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* In ''Series/{{Farscape}}'', a wormhole sends the protagonist from our solar system into very unfamiliar space. Aliens (and thus hilarity) ensue. He later learns how wormholes can be used for travelling to different points in time as well as [[AlternateTimeline "unrealised" realities"]], and eventually how to make a "wormhole weapon" (essentially a black hole that doubles in size every few minutes). When he reveals that last one, every villain who's been hounding him for [[NeuroVault the knowledge]] suddenly realizes that [[IWarnedYou wormhole weapons are exactly as bad as he's been telling them]].

to:

* In ''Series/{{Farscape}}'', a wormhole sends the protagonist from our solar system into very unfamiliar space. Aliens (and thus hilarity) ensue. He later learns how wormholes can be used for travelling to different points in time as well as [[AlternateTimeline "unrealised" realities"]], realities]], and eventually how to make a "wormhole weapon" (essentially a black hole that doubles in size every few minutes). When he reveals that last one, every villain who's been hounding him for [[NeuroVault the knowledge]] suddenly realizes that [[IWarnedYou wormhole weapons are exactly as bad as he's been telling them]].

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%% The examples section has been alphabetized. Please add new examples in the correct place in accordance with Administrivia/HowToAlphabetizeThings.
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In reality, wormholes are purely a scientific conjecture, a consequence of the same equations that describe black holes. There's no way that we can conceive of to get to one or use it for anything. In fiction, however, wormholes are a SwirlyEnergyThingy that can be used as a convenient means of travel from one place to another.

The most common use is for FTLTravel. By extension, if they show up often enough and consistently enough, they can become nodes in an interstellar PortalNetwork. They can also enable TimeTravel, provide a mechanism for SubspaceAnsible, act as doorways to {{Alternate Universe}}s, or any/all of the above. No matter what {{Technobabble}} is thrown around, rarely will any two authors treat them in precisely the same manner, which is why Our Wormholes Are Different.

to:

In reality, wormholes are purely a scientific conjecture, a consequence of the same equations that describe black holes.UsefulNotes/{{black holes}}. There's no way that we can conceive of to get to one or use it for anything. In fiction, however, wormholes are a SwirlyEnergyThingy that can be used as a convenient means of travel from one place to another.

The most common use is for FTLTravel.FasterThanLightTravel. By extension, if they show up often enough and consistently enough, they can become nodes in an interstellar PortalNetwork. They can also enable TimeTravel, provide a mechanism for SubspaceAnsible, act as doorways to {{Alternate Universe}}s, or any/all of the above. No matter what {{Technobabble}} is thrown around, rarely will any two authors treat them in precisely the same manner, which is why Our Wormholes Are Different.



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%%%%%%This page has been alphabetized. Please add new examples in the correct alphabetical order.%%%%%%



* In ''Manga/AstraLostInSpace'', wormholes are maybe twice a person's height and can chase people. [[spoiler:They were created to help with a mass exodus from the earth.]]
* ''Anime/Interstella5555'': One connects The Crescendolls' galaxy to our moon. It's rhombus shaped, looking like a white version of the PhantomZonePicture in [[Film/SupermanTheMovie the Superman movies]]. The interior is an AcidTripDimension full of large objects that can damage spaceships. Both ends disappear after [[spoiler:The Cresendolls use it to get home at the end of the movie.]]
* Planet Remina from ''Manga/{{Remina}}'' came from AnotherDimension through a wormhole. And considering [[EldritchAbomination what the planet is]]...

to:

* In ''Manga/AstraLostInSpace'', wormholes are maybe twice a person's height and can chase people. [[spoiler:They were created to help with a mass exodus from the earth.Earth.]]
* ''Anime/Interstella5555'': One connects The Crescendolls' galaxy to our moon. It's rhombus shaped, looking like a white version of the PhantomZonePicture in [[Film/SupermanTheMovie the Superman movies]]. The interior is an AcidTripDimension full of large objects that can damage spaceships. Both ends disappear after [[spoiler:The Cresendolls use it to get home at the end of the movie.]]
*
[[EldritchAbomination Planet Remina Remina]] from ''Manga/{{Remina}}'' came comes from AnotherDimension through a wormhole. And considering [[EldritchAbomination what the planet is]]...wormhole.



* ''ComicBook/GreenLantern'': The Green Lantern [[RingOfPower power rings]] can open wormholes that have been [[PortalNetwork set up]] by the Guardians of The Universe.
** When Hal Jordan returns to Earth from the other side of the galaxy in ''ComicBook/TheDarkKnightStrikesAgain'', he mentions that the wormhole was still where he left it. Implying that Green Lanterns can create or move wormholes.
* In a crossover between ''ComicBook/{{Lobo}}'' and ''ComicBook/TheMask'', Lobo is hired to track a criminal who destroyed several planets. He gets sucked through a wormhole and destroys various planets after finding an insulting drawing of himself. He finds out in the end that the wormhole sent him a month back in time and he had been hired to arrest himself.

to:

* ''ComicBook/GreenLantern'': The Green Lantern [[RingOfPower power rings]] can open wormholes that have been [[PortalNetwork set up]] by the Guardians of The Universe.
**
the Universe. When Hal Jordan returns to Earth from the other side of the galaxy in ''ComicBook/TheDarkKnightStrikesAgain'', he mentions that the wormhole was still where he left it. Implying it, implying that Green Lanterns themselves can create or move wormholes.
* In a crossover between ''ComicBook/{{Lobo}}'' and ''ComicBook/TheMask'', ''ComicBook/LoboMask'', Lobo is hired to track a criminal who destroyed several planets. He gets sucked through a wormhole and destroys various planets after finding an insulting drawing of himself. He finds out in the end that the wormhole sent him a month back in time and he had been hired to arrest himself.



* In ''The Phantom Affair'' (an arc in ''ComicBook/XWingRogueSquadron''), a superweapon known as the gravitic polarizing device made the enemy ships and a portion of the asteroid belt ringing a planet simply disappear, with one of the startled pilots saying that it looked like a wormhole had opened up.
* A prequel comic to the first ''Film/{{Transformers|2007}}'' movie had the Alkaris Anomaly near Cybertron. Optimus Prime launches the [[MacGuffin AllSpark]] into it with Megatron following. It's specified to have one entrance and an infinite number of exits. It dumps the [=AllSpark=] on Earth and Megatron in a distant galaxy.
* ''ComicBook/{{Superman}}''
** The pre-crisis comics said that the warp-drive on the rocket that Superman used to get to Earth created a "space warp" between Krypton and Earth to HandWave why so many kryptonian survivors, objects and meteors ended up on Earth.
** ''ComicBook/SupermanBirthright'': ComicBook/LexLuthor developed a kryptonite powered wormhole that allowed him to see into Krypton's past and eventually communicate with the natives.
** Bronze age foe Terra-Man rode a {{Pegasus}} (actually an Arguvian space steed) named Nova who had the ability to open wormholes; allowing near-instantaneous interstellar travel.
* ''ComicBook/WonderWoman'': At the tail end of the Golden Age of Comics the Amazons were revealed to have a small space worthy fleet which traveled by opening temporary portals to points far outside the Earth's atmosphere, and back again. This allowed Wondy to have back-up when fighting oppressive aliens on their home turf.

to:

* In ''The Phantom Affair'' (an arc in ''ComicBook/XWingRogueSquadron''), a superweapon known as the gravitic polarizing device made the enemy ships and a portion of the asteroid belt ringing a planet simply disappear, with one of the startled pilots saying ''ComicBook/{{Superman}}'':
** The pre-ComicBook/{{Crisis|OnInfiniteEarths}} comics say
that it looked like the warp-drive on the rocket that Superman used to get to Earth created a "space warp" between Krypton and Earth to HandWave why so many Kryptonian survivors, objects and meteors end up on Earth.
** [[MediaNotes/TheBronzeAgeOfComicBooks Bronze Age]] foe Terra-Man rides a {{Pegasus}} (actually an Arguvian space steed) named Nova who has the ability to open wormholes, allowing near-instantaneous interstellar travel.
** In ''ComicBook/SupermanBirthright'', Lex Luthor develops a kryptonite-powered
wormhole had opened up.
that allows him to see into Krypton's past and eventually communicate with the natives.
* A prequel comic to the first ''Film/{{Transformers|2007}}'' movie had ''Film/Transformers2007'' has the Alkaris Anomaly near Cybertron. Optimus Prime launches the [[MacGuffin the AllSpark]] into it with Megatron following. It's specified to have one entrance and an infinite number of exits. It dumps the [=AllSpark=] on Earth and Megatron in a distant galaxy.
* ''ComicBook/{{Superman}}''
** The pre-crisis comics said that the warp-drive on the rocket that Superman used to get to Earth created a "space warp" between Krypton and Earth to HandWave why so many kryptonian survivors, objects and meteors ended up on Earth.
** ''ComicBook/SupermanBirthright'': ComicBook/LexLuthor developed a kryptonite powered wormhole that allowed him to see into Krypton's past and eventually communicate with the natives.
** Bronze age foe Terra-Man rode a {{Pegasus}} (actually an Arguvian space steed) named Nova who had the ability to open wormholes; allowing near-instantaneous interstellar travel.
* ''ComicBook/WonderWoman'':
''ComicBook/WonderWoman1942'': At the tail end of the Golden Age of Comics MediaNotes/TheGoldenAgeOfComicBooks, the Amazons were are revealed to have a small space worthy space-worthy fleet which traveled travels by opening temporary portals to points far outside the Earth's atmosphere, atmosphere and back again. This allowed allows Wondy to have back-up when fighting oppressive aliens on their home turf.turf.
* In the ''ComicBook/XWingRogueSquadron'' arc ''The Phantom Affair'', a superweapon known as the gravitic polarizing device made the enemy ships and a portion of the asteroid belt ringing a planet simply disappear, with one of the startled pilots saying that it looked like a wormhole had opened up.



[[folder:Films -- Animation]]
* ''Anime/Interstella5555'': One connects The Crescendolls' galaxy to our moon. It's rhombus shaped, looking like a white version of the PhantomZonePicture in [[Film/SupermanTheMovie the Superman movies]]. The interior is an AcidTripDimension full of large objects that can damage spaceships. Both ends disappear after [[spoiler:the Cresendolls use it to get home at the end of the movie]].
[[/folder]]



* In ''Film/{{Contact}}'', Dr. Arroway theorizes that the the alien machine transports its subject via an Einstein-Rosen bridge.
* ''Film/DonnieDarko'' involves one that [[spoiler:loops through time]], [[MindScrew maybe possibly]].
* ''Film/{{Flash Gordon|1980}}'': The "Imperial Vortex" that Dr Zarkov's ship flies through to reach the planet Mongo.

to:

* In ''Film/{{Contact}}'', Dr. Arroway theorizes that the the alien machine transports its subject via an Einstein-Rosen bridge.
* ''Film/DonnieDarko'' involves one that [[spoiler:loops through time]], [[MindScrew maybe maybe, possibly]].
* ''Film/{{Flash Gordon|1980}}'': ''Film/FlashGordon1980'': The "Imperial Vortex" that Dr Zarkov's ship flies through to reach the planet Mongo.



** The portal created by the Tesseract/Cosmic Cube in ''Film/{{The Avengers|2012}}'' is a bit more conventional than the above, but no less spectacular: a circular doorway in the sky to wherever it is that the Chitauri come from, spewing out aliens and monsters to attack [[BigApplesauce New York]].
* The [[StarfishAliens Mi-Go]] portal from Yuggoth (Pluto) to Earth in the 2011 [[AdaptationExpansion adaptation]] of ''Film/TheWhispererInDarkness'' seems to be mystical in nature, rather than technological. An elaborate ritual is required to open it, along with, you guessed it, HumanSacrifice. It is ''critical'' that a shaman or priest from Earth passes through first, before it can be used, lest it collapses. Oh, and it was probably left behind by [[EldritchAbomination Shub-Niggurath]].
* ''Film/SupermanReturns'': The novelization says that Kal-El's ship reached Earth by flying through a series of wormholes.
* ''Film/Supergirl1984'': Argo City is in AnotherDimension. To access Earth, [[ComicBook/{{Supergirl}} Kara]] has to fly through the "Binary Chute" that connects to Lake Michigan.
* Films based off the ''Franchise/UltraSeries'':

to:

** The portal created by the Tesseract/Cosmic Cube in ''Film/{{The Avengers|2012}}'' ''Film/TheAvengers2012'' is a bit more conventional than the above, but no less spectacular: a circular doorway in the sky to wherever it is that the Chitauri come from, spewing out aliens and monsters to attack [[BigApplesauce New York]].
* The [[StarfishAliens Mi-Go]] portal from Yuggoth (Pluto) to Earth in the 2011 [[AdaptationExpansion adaptation]] of ''Film/TheWhispererInDarkness'' seems to be mystical in nature, rather than technological. An elaborate ritual is required to open it, along with, you guessed it, HumanSacrifice. It is ''critical'' that a shaman or priest from Earth passes through first, before it can be used, lest it collapses. Oh, and it was probably left behind by [[EldritchAbomination Shub-Niggurath]].
* ''Film/SupermanReturns'': The novelization says that Kal-El's ship reached Earth by flying through a series of wormholes.
* ''Film/Supergirl1984'': Argo City is in AnotherDimension. To access Earth, [[ComicBook/{{Supergirl}} Kara]] Kara has to fly through the "Binary Chute" that connects to Lake Michigan.
* Films based off the The {{novelization}} of ''Film/SupermanReturns'' [[AdaptationExpansion says]] that Kal-El's ship reached Earth by flying through a series of wormholes.
*
''Franchise/UltraSeries'':



* The [[StarfishAliens Mi-Go]] portal from Yuggoth (Pluto) to Earth in ''Film/TheWhispererInDarkness'' seems to be mystical in nature, rather than technological. An elaborate ritual is required to open it, along with, you guessed it, HumanSacrifice. It is ''critical'' that a shaman or priest from Earth passes through first, before it can be used, lest it collapses. Oh, and it was probably left behind by [[EldritchAbomination Shub-Niggurath]].



* Creator/StephenBaxter's ''Literature/TheLightOfOtherDays'' revolves around the discovery of a way to open up microscopic wormholes to any point in space past or present, which only allow light to pass through them. The plot revolves around two main points; the total removal of all privacy since anyone can be watched by anyone else at any time, and the ability for everyone to see what actually happened in historical events including the origins of religion. Unlike most stories in which wormholes are used for travel, the book is mainly about the societal changes caused by everyone having access to the truth of any events of any time.

to:

* Creator/StephenBaxter's In ''Literature/TheGloveOfDarthVader'', a wormhole created by the exploding reactor is responsible for transporting Darth Vader's indestructible glove from the exploding wreckage of the Death Star II to the oceans of Mon Calamari.
* The ''Literature/{{Kadingir}}'' series is named after the technology[[note]]Kadingir is Sumerian for "The Gate of the Gods"[[/note]] used by people from a parallel dimension to come and go to Earth. To open the portals, they use [[InterdimensionalTravelDevice handheld devices]] called alterers, which the protagonist confuses with a Platform/GameBoy of sorts and accidentally uses to open a rift in the time-space continuum that sucks her into [[AnotherDimension another world]].
*
''Literature/TheLightOfOtherDays'' revolves around the discovery of a way to open up microscopic wormholes to any point in space past or present, which only allow light to pass through them. The plot revolves around two main points; the total removal of all privacy since anyone can be watched by anyone else at any time, and the ability for everyone to [[{{Chronoscope}} see what actually happened in historical events events]], including the origins of religion. Unlike most stories in which wormholes are used for travel, the book is mainly about the societal changes caused by everyone having access to the truth of any events of any time.



* ''Literature/TheMoteInGodsEye'' books by Larry Niven and Jerry Pournelle have this as a central plot point.
* Creator/BrianLumley's ''[[Literature/{{Necroscope}} Necroscope: The Source]]'' has "gray holes", essentially wormholes between our world and a parallel Earth from where vampires and romanis are natives.
* ''Literature/TheNightsDawnTrilogy'' has humans using wormhole-generating ''ZTT'' drives to cross interstellar distances. The mechanical type requires the ship to be [[http://images.wikia.com/nightsdawn/images/e/e3/Ladymac.jpg spherical]] and is bound by orbital mechanics, while the ones used by the organic [[LivingShip Voidhawks]] have no such limitations, but die after a few decades. The [[SufficientlyAdvancedAlien Kiint]] have refined the technology to the point where they use personal teleporters to jump between distant ''galaxies''.
* Wormholes in ''Literature/{{Voidskipper}}'' are expensive and heavy but very important. They are made from artificial black holes that have been subjected to quantum entanglement and then inflated to produce a traversable path. They come in two common varieties, both spherical.

to:

* ''Literature/TheMoteInGodsEye'' books by Larry Niven and Jerry Pournelle have has this as a central plot point.
* Creator/BrianLumley's ''[[Literature/{{Necroscope}} Necroscope: ''Literature/{{Necroscope}}: The Source]]'' Source'' has "gray holes", essentially wormholes between our world and a parallel Earth from where inhabited by vampires and romanis are natives.
Romani.
* ''Literature/TheNightsDawnTrilogy'' has humans using wormhole-generating ''ZTT'' drives to cross interstellar distances. The mechanical type requires the ship to be [[http://images.wikia.com/nightsdawn/images/e/e3/Ladymac.jpg spherical]] and is bound by orbital mechanics, while the ones used by the organic [[LivingShip organic Voidhawks]] have no such limitations, but die after a few decades. The [[SufficientlyAdvancedAlien The Kiint]] have refined the technology to the point where they use personal teleporters to jump between distant ''galaxies''.
* In ''Literature/PandorasStar'', two hipster Californian scientists invent a wormhole generator in mid-21st century, and reveal it to the world by transporting themselves to Mars to greet the NASA astronauts [[http://psypher101.deviantart.com/art/Meeting-on-Mars-136595264 who were just landing there for the first time.]] From that day on, the very notion of space travel becomes laughable, and an interstellar empire is created with [[PortalNetwork wormholes linked by train lines]].
* ''Literature/StarCarrier'': The "TRGA cylinder"[[note]]TRGA being an abbreviation for "Texaghu Resch gravitational anomaly", Texaghu Resch being the Agletsch name for the star system where the first one was found.[[/note]] uses a spinning device to force the black holes at either end of a wormhole to remain open and passable.
* The ''Literature/TimeScout'' portals combine this with PortalToThePast.
* Wormholes in ''Literature/{{Voidskipper}}'' are expensive and heavy but very important. They are made from artificial black holes that have been subjected to quantum entanglement and then inflated to produce a traversable path. They come in two common varieties, both spherical. spherical:



* From the same author: In ''Literature/PandorasStar'', two hipster Californian scientists invent a wormhole generator in mid-21st century, and reveal it to the world by transporting themselves to Mars to greet the NASA astronauts [[http://psypher101.deviantart.com/art/Meeting-on-Mars-136595264 who were just landing there for the first time.]] From that day on, the very notion of space travel becomes laughable, and an interstellar empire is created with [[PortalNetwork wormholes linked by train lines]].
* In the ''Franchise/StarWarsLegends'' novella "Literature/TheGloveOfDarthVader", a wormhole created by the exploding reactor is responsible for transporting Darth Vader's indestructible glove from the exploding wreckage of the Death Star II to the oceans of Mon Calamari.
* The ''Literature/TimeScout'' portals combine this with PortalToThePast.
* Creator/LoisMcMasterBujold's ''Literature/VorkosiganSaga'' has an interstellar community, "the Nexus", linked together by "wormholes". Rather than being stellar-scale objects of massive gravity, these are subtle flaws in spacetime that you need special equipment to detect and use. They are natural features of some star systems. Earth only has one, way out in the Oort Cloud. Lucky systems have a handful. Barrayar, the heroes' home planet, was cut off from the Nexus for centuries when their one wormhole unexpectedly closed.

to:

* From the same author: In ''Literature/PandorasStar'', two hipster Californian scientists invent a wormhole generator in mid-21st century, and reveal it to the world by transporting themselves to Mars to greet the NASA astronauts [[http://psypher101.deviantart.com/art/Meeting-on-Mars-136595264 who were just landing there for the first time.]] From that day on, the very notion of space travel becomes laughable, and an interstellar empire is created with [[PortalNetwork wormholes linked by train lines]].
* In the ''Franchise/StarWarsLegends'' novella "Literature/TheGloveOfDarthVader", a wormhole created by the exploding reactor is responsible for transporting Darth Vader's indestructible glove from the exploding wreckage of the Death Star II to the oceans of Mon Calamari.
* The ''Literature/TimeScout'' portals combine this with PortalToThePast.
* Creator/LoisMcMasterBujold's
''Literature/VorkosiganSaga'' has an interstellar community, "the Nexus", linked together by "wormholes". Rather than being stellar-scale objects of massive gravity, these are subtle flaws in spacetime that you need special equipment to detect and use. They are natural features of some star systems. Earth only has one, way out in the Oort Cloud. Lucky systems have a handful. Barrayar, the heroes' home planet, was cut off from the Nexus for centuries when their one wormhole unexpectedly closed.



* The ''Literature/{{Kadingir}}'' series is named after the technology[[note]]Kadingir is Sumerian for "The Gate of the Gods"[[/note]] used by people from a parallel dimension to come and go to Earth. To open the portals they use [[InterdimensionalTravelDevice handheld devices]] called alterers, which the protagonist confuses with a UsefulNotes/GameBoy of sorts and accidentaly opens a rift in the timespace continiumm that sucks her into [[AnotherDimension another world]].
* ''Literature/StarCarrier'': The "TRGA cylinder"[[note]]TRGA being an abbreviation for "Texaghu Resch gravitational anomaly", Texaghu Resch being the Agletsch name for the star system where the first one was found.[[/note]] uses a spinning device to force the black holes at either end of a wormhole to remain open and passable.



* ''Series/{{Farscape}}'' had a wormhole send the protagonist from our solar system into very unfamiliar space. Aliens (and thus hilarity) ensue. Later he turned wormholes into offensive weapons, learned how they could be used for travelling to different points in time as well as [[AlternateTimeline "unrealised" realities"]], and eventually he learned how to make a "wormhole weapon" (essentially a black hole that doubles in size every few minutes). When he revealed that last one, every villain who'd been hounding [[NeuroVault him]] for the knowledge suddenly realized [[IWarnedYou wormhole weapons were exactly as bad as he'd been telling them.]]

to:

* ''Series/{{Farscape}}'' had In ''Series/{{Farscape}}'', a wormhole send sends the protagonist from our solar system into very unfamiliar space. Aliens (and thus hilarity) ensue. Later he turned He later learns how wormholes into offensive weapons, learned how they could can be used for travelling to different points in time as well as [[AlternateTimeline "unrealised" realities"]], and eventually he learned how to make a "wormhole weapon" (essentially a black hole that doubles in size every few minutes). When he revealed reveals that last one, every villain who'd who's been hounding him for [[NeuroVault him]] for the knowledge knowledge]] suddenly realized realizes that [[IWarnedYou wormhole weapons were are exactly as bad as he'd he's been telling them.]]them]].



* ''Series/MysteryScienceTheater3000'' gets in the mix with one episode centering its skits around Professor Bobo getting sucked into a wormhole ("A wormwhat?" "A *wormhole*!" "A whathole?"), with both Pearl and the Satellite of Love following after to make sure spacetime doesn't unravel. Mike and the Bots go through most of the weirdness, which includes time flowing out of joint, Mike being turned into a puppet, and the interior of the Satellite of Love being replaced by a lovely forest grove.
* In ''Series/PowerRangersSPD'', a wormhole brought Gruumm and the Rangers back in time [[Series/PowerRangersDinoThunder 20 years.]]
* ''Series/{{Sliders}}'' had wormholes that could only be opened at certain times, and transported people between parallel dimensions (alternate realities would be a better pair of words). A specific device was required to create said wormholes. In fact, each timer was unique in that each had its own cycle. Should the traveler miss his/her window, he/she would have to wait for the next one with the current timer for over 29 years - a number defined by AppliedPhlebotinum.
* ''Series/StargateSG1'' builds on the ''Film/{{Stargate}}'' film, and like it, has controlled wormholes created between the titular Stargates.

to:

* ''Series/MysteryScienceTheater3000'' gets in the mix with one episode "[[Recap/MysteryScienceTheater3000S08E16PrinceOfSpace Prince of Space]]" centering its skits around Professor Bobo getting sucked into a wormhole ("A wormwhat?" "A *wormhole*!" ''wormhole''!" "A whathole?"), with both Pearl and the Satellite of Love following after to make sure spacetime doesn't unravel. Mike and the Bots go through most of the weirdness, which includes time flowing out of joint, Mike being turned into a puppet, and the interior of the Satellite of Love being replaced by a lovely forest grove.
* In ''Series/PowerRangersSPD'', a wormhole brought brings Gruumm and the Rangers back in time [[Series/PowerRangersDinoThunder 20 years.]]
years]].
* ''Series/{{Sliders}}'' had has wormholes that could can only be opened at certain times, times and transported transport people between parallel dimensions (alternate realities would be a better pair of words). {{Alternate Universe}}s. A specific device was [[InterdimensionalTravelDevice device]] is required to create said wormholes. In fact, each timer was is unique in that each had has its own cycle. Should the traveler miss his/her window, he/she would will have to wait for the next one with the current timer for over 29 years - -- a number defined by AppliedPhlebotinum.
* ''Series/StargateSG1'' builds on the ''Film/{{Stargate}}'' film and, like the film, and like it, has controlled wormholes created between the titular Stargates.



** During solar flares, wormholes have a tendency to travel back in time, with the strength of the flare determining how far back/forward in time the wormhole can go. Strangely, the first time this happened, SG-1 were rematerialized without a stargate, something thought to be impossible. This forms the plotline of several episodes as well as the ''Continuum'' film.
* ''Franchise/StarTrek'' has wormholes. For example, in ''Film/StarTrekTheMotionPicture,'' an imbalance in the matter-antimatter ratio in the ship's engines can create a temporary wormhole that traps the ship and other nearby objects -- like asteroids. An episode of ''Series/StarTrekTheNextGeneration'' had Ferengi trying to buy the rights to a wormhole. ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' prominently featured a permanent wormhole as part of the premise of its show, created by SufficientlyAdvancedAliens; one episode featured a Federation scientist trying to duplicate this feat. And then there were the "micro-wormholes" used for communication between Earth and ''[[Series/StarTrekVoyager Voyager]]''.

to:

** During solar flares, {{solar flare|Disaster}}s, wormholes have a tendency to travel back in time, with the strength of the flare determining how far back/forward in time the wormhole can go. Strangely, the first time this happened, SG-1 were rematerialized without a stargate, something thought to be impossible. This forms the plotline of several episodes as well as the ''Continuum'' film.
film ''Film/StargateContinuum''.
* ''Franchise/StarTrek'' has wormholes. For example, in ''Film/StarTrekTheMotionPicture,'' ''Film/StarTrekTheMotionPicture'', an imbalance in the matter-antimatter matter-{{antimatter}} ratio in the ship's engines can create a temporary wormhole that traps the ship and other nearby objects -- like asteroids. An episode of ''Series/StarTrekTheNextGeneration'' had has Ferengi trying to buy the rights to a wormhole. ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' prominently featured features a permanent wormhole as part of the premise of its show, created by SufficientlyAdvancedAliens; {{Sufficiently Advanced Alien}}s; one episode featured features a Federation scientist trying to duplicate this feat. And then Then there were are the "micro-wormholes" used for communication [[SubspaceAnsible communication]] between Earth and ''[[Series/StarTrekVoyager Voyager]]''.



* Porte sorcerers in ''TabletopGame/SeventhSea'' have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull ''themselves'' to the object, regardless of where ''it'' is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of CastFromHitPoints (as ''7th Sea'' doesn't have HitPoints per se, creating a permanent Porte hole will permanently cost a number of Sorcerers a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorcerer (and any passengers) must cross is implied to one of a few cans holding SealedEvilInACan, either hell itself or the abode of the now-vanished AbusivePrecursors (or possibly both). It is explicitly stated that anyone, sorcerer or passenger, who opens his eyes during the trip will go mad -- and that the denizens of this place will whisper sweet promises to any human making the trip, if only they'd open their eyes. All the sorceries but one are also [[spoiler:weakening the boundary between the real world and hell]]. Porte, as it tears holes in reality itself, is implied to be one of the worst about these. Lastly, Porte sorcerers are easy to spot -- they have red hands as a consequence of frequently blooding objects for their art. As a result, gloves have become fashionable in Montaigne. The consequences of Porte are dire enough that at least one canon NPC has been executed by L'Empereur (an {{Expy}} of Louis XIV) by ''having his eyelids torn off and being cast into a Porte hole''.



* So far the only device capable of creating a wormhole in ''TabletopGame/RocketAge'' has the design flaw of allowing the gravity on one side of the portal effect the other, meaning that trying to use it would lead to worlds being destroyed.
* Porte sorcerers in ''TabletopGame/SeventhSea'' have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull ''themselves'' to the object, regardless of where ''it'' is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of CastFromHitPoints (as ''7th Sea'' doesn't have HitPoints per se, creating a permanent Porte hole will permanently cost a number of Sorcerers a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorcerer (and any passengers) must cross is implied to one of a few cans holding SealedEvilInACan, either hell itself or the abode of the now-vanished AbusivePrecursors (or possibly both). It is explicitly stated that anyone, sorcerer or passenger, who opens his eyes during the trip will go mad--and that the denizens of this place will whisper sweet promises to any human making the trip, if only they'd open their eyes. All the sorceries but one in ''7th Sea'' are also [[spoiler:weakening the boundary between the real world and hell.]] Porte, as it tears holes in reality itself, is implied to be one of the worst about these. Lastly, Porte sorcerers are easy to spot--they have red hands as a consequence of frequently blooding objects for their art. As a result, gloves have become fashionable in Montaigne.
** The consequences of Porte are dire enough that at least one canon NPC has been executed by L'Empereur (an {{Expy}} of Louis XIV) by ''having his eyelids torn off and being cast into a Porte hole.''
* In ''TabletopGame/Warhammer40000'', the Startide Nexus is a mysterious wormhole created by the events of the disastrous Fourth Sphere of Expansion that links the [[ScaryDogmaticAliens T'au Empire]] with the area of space known as the Nem'yar Atoll. How the Startide Nexus was created is unknown but the Fourth Sphere survivors claim they it was torn through the fabric of reality by a powerful entity with a nightmarish sentience.

to:

* So far far, the only device capable of creating a wormhole in ''TabletopGame/RocketAge'' has the design flaw of allowing the gravity on one side of the portal effect the other, meaning that trying to use it would lead to worlds being destroyed.
* Porte sorcerers in ''TabletopGame/SeventhSea'' have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull ''themselves'' to the object, regardless of where ''it'' is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of CastFromHitPoints (as ''7th Sea'' doesn't have HitPoints per se, creating a permanent Porte hole will permanently cost a number of Sorcerers a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorcerer (and any passengers) must cross is implied to one of a few cans holding SealedEvilInACan, either hell itself or the abode of the now-vanished AbusivePrecursors (or possibly both). It is explicitly stated that anyone, sorcerer or passenger, who opens his eyes during the trip will go mad--and that the denizens of this place will whisper sweet promises to any human making the trip, if only they'd open their eyes. All the sorceries but one in ''7th Sea'' are also [[spoiler:weakening the boundary between the real world and hell.]] Porte, as it tears holes in reality itself, is implied to be one of the worst about these. Lastly, Porte sorcerers are easy to spot--they have red hands as a consequence of frequently blooding objects for their art. As a result, gloves have become fashionable in Montaigne.
** The consequences of Porte are dire enough that at least one canon NPC has been executed by L'Empereur (an {{Expy}} of Louis XIV) by ''having his eyelids torn off and being cast into a Porte hole.''
* In ''TabletopGame/Warhammer40000'', the Startide Nexus is a mysterious wormhole created by the events of the disastrous Fourth Sphere of Expansion that links the [[ScaryDogmaticAliens T'au Empire]] with the area of space known as the Nem'yar Atoll. How the Startide Nexus was created is unknown unknown, but the Fourth Sphere survivors claim they that it was torn through the fabric of reality by a powerful entity with a nightmarish sentience.



* In ''VideoGame/CommandAndConquer3TiberiumWars'', the [[StarfishAliens Scrin]] are ''all'' about this. Production structures are just anchors for wormholes reaching back to their fleet beyond Neptune (with the wormholes themselves being spherical, iridescent orbs of spatial disturbance and exotic matter) which get sucked back into the hole upon destruction. They employ the same technology to create two-way wormholes that allow them to teleport their units around the battlefield (but, being two-way, the enemy can send their own units back through them), and in their Rift Generator superweapon which opens one between your target and outer space, which will start to suck stuff (like infantry, vehicles, and structure armor) away. Finally, there's the 19 Threshold Assemblies, enormous towers that were meant to act as indestructible planet-scale Tiberium extractors and portals to ship the stuff back to their "Ichor Hub".

to:

* In ''VideoGame/CommandAndConquer3TiberiumWars'', the [[StarfishAliens the Scrin]] are ''all'' about this. Production structures are just anchors for wormholes reaching back to their fleet beyond Neptune (with the wormholes themselves being spherical, iridescent orbs of spatial disturbance and exotic matter) which get sucked back into the hole upon destruction. They employ the same technology to create two-way wormholes that allow them to teleport their units around the battlefield (but, being two-way, the enemy can send their own units back through them), and in their Rift Generator superweapon which opens one between your target and outer space, which will start to suck stuff (like infantry, vehicles, and structure armor) away. Finally, there's the 19 Threshold Assemblies, enormous towers that were meant to act as indestructible planet-scale Tiberium extractors and portals to ship the stuff back to their "Ichor Hub".



* Flying into a wormhole in ''[[VideoGame/EscapeVelocity Escape Velocity Nova]]'' will deposit you out of another random wormhole in the galaxy.
* ''VideoGame/EVEOnline'': the expansion pack - Apocrypha - caused numerous wormholes to open all over New Eden. They transport ships absurd distances instantly, either to elsewhere in New Eden (distances that would take an hour to travel via stargates) or to uncharted Sleeper space (which could conceivably be in an entire other galaxy). They are only open for a limited time, and will only allow a certain amount of mass through before collapsing.

to:

* Flying into a wormhole in ''[[VideoGame/EscapeVelocity Escape Velocity Nova]]'' ''VideoGame/EscapeVelocity Nova'' will deposit you out of another random wormhole in the galaxy.
* ''VideoGame/EVEOnline'': ''VideoGame/EVEOnline'':
** In
the expansion pack - Apocrypha - caused ''Apocrypha'', numerous wormholes to open all over New Eden. They transport ships absurd distances instantly, either to elsewhere in New Eden (distances that would take an hour to travel via stargates) or to uncharted Sleeper space (which could conceivably be in an entire other galaxy). They are only open for a limited time, and will only allow a certain amount of mass through before collapsing.



* In ''VideoGame/HaegemoniaLegionsOfIron'', wormholes are naturally-occurring space phenomena that allow rapid travel to other systems. The only other way to travel to other system is via an experimental technology that creates temporary one-way wormholes to "wormhole probes" which only becomes available in the latter stages. Wormholes can be blocked by Darzok-developed probes or natural events.
* In ''VisualNovel/IkemenSengoku'', a wormhole sends the main character and Sasuke back in time to Japan's Sengoku era and it's an important plot point in all routes that the wormhole will manifest again at only a specific time and location and missing it could mean that the MC and Sasuke might never be able to go back to their time. The wormhole also serves as AppliedPhlebotinum with its behavior and properties being different in every route to prevent them from feeling too similar: in one route, the characters might need to travel back to the location the wormhole appeared in before to find it, but in another route the wormhole might be moving toward their location of its own accord, and in still another route it might suddenly display the ability to show a character visions of a BadFuture!
* In the second ''VideoGame/MasterOfOrion'', some planets are connected by a wormhole that allows a ship to travel between the systems in a single turn regardless of the race's propulsion tech. The wormholes can span distances anywhere from a few parsecs to going from one side of the galactic map to the other.

to:

* In ''VideoGame/HaegemoniaLegionsOfIron'', wormholes are naturally-occurring naturally occurring space phenomena that allow rapid travel to other systems. The only other way to travel to other system is via an experimental technology that creates temporary one-way wormholes to "wormhole probes" which only becomes available in the latter stages. Wormholes can be blocked by Darzok-developed probes or natural events.
* In ''VisualNovel/IkemenSengoku'', a wormhole sends the main character and Sasuke back in time to Japan's Sengoku era and it's an important plot point in all routes that the wormhole will manifest again at only a specific time and location and missing it could mean that the MC and Sasuke might never be able to go back to their time. The wormhole also serves as AppliedPhlebotinum with its behavior and properties being different in every route to prevent them from feeling too similar: in one route, the characters might need to travel back to the location the wormhole appeared in before to find it, but in another route the wormhole might be moving toward their location of its own accord, and in still another route it might suddenly display the ability to show a character visions of a BadFuture!
*
''VideoGame/MasterOfOrion'':
**
In the second ''VideoGame/MasterOfOrion'', game, some planets are connected by a wormhole that allows a ship to travel between the systems in a single turn regardless of the race's propulsion tech. The wormholes can span distances anywhere from a few parsecs to going from one side of the galactic map to the other.



* In the backstory to the original ''Videogame/PlanetSide'', wormholes are naturally occurring phenomena but fizzle out after picoseconds. The OneWorldOrder Terran Republic possesses the mean to force these random wormholes open and stabilize them, though they have no control over the destination. Auraxis and all its [[{{Precursors}} advanced alien technology]] including [[ResurrectiveImmortality rebirthing]] was found in one such wormhole. Mysteriously, the wormhole back to Earth collapsed right as the Republic fleet was preparing to travel the wormhole stomp down the civil war on Auraxis, permanently cutting off the colonists; the war still rages to this day, and you are one of the combatants.
* The portals in ''VideoGame/{{Portal}}'', though a bit more short ranged than most other examples.
** With [[CloudCuckoolander possible application]] as a [[MundaneUtility shower curtain]].
** As of VideoGame/{{Portal 2}}, they're not so short-ranged anymore; the portal gun is capable of generating wormholes at a distance of at least [[spoiler:356400 km (from Earth to the Moon)]].
*** The portals can only be placed on certain materials [[spoiler:such as Moon rocks. They don't do good things for your health.]]. So long as they have a line to the target with no other solids in the way, the portal works.

to:

* In the backstory to the original ''Videogame/PlanetSide'', wormholes are naturally occurring phenomena but fizzle out after picoseconds. The OneWorldOrder Terran Republic possesses the mean to force these random wormholes open and stabilize them, though they have no control over the destination. Auraxis and all its [[{{Precursors}} advanced alien technology]] technology]], including [[ResurrectiveImmortality rebirthing]] rebirthing]], was found in one such wormhole. Mysteriously, the wormhole back to Earth collapsed right as the Republic fleet was preparing to travel the wormhole stomp down the civil war on Auraxis, permanently cutting off the colonists; the war still rages to this day, and you are one of the combatants.
* The portals in ''VideoGame/{{Portal}}'', though a bit more short ranged shorter-ranged than most other examples.
** With [[CloudCuckoolander
examples (and with [[{{Cloudcuckoolander}} possible application]] applications]] as a [[MundaneUtility shower curtain]].
**
curtains]]). As of VideoGame/{{Portal 2}}, ''VideoGame/Portal2'', they're not so short-ranged anymore; the portal gun is capable of generating wormholes at a distance of at least [[spoiler:356400 km (from Earth to the Moon)]].
*** The
Moon)]], but the portals can only be placed on certain materials [[spoiler:such as Moon rocks. They don't do good things for your health.]].health]]. So long as they have a line to the target with no other solids in the way, the portal works.



* Typing in "wormhole" in the ''{{VideoGame/Scribblenauts}}'' games will spawn a green portal that can't be directly interacted with. After a couple of seconds, the wormhole will automatically vanish and spawn a random monster, ranging from a simple mutant or alien to Cthulhu.
* The only mode of system-to-system travel in the ''VideoGame/SpaceEmpires'' series, as there is no FTLTravel. Some of them can be [[PointOfNoReturn one-way only]], though most are two-way. Random wormhole events can also fling your ships (or even ''bases!'') hundreds of LY across the map, as a sort of... ''BlindJump'' meets ''NegativeSpaceWedgie''.
* ''VideoGame/SpaceRangers'' has "black holes" (though their name is just pilots' slang) that randomly appear on the edges of star systems, and hurl you into a random system (be it one hyper-jump away or 50 parsecs into enemy territory). They also contain [[SubspaceOrHyperspace hyperspace]] [[PocketDimension pockets]] inhabited by unidentified ships.

to:

* Typing in "wormhole" in the ''{{VideoGame/Scribblenauts}}'' ''VideoGame/{{Scribblenauts}}'' games will spawn a green portal that can't be directly interacted with. After a couple of seconds, the wormhole will automatically vanish and spawn a random monster, ranging from a simple mutant or alien to Cthulhu.
* The only mode of system-to-system travel in the ''VideoGame/SpaceEmpires'' series, as there is no FTLTravel.FasterThanLightTravel. Some of them can be [[PointOfNoReturn one-way only]], though most are two-way. Random wormhole events can also fling your ships (or even ''bases!'') hundreds of LY light years across the map, as a sort of... ''BlindJump'' BlindJump meets ''NegativeSpaceWedgie''.
NegativeSpaceWedgie.
* ''VideoGame/SpaceRangers'' has "black holes" (though their name is just pilots' slang) that randomly appear on the edges of star systems, and hurl you into a random system (be it one hyper-jump away or 50 parsecs into enemy territory). They also contain [[SubspaceOrHyperspace hyperspace]] [[PocketDimension pockets]] {{pocket|Dimension}}s inhabited by unidentified ships.



** Before the 2.0 patch, wormhole creation was one of the default forms of FTL travel available to empires. Ships with this method couldn't go FTL by themselves, but if a wormhole station was in range it could generate a temporary wormhole between itself and another system to move ships.

to:

** Before the 2.0 patch, wormhole creation was one of the default forms of FTL travel available to empires. Ships with this method couldn't go FTL by themselves, but if a wormhole station was in range range, it could generate a temporary wormhole between itself and another system to move ships.



** The backstory of the [[LostColony Commonwealth of Man]] involves an unstable wormhole discovered in the Oort Cloud in the late 21st century. After a fleet of six colony arks entered it the wormhole collapsed and scattered the ships across several systems, one of them surviving to establish a colony near Deneb that would form a xenophobic military dictatorship.

to:

** The backstory of the [[LostColony the Commonwealth of Man]] involves an unstable wormhole discovered in the Oort Cloud in the late 21st century. After a fleet of six colony arks entered it it, the wormhole collapsed and scattered the ships across several systems, one of them surviving to establish a colony near Deneb that would form a xenophobic military dictatorship.



* The ''[[VideoGame/{{X}} X-Universe]]'' has the LostTechnology [[PortalNetwork Jump Gates]], which are needed to get between solar systems. None of the races know how to make them [[spoiler:except the Terrans (who developed the tech on their own) and the Paranid (because they were told how by one of the {{Precursors}})]]. [[AllThereInTheManual According to the X-Superbox Encyclopedia]], the wormholes are different due to using exotic matter to power the wormhole, and by using magnetic forces to flatten the aperture. If those factors didn't occur, it would be the exact same as RealLife's theoretical wormholes.

to:

* The ''[[VideoGame/{{X}} X-Universe]]'' ''VideoGame/{{X}}'' series has the LostTechnology [[PortalNetwork Jump Gates]], which are needed to get between solar systems. None of the races know how to make them [[spoiler:except the Terrans (who developed the tech on their own) and the Paranid (because they were told how by one of the {{Precursors}})]]. [[AllThereInTheManual According to the X-Superbox Encyclopedia]], the wormholes are different due to using exotic matter to power the wormhole, and by using magnetic forces to flatten the aperture. If those factors didn't occur, it would be the exact same as RealLife's theoretical wormholes.



[[folder:Visual Novels]]
* In ''VisualNovel/IkemenSengoku'', a wormhole sends the main character and Sasuke back in time to Japan's Sengoku era and it's an important plot point in all routes that the wormhole will manifest again at only a specific time and location and missing it could mean that the MC and Sasuke might never be able to go back to their time. The wormhole also serves as AppliedPhlebotinum with its behavior and properties being different in every route to prevent them from feeling too similar: in one route, the characters might need to travel back to the location the wormhole appeared in before to find it, but in another route the wormhole might be moving toward their location of its own accord, and in still another route it might suddenly display the ability to show a character visions of a BadFuture!
[[/folder]]



[[folder:Web Original]]
* ''WebVideo/NatOneProductions'''s ''Denazra'' story line uses this trope for its sole in-universe means of FasterThanLight travel. [[PortalNetwork Artificial wormholes link every settled system together]] and allow near instantaneous transportation, but opening a new world for settlement or [[TechnologyUplift inviting a new species]] to join the [[TheAlliance Coalition]]'s [[RobotWar long-running war]] requires a long journey at sub-light speeds.
* Integral to the existence of society in ''Website/OrionsArm'' due to the lack of any other sort of FTL travel. Actually traveling through them is time consuming and difficult, their main use is to transfer massive amount of information between star systems.
** It takes so long because traversible wormholes need a "transition zone" clear of all massive objects that is at least 654 AU in diameter (over eight times that of the entire solar system). Nanoscale wormholes used for data transmission don't need that much space, but are extremely inefficient. Your typical 1 kilometer asteroid has a mass of about ten to the power of 12, the most powerful archailects in the setting need 1.369 times ten to the power of 16 of mass to create a one meter in radius traversable wormhole. A nanoscale wormhole of one meter in radius needs a ludicrous sixty to the power of 28 in mass. Jupiter's mass is 10 to the power of 27.

to:

[[folder:Web Original]]
* ''WebVideo/NatOneProductions'''s ''Denazra'' story line uses this trope for its sole in-universe means of FasterThanLight travel. [[PortalNetwork Artificial wormholes link every settled system together]] and allow near instantaneous transportation, but opening a new world for settlement or [[TechnologyUplift inviting a new species]] to join the [[TheAlliance Coalition]]'s [[RobotWar long-running war]] requires a long journey at sub-light speeds.
[[folder:Websites]]
* Integral to the existence of society in ''Website/OrionsArm'' due to the lack of any other sort of FTL travel. Actually traveling through them is time consuming and difficult, their main use is to transfer massive amount of information between star systems.
**
systems. It takes so long because traversible wormholes need a "transition zone" clear of all massive objects that is at least 654 AU in diameter (over eight times that of the entire solar system). Nanoscale wormholes used for data transmission don't need that much space, but are extremely inefficient. Your typical 1 kilometer 1-kilometer asteroid has a mass of about ten to the power of 12, the most powerful archailects in the setting need 1.369 times ten to the power of 16 of mass to create a one meter in radius traversable wormhole. A nanoscale wormhole of one meter in radius needs a ludicrous sixty to the power of 28 in mass. Jupiter's mass is 10 to the power of 27.



[[folder:Web Videos]]
* ''WebVideo/NatOneProductions'': The ''Denazra'' storyline uses this trope for its sole in-universe means of FasterThanLightTravel. [[PortalNetwork Artificial wormholes link every settled system together]] and allow near instantaneous transportation, but opening a new world for settlement or [[TechnologyUplift inviting a new species]] to join [[TheAlliance the Coalition]]'s [[RobotWar long-running war]] requires a long journey at sub-light speeds.
[[/folder]]



* ''WesternAnimation/FinalSpace'': In [[Recap/FinalSpaceS1E3Chapter3 episode 3]], to escape the Lord Commander's ships, HUE steers the Galaxy 1 into a temporal worm; a wormhole that actually looks and acts like a gigantic, wormlike creature. The Galaxy 1 is able to enter before it closes its mouth, and the other ships crash into it, exploding on impact.
* In ''WesternAnimation/TheFlaminThongs'', Holden creates a wormhole by placing a worm and a doughnut in a cement mixer and spinning it at the speed of light. Needless to say, ItRunsOnNonsensoleum.



** In "Roswell That Ends Well", radiation from a supernova combined with radiation from Fry putting aluminum in a microwave oven to create a wormhole that sends the Planet Express crew back in time. They have 24 hours before the wormhole closes, but need microwaves to make the return trip.
** "Into The Wild Green Yonder" ends with the crew flying into a SwirlyEnergyThingy in was was supposed to be the (second) SeriesFinale. When the show was UnCancelled, it was {{retconned}} to being the Panama Wormhole, Earth's main interstellar shipping channel.
* In ''WesternAnimation/TheFlaminThongs'', Holden creates a wormhole by placing a worm and a doughnut in a cement mixer and spinning it at the speed of light. Needless to say, ItRunsOnNonsensoleum.
* The ''WesternAnimation/InvaderZim'' episode "A Room With a Moose" had Zim attempt to send the rest of his class (but especially Dib) through a wormhole to the eponymous [[CosmicHorror room with a moose]]. It was not stated whether this was in their dimension or another.
* On ''[[WesternAnimation/MonstersVsAliens2013 Monsters vs. Aliens]]'', Dr. Cockroach tries to invent a teleportation device in short notice to use to get around long distances during missions, but mostly to show up his rival, alien ChildProdigy Sqweep. He manages to create a working wormhole, but unfortunately, it can only go a distance of twenty feet. Also, it turns out to be lactose intolerant, somehow. He tries to pass it off anyway, and HilarityEnsues.
* In ''WesternAnimation/ReBoot'', perfectly spherical "portals" connect different systems together. The "other side" is visible from all angles of viewing, distorted by the curvature of space around the opening--this is arguably the most realistic depiction of wormholes in any TV series, bar none. (Rather ironic, as ''[=ReBoot=]'' [[CyberSpace doesn't take place in the physical world]] and so could have easily justified a wholly ''unrealistic'' depiction.)
* ''WesternAnimation/FinalSpace'': In episode 3, to escape the Lord Commander's ships, HUE steers the Galaxy 1 into a temporal worm; a wormhole that actually looks and acts like a gigantic, wormlike creature. The Galaxy 1 is able to enter before it closes its mouth, and the other ships crash into it, exploding on impact.

to:

** In "Roswell "[[Recap/FuturamaS3E19RoswellThatEndsWell Roswell That Ends Well", Well]]", radiation from a supernova combined with radiation from Fry putting aluminum in a microwave oven to create a wormhole that sends the Planet Express crew back in time. They have 24 hours before the wormhole closes, but need microwaves to make the return trip.
** "Into The "[[Recap/FuturamaM4IntoTheWildGreenYonder Into the Wild Green Yonder" Yonder]]" ends with the crew flying into a SwirlyEnergyThingy in was what was supposed to be the (second) SeriesFinale. When the show was UnCancelled, it was {{retconned}} {{retcon}}ned to being the Panama Wormhole, Earth's main [[HyperspaceLanes interstellar shipping channel.
* In ''WesternAnimation/TheFlaminThongs'', Holden creates a wormhole by placing a worm and a doughnut in a cement mixer and spinning it at the speed of light. Needless to say, ItRunsOnNonsensoleum.
channel]].
* The ''WesternAnimation/InvaderZim'' episode "A "[[Recap/InvaderZimS1E16ARoomWithAMoose A Room With with a Moose" had Moose]]" has Zim attempt to send the rest of his class (but especially Dib) through a wormhole to the eponymous [[CosmicHorror room with a moose]]. It was moose. It's not stated whether this was is in their dimension or another.
* On ''[[WesternAnimation/MonstersVsAliens2013 Monsters vs. Aliens]]'', In ''WesternAnimation/MonstersVsAliens2013'', Dr. Cockroach tries to invent a teleportation device in short notice to use to get around long distances during missions, but mostly to show up his rival, alien ChildProdigy Sqweep. He manages to create a working wormhole, but unfortunately, it can only go a distance of twenty feet. Also, it turns out to be lactose intolerant, somehow. He tries to pass it off anyway, and HilarityEnsues.
anyway.
* In ''WesternAnimation/ReBoot'', perfectly spherical "portals" connect different systems together. The "other side" is visible from all angles of viewing, distorted by the curvature of space around the opening--this opening -- this is arguably the most realistic depiction of wormholes in any TV series, bar none. (Rather ironic, as ''[=ReBoot=]'' [[CyberSpace [[{{Cyberspace}} doesn't take place in the physical world]] and so could have easily justified a wholly ''unrealistic'' depiction.)
* ''WesternAnimation/FinalSpace'': In episode 3, to escape the Lord Commander's ships, HUE steers the Galaxy 1 into a temporal worm; a wormhole that actually looks and acts like a gigantic, wormlike creature. The Galaxy 1 is able to enter before it closes its mouth, and the other ships crash into it, exploding on impact.
)



!!Black Holes as Wormholes

to:

!!Black Holes holes as Wormholes
wormholes



* ''ComicBook/GreenLantern'': Experienced Green Lanterns can navigate black holes and emerge from white holes.



* Experienced ''[[ComicBook/GreenLantern Green Lanterns]]'' can navigate black holes and emerge from white holes.



* ''Film/TheBlackHole'' treats its title menace, a collapsed star, as a wormhole. And not just in theory; when we finally travel into it, it is a wormhole.
** Though some interpretations of the ending see it as the characters travelling into the afterlife, making it a subversion.
* ''Film/EventHorizon'' uses black hole as wormhole, ''[[HyperspaceIsAScaryPlace a wormhole that is connected to hell]]!''
** Technically, they use a "quantum singularity" (as in semi-controlled artificial black hole) to power the ENGINE which creates a wormhole. Somehow. Still goes to hell though.
* ''Film/TheGiantSpiderInvasion'' has a miniature black hole (that can be contained in a meteor and impact the Earth without compressing the whole thing) that apparently leads to the spider dimension. Also it can be closed off by filling it with [[{{Technobabble}} SCIENCE!]]
* ''Film/StarTrek2009'': It features an UnrealisticBlackHole that functions exactly like a wormhole leading to the past...when it isn't instead acting like a black hole by destroying things [[FridgeLogic with no explanation of what makes it act one way or another]]. Or maybe two different phenomena that look exactly the same? Confusing as it is, note that the Franchise/StarTrek franchise has used both wormholes and black holes on many occasions, but never mixed them up before. On a couple of occasions, black holes were used for time travel not by flying through them but by a by-product of the black hole's gravity, or warping ''near'' a black hole, or some other technobabble. This is not a case of getting the terms mixed up; the black hole is explicitly created by a collapsing star, which is (roughly) how real black holes form.
* ''Film/StarTrekTheMotionPicture''. Voyager 6 fell into "what they used to call a 'black hole'" and ended up on the far end of the galaxy. Ironically the Enterprise gets trapped in a wormhole due to a warp malfunction earlier in the movie, so they are apparently meant to be different phenomena.

to:

* ''Film/TheBlackHole'' treats its title menace, a collapsed star, as a wormhole. And wormhole, and not just in theory; when we finally travel into it, it is a wormhole.
** Though
wormhole. However, some interpretations of the ending see it as the characters travelling into the afterlife, making it a subversion.
* ''Film/EventHorizon'' uses In ''Film/EventHorizon'', a "quantum singularity" -- a semi-controlled artificial black hole as wormhole, -- is used to [[PoweredByABlackHole power the engine which creates a wormhole]] that is ''[[HyperspaceIsAScaryPlace a wormhole that is connected to hell]]!''
** Technically, they use a "quantum singularity" (as in semi-controlled artificial black hole) to power the ENGINE which creates a wormhole. Somehow. Still goes to hell though.
* ''Film/TheGiantSpiderInvasion'' has a miniature black hole (that can be contained in a meteor and impact the Earth without compressing the whole thing) that apparently leads to the spider dimension. Also it can be closed off by filling it with [[{{Technobabble}} SCIENCE!]]
* ''Film/StarTrek2009'': It features an UnrealisticBlackHole that functions exactly like a wormhole leading to the past...when it isn't instead acting like a black hole by destroying things [[FridgeLogic with no explanation of what makes it act one way or another]]. Or maybe two different phenomena that look exactly the same? Confusing as it is, note that the Franchise/StarTrek franchise has used both wormholes and black holes on many occasions, but never mixed them up before. On a couple of occasions, black holes were used for time travel not by flying through them but by a by-product of the black hole's gravity, or warping ''near'' a black hole, or some other technobabble. This is not a case of getting the terms mixed up; the black hole is explicitly created by a collapsing star, which is (roughly) how real black holes form.
* ''Film/StarTrekTheMotionPicture''. Voyager 6 fell into "what they used to call a 'black hole'" and ended up on the far end of the galaxy. Ironically the Enterprise gets trapped in a wormhole due to a warp malfunction earlier in the movie, so they are apparently meant to be different phenomena.
Hell]]''.



* ''Film/TheGiantSpiderInvasion'' has a miniature black hole (that can be contained in a meteor and impact the Earth without compressing the whole thing) that apparently leads to the spider dimension. Also, it can be closed off by filling it with [[{{Technobabble}} SCIENCE]].
* ''Franchise/StarTrek'':
** ''Film/StarTrekTheMotionPicture'': Voyager 6 fell into "what they used to call a 'black hole'" and ended up on the far end of the galaxy. Ironically, the ''Enterprise'' gets trapped in a wormhole due to a warp malfunction earlier in the movie, so they are apparently meant to be different phenomena.
** ''Film/StarTrek2009'' features an UnrealisticBlackHole that functions exactly like a wormhole leading to the past... when it isn't instead acting like a black hole by destroying things [[FridgeLogic with no explanation of what makes it act one way or another]]. Or maybe two different phenomena that look exactly the same? Confusing as it is, note that the franchise has used both wormholes and black holes on many occasions, but never mixed them up before. On a couple of occasions, black holes were used for time travel not by flying through them but by a by-product of the black hole's gravity, or warping ''near'' a black hole, or some other technobabble. This is not a case of getting the terms mixed up; the black hole is explicitly created by a collapsing star, which is (roughly) how real black holes form.



* While the word "wormhole" is never used in ''Angel Station'' by Creator/WalterJonWilliams, all ships use captured black holes in order to perform FTL jumps. This requires precise calculations, which are done perfectly by one of the protagonists, because she's a "witch", a genetically-engineered girl with the ability to see and alter electron motion. Opening a "tunnel" creates in a massive radiation wave that can damage anything for thousands of miles, meaning jumps have to be made far away from planets or other ships. It is also revealed that [[spoiler:aliens use the same method]]. Apparently, any ship can be equipped with devices for capturing black holes. Why they don't get torn to shreds by gravity is never brought up.
* Joe Haldeman's ''Literature/TheForeverWar'' uses "collapsars" to cover vast interstellar distances in the blink of an eye. These collapsars (short for collapsed stars) are probably meant to be black holes. Although transit through collapsars is instantaneous, getting ''to'' a collapsar, and then getting from the destination collapsar to where you want to finally end up, can take decades due to the fact that they're so spread out in space.

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* While the word "wormhole" is never used in ''Angel Station'' by Creator/WalterJonWilliams, ''Literature/AngelStation'', all ships use captured black holes in order to perform FTL jumps. This requires precise calculations, calculations which are done perfectly by one of the protagonists, protagonists because she's a "witch", a genetically-engineered genetically engineered girl with the ability to see and alter electron motion. Opening a "tunnel" creates in a massive radiation wave that can damage anything for thousands of miles, meaning jumps have to be made far away from planets or other ships. It is also revealed that [[spoiler:aliens use the same method]]. Apparently, any ship can be equipped with devices for capturing black holes. Why they don't get torn to shreds by gravity is never brought up.
* Joe Haldeman's ''Literature/TheForeverWar'' uses In ''Literature/TheForeverWar'', "collapsars" are used to cover vast interstellar distances in the blink of an eye. These collapsars (short for collapsed stars) are probably meant to be black holes. Although transit through collapsars is instantaneous, getting ''to'' a collapsar, and then getting from the destination collapsar to where you want to finally end up, can take decades due to the fact that they're so spread out in space.



* In ''Literature/{{Sphere}}'', the [[spoiler:future ship]] used a black hole that ''creates'' a wormhole, using a [[http://en.wikipedia.org/wiki/Kerr_metric Kerr metric]]; the black hole spins so rapidly that it warps nearby spacetime so that two distant locations and times touch.

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* In ''Literature/{{Sphere}}'', the [[spoiler:future ship]] used uses a black hole that ''creates'' a wormhole, wormhole using a [[http://en.wikipedia.org/wiki/Kerr_metric Kerr metric]]; the black hole spins so rapidly that it warps nearby spacetime so that two distant locations and times touch.



* ''Series/BlackHoleHigh'' originally called it a black hole, though they later speculated that it was actually a wormhole and preferred that term, despite occasionally reverting to the less accurate term for its mnemonic transfer ("Black Hole" also sounds a lot like "Blake Holsey", the name of the school). Wormholes can do [[GreenRocks just about anything]] in this show.
* In ''Series/FirstWave'', Joshua claims the Gua use "white holes" to transport objects from their planet.
* A white hole appears in the ''Series/RedDwarf'' episode "[[ExactlyWhatItSaysOnTheTin White Hole]]". It spat out the matter and ''time'' that a black hole swallowed up, leading to short time loops and similar disturbances.
* ''Series/{{Space 1999}}''. Moonbase falls into a "black sun" and, as per the black hole/white hole theory, comes out a white hole. Intact. Without everyone and everything being compressed into tiny tiny tiny pieces.

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* ''Series/BlackHoleHigh'' In ''Series/BlackHoleHigh'', it's originally called it a black hole, though they the characters later speculated speculate that it was it's actually a wormhole and preferred prefer that term, despite occasionally reverting to the less accurate term for its mnemonic transfer ("Black Hole" ("black hole" also sounds a lot like "Blake Holsey", the name of the school). Wormholes can do [[GreenRocks just about anything]] in this show.
* In ''Series/FirstWave'', Joshua claims that the Gua use "white holes" to transport objects from their planet.
* A white hole appears in the ''Series/RedDwarf'' episode "[[ExactlyWhatItSaysOnTheTin "[[Recap/RedDwarfSeasonIVWhiteHole White Hole]]". Hole]]", [[ExactlyWhatItSaysOnTheTin appropriately enough]]. It spat spits out the matter and ''time'' that a black hole swallowed swallows up, leading to short time loops and similar disturbances.
* ''Series/{{Space 1999}}''. ''Series/Space1999'': Moonbase falls into a "black sun" and, as per the black hole/white hole theory, comes out a white hole. Intact. Without everyone and everything being compressed into tiny tiny tiny pieces.



* In the album: ''The Universal Migrator Part 2 - Flight of the Migrator'' by Music/{{Ayreon}}, the protagonist plunges into the black hole located in the center of the quasar 3C 273 to end up in a wormhole [[spoiler:that will carry him to the Andromeda Galaxy (M31)]].

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* In the album: Music/{{Ayreon}} album ''The Universal Migrator Part 2 - Flight of the Migrator'' by Music/{{Ayreon}}, Migrator'', the protagonist plunges into the black hole located in the center of the quasar 3C 273 to end up in a wormhole [[spoiler:that will carry him to the Andromeda Galaxy (M31)]].



* In ''VideoGame/{{Gateway}} II: Homeworld'', the player uses a [[{{Precursors}} Heechee]] ship to go through a black hole that leads to a pocket universe, which is the sanctuary of the entire Heechee race, who hid there after discovering [[AbusivePrecursors the Assassins]]. Apparently, only certain ships are able to safely pass through the black hole, and it requires certain devices, which the Heechee promptly remove from the ship, preventing the player from leaving.
* In ''VideoGame/OuterWilds'', the black hole at the core of Brittle Hollow is connected to a White Hole at the edge of the solar system, with everything falling into the black hole being spat out there. There's a space station nearby that unlucky players can use to teleport back to Brittle Hollow using an artificial black hole/white hole pair. Attentive players that read the teleport logs may notice that [[spoiler:they came out of the white hole slightly ''before'' they jumped into the black hole, so this is TimeTravel as well as teleportation]].



* ''[[{{VideoGame/XCOM}} X-COM Interceptor]]'' features black holes all over the sector that can wreck havoc on your ships and probes. Playing through the game and researching the alien intentions reveals that [[spoiler:there is exactly one black hole that is actually a worm hole to a pocket solar system, where the aliens are constructing their doomsday weapon, and the game becomes a race against time to discover the method to use the wormhole to reach the pocket dimension and destroy the weapon before it's completed.]]
* In ''VideoGame/{{Gateway}} II: Homeworld'', the player uses a [[{{Precursors}} Heechee]] ship to go through a black hole that leads to a pocket universe, which is the sanctuary of the entire Heechee race, who hid there after discovering the [[AbusivePrecursors Assassins]]. Apparently, only certain ships are able to safely pass through the black hole, and it requires certain devices, which the Heechee promptly remove from the ship, preventing the player from leaving.



* In ''VideoGame/OuterWilds'', the black hole at the core of Brittle Hollow is connected to a White Hole at the edge of the solar system, with everything falling into the black hole being spat out there. There's a space station nearby that unlucky players can use to teleport back to Brittle Hollow using an artificial black hole/white hole pair. Attentive players that read the teleport logs may notice that [[spoiler:they came out of the white hole slightly ''before'' they jumped into the black hole, so this is TimeTravel as well as teleportation.]]

to:

* In ''VideoGame/OuterWilds'', ''VideoGame/XComInterceptor'' features black holes all over the sector that can wreak havoc on your ships and probes. Playing through the game and researching the aliens' intentions reveals that [[spoiler:there is exactly one black hole at the core of Brittle Hollow that is connected actually a wormhole to a White Hole at the edge of the pocket solar system, with everything falling into where the black hole being spat out there. There's aliens are constructing their doomsday weapon, and the game becomes a space station nearby that unlucky players can race against time to discover the method to use to teleport back to Brittle Hollow using an artificial black hole/white hole pair. Attentive players that read the teleport logs may notice that [[spoiler:they came out of wormhole to reach the white hole slightly ''before'' they jumped into pocket dimension and destroy the black hole, so this is TimeTravel as well as teleportation.]]weapon before it's completed]].



* At the end of the ''WesternAnimation/{{Futurama}}'' episode "A Flight To Remember", the spaceship Titanic gets sucked into a black hole along with [[spoiler:Countess Dela Rocha, the rich robot Bender fell in love with.]] Fry reassures [[spoiler:Bender]] that no one really knows what happens in a black hole and that [[spoiler:the Countess]] could still be alive somewhere. Prof. Farnsworth agrees with him, but then turns to Hermes to say "not a chance."
* ''WesternAnimation/{{Blackstar}}'' about an astronaut who gets stranded in another universe after being sucked through a black hole.

to:

* ''WesternAnimation/{{Blackstar}}'' is about an astronaut who gets stranded in another universe after being sucked through a black hole.
* At the end of the ''WesternAnimation/{{Futurama}}'' episode "A "[[Recap/FuturamaS1E10AFlightToRemember A Flight To Remember", to Remember]]", the spaceship Titanic ''Titanic'' gets sucked into a black hole along with [[spoiler:Countess Dela Rocha, the rich robot Bender fell in love with.]] with]]. Fry reassures [[spoiler:Bender]] that no one really knows what happens in a black hole and that [[spoiler:the Countess]] could still be alive somewhere. Prof. Farnsworth agrees with him, but then turns to Hermes to say "not a chance."
* ''WesternAnimation/{{Blackstar}}'' about an astronaut who gets stranded in another universe after being sucked through a black hole.
chance".



* One RealLife [[ScienceMarchesOn outdated]] theory proposed that black holes are the counterparts of "white holes" located elsewhere. All of the matter and energy falling into a particular black hole is supposed to be ejected from its corresponding white hole. But even white holes are subject to their own "[[OurTropesAreDifferent Ours are different]]" among the scientific community: Dr. Creator/StephenHawking suggests that the "time reversal" of a black hole is ''also'' a black hole; another common perception is that white holes ''recede'' faster-than-light from attracted matter.

to:

* One RealLife [[ScienceMarchesOn outdated]] RealLife theory proposed that black holes are the counterparts of "white holes" located elsewhere. All of the matter and energy falling into a particular black hole is supposed to be ejected from its corresponding white hole. But However, even white holes are subject to their own "[[OurTropesAreDifferent Ours are different]]" among the scientific community: Dr. Creator/StephenHawking suggests suggested that the "time reversal" of a black hole is ''also'' a black hole; another common perception is that white holes ''recede'' faster-than-light from attracted matter.



!!Other Wormhole-like Phenomena

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!!Other Wormhole-like Phenomena
wormhole-like phenomena



* The Franchise/DCUniverse has Mother Boxes that can apparently open portals between any two points. These portals are called [[RuleOfCool Boom Tubes]]. Said Boom Tubes allows for instant transportation as well as shrinking/growing the occupants as the New Gods are '''''huge'''''.

to:

* The Franchise/DCUniverse ''ComicBook/NewGods'' has Mother Boxes that can apparently open portals called Boom Tubes between any two points. These portals are called [[RuleOfCool Boom Tubes]]. Said Boom Tubes allows allow for instant transportation as well as shrinking/growing the occupants occupants, as the New Gods are '''''huge'''''.



* The electromagnetic storm in the ''Film/PlanetOfTheApes2001'' remake, which not only goes through space, but also time.

to:

* The electromagnetic storm in the ''Film/PlanetOfTheApes2001'' remake, which not only goes through space, but also time.



* ''Literature/Aeon14'': Kapteyn's Streamer is a dark matter phenomenon that trails for light-years behind the orbit of Kapteyn's Star. Its gravity is so strong that one, it's the reason Kapteyn's Star has a planetary system (the star spends most of its time in the galactic halo and seems to have stolen planets and debris during its passages through the disc), and two, it distorts space around it into a wormhole effect. Ships that pass through it are typically dumped out near Bollam's World (58 Eridani), usually hundreds or thousands of years in the future from when they left. Bollam's World was settled by a colony ship from Sirius that flew through it; afterwards, they became rich, powerful, and [[SlaveryIsASpecialKindOfEvil widely hated]] by capturing pre-FTL Wars ships that dump out of the Streamer, stealing their generally more advanced tech, and enslaving their crews.



* In the ''Literature/CarrerasLegions'' series, Earth and Terra Nova are connected by what's referred to as a rift that allows nearly instantaneous transition between the two star systems, the only FTLTravel option for humanity.
* The [[Literature/HonorHarrington Honorverse]] has several wormholes but rather than a tunnel in space they are described as points where extremely powerful standing grav-waves that normally exist in hyperspace overlap with real space and allow effectively instantaneous travel between their two ends. They all come in clusters of at least two and a large portion of Manticore's wealth comes from shipping fees of their own six, later seven, terminus wormhole junction, the largest in the known galaxy.
* In ''Literature/{{Necroscope}}'' a "white hole" crash landed on a [[EldritchLocation Vampire World]] creating a small one-way wormhole that links it with ours (specifically [[{{Uberwald}} Romania]]). A few millennia later a PhlebotinumOverload in [[SovietSuperscience Russia's]] ambitious continent-wide DeflectorShield creates a much bigger wormhole in the heart of the then U.S.S.R. The twist is that each wormhole is a one way trip, but by using both you can turn them into a superhighway.
* In ''Literature/ThePentagonWar'', "hyper holes" are created by detonating very expensive hyper bombs. If two hyper bombs are set off simultaneously, and pointed directly at one another, the two hyper holes will be permanenly linked and thus create a tunnel between them through parallel space. The five inhabited star systems are linked together via these hyper hole tunnels, which also form natural choke points for invasion when they go to war with each other.
* ''Literature/QuantumGravity'': There are portals between realms used to get from one to the other. Or into I-space.

to:

* In the ''Literature/CarrerasLegions'' series, Earth and Terra Nova are connected by what's referred to as a rift that allows nearly instantaneous transition between the two star systems, the only FTLTravel FasterThanLightTravel option for humanity.
* The [[Literature/HonorHarrington Honorverse]] ''Literature/HonorHarrington'' series has several wormholes but rather than a tunnel in space they are described as points where extremely powerful standing grav-waves that normally exist in hyperspace overlap with real space and allow effectively instantaneous travel between their two ends. They all come in clusters of at least two and a large portion of Manticore's wealth comes from shipping fees of their own six, later seven, terminus wormhole junction, the largest in the known galaxy.
* In ''Literature/{{Necroscope}}'' ''Literature/{{Necroscope}}'', a "white hole" crash landed crash-landed on a [[EldritchLocation Vampire World]] World]], creating a small one-way wormhole that links it with ours (specifically [[{{Uberwald}} Romania]]). A few millennia later a PhlebotinumOverload in [[SovietSuperscience Russia's]] Russia's ambitious continent-wide DeflectorShield continent-wide]] {{Deflector Shield|s}} creates a much bigger wormhole in the heart of the then U.S.S.R. The twist is that each wormhole is a one way one-way trip, but by using both you can turn them into a superhighway.
* In ''Literature/ThePentagonWar'', "hyper holes" are created by detonating very expensive hyper bombs. If two hyper bombs are set off simultaneously, and pointed directly at one another, the two hyper holes will be permanenly permanently linked and thus create a tunnel between them through parallel space. The five inhabited star systems are linked together via these hyper hole tunnels, which also form natural choke points for invasion when they go to war with each other.
* ''Literature/QuantumGravity'': There are portals between realms used to get from one to the other. Or other, or into I-space.



* ''Literature/Aeon14'': Kapteyn's Streamer is a dark matter phenomenon that trails for light-years behind the orbit of Kapteyn's Star. Its gravity is so strong that one, it's the reason Kapteyn's Star has a planetary system (the star spends most of its time in the galactic halo and seems to have stolen planets and debris during its passages through the disc), and two, it distorts space around it into a wormhole effect. Ships that pass through it are typically dumped out near Bollam's World (58 Eridani), usually hundreds or thousands of years in the future from when they left. Bollam's World was settled by a colony ship from Sirius that flew through it; afterwards, they became rich, powerful, and [[SlaveryIsASpecialKindOfEvil widely hated]] by capturing pre-FTL Wars ships that dump out of the Streamer, stealing their generally more advanced tech, and enslaving their crews.



* All the strange things in ''Series/BlackHoleHigh'' are handwaved by the black hole/wormhole thing.
* ''Series/{{Lexx}}''[='s=] fractal cores, glowing swirly points in space where the [[TheMultiverse Two Universes]] intersect.
* Wormholes haven't actually appeared on ''Series/{{Supernatural}}'' (unless you count a few magic portals), but they have been mentioned. When TheTrickster is interrogated on where a missing skeptic is, he says smugly "He didn't believe in wormholes. So I dropped him in one."

to:

* All the strange things in ''Series/BlackHoleHigh'' are handwaved [[HandWave handwaved]] by the black hole/wormhole thing.
* ''Series/{{Lexx}}''[='s=] ''Series/{{Lexx}}'''s fractal cores, glowing swirly points in space where the [[TheMultiverse the Two Universes]] intersect.
* Wormholes haven't actually appeared on in ''Series/{{Supernatural}}'' (unless you count a few magic portals), but they have been mentioned. When TheTrickster is interrogated on where a missing skeptic is, he says smugly "He didn't believe in wormholes. So wormholes, so I dropped him in one."



* In ''TabletopGame/{{Starfire}}'', every accessible star system is home to one or more naturally-occurring "warp points." A warp point provides an FTL link to another specific warp point in another star system (or, occasionally, to a warp point floating deep in interstellar space). Sometimes, one of the two warp points that forms a warp-link may be "closed" (totally undetectable unless you happen to see something coming out of it), which means there may be undiscovered warp points lurking about in any star system. (This created a dire threat to the Terran Federation during Interstellar War IV.)

to:

* In ''TabletopGame/{{Starfire}}'', every accessible star system is home to one or more naturally-occurring naturally occurring "warp points." A warp point provides an FTL link to another specific warp point in another star system (or, occasionally, to a warp point floating deep in interstellar space). Sometimes, one of the two warp points that forms a warp-link may be "closed" (totally undetectable unless you happen to see something coming out of it), which means there may be undiscovered warp points lurking about in any star system. (This created a dire threat to the Terran Federation during Interstellar War IV.)



* ''VideoGame/Injustice2'' has [[ComicBook/NewGods Darkseid]] and his Boom Tubes, sans any (visible) Mother Box. His LimitBreak has him conjuring Boom Tubes to keep the opponent flying as his Omega Beams blast them. In the end he summons a Boom Tube so his ''full sized hand'' grabs the minuscule super and tosses them back onto the stage.

to:

* ''VideoGame/Injustice2'' has [[ComicBook/NewGods Darkseid]] Darkseid and his Boom Tubes, sans any (visible) Mother Box. His LimitBreak has him conjuring Boom Tubes to keep the opponent flying as his Omega Beams blast them. In the end he summons a Boom Tube so his ''full sized hand'' grabs the minuscule super and tosses them back onto the stage.



* The [[EldritchAbomination Vortex Pillar]] from ''VideoGame/{{Terraria}}'' is able to spawn wormholes near the player that produce Alien Hornets. One of the [[FlunkyBoss mooks that accompany it]] can create a wormhole that summons a lightning bolt.
* The Main/PortableHole object in ''{{VideoGame/Toonstruck}}'' can be used to reach a transdimensional hub world network (floating mathematical formulae and eyeballs included) for faster travel within the game.

to:

* The [[EldritchAbomination The Vortex Pillar]] from ''VideoGame/{{Terraria}}'' is able to spawn wormholes near the player that produce Alien Hornets. One of the [[FlunkyBoss mooks that accompany it]] can create a wormhole that summons a lightning bolt.
* The Main/PortableHole PortableHole object in ''{{VideoGame/Toonstruck}}'' ''VideoGame/{{Toonstruck}}'' can be used to reach a transdimensional hub world network (floating mathematical formulae and eyeballs included) for faster travel within the game.



* Because black holes don't mesh very neatly with quantum mechanics some physicists have put forward the idea of a [[http://en.wikipedia.org/wiki/Black_Star_%28semiclassical_gravity%29 "black star,"]] which is like a black hole, but not.

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* Because black holes don't mesh very neatly with quantum mechanics UsefulNotes/{{quantum physics}}, some physicists have put forward the idea of a [[http://en.wikipedia.org/wiki/Black_Star_%28semiclassical_gravity%29 "black star,"]] star"]], which is like a black hole, but not.
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* The Main/PortableHole object in ''{{VideoGame/Toonstruck}}'' can be used to reach a transdimensional hub world network (floating mathematical formulae and eyeballs included) for faster travel within the game.

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