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Basic Trope: In a video game with Random Drops, some items have a very low chance of being dropped.

  • Straight: In Tales of Troperia XII, The Goombas have a 10% chance of dropping Goomba Brains when defeated.
  • Exaggerated:
    • They have just a 1% of dropping them.
    • They have a 1 in a million chance of dropping them.
  • Downplayed: They have a 30% chance of dropping them, rarer than standard drops but not overly so.
  • Justified: Goombas can only be slain by attacking their heads, which often destroys the brains.
  • Inverted: They have a 99% chance of dropping them.
  • Subverted: Goomba Brains are talked about as being very rare, but they have the same chance of dropping as any other item you can get from a Goomba.
  • Double Subverted: ...all of which still only have a 10% chance of dropping.
  • Parodied:
  • Zig-Zagged: The Goombas have a base 10% chance of dropping Goomba Brains when defeated. If you hit them in the head, this drops to 1%. If you defeat them without attacking their heads, it raises to a 50%.
  • Averted: All random drops in the game have the same, reasonably high chance of dropping.
  • Enforced:
    • The game is based on a book in which the party has to defeat and loot 10 Goombas before finally finding usable brains needed for a special potion. The game is coded with this same 10% chance.
    • Goomba Brains are too powerful an item to be easily obtainable from common enemies, so the game designers make it a rare drop.
  • Lampshaded: Party member Quirby comments after looting Goomba Brains "makes you wonder how the rest of them manage to survive, no brains and all..."
  • Exploited: The Big Bad of the game, disguised as a peasant, gives the player a Fetch Quest to collect 30 Goomba Brains, knowing that the difficulty of doing so will buy him just enough time to enact his evil plan.
  • Defied: ???
  • Discussed: ???
  • Conversed: "Why are Goomba Brains so rare in this game? Shouldn't every Goomba have one?"
  • Deconstructed: ???
  • Reconstructed: ???
  • Played for Laughs: ???
  • Played for Drama: In a game where the motives and morality of the enemies is not explained, all monsters have a small chance to drop a trinket that humanizes them — a picture of their spouse, a drawing from their child, a gift for their loved one. Because these drops are rare, the player is unlikely to find one until they've already ended dozens of lives.


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