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* RateLimitedPerpetualResource: Both ''VideoGame/MassEffect3'' and ''VideoGame/MassEffectAndromeda'' utilize various "boxes" that replenish resources (Ammo boxes first appear in ''3'', while Health and Shield refills first appear in ''Andromeda''). Each, however, has a finite amount of their designated resource and only regenerates a set amount after a set time period. Thus, a player cannot simply camp next to them and gain infinite ammunition or health/shields. Averted, however, with the Forward Station in ''Andromeda'', which automatically fills everything to max if the player is within proximity, but are also spread much thinner across the maps.
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* RomanceSidequest: A BioWare staple that naturally pops up in every console game.
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* SkyBox: Rather than using dedicated skyboxes staying at a fixed distance from the camera, the sky throughout the series is rendered at a fixed position.
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Trope was cut/disambiguated due to cleanup


** Takes a hard turn towards cynicism in the third game. The unofficial tagline being "you can't save them all". However, despite the seemingly hopeless conflict, ''3'' goes out of its way to show that, [[TheApocalypseBringsOutTheBestInPeople when the chips are down, the average people in the galaxy are decent to good people.]] It shows numerous examples of selfless HeroicSacrifices, people going through many sleepless nights in order to help complete strangers, and many other examples. And with a Paragon path, there is a true sense of unity by the end of the game across most of the species of the galaxy.

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** Takes a hard turn towards cynicism in the third game. The unofficial tagline being "you can't save them all". However, despite the seemingly hopeless conflict, ''3'' goes out of its way to show that, [[TheApocalypseBringsOutTheBestInPeople when the chips are down, the average people in the galaxy are decent to good people.]] It shows numerous examples of selfless HeroicSacrifices, {{Heroic Sacrifice}}s, people going through many sleepless nights in order to help complete strangers, and many other examples. And with a Paragon path, there is a true sense of unity by the end of the game across most of the species of the galaxy.
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Crosswicking Soapbox Square.

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* SoapboxSquare: In ''VideoGame/MassEffect2'', the Emporium in Omega Station has a Mad Prophet giving end-is-nigh speeches about the evils of humanity to a small crowd from [[LiteralSoapboxSpeech atop a crate]]. He and his audience are still there in ''VideoGame/MassEffect3'' even when half the station is on fire. Amusingly, most of his audience is human.
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* SquishyWizard: All player classes are divided into Combat, Tech, and Biotics. Characters that are at least half Combat get wider weapon selection (and medium armor in the first game; full-combat Soldiers get heavy armor). In the first game, the Sentinel (the tech/biotic RedMage) is the only class that can't spec into increased weapon proficiency of any kind.
** Inverted in 2 and 3 where the Sentinel gets Tech Armor as it's unique power, drastically reducing incoming damage.
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* RedMage: All classes are broken down into combat, tech, and biotics. Combat grants improvements to a greater variety of weapons, while tech and biotics rely on the use of powers. The Sentinel class is half tech, half Biotic.
** Among companions, Kaiden Alenko is explicitly a Sentinel, while Miranda Lawson has her own class that's split between biotics and tech powers.
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* TransparentTech: One of the class abilities is Tech Armor, which manifests as holographic armor plates on the user's body to increase defense.
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* TruceTrickery: In the backstory of ''VideoGame/MassEffect1'', following the Krogan Rebellions, Urdnot Wrex went around Tuchunka uniting the various clans across the planet in the hopes that he could change the krogans' ways, but his father disagreed with Wrex's progressive beliefs, and arranged for a meeting between him and his son. ''VideoGame/MassEffect3'' would reveal that the meeting took place in an area that, by krogan law, was meant to be a place where no violence was to occur, but Wrex's father broke that law when he tried to kill him, forcing Wrex to kill his own father. This event caused Wrex giving up on the krogan, as it lead him to believe that they were beyond hope of salvation.
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* RestrictedExpandedUniverse: Bioware has stated that the official continuity is what happens to the player. Because of this, the novels and comics have to avoid mentioning any of the decisions players can make in the games. The exceptions are thus, [[SchrodingersGun appropriately vague]]. The second and third novels reference [[spoiler:the Council, but do not specify if it is the original, human-led, or human-only.]] ''Retribution'' and ''Inquisition'' state that [[spoiler:Anderson leaves the Citadel in disgust at the Council's refusal to acknowledge the Reapers, but do not specify whether he's the Councilor or Udina's aide.]] WordOfGod has since said that [[spoiler:Udina is the Councilor and Anderson was his aide]], he is even stated to be an admiral in ''Retribution'', this has more to do with plot reasons for future novels and games however. And the Landreich, a vague analogy of the early United States ({{IN SPACE}}), is created specifically so Creator/WilliamRForstchen has someplace to play that won't break anything in the "core" universe of the games.

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* RestrictedExpandedUniverse: Bioware has stated that the official continuity is what happens to the player. Because of this, the novels and comics derivative works have been forced to avoid mentioning any remain neutral on big issues such as [[spoiler:the fate of the decisions players can make in original council, the games.Destiny Ascension, who survived on Virmire, what happened to the rachni and humanity's representative]] as well as smaller ones right down to [[PlayerCharacter Commander Shepard's]] gender. The exceptions are thus, [[SchrodingersGun appropriately vague]]. The second and third novels reference [[spoiler:the Council, but do not specify if it is the original, human-led, or human-only.]] ''Retribution'' and ''Inquisition'' state that [[spoiler:Anderson leaves the Citadel in disgust at the Council's refusal to acknowledge the Reapers, but do not specify whether he's the Councilor or Udina's aide.]] WordOfGod has since said that [[spoiler:Udina is the Councilor and Anderson was his aide]], he is even stated to be an admiral in ''Retribution'', this has more to do with plot reasons for future novels and games however. And the Landreich, a vague analogy of the early United States ({{IN SPACE}}), is created specifically so Creator/WilliamRForstchen has someplace to play that won't break anything in the "core" universe of the games.

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* RestrictedExpandedUniverse: Bioware has stated that the official continuity is what happens for the player. Because of this, the novels and comics have to avoid mentioning any of the decisions players can make in the games. The exceptions are thus, [[SchrodingersGun appropriately vague]]: The second and third novels reference [[spoiler:the Council, but do not specify if it is the original, human-led, or human-only.]] ''Retribution'' and ''Inquisition'' state that [[spoiler:Anderson leaves the Citadel in disgust at the Council's refusal to acknowledge the Reapers, but do not specify whether he's the Councilor or Udina's aide.]]
** [[spoiler:WordOfGod has since said that Udina is the Councilor and Anderson was his aide, he is even stated to be an admiral in ''Retribution'', this has more to do with plot reasons for future novels and games however]].

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* RestrictedExpandedUniverse: Bioware has stated that the official continuity is what happens for to the player. Because of this, the novels and comics have to avoid mentioning any of the decisions players can make in the games. The exceptions are thus, [[SchrodingersGun appropriately vague]]: vague]]. The second and third novels reference [[spoiler:the Council, but do not specify if it is the original, human-led, or human-only.]] ''Retribution'' and ''Inquisition'' state that [[spoiler:Anderson leaves the Citadel in disgust at the Council's refusal to acknowledge the Reapers, but do not specify whether he's the Councilor or Udina's aide.]]
** [[spoiler:WordOfGod
]] WordOfGod has since said that Udina [[spoiler:Udina is the Councilor and Anderson was his aide, aide]], he is even stated to be an admiral in ''Retribution'', this has more to do with plot reasons for future novels and games however]].however. And the Landreich, a vague analogy of the early United States ({{IN SPACE}}), is created specifically so Creator/WilliamRForstchen has someplace to play that won't break anything in the "core" universe of the games.
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** One otherwise routine mission in ''2'' gives you five real-time minutes to retake a ship from the geth and reinitialize its systems before it crashes into the colony below.
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** The location of Eden Prime is retconned as early as ''Bring Down the Sky''. Though it is initially referred to by the as a remote frontier world at the edge of civilized space in the Attican Traverse, that expansion allows you to visit the Exodus Cluster. Doing so reveals that Eden Prime is actually very deep in the heart of Alliance space with a direct relay connection to Earth in ''1'' and Arcturus Station in ''3'', and is just a system away from Asgard, the location of Terra Nova, the Alliance's largest and oldest extrasolar colony. In ''3'', where the borders of Citadel Space, Alliance Space, the Traverse, and the Terminus systems are clearly defined, it's made even clearer that Eden Prime is on the exact opposite end of Alliance territory from the Traverse. It makes Tevos's IWarnedYou dismissal of Udina's outraged rebuke of their inaction baffling if you're revisiting the first game.
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* ''SafelySecludedScienceCenter:''

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* ''SafelySecludedScienceCenter:''SafelySecludedScienceCenter:

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