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[[folder: Adventure Game]]

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[[folder: Adventure Game]][[folder:Adventure Games]]
* One of the draws of ''VideoGame/DokiDokiUniverse'' are the personality questions that you'll be asked throughout the game. However, it's just a straight personality test and doesn't have any significant gameplay effects.
* ''VideoGame/EscapeFromMonkeyIsland'' parodies this with the pirate correction school.



* ''VideoGame/EscapeFromMonkeyIsland'' parodies this with the pirate correction school.
* One of the draws of ''VideoGame/DokiDokiUniverse'' are the personality questions that you'll be asked throughout the game. However, it's just a straight personality test and doesn't have any significant gameplay effects.



[[folder: Card Games]]

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[[folder: Card [[folder:Card Games]]



[[folder: [=MMORPGs=]]]

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[[folder: [=MMORPGs=]]][[folder:[=MMORPGs=]]]
* In the tutorial area of ''VideoGame/RagnarokOnline'', the last stage before entering the gameworld is a test of this kind that determines which of the original six "first jobs" fits your personality. If you choose to follow the results, you get several extras before entering the game.



* In the tutorial area of ''VideoGame/RagnarokOnline'', the last stage before entering the gameworld is a test of this kind that determines which of the original six "first jobs" fits your personality. If you choose to follow the results, you get several extras before entering the game.



[[folder: Party Game]]

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[[folder: Party Game]][[folder:Party Games]]



[[folder: Real Time Strategy]]

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[[folder: Real [[folder:Real Time Strategy]]



[[folder: Roguelike]]

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[[folder: Roguelike]][[folder:Roguelike]]



* The [[VideoGame/PokemonMysteryDungeonRescueTeam first]] [[VideoGame/PokemonMysteryDungeonExplorers two]] ''VideoGame/PokemonMysteryDungeon'' [[http://www.psypokes.com/dungeon/test.php open with]] [[https://www.gamefaqs.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/faqs/58014 a personality quiz.]] This determines which Pokémon your main character becomes. You're also prompted to give your gender, as that's ''also'' a factor. For instance, in ''Explorers'', a Brave male becomes [[ShockAndAwe Pikachu]] while a Brave female ends up as [[PlayingWithFire Charmander]]. [[https://projectpokemon.org/pages/games/pok%C3%A9mon-super-mystery-dungeon/personality-test-r3/ The quiz returns in]] ''[[VideoGame/PokemonSuperMysteryDungeon Super Mystery Dungeon]]'' after being absent from ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]'', but you're also given the option to disregard the result and choose your Pokémon directly if you just want a specific one.

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* The [[VideoGame/PokemonMysteryDungeonRescueTeam first]] [[VideoGame/PokemonMysteryDungeonExplorers two]] ''VideoGame/PokemonMysteryDungeon'' [[http://www.psypokes.com/dungeon/test.php open with]] [[https://www.gamefaqs.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/faqs/58014 a personality quiz.]] quiz]]. This determines which Pokémon your main character becomes. You're also prompted to give your gender, as that's ''also'' a factor. For instance, in ''Explorers'', a Brave male becomes [[ShockAndAwe Pikachu]] while a Brave female ends up as [[PlayingWithFire Charmander]]. [[https://projectpokemon.org/pages/games/pok%C3%A9mon-super-mystery-dungeon/personality-test-r3/ The quiz returns in]] ''[[VideoGame/PokemonSuperMysteryDungeon Super Mystery Dungeon]]'' after being absent from ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]'', but you're also given the option to disregard the result and choose your Pokémon directly if you just want a specific one.



[[folder: Role Playing Game]]

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[[folder: Role Playing Game]][[folder:Role-Playing Games]]
* ''VideoGame/BaldursGateII'' puts a spin on this during the Harper sidequest, where the guy in charge of Athkatla's particular Harper branch gives you one of these tests. Unfortunately, since he's trying to prove that you're a danger to society so he can lock you up, he puts a negative spin on every answer you give, right down to your ''favorite color''.
* ''VideoGame/{{Bloodnet}}'' uses one to set your starting skills, as well as provide some background for the setting. Several of the questions refer to aspects of the game that were never actually implemented.



* In ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', you're tested to see if you're worthy of the final Gym badge after you beat Clair. If you answer everything like a goody two-shoes (re: don't think like [[{{Jerkass}} your rival]]), you get a Dratini that knows Extreme Speed in addition to the badge! This quiz is featured again in the ''[=HeartGold=] & [=SoulSilver=]'' remakes.

to:

* In ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', you're tested to see if you're worthy Post-[[Platform/NintendoEntertainmentSystem NES]] [[VideoGameRemake Remakes]] of ''VideoGame/DragonQuestIII'' added a Personality system in the final Gym badge after form of a one-word description of each party member; these personalities impact your stat growth. In keeping with this, the game opens with a mysterious entity asking you beat Clair. If a series of yes or no questions, then placing you in a scenario designed to [[SecretTestOfCharacter test how you react]]. For example, one scenario places the hero in a kingdom that's about to go to war with its neighbor -- then has you overhear [[GodSaveUsFromTheQueen the Queen]] [[EvilGloating gloating to herself]] about how she lied to the king about the other kingdom planning to attack ''them'' so that he'd attack "first". Her real reasons for starting this war? [[{{Greed}} She wants all their jewels for herself]]. Another scenario looks like a straightforward dungeon, but how you proceed through the dungeon gives you very different results (and personalities).
* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' all include one during character creation in which
you answer everything like a goody two-shoes (re: series of questions to determine your class. It's optional so you can choose a different class that the one that is recommended based on the quiz, or just skip it altogether and manually select/create a class. ''Daggerfall''[='s=] is notable because it also determines your starting equipment. With the right answers, you can end up with a DiscOneNuke. (Skipping it is ill-advised, as [[VideoGameDelegationPenalty the game will randomly fill it out]] and you will likely end up with skills and equipment you have no intention of using.) ''Morrowind''[='s=] is also notably ''{{justified}}'' - it is given to you at the Census & Excise Office at the start of the game, ostensibly because the test giver needs a character class for your release forms. (That said, more than a few questions are unintuitive and totally out-of-character...why does an immigration official need to know [[RunningGag what you would do if someone stole your sweetroll]]?)
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' replaces it with a SecretTestOfCharacter. A NPC will recommend a class for you based on the skills you use during the tutorial. However, as there are a number of skills that you
don't think like [[{{Jerkass}} have the ability to use during the tutorial, there are a number of classes it will never recommend.
** Subverted in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. One character is about to ask all the questions when another cuts him off, noting that it's pointless since
your rival]]), character is scheduled for execution.
* ''Franchise/{{Fallout}}'':
** ''VideoGame/{{Fallout 3}}'' used a personality test called the [[FunWithAcronyms G.O.A.T. exam]] to determine your tag skills. Of course, the game allows
you get a Dratini that knows Extreme Speed in addition to completely ignore the badge! This quiz results if you wanted; the test-giver will flat-out call it a joke and offer to manipulate your results if asked.
** Right before you sit down to take the GOAT, there
is featured again also a Karma Test: Three bullies are harassing your friend and there are any number of ways to deal with them, ranging from violent (negative karma), ignoring it (neutral karma), and talking your way to a peaceful resolution (positive karma) (or, alternatively, [[GoodIsNotNice beating the bullies back]]).
** ''VideoGame/FalloutNewVegas'' continues the tradition when the doctor who saved your life
in the ''[=HeartGold=] & [=SoulSilver=]'' remakes.intro gives you a psych test, with Rorschach inkblots and word association. Again, he admits his test has NoControlGroup and lets you decide if his suggestion is valid or not. If you choose options that are clearly bad, the doctor will note that sometimes these tests will let you learn things about folks that you'd rather not have known.
* ''VideoGame/JojosBizarreAdventureThe7thStandUser'' has Abdul give the player a personality quiz at the beginning of the game to determine your Stand, which determines what skills you can learn, as well as affect several bits of dialogue throughout the game.
* In the beginning of ''VideoGame/KingdomHeartsI'', you walk through a door in your dreams and must answer a few questions from your "[[VideoGame/FinalFantasyVIII fri]][[VideoGame/FinalFantasyX ends]]". You are then told at what time of day your journey starts, as a metaphor for your rate of experience level-up (either fast at low levels, average at all levels, or fast at high levels). Choosing a starting weapon and discarding a second weapon also comes with a descriptor of what qualities you are embodying or discarding, and decides your starting stats and the order of abilities you learn by level-up.
** ''VideoGame/KingdomHeartsII'' continues this tradition, though it's a bit more streamlined. You only get to pick one weapon.



* ''VideoGame/{{Fallout 3}}'' used a personality test called the [[FunWithAcronyms G.O.A.T. exam]] to determine your tag skills. Of course, the game allows you to completely ignore the results if you wanted; the test-giver will flat-out call it a joke and offer to manipulate your results if asked.
** Right before you sit down to take the GOAT, there is also a Karma Test: Three bullies are harassing your friend and there are any number of ways to deal with them, ranging from violent (negative karma), ignoring it (neutral karma), and talking your way to a peaceful resolution (positive karma) (or, alternatively, [[GoodIsNotNice beating the bullies back]]).
** ''VideoGame/FalloutNewVegas'' continues the tradition when the doctor who saved your life in the intro gives you a psych test, with Rorschach inkblots and word association. Again, he admits his test has NoControlGroup and lets you decide if his suggestion is valid or not. If you choose options that are clearly bad, the doctor will note that sometimes these tests will let you learn things about folks that you'd rather not have known.
* ''VideoGame/{{Ultima}}'':
** ''VideoGame/UltimaIV'' did this (and could actually be the TropeMaker). It selected your character class and starting location based on the results of a series of questions. Those questions center around determining which of the eight Virtues you consider most important by asking the player to choose between two of them in a set of questions until one Virtue remains. The game then starts in the city associated with that Virtue as the class associated with that Virtue). They reused the same test in ''[[VideoGame/UltimaV V]]'', ''[[VideoGame/UltimaVI VI]]'' and ''[[VideoGame/UltimaIX IX]]'' with a few minor changes to the wording of the questions.
** In ''VideoGame/UltimaVII'', ignoring all of the CopyProtection tests, joining [[ChurchOfHappyology the Fellowship]] is accompanied by a verbal test administered by Batlin. It handles like a situational examination, with Batlin performing a pragmatic spin on even rather good answers, and, ultimately, you are encouraged to join the Fellowship regardless of how you answer.
* In the beginning of ''VideoGame/KingdomHeartsI'', you walk through a door in your dreams and must answer a few questions from your "[[VideoGame/FinalFantasyVIII fri]][[VideoGame/FinalFantasyX ends]]". You are then told at what time of day your journey starts, as a metaphor for your rate of experience level-up (either fast at low levels, average at all levels, or fast at high levels). Choosing a starting weapon and discarding a second weapon also comes with a descriptor of what qualities you are embodying or discarding, and decides your starting stats and the order of abilities you learn by level-up.
** ''VideoGame/KingdomHeartsII'' continues this tradition, though it's a bit more streamlined. You only get to pick one weapon.
* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' all include one during character creation in which you answer a series of questions to determine your class. It's optional so you can choose a different class that the one that is recommended based on the quiz, or just skip it altogether and manually select/create a class. ''Daggerfall''[='s=] is notable because it also determines your starting equipment. With the right answers, you can end up with a DiscOneNuke. (Skipping it is ill-advised, as [[VideoGameDelegationPenalty the game will randomly fill it out]] and you will likely end up with skills and equipment you have no intention of using.) ''Morrowind''[='s=] is also notably ''{{justified}}'' - it is given to you at the Census & Excise Office at the start of the game, ostensibly because the test giver needs a character class for your release forms. (That said, more than a few questions are unintuitive and totally out-of-character...why does an immigration official need to know [[RunningGag what you would do if someone stole your sweetroll]]?)
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' replaces it with a SecretTestOfCharacter. A NPC will recommend a class for you based on the skills you use during the tutorial. However, as there are a number of skills that you don't have the ability to use during the tutorial, there are a number of classes it will never recommend.
** Subverted in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. One character is about to ask all the questions when another cuts him off, noting that it's pointless since your character is scheduled for execution.



* There is one of these at the beginning of the post-NES versions of ''VideoGame/DragonQuestIII''. It starts with a series of yes or no questions. Depending on how how you answer, you get put in a different situation. Your actions in the situation determine your character's personality, which affect your character's stats. For example, one scenario places the hero in a kingdom that's about to go to war with its neighbor -- then has you overhear [[GodSaveUsFromTheQueen the Queen]] [[EvilGloating gloating to herself]] about how she lied to the king about the other kingdom planning to attack ''them'' so that he'd attack "first". Her real reasons for starting this war? [[{{Greed}} She wants all their jewels for herself]]. Another scenario looks like a straightforward dungeon, but how you proceed through the dungeon gives you very different results (and personalities).

to:

* There In ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', you're tested to see if you're worthy of the final Gym badge after you beat Clair. If you answer everything like a goody two-shoes (re: don't think like [[{{Jerkass}} your rival]]), you get a Dratini that knows Extreme Speed in addition to the badge! This quiz is featured again in the ''[=HeartGold=] & [=SoulSilver=]'' remakes.
* One at the start of ''VideoGame/RakenzarnTales'' determines your base stats as well as your default Alignment.
* Professor Bamb'o gives you a short, color-coded
one of these at the beginning of the post-NES versions of ''VideoGame/DragonQuestIII''. It starts with a series of yes or no questions. Depending on how how you answer, you get put in a different situation. Your actions in the situation ''VideoGame/PokemonUranium'', to determine your character's personality, which affect starter suits your character's stats. For example, one scenario places the hero in a kingdom that's about to go to war with its neighbor -- then has you overhear [[GodSaveUsFromTheQueen the Queen]] [[EvilGloating gloating to herself]] about how she lied to the king about the other kingdom planning to attack ''them'' so that he'd attack "first". Her real reasons for starting this war? [[{{Greed}} She wants all their jewels for herself]]. Another scenario looks like a straightforward dungeon, but how you proceed through the dungeon gives you very different results (and personalities).playing style.



* ''VideoGame/SteambotChronicles'' opens with a series of multiple choice personality questions to help determine the personality of your avatar. These include such things as "what would you do if you found a lost wallet full of money?" The game is LOADED with these kinds of personality-shaping questions all throughout.
* Franchise/ShinMegamiTensei:

to:

* ''VideoGame/SteambotChronicles'' opens with a series of multiple choice personality questions to help determine the personality of your avatar. These include such things as "what would you do if you found a lost wallet full of money?" The game is LOADED with these kinds of personality-shaping questions all throughout.
* Franchise/ShinMegamiTensei:
''Franchise/ShinMegamiTensei'':



* ''VideoGame/SteambotChronicles'' opens with a series of multiple choice personality questions to help determine the personality of your avatar. These include such things as "what would you do if you found a lost wallet full of money?" The game is LOADED with these kinds of personality-shaping questions all throughout.
* ''VideoGame/{{Ultima}}'':
** ''VideoGame/UltimaIV'' did this (and could actually be the TropeMaker). It selected your character class and starting location based on the results of a series of questions. Those questions center around determining which of the eight Virtues you consider most important by asking the player to choose between two of them in a set of questions until one Virtue remains. The game then starts in the city associated with that Virtue as the class associated with that Virtue). They reused the same test in ''[[VideoGame/UltimaV V]]'', ''[[VideoGame/UltimaVI VI]]'' and ''[[VideoGame/UltimaIX IX]]'' with a few minor changes to the wording of the questions.
** In ''VideoGame/UltimaVII'', ignoring all of the CopyProtection tests, joining [[ChurchOfHappyology the Fellowship]] is accompanied by a verbal test administered by Batlin. It handles like a situational examination, with Batlin performing a pragmatic spin on even rather good answers, and, ultimately, you are encouraged to join the Fellowship regardless of how you answer.



* ''VideoGame/BaldursGateII'' puts a spin on this during the Harper sidequest, where the guy in charge of Athkatla's particular Harper branch gives you one of these tests. Unfortunately, since he's trying to prove that you're a danger to society so he can lock you up, he puts a negative spin on every answer you give, right down to your ''favorite color''.
* One at the start of ''VideoGame/RakenzarnTales'' determines your base stats as well as your default Alignment.
* Professor Bamb'o gives you a short, color-coded one at the beginning of ''VideoGame/PokemonUranium'', to determine which starter suits your playing style.
* ''VideoGame/JojosBizarreAdventureThe7thStandUser'' has Abdul give the player a personality quiz at the beginning of the game to determine your Stand, which determines what skills you can learn, as well as affect several bits of dialogue throughout the game.
* ''VideoGame/{{Bloodnet}}'' uses one to set your starting skills, as well as provide some background for the setting. Several of the questions refer to aspects of the game that were never actually implemented.



[[folder: Simulation Game]]

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[[folder: Simulation Game]][[folder:Simulation Games]]



[[folder: Turn Based Strategy]]

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[[folder: Turn Based [[folder:Turn-Based Strategy]]



[[folder: Turn Based Tactics]]
* ''VideoGame/ConvictionSRPG'', starts with a quiz that affects the main protagonist's starting stats, spell, and equipment. However, some answers also boost affinity with some of the game's factions, and it's impossible to side with them later on without these initial boosts.

to:

[[folder: Turn Based [[folder:Turn-Based Tactics]]
* ''VideoGame/ConvictionSRPG'', ''VideoGame/ConvictionSRPG'' starts with a quiz that affects the main protagonist's starting stats, spell, and equipment. However, some answers also boost affinity with some of the game's factions, and it's impossible to side with them later on without these initial boosts.



[[folder: Visual Novel]]

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[[folder: Visual Novel]][[folder:Visual Novels]]



* ''VisualNovel/MonsterProm'' has a personality test from a teen magazine in the beginning of the game with three questions. The first two each raise one of your stats depending on your answer, and the third gives a starting relationship boost to one of the possible dating options.



* ''VisualNovel/MonsterProm'' has a personality test from a teen magazine in the beginning of the game with three questions. The first two each raise one of your stats depending on your answer, and the third gives a starting relationship boost to one of the possible dating options.



[[folder: Web Original]]

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[[folder: Web Original]][[folder:Web Originals]]



--> Is water wet?
--> Have you ever wanted to kill someone?
--> Does [[AmbiguousSyntax it]] spin in all directions?
--> Will you miss me?

to:

--> Is -->Is water wet?
-->
wet?\\
Have you ever wanted to kill someone?
-->
someone?\\
Does [[AmbiguousSyntax it]] spin in all directions?
-->
directions?\\
Will you miss me?
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None


* This trope is common to games in the ''VideoGame/{{Langrisser}}'' series, going back to ''Der Langrisser'' on UsefulNotes/SuperFamicom. Affects the main character's starting class and stats (although your starting class is overridden by your first promotion, which always turns Elwin into a warrior type.) This is expanded in later games to affect the main character's entire class tree.

to:

* This trope is common to games in the ''VideoGame/{{Langrisser}}'' series, going back to ''Der Langrisser'' on UsefulNotes/SuperFamicom.Platform/SuperFamicom. Affects the main character's starting class and stats (although your starting class is overridden by your first promotion, which always turns Elwin into a warrior type.) This is expanded in later games to affect the main character's entire class tree.

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* ''VideoGame/QuestForGlory3'' has this when the oracle talks to you. You are then told a fortune based off your answers.
** This one is especially fun because there are always three "reasonable" answers, one "fair" answer, and one joke answer to each question. Picking the joke answers can [[WhatTheHellPlayer make the sequence end abruptly]], sans the fortune.

to:

* ''VideoGame/QuestForGlory3'' ''VideoGame/QuestForGloryIII'' has this when the oracle talks to you. You are then told a fortune based off your answers.
**
answers. This one is especially fun because there are always three "reasonable" answers, one "fair" answer, and one joke answer to each question. Picking the joke answers can [[WhatTheHellPlayer make the sequence end abruptly]], sans the fortune.
Is there an issue? Send a MessageReason:
added example

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* ''Website/{{Neopets}}'': In [[LandOfFaerie Faerieland]], one may take a "Faerie Personality Quiz" that assigns you one of the six basic types of Faerie ([[ElementalMotifs Air, Dark, Earth, Fire, Light, and Water]]), which has no effect on gameplay and is taken just for fun (and to acquire an embeddable image of whichever Faerie you get). The answers to the questions make it very obvious which results they lead to; for example, your options posed by the question "Which of these words appeal to you most?" are Flame, Wind, Land, Waves, Sunlight, and Darkness.
Tabs MOD

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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ''VideoGame/{{Bloodnet}}'' uses one to set your starting skills, as well as provide some background for the setting. Several of the questions refer to aspects of the game that [[ObviousBeta were never actually implemented]].

to:

* ''VideoGame/{{Bloodnet}}'' uses one to set your starting skills, as well as provide some background for the setting. Several of the questions refer to aspects of the game that [[ObviousBeta were never actually implemented]].implemented.
Is there an issue? Send a MessageReason:
Renamed trope per Wick Cleaning Projects


** And answering like the villain would turns your KarmaMeter towards evil. [[StupidGood Have Jedi never heard of]] [[JediTruth lying]]?

to:

** And answering like the villain would turns your KarmaMeter towards evil. [[StupidGood Have Jedi never heard of]] [[JediTruth [[MetaphoricallyTrue lying]]?
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None


* In ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', you're tested to see if you're worthy of the final Gym badge after you beat Clair. If you answer everything like a goody two-shoes (re: don't think like [[JerkAss your rival]]), you get a Dratini that knows Extreme Speed in addition to the badge! This quiz is featured again in the ''[=HeartGold=] & [=SoulSilver=]'' remakes.

to:

* In ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', you're tested to see if you're worthy of the final Gym badge after you beat Clair. If you answer everything like a goody two-shoes (re: don't think like [[JerkAss [[{{Jerkass}} your rival]]), you get a Dratini that knows Extreme Speed in addition to the badge! This quiz is featured again in the ''[=HeartGold=] & [=SoulSilver=]'' remakes.
Is there an issue? Send a MessageReason:
None


[[folder:Card Games]]

to:

[[folder:Card [[folder: Card Games]]
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* There is one of these at the beginning of the post-NES versions of ''VideoGame/DragonQuestIII''. It starts with a series of yes or no questions. Depending on how how you answer, you get put in a different situation. Your actions in the situation determine your character's personality, which affect your character's stats. For example, one scenario places the hero in a kingdom that's about to go to war with its neighbor -- then has you overhear [[GodSaveUsFromTheQueen the Queen]] [[EvilGloating gloating to herself]] about how she lied to the king about the other kingdom planning to attack ''them'' so that he'd attack "first". Her real reasons for starting this war? [[{{Greed}} She wants all their jewels for herself]]. Another scenario looks like a straightforward dungeon, but how you proceed through the dungeon gives you very different results (and personalities)).

to:

* There is one of these at the beginning of the post-NES versions of ''VideoGame/DragonQuestIII''. It starts with a series of yes or no questions. Depending on how how you answer, you get put in a different situation. Your actions in the situation determine your character's personality, which affect your character's stats. For example, one scenario places the hero in a kingdom that's about to go to war with its neighbor -- then has you overhear [[GodSaveUsFromTheQueen the Queen]] [[EvilGloating gloating to herself]] about how she lied to the king about the other kingdom planning to attack ''them'' so that he'd attack "first". Her real reasons for starting this war? [[{{Greed}} She wants all their jewels for herself]]. Another scenario looks like a straightforward dungeon, but how you proceed through the dungeon gives you very different results (and personalities)).personalities).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A test like this oftens crops up in the course of DiegeticCharacterCreation.
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None

Added DiffLines:

[[folder: Party Game]]
* In ''VideoGame/TheJackboxPartyPack 6'', this is essentially what the 'Role Models' game amounts to. In it, the players choose from various categories (such as objects, deadly sins, movie protagonists, ice cream flavours, etc.), and then designate roles within the chosen category to themselves and others (generally based on aspects of the players' personalities that they feel best suit them). Players score on how well their choices match up with those of the other players, and, in the end, each player is bestowed a title based on the traits associated with the roles that ended up being assigned to them throughout the game.
[[/folder]]

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* There is one of these at the beginning of the SFC and GBC remakes of ''Dragon Warrior 3'' also called ''VideoGame/DragonQuestIII'' in Japan. It starts with a series of yes or no questions. Depending on how how you answer, you get put in a different situation. Your actions in the situation determine your character's personality, which affect your character's stats. For example, one scenario places the hero in a kingdom that's about to go to war with its neighbor -- then has you overhear [[GodSaveUsFromTheQueen the Queen]] [[EvilGloating gloating to herself]] about how she lied to the king about the other kingdom planning to attack ''them'' so that he'd attack "first". Her real reasons for starting this war? [[{{Greed}} She wants all their jewels for herself]]. Another scenario looks like a straightforward dungeon, but how you proceed through the dungeon gives you very different results (and personalities)).

to:

* There is one of these at the beginning of the SFC and GBC remakes post-NES versions of ''Dragon Warrior 3'' also called ''VideoGame/DragonQuestIII'' in Japan.''VideoGame/DragonQuestIII''. It starts with a series of yes or no questions. Depending on how how you answer, you get put in a different situation. Your actions in the situation determine your character's personality, which affect your character's stats. For example, one scenario places the hero in a kingdom that's about to go to war with its neighbor -- then has you overhear [[GodSaveUsFromTheQueen the Queen]] [[EvilGloating gloating to herself]] about how she lied to the king about the other kingdom planning to attack ''them'' so that he'd attack "first". Her real reasons for starting this war? [[{{Greed}} She wants all their jewels for herself]]. Another scenario looks like a straightforward dungeon, but how you proceed through the dungeon gives you very different results (and personalities)).personalities)).
* ''VideoGame/SaGaScarletGrace'' begins with a series of questions that determines which one of the four protagonists you'll follow.

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alphabetizing and crosswicking Kitty Powers Matchmaker


* ''VideoGame/TheUrbz'' on the DS and Game Boy Advance has the player answer several questions at the beginning of the game to decide which "rep group" the player's character will be in initially, as well as which rep group-exclusive Xizzles (secret abilities to ease the gameplay) will be available.

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* ''VideoGame/TheUrbz'' on the DS and Game Boy Advance has the player answer When creating your avatar in ''VideoGame/KittyPowersMatchmaker'', you'll be asked several questions at the beginning of the game to decide which "rep group" the player's character will be in initially, as well as which rep group-exclusive Xizzles (secret abilities to ease the gameplay) will be available.that determine your five personality traits: Active vs. Relaxed, Methodical vs. Carefree, Introverted vs. Extroverted, Traditional vs. Experimental, and Romantic vs. Spicy.


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* ''VideoGame/TheUrbz'' on the DS and Game Boy Advance has the player answer several questions at the beginning of the game to decide which "rep group" the player's character will be in initially, as well as which rep group-exclusive Xizzles (secret abilities to ease the gameplay) will be available.
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* Played for SurrealHorror in ''Literature/NESGodzillaCreepypasta'' - after the first two worlds, a Quiz Level appears at the start of each one. Quiz Levels are a series of twelve yes/no questions presented by a character Zack calls Face, who seems to be earnestly trying to establish a minimal understanding of [[BlueAndOrangeMorality human morals]] and [[BlueAndOrangePsychology social norms]] or, for that matter, [[WordSaladHorror language]] or [[RealityIsOutToLunch physics]]. The only question which appears to directly affect the game is "Do you like Mothra?" ...and since Mothra's flight turns out to be critical for completing that world, Zack suspects Face would have taken away his other monsters regardless.

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* Played for SurrealHorror in ''Literature/NESGodzillaCreepypasta'' - after the first two worlds, a Quiz Level appears at the start of each one. Quiz Levels are a series of twelve yes/no questions presented by a character Zack calls Face, who seems to be earnestly trying to establish a minimal understanding of [[BlueAndOrangeMorality human morals]] and [[BlueAndOrangePsychology [[BizarreAlienPsychology social norms]] or, for that matter, [[WordSaladHorror language]] or and [[RealityIsOutToLunch physics]]. The only question which appears to directly affect the game is "Do you like Mothra?" ...and since Mothra's flight turns out to be critical for completing that world, Zack suspects Face would have taken away his other monsters regardless.



--> Does it spin in all directions?

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--> Does it [[AmbiguousSyntax it]] spin in all directions?
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* Played for SurrealHorror in ''Literature/NESGodzillaCreepypasta'' - after the first two worlds, a Quiz Level appears at the start of each one. Quiz Levels are a series of twelve yes/no questions presented by a character Zack calls Face, who seems to be earnestly trying to establish a minimal understanding of [[BlueAndOrangeMorality human morals]] and [[BlueAndOrangePsychology social norms]] or, for that matter, [[WordSaladHorror language]] or [[RealityIsOutToLunch physics]]. The only question which appears to directly affect the game is "Do you like Mothra?" ...and since Mothra's flight turns out to be critical for completing that world, Zack suspects Face would have taken away his other monsters regardless.
--> Is water wet?
--> Have you ever wanted to kill someone?
--> Does it spin in all directions?
--> Will you miss me?
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** ''VideoGame/UltimaIV'' did this (and could actually be the TropeMaker). It selected your character class and starting location based on the results (The questions center around determining which of the eight Virtues you consider most important by asking the player to choose between two of them in a set of questions until one Virtue remains. The game then starts in the city associated with that Virtue as the class associated with that Virtue). They reused the same test in ''[[VideoGame/UltimaV V]]'', ''[[VideoGame/UltimaVI VI]]'' and ''[[VideoGame/UltimaIX IX]]'' with a few minor changes to the wording of the questions.

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** ''VideoGame/UltimaIV'' did this (and could actually be the TropeMaker). It selected your character class and starting location based on the results (The of a series of questions. Those questions center around determining which of the eight Virtues you consider most important by asking the player to choose between two of them in a set of questions until one Virtue remains. The game then starts in the city associated with that Virtue as the class associated with that Virtue). They reused the same test in ''[[VideoGame/UltimaV V]]'', ''[[VideoGame/UltimaVI VI]]'' and ''[[VideoGame/UltimaIX IX]]'' with a few minor changes to the wording of the questions.

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* An earlier ''Franchise/{{Pokemon}}'' example occurs in ''[[VideoGame/PokemonGoldAndSilver Crystal]]'', when you are tested to see if you are worthy of the final Gym badge after you beat Clair. If you answer everything like a goody two-shoes (re: don't think like [[JerkAss your rival]]), you get a Dratini that knows Extreme Speed in addition to the badge! This quiz is featured again in the Gold & Silver remakes.

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* An earlier ''Franchise/{{Pokemon}}'' example occurs Early in ''VideoGame/{{Coromon}}'', when it's time to receive your StarterMon, a scientist gives you a personality quiz while scanning your brainwaves in order to determine which of the three starters best fits your playstyle. However, you're still allowed to ignore the recommendation and just pick whichever one you want.
* In
''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', when you are you're tested to see if you are you're worthy of the final Gym badge after you beat Clair. If you answer everything like a goody two-shoes (re: don't think like [[JerkAss your rival]]), you get a Dratini that knows Extreme Speed in addition to the badge! This quiz is featured again in the Gold ''[=HeartGold=] & Silver [=SoulSilver=]'' remakes.

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