Series: The $1,000,000 Chance of a Lifetime
Syndicated Game Show that ran from 1986-87 and was the first to offer a $1,000,000 grand prize years before it became the popular thing to do note . Hosted by Jim Lange, it pitted two couples against each other to play a word game with elements of Scrabble and Wheel of Fortune.In each round, one player from each couple competed to solve words with the letters being filled in one at a time. Doing so won money and the right to select two letters to fill in a master puzzle, to which the buzz-in words gave a hint. Each letter placed in the puzzle added the amount of the original question to a pot, and the team that solved the puzzle added all the money from the pot to their score. There was one catch, however — at the beginning of the round, the computer lit all letters that were in the puzzle plus one extra, called the "Stinger"; selecting it resulted in the couple forfeiting their turn (and hence the chance to solve the puzzle) then and there.Play continued for as many rounds as could fit within a set time limit; the couple with the most money won the game and advanced to the Bonus Round. Solving six words from a chosen category in 60 seconds won the round and left them with a choice: walk away with a cash prize ($5,000 on the first day, $10,000 on the second), or return the next day to defend their title. Upon a third bonus win, the couple won the $1 million top prize — $40,000 a year for 25 years in Season 1, $36,000 a year for 25 years plus $100,000 in prizes (including two cars and 20 round-trip plane tickets) in Season 2.Not to be confused with It's Your Chance of a Lifetime, a Who Wants To Be Who Wants To Be A Millionaire import from Australia.
Game Show Tropes in use:
- Big Win Sirens: A cacophony of sirens, klaxons, and clanging bells sounded when someone won the million in Season 1. This was changed to stock sirens and bells for Season 2.
- Bonus Round: You had to win the upfront game and the bonus round three times to win $1,000,000.
- All or Nothing: If the champions lost at either point, they went home with only their front-game winnings.
- Confetti Drop: Of epic proportions, when a couple won it all. In a couple of Season 1 episodes, they shot fireworks onstage.
- Consolation Prize
- Golden Snitch: Everything was worth $25 in Round 1, $50 in Round 2, and $100 for every round thereafter. It wasn't difficult to blow past a couple who won the first two rounds.
- Home Game: One was released by Cardinal in 1986 and was relatively faithful, although there was no bonus game, there were only 48 puzzles (16 games without repeating), and the whole thing was on the cheap. Departing contestants received a copy, which is quite ironic since the game contained a contestant application.
- Promotional Consideration
- Show The Folks At Home: Before a round started, the home viewer was shown which letter was the Stinger.
- Sound Proof Booth: The Bonus Round was played in one; the couple could only hear Jim.
- Speed Round: If time grew short during a round, the letters to the puzzle in play were filled in one at a time, with the first couple to buzz in with the correct answer winning the pot.
- Whammy: The "Stinger".
This show provides examples of:
- Beeping Computers
- Stage Money: The giant lighted cauldron onstage contained a massive pile of it, flanked by two security guards.
- Transatlantic Equivalent: Southern ITV franchise TVS brought a lower-stakes version, All Clued Up, to the British airwaves in 1988. It proved popular and lasted for four series, only getting canned in 1991 because TVS lost its ITV franchise to Meridian.