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** In ''World'', Palicoes can learn to befriend certain small monsters and ride on them during combat. In order to achieve this ability, both Hunters and Palicoes must gain knowledge from Lynian tribes in the wild, either by proving their worth or helping them with a problem. In ''Iceborne'', Hunters have 'Raider Ride', which is the ability to call small monsters and have it transport the Hunter to anywhere within the habitat. Examples of small monsters that can be ridden are Jagras, Gastodon and Wulg.
** ''Rise'' introduces Palamutes, canine companions that are big enough for Hunters to ride on. There is also the ability known as 'Wyvern Riding'. With the help of the Wirebug to get a monster into a mountable state, Hunters can get on top of the monster and control it for a limited amount of time.

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** In ''World'', Palicoes palicoes can learn to befriend certain small monsters and ride on them during combat. In order to achieve this ability, both Hunters hunters and Palicoes palicoes must gain knowledge from Lynian tribes in the wild, either by proving their worth or helping them with a problem. In ''Iceborne'', Hunters hunters have 'Raider Ride', which is the ability to call small monsters and have it transport the Hunter hunter to anywhere within the habitat. Examples of small monsters that can be ridden are Jagras, Gastodon and Wulg.
** ''Rise'' introduces Palamutes, palamutes, canine companions that are big enough for Hunters hunters to ride on. There is also the ability known as 'Wyvern Riding'. With the help of the Wirebug wirebug to get a monster into a mountable state, Hunters hunters can get on top of the monster and control it for a limited amount of time.
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* HyperactiveMetabolism: Played straight by both monsters and hunters alike. It's entirely possible for monsters to eat herbivores ranging from a third to half their size in a matter of seconds, and then become starved after another couple of minutes. Hunters can also wolf down as many arm-length steaks as they want in no time at all. Justified to some extent with the Deviljho, who need to eat constantly to maintain their high body heat. Unlike most examples of this trope, however, eating only restores stamina, not health.

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* HyperactiveMetabolism: Played straight by both monsters and hunters alike. It's entirely possible for monsters to eat herbivores ranging from a third to half their size in a matter of seconds, and then become starved after another couple of minutes. Hunters can also wolf down as many arm-length steaks as they want in no time at all. Justified to some extent with the Deviljho, who need to eat constantly to maintain their high body heat. Unlike most examples of this trope, however, eating only restores stamina, not health.health; while there are a few food items that can restore health, they usually don't restore much health compared to even non-Mega Potions.
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* HumongousHeadedHammer: The hammer has been a core weapon type since the original game; the shafts of these weapons alone are often as tall as the hunters carrying them, and considering they're used to bash in the skulls of hundreds of varieties of wyverns, fanged beasts, and god-like Elder Dragons, they ''need'' to be that big.
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** ''World'' has the Well-done Hammer, which is a humongous meat drumstick. It has mediocre sharpness, but excellent damage
** A recurring theme is stuffed toy weapons that cause a Sleep status buildup.

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** The third ''World'' beta includes a quest to kill ''Nergigante''. Since this is just a beta, you only have a few basic weapons and armor sets, so your attacks may not do very much damage while its hit like a train. You're also given only 15 minutes to kill it, which is barely enough time to do so. If you do somehow manage to kill it (which is nigh-impossible unless you have a full group of four players), you'll get a pack that contains Nergigante parts that you can claim in the full game.

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** The third ''World'' beta includes a quest to kill ''Nergigante''. Since this is just a beta, you only have a few basic weapons and armor sets, so your attacks may not do very much damage while its hit it hits like a train. You're also given only 15 minutes to kill it, which is barely enough time to do so. If you do somehow manage to kill it (which is nigh-impossible unless you have a full group of four players), you'll get a pack that contains Nergigante parts that you can claim in the full game.


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** In ''World'', Palicoes can learn to befriend certain small monsters and ride on them during combat. In order to achieve this ability, both Hunters and Palicoes must gain knowledge from Lynian tribes in the wild, either by proving their worth or helping them with a problem. In ''Iceborne'', Hunters have 'Raider Ride', which is the ability to call small monsters and have it transport the Hunter to anywhere within the habitat. Examples of small monsters that can be ridden are Jagras, Gastodon and Wulg.
** ''Rise'' introduces Palamutes, canine companions that are big enough for Hunters to ride on. There is also the ability known as 'Wyvern Riding'. With the help of the Wirebug to get a monster into a mountable state, Hunters can get on top of the monster and control it for a limited amount of time.
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* KindaBusyHere: Beginning with the 3rd Gen games, [=NPCs=] can occasionally interrupt you mid-fight to deliver an important message or warn you of impending danger, which can be ''un''helpful if said danger is only a scant few meters away from your face. Thankfully, not only are such sequences few and far in between (with most occurring at the ''start'' of a quest), the game also [[TalkingIsAFreeAction pauses the action]] during the messages, though this only makes the phenomenon even weirder. The playable demo of ''4U'' was rather notorious for this if a player chooses to turn the "Beginner-Friendly Messages" on. This leads to a case of NowYouTellMe with the Guildmarm regarding the Frenzy virus from the Gore Megala, as she pipes up to explain what happens if you overcome the virus or succumb to it, and lampshades she brought it up ''right'' when you've already done so for the first time in either case.

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* KindaBusyHere: Beginning with the 3rd Gen games, [=NPCs=] can occasionally interrupt you mid-fight to deliver an important message or warn you of impending danger, which can be ''un''helpful if said danger is only a scant few meters away from your face. Thankfully, not only are such sequences few and far in between (with most occurring at the ''start'' of a quest), the game also [[TalkingIsAFreeAction pauses the action]] during the messages, though this only makes the phenomenon even weirder. The playable demo of ''4U'' was rather notorious for this if a player chooses to turn the "Beginner-Friendly Messages" on. This leads to a case of NowYouTellMe with the Guildmarm regarding the Frenzy virus from the Gore Megala, as she pipes up to explain what happens if you overcome the virus or succumb to it, and lampshades she brought it up ''right'' when you've already done so for the first time that's exactly what's happening to you at that very moment in either case.
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* KindaBusyHere: Beginning with the 3rd Gen games, [=NPCs=] can occasionally interrupt you mid-fight to deliver an important message or warn you of impending danger, which can be ''un''helpful if said danger is only a scant few meters away from your face. Thankfully, not only are such sequences few and far in between (with most occurring at the ''start'' of a quest), the game also [[TalkingIsAFreeAction pauses the action]] during the messages, though this only makes the phenomenon even weirder. The playable demo of ''4U'' was rather notorious for this if a player chooses to turn the "Beginner-Friendly Messages" on.

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* KindaBusyHere: Beginning with the 3rd Gen games, [=NPCs=] can occasionally interrupt you mid-fight to deliver an important message or warn you of impending danger, which can be ''un''helpful if said danger is only a scant few meters away from your face. Thankfully, not only are such sequences few and far in between (with most occurring at the ''start'' of a quest), the game also [[TalkingIsAFreeAction pauses the action]] during the messages, though this only makes the phenomenon even weirder. The playable demo of ''4U'' was rather notorious for this if a player chooses to turn the "Beginner-Friendly Messages" on. This leads to a case of NowYouTellMe with the Guildmarm regarding the Frenzy virus from the Gore Megala, as she pipes up to explain what happens if you overcome the virus or succumb to it, and lampshades she brought it up ''right'' when you've already done so for the first time in either case.
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* MakeMeWannaShout: While many large monsters have [[MightyRoar powerful voices]] that can immobilize a hunter, mention goes to the Tigrex, its subspecies, Akantor, and Ukanlos, all of which have roars so powerful that ''they can damage you.''
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** Zorah Magdaros is a literal walking mountain - specifically, a volcano. Much like Miralis, it has magma inside its body that is the main cause of concern for its presence.

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** Zorah Magdaros is a literal walking mountain - specifically, a volcano. Much like Miralis, it has magma inside its body that is the main cause of concern for its presence.presence, and much like Lao-Shan Lung above, it has a [[NotZilla very familiar body plan.]]
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* MammalMonstersAreMoreHeroic: As a WorthyOpponent to the Admiral, who otherwise doesn't address individual monsters during expeditions. Another prominent example is [[HonorableElephant Gammoth]], which is so far the only Fanged Beast strong enough to ward off and kill tundra apex predators (the trailer to ''Videogame/MonsterHunterGenerations'': There's a battle between a Tigrex and the Gammoth which ends with the latter [[SquashedFlat flattening the former with its trunk]] in a first-person view).

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* MammalMonstersAreMoreHeroic: As Most large-sized Monsters and Elder Dragons are based on reptiles, cephalopods, and arthropods. Mammals (known In-Universe as Fanged Beasts) constitute a small percentage of the game available throughout the series and only a handful of them (such as Rajang and Garangolm) are strong enough to go toe to toe with Wyverns and even Elder Dragons (they're both based on primates, which shouldn't come off as surprising, given the presence of Godzilla-like Wyverns such as Deviljho). A Rajang is also plot-relevant in ''VideoGame/MonsterHunterWorld'' as a WorthyOpponent to the Admiral, who otherwise doesn't address individual monsters during expeditions. Another prominent example is [[HonorableElephant Gammoth]], which is so far the only Fanged Beast strong enough to ward off and kill tundra apex predators (the trailer to ''Videogame/MonsterHunterGenerations'': There's a battle between a Tigrex and the Gammoth which ends with the latter [[SquashedFlat flattening the former with its trunk]] in a first-person view).
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* MammalMonstersAreMoreHeroic: As a WorthyOpponent to the Admiral, who otherwise doesn't address individual monsters during expeditions. Another prominent example is [[HonorableElephant Gammoth]], which is so far the only Fanged Beast strong enough to ward off and kill tundra apex predators (the trailer to ''Videogame/MonsterHunterGenerations'': There's a battle between a Tigrex and the Gammoth which ends with the latter [[SquashedFlat flattening the former with its trunk]] in a first-person view).

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