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Nightmare Fuel / Fear & Hunger

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Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned.

The world of Fear and Hunger is filled to the brim with mature and nightmarish content. For your reading pleasure, enjoy some of the highlights below:
  • The surviving guards in the Dungeon of Fear & Hunger have been warped into distorted parodies of their former selves, existing only to assault and mutilate whoever they come across and throw the survivors into cells. It's implied their current behaviour is only marginally worse than when the dungeons served as a prison for Rondon, but by the time the player encounters them, the guards have degenerated into mindless, hulking brutes. Their new forms are strong enough to cleave off limbs in a single one-handed strike and bludgeon down armoured knights with their bare hands. Meanwhile, their minds are degraded to the point that they can't speak beyond gurgled threats and they do an atrocious job actually guarding any of the prisons, leaving cells unguarded and generally being quite easy for an observant player to run circles around.
    • Doesn't help that losing to the Guards located in the prison cells can result in them raping you and cutting your legs off.
  • The Harvestmen are disturbing, lithe creatures resembling humanoid stick bugs that wander the streets of Ma'habre. During the battle, they will gently pet and embrace your party members, and if you do not hold it off, you are treated to a cutscene of it spreading your limbs and molesting you.
  • The beast that Nas'hrah summons in the Blood Pit. It appears small at first in the darkness, slowly pulling itself towards you to reveal just how giant and horrifying it really is. Is it a man? A monkey? A goat? Whatever it is, once it reaches you, the screen goes dark and a haunting message leaves the end up to the player's imagination: "You are crushed with great pressure.".
  • The Greater Blight, a gigantic fleshy dinosaur that hunts you throughout the Void. You can't escape it, and whether it's even beatable without exploits is unknown.
  • The monstrous appearances of Gro-goroth and the God of Fear and Hunger, as well as the path of fused corpses hovering over a Bottomless Pit that leads to them. The latter in particular goes through several forms over the course of the fight, ultimately becoming a vaguely scarecrow-looking thing that defies description.
  • Being defeated by a lizardman will result in the Player getting locked in a room and flayed alive. You're even able to move around for several seconds after this before you inevitably die.
  • The Death of Personality that Le'garde (the Yellow King) and the Little Girl (the God of Fear and Hunger) suffer upon their ascension. Once they become gods, they completely shed their original identities: the former refers to their old self as an entirely different person if spoken to, and the latter is entirely non-communicative. Trying to talk sense into them is useless, and nothing will stop them from trying to kill you, regardless of whatever bond you might have had with them beforehand. Their disconnection from their humanity upon transformation highlights the terrible effects of ascending to godhood.
  • There exists a Dummied Out map that seems to double as a Glitch Level, with a screeching soundtrack mixed with the bell tone that plays when spotted and a faceless mannequin around the area. Talking to it has it claim to be the representation of the dungeons itself, or go on a unrelated tangent about a child at a funeral or the death of a man who chokes to death on his own poison. This particular story seems to be referencing a minor boss from the sequel who can suffer the same fate, and leaving the area and returning has the map somehow revert to a normal layout.
  • The Penance Armor, effectively a mobile iron maiden meant to be worn as armor, intended for death row inmates sent out on suicide missions to sharpen their senses and provide them with the best defense possible. It prevents limb loss and has a colossal damage reduction from a variety of physical attacks as a plus... but once you put it on, there's no taking it off again. Ever. The narration that prints out after taking a few steps in it even ensures that, were you able to find a way to have someone remove it after escaping the dungeon, the spikes lining its insides have dug so deep into your body it's unlikely you'd survive their extraction, anyway, causing you to bleed endlessly unless you equip the Salmonsnake Soul to mitigate it.

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