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Basic Trope: An element is better than the rest

  • Straight: In Tales of Troperia, The Divine Element is resistant to attacks from all other elements, and no elements resist it.
  • Exaggerated: The divine element does double damage to everything, resists everything, and inflicts an exclusive status condition that kills the opponent in 3 turns to all who survive its attacks. Not only that, but Divine element characters have far higher stats, and Divine buffing and status moves are also game-breaking.
  • Downplayed:
    • Divine attacks merely do neutral damage to all types, with no chance to do resisted or super effective damage. Divine characters also take neutral damage from all elements
    • Divine attacks come with a significant drawback, such as being costly to use or Powerful, but Inaccurate, in order to keep it more balanced with the other elements.
  • Justified: Fire, ice, and darkness don't match up to the power of a deity.
  • Inverted: The garbage element takes double damage from all attacks, and does 1/2 damage to all elements
  • Subverted: You hear about divine spells, with their incredible power and mystery, only for them to turn out to have fairly normal interactions, doing extra damage to some elements and less to others
    • The Divine Element has a Logical Weakness as gaining it involves stealing divine power. A later game item/effect "Light of Revalation" shined upon any creature with the divine element or a divine ability. This results in a Bolt of Divine Retribution instantly killing them.
  • Double Subverted: Their special ability is that as they are upgraded, they are super effective against more and more elements,until all elements are weak to them
  • Parodied: The most powerful element, strong against every other, is the element of... Waffle Fries!
  • Zig-Zagged: There is an entire set of Infinity +1 Elements, each with different advantages over normal elements and each other: Void Attacks are strong against all basic elements, but Void Characters take more damage from Divine attacks. Divine characters resist all attacks by normal elements, but take more damage from Eldritch spells. Eldritch Spells do more damage to some elements. Eldrich characters resist the rest. However, they take more damage from void spells. Cosmic Spells do extra damage to all Infinity +1 elements, but normal damage to all others
  • Averted: All elements are equal in value
  • Enforced: The game is pay-to-win, and the developers needed an element to lock behind a paywall.
  • Lampshaded: "That spell is strong against all of our elements? No Fair!"
  • Invoked: A Magic Scientist experiments with magic to make a new, better element for the ultimate weapon
  • Exploited: Emperor Evulz uses Divine elemental magic, because its better than everything else
  • Defied: The ancients do their best to seal away all Divine elemental spells, because they are too powerful
  • Discussed: "Oh great. Divine Element. Watch it be stronger than everything else."
  • Conversed: "You've already gained Divine Spells in Tales From Troperia? No Fair! They're so good!"
  • Implied: You hear rumors of the Divine Element, but
  • Deconstructed: No one uses any other elements because they are all so much worse
  • Reconstructed: The other elements all have higher stats to balance it out
  • Played for Laughs: The Divine Element actually refers to especially tasty cooking, but it is still good against all the other elements
  • Played for Drama: There is only one artifact of the divine element, and it spawns an arc full of betrayals and backstabbing in a quest to see who will get it.
  • Played for Horror: The villain in the horror RPG chasing the heroes has the Divine Element. The heroes don't. The Divine Element is immune to all non-divine attacks, forcing the heroes to run for their lives

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