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Turlough: How long have you been here?
Natalia Pushkin: It seems like forever.
Turlough: And in all that time, have you ever tried to fight back, to escape?
Natalia Pushkin: New arrivals always ask that. Escape to where, Turlough? There are no walls in our prison. This is the last beacon of life in the whole of creation: to leave is to die.

There are no prison cells or jailers in Leopoldheim. An Imperial garrison is stationed there not to keep prisoners in, but to keep the hostile natives out. If the denizens of the jungle don’t finish off the prisoners, disease will, and life in the colony is a miserable existence.
Warhammer Fantasy Roleplay: Career Compendium — The Ultimate Career Reference

We were never truly imprisoned in the slave quarters, but it was clear that if we left, we would be at the mercy of the Dark City - a barrier more effective than any amount of walls, fences and razorwire.
Warhammer 40,000: Codex — Dark Eldar (2nd ed)

"This is the gulag Rura Penthe. There is no stockade; no guard tower; no electronic frontier. Only a magnetic shield prevents beaming. Punishment means exile from prison to the surface. On the surface, nothing can survive."
(Two Klingon guards drag out a humanoid prisoner, who collapses immediately and begins to die of hypothermia.)
"Work well, and you will be treated well. Work badly, and you will die."

"You will be sheltered in barracks six. You are free to move about the compound. But remember, beyond the atmospheric dome there is nothing but airless vacuum and barren rock. Leave the dome, even for an instant, and you die."

"Nobody runs away from here. We don't need a fence. Know why? Because we've got the only water for a hundred miles. You want to run away? You'll be buzzard food in three days."
Mr. Sir, Holes

At some of the labor camps in Tyvia, there are literally no walls. A prisoner exhausted from hard labor and without tools is unlikely to survive the harsh climate or the hungry packs of hounds that rove the frozen wastes. In fact, Tyvian prison authorities make it known that any prisoner is free to leave at any time. In all of recorded history, no one has made the remote walk across the snow and ice to the nearest city. Interestingly, those who leave are not pursued; they are considered free people, having effectively served their sentences.
Prisons of the Isles, Dishonored

Sam: Here are some good pictures of the compound. Let's see how we can get in.
Helix: They've got a missile launcher.
Sam: No problem.
Helix: Fences.
Sam: No problem.
Helix: Auto turret.
Sam: No problem.
Helix: Average temperature is forty degrees below zero.
Sam: Okay, that's a problem.


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