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Recap / Word Girl S 1 E 2 You Cant Crush City Hall Two Brain Highway

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Original airdate: September 14th, 2007

You Can't Crush City Hall

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Chuck the Evil Sandwich-Making Guy threatens to destroy City Hall with a giant sandwich press. This part's associated vocabulary words are "doomed" and "dash."

Tropes:

  • Big "NO!": Chuck does this when Mrs. Botsford reads out loud that the name of his first pet was Fluffy, giving WordGirl the password she needs to stop the crusher.
  • Comically Small Demand: After taking a walk to figure out what exactly it is he demands in exchange for not destroying City Hall, Chuck eventually comes to the conclusion that he wants... a footlong sandwich. Or well, that's not all he wants, but he doesn't want to be greedy. WordGirl encourages him to think bigger, mostly to buy herself more time.
  • Delayed Reaction: When WordGirl defines the word "doomed" to Chuck.
    WordGirl: For example, your chances of actually succeeding with this evil plot are doomed!
    Chuck: Oh, I get it! [Beat] Hey!
  • Didn't Think This Through: Chuck keeps saying that he won’t stop his sandwich press from destroying City Hall unless his demands are met. However, when WordGirl asks what his demands are, he confesses that he didn’t think he’d make it this far.
  • I'll Never Tell You What I'm Telling You!: WordGirl finds out about the secret code to deactivate Chuck's sandwich press this way.
    WordGirl: There must be some way to stop it!
    Chuck: Oh, there is! But I'm not telling you about the secret code! I didn't say secret code out loud, did I...?
    WordGirl: Twice.
  • Is This Thing Still On?: Chuck shouts at WordGirl from his giant sandwich press and then "signs off". He then starts singing and dancing to himself, calling himself "Chucky-boo" and "Mr. Handsome", until WordGirl points out that he left the PA on.
  • Not Listening to Me, Are You?: Becky’s mom is so distracted by the giant sandwich press about to crush City Hall that Becky comes right out and tells her that she’s going to go change into her WordGirl outfit without her even batting an eye.
  • The Password Is Always "Swordfish": The second password for Chuck's crusher is the name of his first pet.
  • Time for Plan B: WordGirl's plans A to J all revolve around trying to just destroy the sandwich press instead of guessing the password, and they all fail. Lampshaded by Chuck.
    Chuck: You're running out of time, WordGirl! And plans with letters in them!
  • Won't Take "Yes" for an Answer: WordGirl does this when Chuck agrees to just surrender.
    WordGirl: Save yourself the trouble, Chuck, and give up!
    Chuck: [holds his hands out] Okay.
    WordGirl: Oh, yeah?! Well, you- What?

Two-Brain Highway
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WordGirl and Captain Huggyface go after Dr. Two-Brains when he escapes a supposedly unescapable prison maze and the town holds a bunch of coincidental cheese-related events. This part's associated vocabulary words are "coincidence" and "guarantee."

Tropes:

  • Bad "Bad Acting": One of Dr. Two-Brains’ henchmen infiltrates the Warden’s press conference to steal his 140-year-old Lindburger cheese by wearing a Paper-Thin Disguise of just a mustache taped to his face and clearly reading off of a pre-written script.
  • Be Careful What You Wish For: After breaking him out of prison, Dr. Two-Brains' henchmen ask if they can get new uniforms. He does get them new uniforms, but they don't like the ones he picked out (giant mouse costumes).
  • Contrived Coincidence: Considering it's one of the words of the episode, it's lampshaded to the moon and back.
    • WordGirl and Dr. Two-Brains have a friendly conversation about how funny it is that he escapes from prison right when the museum has a rare cheeses exhibit.
    • WordGirl is not happy when a falling chandelier allows Dr. Two-Brains to escape when she's ready to take him in halfway through the episode.
    • Becky gets suspicious when she finds out there are four cheese-related events happening in one day. True to the episode's form, it really is a coincidence.
    • WordGirl finds Dr. Two-Brains' lair because his henchman just so happens to leave behind some dirt that she recognises from a TV special she just happened to watch that morning.
  • Department of Redundancy Department: The Warden does this twice in the episode.
    • First when he introduces the prison maze at the beginning of the episode.
      Warden: Today is an historic day in history! For on this historic day, history will show that we have indeed made history!
    • Then when he's presenting his rare Limburger cheese.
      Warden: Now then, this moment is truly a momentous occasion. In fact, it's a momentous and historical momentous moment, and that's a guarantee!
  • Droste Image: Speaking of the 140-year-old Limburger cheese exhibit, a Droste image of Warden Charmers can be seen in it.
Embarrassing Animal Suit: When his henchmen ask Dr. Two-Brains for new uniforms, they’re expecting something dapper. However, he instead presents them with embarrassingly cutesy mouse costumes.
  • Failure Montage: There is one of WordGirl failing to stop Dr. Two-Brains from robbing a variety of cheese-related events.
  • Falling Chandelier of Doom:
    • One coincidentally starts falling when WordGirl has Dr. Two-Brains on the ropes only halfway through the episode's runtime, allowing him to escape and dragging the episode out.
    • In a more modern variation, a light fixture in Dr. Two-Brains' lair falls on him at the end of the episode, taking him out.
  • GPS Evidence: Parodied. WordGirl finds Dr. Two-Brains' hideout with the help of some dirt she found that can only be found in two places: the African Congo and their city's waterfront. She knows this because she watched a special on the subject on TV.
  • Leet Lingo: The security code for the alarm on the rare cheese exhibit at the museum is 1337.
  • Shout-Out: The painting "Girl with a Pearl Earring" (Dutch: Meisje met de parel), can be seen in the back of the museum's rare cheese exhibit, with a little twist: her face is a roll of cheese.
  • Surprisingly Realistic Outcome: WordGirl may be a superheroine, but she's still ten years old. When Dr. Two-Brains escapes after his night-time heist at the museum, she's too tired to follow him.
  • Tempting Fate: When you describe your untested maze as escape proof and a 100% success, you're just begging for its very first prisoner to escape from it.
  • You Have GOT to Be Kidding Me!: This is WordGirl's reaction when Dr. Two-Brains escapes while she's distracted by the Falling Chandelier of Doom.

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