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Basic Trope: Gaining a single Character Level isn't worth much.

  • Straight:
    • The heroic knight Bob gains a level, but only gains stat points in his dump stats.
    • Bob gains a level where all his stats do increase, but they are not significant enough to result in an actual improvement in power.
  • Exaggerated:
    • Bob does not actually gain stats at all for some levels.
    • Only Bob's health increases when leveling up, and each enemy deals a fixed percentage of damage, resulting in no difference in durability.
  • Downplayed: Increasing Bob's level past a certain point has less effectiveness than prior levels.
  • Justified: the stats are subject to the Square-Cube Law.
  • Inverted: Each level that Bob gains makes him drastically more powerful than he was previously.
  • Subverted: ???
  • Double Subverted: ???
  • Parodied: ???
  • Zig Zagged: The effectiveness of each increase in level is highly inconsistent, with only some levels resulting in a significant increase in power for Bob, and others not resulting in power increases.
  • Averted: All level ups result in at least a noticeable increase in power for Bob.
  • Enforced: The developer applied the Square-Cube Law to teach players about the real life futility of performing certain activities excessively.
  • Lampshaded: "I keep fighting and fighting, but I don't feel any stronger."
  • Invoked: ???
  • Exploited: ???
  • Defied: ???
  • Discussed: ???
  • Conversed: "Sometimes I feel like this game could do away with the leveling system entirely."
  • Deconstructed: Because of the poorly designed leveling system, the game can feel unsatisfying at best, and gut-grindingly difficult at worst.
  • Reconstructed: The game's Equipment-Based Progression makes up for it, though.


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