}.


Added DiffLines:

Resist the temptation to indulge in overly sadistic design and TrialAndErrorGameplay. Consider that maybe it might be more fun for players to figure out the game for themselves instead of figuring it out by making millions of mistakes. Too [[TheManyDeathsOfYou Many Deaths of You]] can wreck your WillingSuspensionOfDisbelief. As [[LucasArts David Fox]] said, unlike in Sierra games, in the real world you can successfully pick up a broken piece of mirror ''without'' dying.
Is there an issue? Send a MessageReason:
This namespace is not for lists of your favorite/unfavorite games. Secondly, Myst and Kyrandia are both considered adventure classics by right.


!!Best examples:

''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VideoGame/TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''

!!Worst examples:

''Limbo of the Lost, VideoGame/KingsQuestIII, Hell: A Cyberpunk Thriller, Myst, Legend of Kyrandia 1, 2, Kronolog: The Nazi Paradox, Dreamweb.''

to:

!!Best examples:

!!The Greats

''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, VideoGame/GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VideoGame/TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.LegendOfKyrandia.''

!!Worst examples:

!!The Epic Fails

''Limbo of the Lost, VideoGame/KingsQuestIII, Hell: A Cyberpunk Thriller, Myst, Legend of Kyrandia 1, 2, Kronolog: The Nazi Paradox, Dreamweb.''
Is there an issue? Send a MessageReason:
None


''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VideoGame/TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''

to:

''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, VideoGame/SpaceQuest 1, 3, 4, 5, VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, GabrielKnight: VideoGame/GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VideoGame/TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''
Is there an issue? Send a MessageReason:
None


Adventure games have a long history, one marked by many great works, though tempered by some shit, but, today, they are on the verge of death. We tropers should not let the genre die, we should encourage the renewal of this interesting forgotten style of game.

Writing is an essential aspect of the genre, as these games do not have action. Most of the best adventure games had detailed, well-written descriptions for every object, and a wide variety of unnecessary action. Your motto should combine TheDevTeamThinksOfEverything, and HaveANiceDeath. Gamers will search for every possible option, and they should be rewarded for their curiosity with humorous results, including numerous amusing deaths.

to:

Adventure games have a long history, one marked by many great works, though tempered by some shit, but, today, they flaws. Today, their relevance in gaming has declined, but a few games and remakes are on still adopting the verge of death. genre. We tropers should not let the genre die, die; we should encourage the renewal of this interesting forgotten style of game.

its renewal.

Writing is an essential aspect of the genre, as these games do not have use little action. Most of the best great adventure games had detailed, well-written descriptions for every object, and a wide variety of unnecessary action. Your motto should combine TheDevTeamThinksOfEverything, and HaveANiceDeath. Gamers will search for every possible option, and they should be rewarded for their curiosity with humorous results, including [[TheManyDeathsOfYou numerous amusing deaths.
deaths]].
Is there an issue? Send a MessageReason:
None


Writing is an essential aspect of the genre, as these games do not have action. Most of the best adventure games had detailed, well-written descriptions for every object, and a wide variety of unnecessary action. Your motto should combine TheDevTeamThinksofEverything, and HaveANiceDeath. Gamers will search for every possible option, and they should be rewarded for their curiosity with humorous results, including numerous amusing deaths.

to:

Writing is an essential aspect of the genre, as these games do not have action. Most of the best adventure games had detailed, well-written descriptions for every object, and a wide variety of unnecessary action. Your motto should combine TheDevTeamThinksofEverything, TheDevTeamThinksOfEverything, and HaveANiceDeath. Gamers will search for every possible option, and they should be rewarded for their curiosity with humorous results, including numerous amusing deaths.
Is there an issue? Send a MessageReason:
None


Half of the fun in an adventure game derives from finding all the ways to die. Sierra--in its glory days--and Infocom, two of the defining adventure game companies, filled their games with amusing deaths. One of the best moments in the ''SpaceQuest'' series was when the player could stick his face, or arm into a pit of acid, with the logical results. Lucasarts is the exception that proves the rule. Dying, however, is not the same as making the game UnWinnable.

UnWinnable, though a common trope in this type of game, is to be avoided. Players hate the frustration of finding that they are fucked because of some minor mistake made hours earlier, and though many of the best games have such scenarios, that does not make the trope any less frustrating. Careful puzzle design avoids such problems.

to:

Half of the fun in an adventure game derives from finding all the ways to die. Sierra--in its glory days--and Infocom, two of the defining adventure game companies, filled their games with amusing deaths. One of the best moments in the ''SpaceQuest'' ''VideoGame/SpaceQuest'' series was when the player could stick his face, or arm into a pit of acid, with the logical results. Lucasarts is the exception that proves the rule. Dying, however, is not the same as making the game UnWinnable.

UnWinnable,
{{unwinnable}}.

{{Unwinnable}},
though a common trope in this type of game, is to be avoided. Players hate the frustration of finding that they are fucked trapped because of some minor mistake made hours earlier, and though many of the best games have such scenarios, that does not make the trope any less frustrating. Careful puzzle design avoids such problems.



Best examples:

''KingsQuest 6, LeisureSuitLarry 1, 2, 3, 6, SpaceQuest 1, 3, 4, 5, PoliceQuest 1, 2, 3, Perdition's Flames, GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VideoGame/TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''


Worst examples:

''Limbo of the Lost, King's Quest 3, Hell: A Cyberpunk Thriller, Myst, Legend of Kyrandia 1, 2, Kronolog: The Nazi Paradox, Dreamweb.''

to:

Best !!Best examples:

''KingsQuest 6, LeisureSuitLarry ''VideoGame/KingsQuestVI, VideoGame/LeisureSuitLarry 1, 2, 3, 6, SpaceQuest VideoGame/SpaceQuest 1, 3, 4, 5, PoliceQuest VideoGame/PoliceQuest 1, 2, 3, Perdition's Flames, GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VideoGame/TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''


Worst
''

!!Worst
examples:

''Limbo of the Lost, King's Quest 3, VideoGame/KingsQuestIII, Hell: A Cyberpunk Thriller, Myst, Legend of Kyrandia 1, 2, Kronolog: The Nazi Paradox, Dreamweb.''
----
Is there an issue? Send a MessageReason:
None


''KingsQuest 6, LeisureSuitLarry 1, 2, 3, 6, SpaceQuest 1, 3, 4, 5, PoliceQuest 1, 2, 3, Perdition's Flames, GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VTheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''


to:

''KingsQuest 6, LeisureSuitLarry 1, 2, 3, 6, SpaceQuest 1, 3, 4, 5, PoliceQuest 1, 2, 3, Perdition's Flames, GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, VTheDig, VideoGame/TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''




Is there an issue? Send a MessageReason:
None


''KingsQuest 6, LeisureSuitLarry 1, 2, 3, 6, SpaceQuest 1, 3, 4, 5, PoliceQuest 1, 2, 3, Perdition's Flames, GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''


to:

''KingsQuest 6, LeisureSuitLarry 1, 2, 3, 6, SpaceQuest 1, 3, 4, 5, PoliceQuest 1, 2, 3, Perdition's Flames, GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, TheDig, VTheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''

Is there an issue? Send a MessageReason:
None


''KingsQuest 6, LeisureSuitLarry 1, 2, 3, 6, SpaceQuest 1, 3, 4, 5, PoliceQuest 1, 2, 3, Perdition's Flames, GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''


to:

''KingsQuest 6, LeisureSuitLarry 1, 2, 3, 6, SpaceQuest 1, 3, 4, 5, PoliceQuest 1, 2, 3, Perdition's Flames, GabrielKnight: Sins of the Fathers, Zork, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, DayOfTheTentacle, VideoGame/DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''

Changed: 217

Is there an issue? Send a MessageReason:
None


''King's Quest 6, Leisure Suit Larry 1, 2, 3, 6, Space Quest 1, 3, 4, 5, Police Quest 1, 2, 3, Perdition's Flames, Gabriel Knight: Sins of the Fathers, Zork, Indiana Jones and the Fate of Atlantis, I Have No Mouth and I Must Scream, Legend of Kyrandia 3: Malcolm's Revenge.''


to:

''King's Quest ''KingsQuest 6, Leisure Suit Larry LeisureSuitLarry 1, 2, 3, 6, Space Quest SpaceQuest 1, 3, 4, 5, Police Quest PoliceQuest 1, 2, 3, Perdition's Flames, Gabriel Knight: GabrielKnight: Sins of the Fathers, Zork, Indiana Jones and the Fate of Atlantis, I Have No Mouth and I Must Scream, ManiacMansion, ZakMcKrackenAndTheAlienMindbenders, IndianaJonesAndTheFateOfAtlantis, TheSecretOfMonkeyIsland, MonkeyIsland2LeChucksRevenge, TheCurseOfMonkeyIsland, DayOfTheTentacle, SamAndMaxHitTheRoad, FullThrottle, TheDig, IHaveNoMouthAndIMustScream, Legend of Kyrandia 3: Malcolm's Revenge.''

Is there an issue? Send a MessageReason:
None


Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. Occasional MoonLogicPuzzles are acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths.

to:

Item-manipulation puzzles, which were standard before the days of FullMotionVideo, are best: Myst-style mechanical puzzles tend to be tedious, and repetitive, and the older games that rarely used them tended to be much better than later games. Occasional MoonLogicPuzzles are An occasional MoonLogicPuzzle is acceptable, as adventure gamers think laterally, and enjoy exploring every possible option. Unsuccessful attempts to solve puzzles should be met with amusing responses, and deaths.

Top