Basic Trope: In a video game with Random Drops, some items have a very low chance of being dropped.
- Straight: In Tales of Troperia XII, The Goombas have a 10% chance of dropping Goomba Brains when defeated.
- Exaggerated:
- They have just a 1% of dropping them.
- They have a 1 in a million chance of dropping them.
- Downplayed: They have a 30% chance of dropping them, rarer than standard drops but not overly so.
- Justified: Goombas can only be slain by attacking their heads, which often destroys the brains.
- Inverted: They have a 99% chance of dropping them.
- Subverted: Goomba Brains are talked about as being very rare, but they have the same chance of dropping as any other item you can get from a Goomba.
- Double Subverted: ...all of which still only have a 10% chance of dropping.
- Parodied:
- The rare drop is a Joke Item.
- Zig-Zagged: The Goombas have a base 10% chance of dropping Goomba Brains when defeated. If you hit them in the head, this drops to 1%. If you defeat them without attacking their heads, it raises to a 50%.
- Averted: All random drops in the game have the same, reasonably high chance of dropping.
- Enforced:
- The game is based on a book in which the party has to defeat and loot 10 Goombas before finally finding usable brains needed for a special potion. The game is coded with this same 10% chance.
- Goomba Brains are too powerful an item to be easily obtainable from common enemies, so the game designers make it a rare drop.
- Lampshaded: Party member Quirby comments after looting Goomba Brains "makes you wonder how the rest of them manage to survive, no brains and all..."
- Exploited: The Big Bad of the game, disguised as a peasant, gives the player a Fetch Quest to collect 30 Goomba Brains, knowing that the difficulty of doing so will buy him just enough time to enact his evil plan.
- Defied: ???
- Discussed: ???
- Conversed: "Why are Goomba Brains so rare in this game? Shouldn't every Goomba have one?"
- Deconstructed: ???
- Reconstructed: ???
- Played for Laughs: ???
- Played for Drama: In a game where the motives and morality of the enemies is not explained, all monsters have a small chance to drop a trinket that humanizes them — a picture of their spouse, a drawing from their child, a gift for their loved one. Because these drops are rare, the player is unlikely to find one until they've already ended dozens of lives.