Basic Trope: A video game character is hard to master, but nearly unstoppable.
Straight: Alice, from "Super Beat 'em Up 9000: The Prequel to The Movie: The Game", has combos that are hard to both set up and use, but once you learn both when to start a combo and how to keep them going Alice is hard to take down.
Downplayed: Alice's combos focus on taking advantage of "states", such after attacks or mid jump, in order to the most damage with her attacks, her moves can be learned easy enough, once you learn what move to use with what state she can deal the most damage in the game.
Subverted: Alice uses nothing but a high arching projectile weapon, making her completely unable to defend herself from close range attacks. She can shoot rapidly and aim it in any direction, but her attack does 1 damage each and fling her backwards in the opposite direction of shooting. She has no special combos or other moves, or any other noteworthy quality. . .
Double Subverted: . . . Until skilled players realized that by with perfect precision and skill, the gun can be used by experienced players to fly over other players heads and shoot enemies below. However, the arch makes getting the correct projection nearly impossible to fly and hit players on the ground, making her Difficult but Awesome.
Discussed: "Alice usually sucks, but right now she's killing me! How is she pulling off those impossible to use combos?"
Conversed: "Alice is the best character once you've mastered her."
Deconstructed: Every single one of Alice's moves is powerful, but each move must be a combo to even be used, she has such an insanely difficult difficulty curve to work with that no one is willing to play her . . .
Reconstructed: . . . Until players decide to man up and play her. Eventually, they master even her impossibly difficult play style, and her powerful rapid combos make her nearly unbeateable.