Suggested character names also include Gurney, Leto, and Paul.
The suggested character appearances include a stillsuit.
Sahar is a strange-suited, blue-eyed mystic from the desert planet of Shimaya — a dead ringer for spice-imbibing Fremen of Arrakis (although no equivalent of Spice is mentioned in the game).
The whole concept of galaxy-spanning High Guilds that hold monopolies on entire industrial sectors appears to mimic Dune's Spacing Guild — its closest in-game counterpart would be the Starsmiths (although they only hold the monopoly on building spaceships, not on piloting them, as well). The Makers Guild and its yaru clones also bear striking similarities to Bene Tleilax and their gholas (with some Kaminoan inspiration mixed in).
Likewise, the idea of scions of a few noble houses administering entire sectors of the galaxy has probably come from the Houses Major (Atreides, Harkonnens, and so on).
The "Ghosts" are four scientists trapped between life and death, three of whom are named Pol, Roy, and Eegon (strangely, the fourth isn't Winston, but a physicist named Nils Boyer).
The Pirate Queen Alanda Ryle may have been inspired by Pirate Queen Emeraldas, who is also an honorable Lady of War with a bone to pick with the Hegemony and a top-of-the-line dreadnought to challenge them.
More character names: Finn, Han, Hondo, Jango, Kalo, Lando, Poe, Rey, and Tarkin.
One of the Scoundrel's special abilities is "Shoot First" — undoubtedly named after the "Han shot first" meme/controversy.
The Laser Blade-wielding cult of Vigilance is an obvious send-up to the Jedi Order. One of their apprentices is a brash, but friendly young man named Ulek Spacedancer — read, a dead-ringer for Luke Skywalker in A New Hope, — while one of their elders, Quai-Rosh, may be a shout-out to Qui-Gon Jinn from The Phantom Menace.
The Church of the Stellar Flame is a bunch of zealots hell-bent on purging anything they see as impure, such as Ur artifacts, unorthodox mystic practices, and heretic/xeno cults. To this end, they enjoy official Hegemonic backing, command cohorts of Powered Armor-clad battle nuns, and deploy Inquisitors to investigate potential heresies — very much like the Ecclesiarchy.