Playing With / Pinball Scoring

Basic Trope: Players of a game receive very large numbers of points for their actions.
  • Straight: Doing a Goomba Stomp on an enemy gives you 100 points instead of just one.
  • Exaggerated: You get at least 10,000 points for everything you do in the game. Even just walking gives points.
  • Downplayed: You get five points for minor actions instead of just one.
  • Justified:
    • Your score represents money, and you're being paid a lot for your mission.
    • Your score represents money, and the game takes place in a country with Ridiculous Exchange Rates.
    • The game tracks seemingly-useless things, because there's magic goodies that increase or decrease in effectiveness the higher your score is.
  • Inverted:
    • You get a single point for beating the Final Boss and clearing the game.
    • You lose points for everything that you do. The game's world champion scored zero points.
  • Subverted: At the end of the game, your score is divided by 100, so you really only got one point for actions you thought gave you 100.
  • Double Subverted: ...Then, your score gets multiplied by 1 million.
  • Parodied:
    • The zeroes at the end of your score counter run off the edge of the screen.
    • The score requires scientific notation not to run off the edge of the screen. Then the exponent of 10 gets so huge that it has to be written in scientific notation...
    • Killing a basic enemy gives you a googolplex points. Killing a boss gives you Graham's number points. Killing the final boss gives you TREE(3) points. And then the Bonus Boss gives you SCG(13) points...
    • The scores are written in scientific notation even though it's never necessary.
  • Zig Zagged: Your score is displayed in different units at different points in the game, making it look much larger in some places than in others.
  • Averted: Every bit of progress you make in the game earns you only one point each.
  • Enforced: The game company wants the high scores on their game to be really impressive, so they make the game give out points like crazy.
    • The game is designed to reward people who play with a fine-toothed comb, looking for every little bonus they can think of. The high point values are simply a result of the best players having found so many of them that they built up into a massive number.
    • The game designers care very much about Competitive Balance, having compared everything to a microscopic degree, and the high numbers are necessary to keep everything in proportion with their perceived difficulty and/or worth.
  • Lampshaded: "I've scored a million points!" "That's nothing in this game."
  • Invoked: A game character reaches over to the corner of the screen and adds zeroes to the end of the score.
  • Exploited: A character travels to a game where points are abundant, then carries over his points to a game with a lower scale to trade them for goodies.
  • Defied: The character that writes the scoreboards gets sick of writing huge numbers and revamps the scoring mechanic completely.
  • Discussed: "Do you think you're going to end up with several billion points?"
  • Conversed:
    "I scored a million points in this game!"
    "Only 1,000,000 pts.? *sigh * I guess you need to practice more."
  • Deconstructed: The scores get so big that nobody is able to sanely keep track of them anymore.
  • Reconstructed: The game starts using scientific notation, so scores can get huge while still being readable.

Go back to Pinball Scoring to get a bonus of 500 million points.