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7[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/traversable_1704.png]]
8[[caption-width-right:320:A [[GeniusBonus Lorentzian wormhole topology held open by exotic matter with negative energy density]]. Or something.]]
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10In reality, wormholes are purely a scientific conjecture, a consequence of the same equations that describe UsefulNotes/{{black holes}}. There's no way that we can conceive of to get to one or use it for anything. In fiction, however, wormholes are a SwirlyEnergyThingy that can be used as a convenient means of travel from one place to another.
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12The most common use is for FasterThanLightTravel. By extension, if they show up often enough and consistently enough, they can become nodes in an interstellar PortalNetwork. They can also enable TimeTravel, provide a mechanism for SubspaceAnsible, act as doorways to {{Alternate Universe}}s, or any/all of the above. No matter what {{Technobabble}} is thrown around, rarely will any two authors treat them in precisely the same manner, which is why Our Wormholes Are Different.
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14Related to NegativeSpaceWedgie. Compare: OurTimeTravelIsDifferent, which this may sometimes overlap. See also SwirlyEnergyThingy. Compare UnrealisticBlackHole. Often explained in LaymansTerms via FoldThePageFoldTheSpace. See PoweredByABlackHole for a relatively more realistic way a black hole can be used.
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17!!Examples:
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19!!Wormholes
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21[[foldercontrol]]
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23[[folder:Anime and Manga]]
24* In ''Manga/AstraLostInSpace'', wormholes are maybe twice a person's height and can chase people. [[spoiler:They were created to help with a mass exodus from the Earth.]]
25* [[EldritchAbomination Planet Remina]] from ''Manga/{{Remina}}'' comes from AnotherDimension through a wormhole.
26* In ''Anime/SpaceDandy'', wormholes are strange distortions in space that lead out of the existing universe. It's also mentioned that the primary difference between a wormhole and a black hole is that a wormhole has an ''exit''.
27[[/folder]]
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29[[folder:Comic Books]]
30* ''ComicBook/GreenLantern'': The Green Lantern [[RingOfPower power rings]] can open wormholes that have been [[PortalNetwork set up]] by the Guardians of the Universe. When Hal Jordan returns to Earth from the other side of the galaxy in ''ComicBook/TheDarkKnightStrikesAgain'', he mentions that the wormhole was still where he left it, implying that Green Lanterns themselves can create or move wormholes.
31* In ''ComicBook/LoboMask'', Lobo is hired to track a criminal who destroyed several planets. He gets sucked through a wormhole and destroys various planets after finding an insulting drawing of himself. He finds out in the end that the wormhole sent him a month back in time and he had been hired to arrest himself.
32* The Great Portal from ''ComicBook/PlanetHulk'' opens and closes randomly. One end always appears within orbit of the planet Sakaar while the other end opens at random points in the universe and sucks things in. Any technology that passes through gets irreparably damaged while living creatures get weakened for the next few days.
33* ''ComicBook/{{Superman}}'':
34** The pre-ComicBook/{{Crisis|OnInfiniteEarths}} comics say that the warp-drive on the rocket that Superman used to get to Earth created a "space warp" between Krypton and Earth to HandWave why so many Kryptonian survivors, objects and meteors end up on Earth.
35** [[MediaNotes/TheBronzeAgeOfComicBooks Bronze Age]] foe Terra-Man rides a {{Pegasus}} (actually an Arguvian space steed) named Nova who has the ability to open wormholes, allowing near-instantaneous interstellar travel.
36** In ''ComicBook/SupermanBirthright'', Lex Luthor develops a kryptonite-powered wormhole that allows him to see into Krypton's past and eventually communicate with the natives.
37* A prequel comic to ''Film/Transformers2007'' has the Alkaris Anomaly near Cybertron. Optimus Prime launches [[MacGuffin the AllSpark]] into it with Megatron following. It's specified to have one entrance and an infinite number of exits. It dumps the [=AllSpark=] on Earth and Megatron in a distant galaxy.
38* ''ComicBook/WonderWoman1942'': At the tail end of MediaNotes/TheGoldenAgeOfComicBooks, the Amazons are revealed to have a small space-worthy fleet which travels by opening temporary portals to points far outside the Earth's atmosphere and back again. This allows Wondy to have back-up when fighting oppressive aliens on their home turf.
39* In the ''ComicBook/XWingRogueSquadron'' arc ''The Phantom Affair'', a superweapon known as the gravitic polarizing device made the enemy ships and a portion of the asteroid belt ringing a planet simply disappear, with one of the startled pilots saying that it looked like a wormhole had opened up.
40[[/folder]]
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42[[folder:Films -- Animation]]
43* ''Anime/Interstella5555'': One connects The Crescendolls' galaxy to our moon. It's rhombus shaped, looking like a white version of the PhantomZonePicture in [[Film/SupermanTheMovie the Superman movies]]. The interior is an AcidTripDimension full of large objects that can damage spaceships. Both ends disappear after [[spoiler:the Cresendolls use it to get home at the end of the movie]].
44[[/folder]]
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46[[folder:Films -- Live-Action]]
47* In ''Film/{{Contact}}'', Dr. Arroway theorizes that the alien machine transports its subject via an Einstein-Rosen bridge.
48* ''Film/DonnieDarko'' involves one that [[spoiler:loops through time]], [[MindScrew maybe, possibly]].
49* ''Film/FlashGordon1980'': The "Imperial Vortex" that Dr Zarkov's ship flies through to reach the planet Mongo.
50* In ''Film/{{Interstellar}}'', Cooper finds out that NASA detected an artificial wormhole near Saturn decades prior and has sent a dozen manned missions through it to map out the space on the other side and determine the habitability of the planets there. This version appears as a sphere (when Cooper points out that he expected something different, the onboard physicist explains that the wormhole is a projection of multi-dimensional space on our limited three-dimensional perception. He even provides the classic example of folding a piece of paper and puncturing it with a pencil, explaining that a hole in three dimensions is a sphere). Visually, the wormhole appears to distort space around it, and the other galaxy can be seen through it. Apparently, the wormhole has multiple destinations, as it's mentioned that twelve planets have been discovered on the other side, while only three are present in the chosen system. Presumably, other destinations are reached by entering the wormhole at a different vector.
51* ''Franchise/MarvelCinematicUniverse'':
52** The Bifröst bridge in ''Film/{{Thor}}'' is actually a traversable Einstein-Rosen Bridge (read: wormhole) appearing as a beam of light shooting to and from the sky. The myth of it being a rainbow bridge is due to the fact that it causes atmospheric disturbances as it opens up on Earth. It also comes with a light show. Apparently, if you keep it open longer than a few seconds, it can act as a WaveMotionGun and destroy an entire planet... Which makes [[JustifiedTrope a lot more sense]] when one considers the ludicrous energies required to make one of these things work in RealLife.
53** The portal created by the Tesseract/Cosmic Cube in ''Film/TheAvengers2012'' is a bit more conventional than the above, but no less spectacular: a circular doorway in the sky to wherever it is that the Chitauri come from, spewing out aliens and monsters to attack [[BigApplesauce New York]].
54* ''Film/Supergirl1984'': Argo City is in AnotherDimension. To access Earth, Kara has to fly through the "Binary Chute" that connects to Lake Michigan.
55* The {{novelization}} of ''Film/SupermanReturns'' [[AdaptationExpansion says]] that Kal-El's ship reached Earth by flying through a series of wormholes.
56* ''Franchise/UltraSeries'':
57** Right at the start of ''Film/UltramanTigaGaidenRevivalOfTheAncientGiant'', a golden wormhole sends Tsubasa Madoka, who is pursuing a kaiju, a few centuries into the past.
58** ''Film/UltramanCosmos2TheBluePlanet'' has a wormhole on the surface of the ocean, which leads to the underwater home of the benevolent Gyashi Aliens.
59* The [[StarfishAliens Mi-Go]] portal from Yuggoth (Pluto) to Earth in ''Film/TheWhispererInDarkness'' seems to be mystical in nature, rather than technological. An elaborate ritual is required to open it, along with, you guessed it, HumanSacrifice. It is ''critical'' that a shaman or priest from Earth passes through first, before it can be used, lest it collapses. Oh, and it was probably left behind by [[EldritchAbomination Shub-Niggurath]].
60[[/folder]]
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62[[folder:Literature]]
63* In ''Literature/TheGloveOfDarthVader'', a wormhole created by the exploding reactor is responsible for transporting Darth Vader's indestructible glove from the exploding wreckage of the Death Star II to the oceans of Mon Calamari.
64* The ''Literature/{{Kadingir}}'' series is named after the technology[[note]]Kadingir is Sumerian for "The Gate of the Gods"[[/note]] used by people from a parallel dimension to come and go to Earth. To open the portals, they use [[InterdimensionalTravelDevice handheld devices]] called alterers, which the protagonist confuses with a Platform/GameBoy of sorts and accidentally uses to open a rift in the time-space continuum that sucks her into [[AnotherDimension another world]].
65* ''Literature/TheLightOfOtherDays'' revolves around the discovery of a way to open up microscopic wormholes to any point in space past or present, which only allow light to pass through them. The plot revolves around two main points; the total removal of all privacy since anyone can be watched by anyone else at any time, and the ability for everyone to [[{{Chronoscope}} see what actually happened in historical events]], including the origins of religion. Unlike most stories in which wormholes are used for travel, the book is mainly about the societal changes caused by everyone having access to the truth of any events of any time.
66* ''Literature/TheLordOfOpium'': Holoscreens are apparently these, which allow users on either side to transmit objects. Doing so is not recommended for whatever reason, and since the space between either end is freezing cold, living things will be killed if they try to go through.
67* ''Literature/TheMoteInGodsEye'' has this as a central plot point.
68* ''Literature/{{Necroscope}}: The Source'' has "gray holes", essentially wormholes between our world and a parallel Earth inhabited by vampires and Romani.
69* ''Literature/TheNightsDawnTrilogy'' has humans using wormhole-generating ''ZTT'' drives to cross interstellar distances. The mechanical type requires the ship to be [[http://images.wikia.com/nightsdawn/images/e/e3/Ladymac.jpg spherical]] and is bound by orbital mechanics, while the ones used by the [[LivingShip organic Voidhawks]] have no such limitations, but die after a few decades. [[SufficientlyAdvancedAlien The Kiint]] have refined the technology to the point where they use personal teleporters to jump between distant ''galaxies''.
70* In ''Literature/PandorasStar'', two hipster Californian scientists invent a wormhole generator in mid-21st century, and reveal it to the world by transporting themselves to Mars to greet the NASA astronauts [[http://psypher101.deviantart.com/art/Meeting-on-Mars-136595264 who were just landing there for the first time.]] From that day on, the very notion of space travel becomes laughable, and an interstellar empire is created with [[PortalNetwork wormholes linked by train lines]].
71* ''Literature/StarCarrier'': The "TRGA cylinder"[[note]]TRGA being an abbreviation for "Texaghu Resch gravitational anomaly", Texaghu Resch being the Agletsch name for the star system where the first one was found.[[/note]] uses a spinning device to force the black holes at either end of a wormhole to remain open and passable.
72* The ''Literature/TimeScout'' portals combine this with PortalToThePast.
73* Wormholes in ''Literature/{{Voidskipper}}'' are expensive and heavy but very important. They are made from artificial black holes that have been subjected to quantum entanglement and then inflated to produce a traversable path. They come in two common varieties, both spherical:
74** Communications wormholes are microscopic and (relatively) cheap, and are used to transmit vast amounts of data between their ends.
75** Non-Orientable Wormholes tend to be made with diameters of up to a meter, and have the notable property of turning any matter that goes through them into {{Antimatter}}. They are primarily used as the cores of extremely energetic power plants, such as what a Voidskipper needs to achieve FasterThanLightTravel.
76* The ''Literature/VorkosiganSaga'' has an interstellar community, "the Nexus", linked together by "wormholes". Rather than being stellar-scale objects of massive gravity, these are subtle flaws in spacetime that you need special equipment to detect and use. They are natural features of some star systems. Earth only has one, way out in the Oort Cloud. Lucky systems have a handful. Barrayar, the heroes' home planet, was cut off from the Nexus for centuries when their one wormhole unexpectedly closed.
77* In ''Literature/TheWheelOfTime'', the theory behind Traveling (aportation) for male channelers is to bend space until two points are next to each other, then to drill a tiny hole. A woman warns that a female channeler (whose method is the same in effect but is quite different on the backend) attempting the same feat would fall into the gap between the two sides, which, if it's anything like other methods of hyperspace travel, is just an infinite black nothingness from which there is no escape.
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80[[folder:Live-Action TV]]
81* In ''Series/{{Farscape}}'', a wormhole sends the protagonist from our solar system into very unfamiliar space. Aliens (and thus hilarity) ensue. He later learns how wormholes can be used for travelling to different points in time as well as [[AlternateTimeline "unrealised" realities]], and eventually how to make a "wormhole weapon" (essentially a black hole that doubles in size every few minutes). When he reveals that last one, every villain who's been hounding him for [[NeuroVault the knowledge]] suddenly realizes that [[IWarnedYou wormhole weapons are exactly as bad as he's been telling them]].
82* In ''Series/KamenRiderFourze'', the main hero's SuperMode, Cosmic States, can create wormholes with its weapon, the Barizun Sword.
83* ''Series/MysteryScienceTheater3000'' gets in the mix with "[[Recap/MysteryScienceTheater3000S08E16PrinceOfSpace Prince of Space]]" centering its skits around Professor Bobo getting sucked into a wormhole ("A wormwhat?" "A ''wormhole''!" "A whathole?"), with both Pearl and the Satellite of Love following after to make sure spacetime doesn't unravel. Mike and the Bots go through most of the weirdness, which includes time flowing out of joint, Mike being turned into a puppet, and the interior of the Satellite of Love being replaced by a lovely forest grove.
84* In ''Series/PowerRangersSPD'', a wormhole brings Gruumm and the Rangers back in time [[Series/PowerRangersDinoThunder 20 years]].
85* ''Series/{{Sliders}}'' has wormholes that can only be opened at certain times and transport people between {{Alternate Universe}}s. A specific [[InterdimensionalTravelDevice device]] is required to create said wormholes. In fact, each timer is unique in that each has its own cycle. Should the traveler miss his/her window, he/she will have to wait for the next one with the current timer for over 29 years -- a number defined by AppliedPhlebotinum.
86* ''Series/StargateSG1'' builds on the ''Film/{{Stargate}}'' film and, like the film, has controlled wormholes created between the titular Stargates.
87** {{Atlantis}} (the city) used a wormhole drive (rather than a hyperspace drive) to get from the Pegasus Galaxy to Earth (in the Milky Way) in a split second, where Hyperspace was taking weeks. Our Wormholes Are Different indeed.
88** This franchise also has the peculiar and arbitrary "time limit" rule. It's apparently a "law of wormhole physics" that it's impossible to maintain a wormhole for more than 38 minutes (unless it's plugged into a black hole or similar massive power source, which would suggest that it's more a limitation of the stargate's power systems than anything to do with physics). In effect, though, there seem to be more exceptions than cases of this rule being played straight.
89** During {{solar flare|Disaster}}s, wormholes have a tendency to travel back in time, with the strength of the flare determining how far back/forward in time the wormhole can go. Strangely, the first time this happened, SG-1 were rematerialized without a stargate, something thought to be impossible. This forms the plotline of several episodes as well as the film ''Film/StargateContinuum''.
90* ''Franchise/StarTrek'' has wormholes. For example, in ''Film/StarTrekTheMotionPicture'', an imbalance in the matter-{{antimatter}} ratio in the ship's engines can create a temporary wormhole that traps the ship and other nearby objects -- like asteroids. An episode of ''Series/StarTrekTheNextGeneration'' has Ferengi trying to buy the rights to a wormhole. ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' prominently features a permanent wormhole as part of the premise of its show, created by {{Sufficiently Advanced Alien}}s; one episode features a Federation scientist trying to duplicate this feat. Then there are the "micro-wormholes" used for [[SubspaceAnsible communication]] between Earth and ''[[Series/StarTrekVoyager Voyager]]''.
91* ''Series/TerraNova'' has a wormhole that exists in one universe in the year 2149 and in another universe during the Cretaceous period. It's a rare case of a wormhole being specifically used for traveling through time (and between universes) instead of through space.
92* The fugitives in ''Series/Tracker2001'' came to Earth via a wormhole, and Cole used one in the final episode. The math apparently isn't easy to get, and he misjudged the timing, allowing him to come back to Earth in the very end. Zin apparently originated a lot of the wormhole stuff, then got laughed at by his fellow scientists for it.
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95[[folder:Tabletop Games]]
96* Porte sorcerers in ''TabletopGame/SeventhSea'' have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull ''themselves'' to the object, regardless of where ''it'' is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of CastFromHitPoints (as ''7th Sea'' doesn't have HitPoints per se, creating a permanent Porte hole will permanently cost a number of Sorcerers a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorcerer (and any passengers) must cross is implied to one of a few cans holding SealedEvilInACan, either hell itself or the abode of the now-vanished AbusivePrecursors (or possibly both). It is explicitly stated that anyone, sorcerer or passenger, who opens his eyes during the trip will go mad -- and that the denizens of this place will whisper sweet promises to any human making the trip, if only they'd open their eyes. All the sorceries but one are also [[spoiler:weakening the boundary between the real world and hell]]. Porte, as it tears holes in reality itself, is implied to be one of the worst about these. Lastly, Porte sorcerers are easy to spot -- they have red hands as a consequence of frequently blooding objects for their art. As a result, gloves have become fashionable in Montaigne. The consequences of Porte are dire enough that at least one canon NPC has been executed by L'Empereur (an {{Expy}} of Louis XIV) by ''having his eyelids torn off and being cast into a Porte hole''.
97* ''TabletopGame/BluePlanet'': There is exactly one known wormhole, with one terminus out past Pluto and the other in the Lambda Serpentis system, almost 40 light-years away. Transit through it is nearly instantaneous. It is generally believed that it was created by a Precursor species of some sort, as it seems highly unlikely that it was formed by chance.
98* So far, the only device capable of creating a wormhole in ''TabletopGame/RocketAge'' has the design flaw of allowing the gravity on one side of the portal effect the other, meaning that trying to use it would lead to worlds being destroyed.
99* In ''TabletopGame/Warhammer40000'', the Startide Nexus is a mysterious wormhole created by the events of the disastrous Fourth Sphere of Expansion that links the [[ScaryDogmaticAliens T'au Empire]] with the area of space known as the Nem'yar Atoll. How the Startide Nexus was created is unknown, but the Fourth Sphere survivors claim that it was torn through the fabric of reality by a powerful entity with a nightmarish sentience.
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102[[folder:Video Games]]
103* While they're not specifically called "wormholes", the [[HyperspaceLanes star lanes]] in ''VideoGame/{{Ascendancy}}'' definitely behave like the typical video game variant. Ships need a star lane drive in order to "[[AllThereInTheManual [allow] the ship to overcome the barrier of gravitational turbulence at the opening and slip into star lane space]]". Star lane hyperdrives are the faster versions of regular star lane drives. Also, the more you have of either, the faster your ship moves through star lane space. There are regular star lanes (blue) and the so-called "red links", which are, basically, slow star lanes that are, usually, longer.
104* In ''VideoGame/CommandAndConquer3TiberiumWars'', [[StarfishAliens the Scrin]] are ''all'' about this. Production structures are just anchors for wormholes reaching back to their fleet beyond Neptune (with the wormholes themselves being spherical, iridescent orbs of spatial disturbance and exotic matter) which get sucked back into the hole upon destruction. They employ the same technology to create two-way wormholes that allow them to teleport their units around the battlefield (but, being two-way, the enemy can send their own units back through them), and in their Rift Generator superweapon which opens one between your target and outer space, which will start to suck stuff (like infantry, vehicles, and structure armor) away. Finally, there's the 19 Threshold Assemblies, enormous towers that were meant to act as indestructible planet-scale Tiberium extractors and portals to ship the stuff back to their "Ichor Hub".
105* ''VideoGame/ConquestFrontierWars'' has naturally occurring wormholes to travel between systems, but then they somebody starts making ''artificial wormholes'' and things get a bit complicated, then someone else steals that technology...
106* Flying into a wormhole in ''VideoGame/EscapeVelocity Nova'' will deposit you out of another random wormhole in the galaxy.
107* ''VideoGame/EVEOnline'':
108** In the expansion pack ''Apocrypha'', numerous wormholes open all over New Eden. They transport ships absurd distances instantly, either to elsewhere in New Eden (distances that would take an hour to travel via stargates) or to uncharted Sleeper space (which could conceivably be in an entire other galaxy). They are only open for a limited time, and will only allow a certain amount of mass through before collapsing.
109** This was also how the original EVE Gate worked in the backstory. It lasted several hundred years before collapsing and was considerably larger, but the principle was the same.
110* ''VideoGame/{{Freelancer}}'' has Jump Gates that are implied to work as controlled wormholes, as well natural "Jump Holes"; standard recommendation is to avoid them, but it's implied that this is to prevent Ageira Technolgies (the company that developed Jump Gate technology) from losing its monopoly on FTL travel, and they're prefectly safe for the player to use.
111* In ''VideoGame/FreeSpace'', Subspace travel utilizes "Subspace Nodes", which are essentially wormholes that link together certain regions of space.
112* In ''VideoGame/HaegemoniaLegionsOfIron'', wormholes are naturally occurring space phenomena that allow rapid travel to other systems. The only other way to travel to other system is via an experimental technology that creates temporary one-way wormholes to "wormhole probes" which only becomes available in the latter stages. Wormholes can be blocked by Darzok-developed probes or natural events.
113* ''VideoGame/MasterOfOrion'':
114** In the second game, some planets are connected by a wormhole that allows a ship to travel between the systems in a single turn regardless of the race's propulsion tech. The wormholes can span distances anywhere from a few parsecs to going from one side of the galactic map to the other.
115** A one-time special event can also create a temporary wormhole for a ship/fleet in transit, letting them finish their trip at the start of the next turn, regardless of how long they would normally have had remaining.
116** According to the [[AllThereInTheManual manual]] for ''Master of Orion III'', this is how all the original races got to this part of space in the first place. They were all exiled from a system through a giant wormhole that scattered them throughout the cluster.
117* Wormholes in ''VideoGame/NexusTheJupiterIncident'' act as rapid transit between remote star systems. However, the latter stages of the game reveal that [[spoiler:they were created by the BigBad Mechanoids as a byproduct of them altering the universe]].
118* In the backstory to the original ''Videogame/PlanetSide'', wormholes are naturally occurring phenomena but fizzle out after picoseconds. The OneWorldOrder Terran Republic possesses the mean to force these random wormholes open and stabilize them, though they have no control over the destination. Auraxis and all its [[{{Precursors}} advanced alien technology]], including [[ResurrectiveImmortality rebirthing]], was found in one such wormhole. Mysteriously, the wormhole back to Earth collapsed right as the Republic fleet was preparing to travel the wormhole stomp down the civil war on Auraxis, permanently cutting off the colonists; the war still rages to this day, and you are one of the combatants.
119* The portals in ''VideoGame/{{Portal}}'', though a bit shorter-ranged than most other examples (and with [[{{Cloudcuckoolander}} possible applications]] as [[MundaneUtility shower curtains]]). As of ''VideoGame/Portal2'', they're not so short-ranged anymore; the portal gun is capable of generating wormholes at a distance of at least [[spoiler:356400 km (from Earth to the Moon)]], but the portals can only be placed on certain materials [[spoiler:such as Moon rocks. They don't do good things for your health]]. So long as they have a line to the target with no other solids in the way, the portal works.
120* The portals in ''VideoGame/Prey2006'', much like those in ''VideoGame/{{Portal}}'', show a clear view of the destination, and have zero internal length. They also have only [[AlienGeometries two dimensions and one side]], and can be used to [[MindScrew shrink]] things and create spatial anomalies.
121* Typing in "wormhole" in the ''VideoGame/{{Scribblenauts}}'' games will spawn a green portal that can't be directly interacted with. After a couple of seconds, the wormhole will automatically vanish and spawn a random monster, ranging from a simple mutant or alien to Cthulhu.
122* The only mode of system-to-system travel in the ''VideoGame/SpaceEmpires'' series, as there is no FasterThanLightTravel. Some of them can be [[PointOfNoReturn one-way only]], though most are two-way. Random wormhole events can also fling your ships (or even ''bases!'') hundreds of light years across the map, as a sort of... BlindJump meets NegativeSpaceWedgie.
123* ''VideoGame/SpaceRangers'' has "black holes" (though their name is just pilots' slang) that randomly appear on the edges of star systems, and hurl you into a random system (be it one hyper-jump away or 50 parsecs into enemy territory). They also contain [[SubspaceOrHyperspace hyperspace]] {{pocket|Dimension}}s inhabited by unidentified ships.
124* The Protoss of ''Franchise/StarCraft'' employ some sort of wormhole-like "warp gate" to summon units to the battlefield instead of producing them. Also, plot-relevant Warp Gates, Warp Conduits and other variations on the technology are encountered throughout the campaigns and books; mention is made of a [[PortalNetwork Warp Network]] connecting many Protoss worlds together, though their empire makes use of [[FasterThanLightTravel faster-than-light]] starships as well.
125* ''VideoGame/{{Stellaris}}'':
126** Before the 2.0 patch, wormhole creation was one of the default forms of FTL travel available to empires. Ships with this method couldn't go FTL by themselves, but if a wormhole station was in range, it could generate a temporary wormhole between itself and another system to move ships.
127** 2.0 and later removed wormholes as a default FTL option but players can discover unstable wormholes that connect star systems at different ends of the galaxy. A mid-game technology allows one to stabilize them and send ships through them. [[PortalNetwork Gateways]] are a late-game megastructure which generate wormholes allowing instant travel between two systems, similar to the pre-2.0 wormhole network except that there needs to be a gate at both ends.
128** The backstory of [[LostColony the Commonwealth of Man]] involves an unstable wormhole discovered in the Oort Cloud in the late 21st century. After a fleet of six colony arks entered it, the wormhole collapsed and scattered the ships across several systems, one of them surviving to establish a colony near Deneb that would form a xenophobic military dictatorship.
129** The Shroudwalkers sell a beacon which allows empires to permanently create a wormhole between a single system and the Shroudwalker station. As this wormhole burrows through the [[HyperspaceIsAScaryPlace Shroud]] rather than normal space, some mutations or eldritch abominations may occur.
130* The ''VideoGame/{{X}}'' series has the LostTechnology [[PortalNetwork Jump Gates]], which are needed to get between solar systems. None of the races know how to make them [[spoiler:except the Terrans (who developed the tech on their own) and the Paranid (because they were told how by one of the {{Precursors}})]]. [[AllThereInTheManual According to the X-Superbox Encyclopedia]], the wormholes are different due to using exotic matter to power the wormhole, and by using magnetic forces to flatten the aperture. If those factors didn't occur, it would be the exact same as RealLife's theoretical wormholes.
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133[[folder:Visual Novels]]
134* In ''VisualNovel/IkemenSengoku'', a wormhole sends the main character and Sasuke back in time to Japan's Sengoku era and it's an important plot point in all routes that the wormhole will manifest again at only a specific time and location and missing it could mean that the MC and Sasuke might never be able to go back to their time. The wormhole also serves as AppliedPhlebotinum with its behavior and properties being different in every route to prevent them from feeling too similar: in one route, the characters might need to travel back to the location the wormhole appeared in before to find it, but in another route the wormhole might be moving toward their location of its own accord, and in still another route it might suddenly display the ability to show a character visions of a BadFuture!
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137[[folder:Webcomics]]
138* In ''Webcomic/SchlockMercenary'', the "teraport" drive works by essentially sending every subatomic particle through its own wormhole. There are also "[[CoolGate wormgates]]", which theoretically produce a single wormhole big enough to pass entire starships. The wormgates can also output to multiple gates, allowing both travel to different destinations and acting as a duplicator; an entire arc centers around [[AncientConspiracy what the gates' owners were doing with this capability]].
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140
141[[folder:Websites]]
142* Integral to the existence of society in ''Website/OrionsArm'' due to the lack of any other sort of FTL travel. Actually traveling through them is time consuming and difficult, their main use is to transfer massive amount of information between star systems. It takes so long because traversible wormholes need a "transition zone" clear of all massive objects that is at least 654 AU in diameter (over eight times that of the entire solar system). Nanoscale wormholes used for data transmission don't need that much space, but are extremely inefficient. Your typical 1-kilometer asteroid has a mass of about ten to the power of 12, the most powerful archailects in the setting need 1.369 times ten to the power of 16 of mass to create a one meter in radius traversable wormhole. A nanoscale wormhole of one meter in radius needs a ludicrous sixty to the power of 28 in mass. Jupiter's mass is 10 to the power of 27.
143[[/folder]]
144
145[[folder:Web Videos]]
146* ''WebVideo/NatOneProductions'': The ''Denazra'' storyline uses this trope for its sole in-universe means of FasterThanLightTravel. [[PortalNetwork Artificial wormholes link every settled system together]] and allow near instantaneous transportation, but opening a new world for settlement or [[TechnologyUplift inviting a new species]] to join [[TheAlliance the Coalition]]'s [[RobotWar long-running war]] requires a long journey at sub-light speeds.
147[[/folder]]
148
149[[folder:Western Animation]]
150* ''WesternAnimation/FinalSpace'': In [[Recap/FinalSpaceS1E3Chapter3 episode 3]], to escape the Lord Commander's ships, HUE steers the Galaxy 1 into a temporal worm; a wormhole that actually looks and acts like a gigantic, wormlike creature. The Galaxy 1 is able to enter before it closes its mouth, and the other ships crash into it, exploding on impact.
151* In ''WesternAnimation/TheFlaminThongs'', Holden creates a wormhole by placing a worm and a doughnut in a cement mixer and spinning it at the speed of light. Needless to say, ItRunsOnNonsensoleum.
152* ''WesternAnimation/{{Futurama}}'':
153** In "[[Recap/FuturamaS3E19RoswellThatEndsWell Roswell That Ends Well]]", radiation from a supernova combined with radiation from Fry putting aluminum in a microwave oven to create a wormhole that sends the Planet Express crew back in time. They have 24 hours before the wormhole closes, but need microwaves to make the return trip.
154** "[[Recap/FuturamaM4IntoTheWildGreenYonder Into the Wild Green Yonder]]" ends with the crew flying into a SwirlyEnergyThingy in what was supposed to be the (second) SeriesFinale. When the show was UnCancelled, it was {{retcon}}ned to being the Panama Wormhole, Earth's main [[HyperspaceLanes interstellar shipping channel]].
155* The ''WesternAnimation/InvaderZim'' episode "[[Recap/InvaderZimS1E16ARoomWithAMoose A Room with a Moose]]" has Zim attempt to send the rest of his class (but especially Dib) through a wormhole to the eponymous room with a moose. It's not stated whether this is in their dimension or another.
156* In ''WesternAnimation/MonstersVsAliens2013'', Dr. Cockroach tries to invent a teleportation device in short notice to use to get around long distances during missions, but mostly to show up his rival, alien ChildProdigy Sqweep. He manages to create a working wormhole, but unfortunately, it can only go a distance of twenty feet. Also, it turns out to be lactose intolerant, somehow. He tries to pass it off anyway.
157* In ''WesternAnimation/ReBoot'', perfectly spherical "portals" connect different systems together. The "other side" is visible from all angles of viewing, distorted by the curvature of space around the opening -- this is arguably the most realistic depiction of wormholes in any TV series, bar none. (Rather ironic, as ''[=ReBoot=]'' [[{{Cyberspace}} doesn't take place in the physical world]] and so could have easily justified a wholly ''unrealistic'' depiction.)
158[[/folder]]
159
160!!Black holes as wormholes
161
162[[folder:Comic Books]]
163* ''ComicBook/GreenLantern'': Experienced Green Lanterns can navigate black holes and emerge from white holes.
164* The planet Nu Earth that ''ComicBook/RogueTrooper'' is set on is located beside a traversable anomaly that's called a black hole or a wormhole DependingOnTheWriter.
165[[/folder]]
166
167[[folder:Films -- Live-Action]]
168* ''Film/TheBlackHole'' treats its title menace, a collapsed star, as a wormhole, and not just in theory; when we finally travel into it, it is a wormhole. However, some interpretations of the ending see it as the characters travelling into the afterlife, making it a subversion.
169* In ''Film/EventHorizon'', a "quantum singularity" -- a semi-controlled artificial black hole -- is used to [[PoweredByABlackHole power the engine which creates a wormhole]] that is ''[[HyperspaceIsAScaryPlace connected to Hell]]''.
170* The wormhole-like phenomenon connecting the Klaatu Nebula to the Solar System in ''Film/GalaxyQuest'' is explicitly identified as a black hole. This one has an added bonus of super-accelerating spaceships that travel through it.
171* ''Film/TheGiantSpiderInvasion'' has a miniature black hole (that can be contained in a meteor and impact the Earth without compressing the whole thing) that apparently leads to the spider dimension. Also, it can be closed off by filling it with [[{{Technobabble}} SCIENCE]].
172* ''Franchise/StarTrek'':
173** ''Film/StarTrekTheMotionPicture'': Voyager 6 fell into "what they used to call a 'black hole'" and ended up on the far end of the galaxy. Ironically, the ''Enterprise'' gets trapped in a wormhole due to a warp malfunction earlier in the movie, so they are apparently meant to be different phenomena.
174** ''Film/StarTrek2009'' features an UnrealisticBlackHole that functions exactly like a wormhole leading to the past... when it isn't instead acting like a black hole by destroying things [[FridgeLogic with no explanation of what makes it act one way or another]]. Or maybe two different phenomena that look exactly the same? Confusing as it is, note that the franchise has used both wormholes and black holes on many occasions, but never mixed them up before. On a couple of occasions, black holes were used for time travel not by flying through them but by a by-product of the black hole's gravity, or warping ''near'' a black hole, or some other technobabble. This is not a case of getting the terms mixed up; the black hole is explicitly created by a collapsing star, which is (roughly) how real black holes form.
175[[/folder]]
176
177[[folder:Literature]]
178* While the word "wormhole" is never used in ''Literature/AngelStation'', all ships use captured black holes in order to perform FTL jumps. This requires precise calculations which are done perfectly by one of the protagonists because she's a "witch", a genetically engineered girl with the ability to see and alter electron motion. Opening a "tunnel" creates a massive radiation wave that can damage anything for thousands of miles, meaning jumps have to be made far away from planets or other ships. It is also revealed that [[spoiler:aliens use the same method]]. Apparently, any ship can be equipped with devices for capturing black holes. Why they don't get torn to shreds by gravity is never brought up.
179* In ''Literature/TheForeverWar'', "collapsars" are used to cover vast interstellar distances in the blink of an eye. These collapsars (short for collapsed stars) are probably meant to be black holes. Although transit through collapsars is instantaneous, getting ''to'' a collapsar, and then getting from the destination collapsar to where you want to finally end up, can take decades due to the fact that they're so spread out in space.
180* The ''Literature/HumanxCommonwealth'' novel ''The End of the Matter'' features a white hole used not for transportation but to destroy (slowly) a black hole of equal but opposite mass. This is of course [[UnrealisticBlackHole nearly as unrealistic]] as the trope being discussed.
181* In ''Literature/{{Sphere}}'', the [[spoiler:future ship]] uses a black hole that ''creates'' a wormhole using a [[http://en.wikipedia.org/wiki/Kerr_metric Kerr metric]]; the black hole spins so rapidly that it warps nearby spacetime so that two distant locations and times touch.
182[[/folder]]
183
184[[folder:Live-Action TV]]
185* In ''Series/BlackHoleHigh'', it's originally called a black hole, though the characters later speculate that it's actually a wormhole and prefer that term, despite occasionally reverting to the less accurate term for its mnemonic transfer ("black hole" also sounds a lot like "Blake Holsey", the name of the school). Wormholes can do [[GreenRocks just about anything]] in this show.
186* In ''Series/FirstWave'', Joshua claims that the Gua use "white holes" to transport objects from their planet.
187* A white hole appears in the ''Series/RedDwarf'' episode "[[Recap/RedDwarfSeasonIVWhiteHole White Hole]]", [[ExactlyWhatItSaysOnTheTin appropriately enough]]. It spits out the matter and ''time'' that a black hole swallows up, leading to short time loops and similar disturbances.
188* ''Series/Space1999'': Moonbase falls into a "black sun" and, as per the black hole/white hole theory, comes out a white hole. Intact. Without everyone and everything being compressed into tiny tiny tiny pieces.
189[[/folder]]
190
191[[folder:Music]]
192* In the Music/{{Ayreon}} album ''The Universal Migrator Part 2 - Flight of the Migrator'', the protagonist plunges into the black hole located in the center of the quasar 3C 273 to end up in a wormhole [[spoiler:that will carry him to the Andromeda Galaxy (M31)]].
193[[/folder]]
194
195[[folder:Pinball]]
196* One appears in ''Pinball/StarTrekTheNextGeneration'' during the "Worm Hole" mission, and sends the ''Enterprise'' across the galaxy.
197-->'''Picard:''' What is our exact location?\
198'''Data:''' Unknown, sir.
199[[/folder]]
200
201[[folder:Toys]]
202* The ''Franchise/MastersOfTheUniverse Classics'' bio for Queen Marlena says she reached the planet Eternia after piloting an experiment warp ship through a black hole.
203[[/folder]]
204
205[[folder:Video Games]]
206* In ''VideoGame/{{Gateway}} II: Homeworld'', the player uses a [[{{Precursors}} Heechee]] ship to go through a black hole that leads to a pocket universe, which is the sanctuary of the entire Heechee race, who hid there after discovering [[AbusivePrecursors the Assassins]]. Apparently, only certain ships are able to safely pass through the black hole, and it requires certain devices, which the Heechee promptly remove from the ship, preventing the player from leaving.
207* In ''VideoGame/OuterWilds'', the black hole at the core of Brittle Hollow is connected to a White Hole at the edge of the solar system, with everything falling into the black hole being spat out there. There's a space station nearby that unlucky players can use to teleport back to Brittle Hollow using an artificial black hole/white hole pair. Attentive players that read the teleport logs may notice that [[spoiler:they came out of the white hole slightly ''before'' they jumped into the black hole, so this is TimeTravel as well as teleportation]].
208* ''VideoGame/{{Spore}}'' treats its black holes as wormholes, and in fact often names one as the other and vice versa.
209* The humans in ''VideoGame/{{Subverse}}'' are all descended from to spaceships from our galaxy that got sucked into a black hole.
210* ''VideoGame/XComInterceptor'' features black holes all over the sector that can wreak havoc on your ships and probes. Playing through the game and researching the aliens' intentions reveals that [[spoiler:there is exactly one black hole that is actually a wormhole to a pocket solar system, where the aliens are constructing their doomsday weapon, and the game becomes a race against time to discover the method to use the wormhole to reach the pocket dimension and destroy the weapon before it's completed]].
211[[/folder]]
212
213[[folder:Western Animation]]
214* ''WesternAnimation/{{Blackstar}}'' is about an astronaut who gets stranded in another universe after being sucked through a black hole.
215* At the end of the ''WesternAnimation/{{Futurama}}'' episode "[[Recap/FuturamaS1E10AFlightToRemember A Flight to Remember]]", the spaceship ''Titanic'' gets sucked into a black hole along with [[spoiler:Countess Dela Rocha, the rich robot Bender fell in love with]]. Fry reassures [[spoiler:Bender]] that no one really knows what happens in a black hole and that [[spoiler:the Countess]] could still be alive somewhere. Prof. Farnsworth agrees with him, but then turns to Hermes to say "not a chance".
216[[/folder]]
217
218[[folder:Real Life]]
219* One [[ScienceMarchesOn outdated]] RealLife theory proposed that black holes are the counterparts of "white holes" located elsewhere. All of the matter and energy falling into a particular black hole is supposed to be ejected from its corresponding white hole. However, even white holes are subject to their own "[[OurTropesAreDifferent Ours are different]]" among the scientific community: Dr. Creator/StephenHawking suggested that the "time reversal" of a black hole is ''also'' a black hole; another common perception is that white holes ''recede'' faster-than-light from attracted matter.
220[[/folder]]
221
222!!Other wormhole-like phenomena
223
224[[folder:Comic Books]]
225* ''ComicBook/NewGods'' has Mother Boxes that can apparently open portals called Boom Tubes between any two points. Said Boom Tubes allow for instant transportation as well as shrinking/growing the occupants, as the New Gods are '''''huge'''''.
226* In ''ComicBook/UniversalWarOne'', scientists build a space station that can create a wormhole.
227[[/folder]]
228
229[[folder:Films -- Live-Action]]
230* The electromagnetic storm in ''Film/PlanetOfTheApes2001'' not only goes through space, but also time.
231[[/folder]]
232
233[[folder:Literature]]
234* ''Literature/Aeon14'': Kapteyn's Streamer is a dark matter phenomenon that trails for light-years behind the orbit of Kapteyn's Star. Its gravity is so strong that one, it's the reason Kapteyn's Star has a planetary system (the star spends most of its time in the galactic halo and seems to have stolen planets and debris during its passages through the disc), and two, it distorts space around it into a wormhole effect. Ships that pass through it are typically dumped out near Bollam's World (58 Eridani), usually hundreds or thousands of years in the future from when they left. Bollam's World was settled by a colony ship from Sirius that flew through it; afterwards, they became rich, powerful, and [[SlaveryIsASpecialKindOfEvil widely hated]] by capturing pre-FTL Wars ships that dump out of the Streamer, stealing their generally more advanced tech, and enslaving their crews.
235* ''Literature/BruceCovillesBookOf Spine Tinglers'': When summoned, the door in ''One Chance'' is a portal in the air to another world.
236* In the ''Literature/CarrerasLegions'' series, Earth and Terra Nova are connected by what's referred to as a rift that allows nearly instantaneous transition between the two star systems, the only FasterThanLightTravel option for humanity.
237* The ''Literature/HonorHarrington'' series has several wormholes but rather than a tunnel in space they are described as points where extremely powerful standing grav-waves that normally exist in hyperspace overlap with real space and allow effectively instantaneous travel between their two ends. They all come in clusters of at least two and a large portion of Manticore's wealth comes from shipping fees of their own six, later seven, terminus wormhole junction, the largest in the known galaxy.
238* In ''Literature/{{Necroscope}}'', a "white hole" crash-landed on a [[EldritchLocation Vampire World]], creating a small one-way wormhole that links it with ours (specifically [[{{Uberwald}} Romania]]). A few millennia later a PhlebotinumOverload in [[SovietSuperscience Russia's ambitious continent-wide]] {{Deflector Shield|s}} creates a much bigger wormhole in the heart of the then U.S.S.R. The twist is that each wormhole is a one-way trip, but by using both you can turn them into a superhighway.
239* In ''Literature/ThePentagonWar'', "hyper holes" are created by detonating very expensive hyper bombs. If two hyper bombs are set off simultaneously, and pointed directly at one another, the two hyper holes will be permanently linked and thus create a tunnel between them through parallel space. The five inhabited star systems are linked together via these hyper hole tunnels, which also form natural choke points for invasion when they go to war with each other.
240* ''Literature/QuantumGravity'': There are portals between realms used to get from one to the other, or into I-space.
241* ''Literature/AWrinkleInTime'' has Tesseracts, which basically function as wormholes. [[http://en.wikipedia.org/wiki/Tesseract Real Tesseracts]] have nothing to do with this, being a geometric concept related to cubes (basically, a Tesseract is to a cube what a cube is to a square). Wormholes were not topical at the time.
242[[/folder]]
243
244[[folder:Live-Action TV]]
245* The dimensional portals in ''Series/{{Angel}}''.
246* Jumpgates and jump points in ''Series/BabylonFive'' are very much wormhole-like on their ends, though the big expanse of hyperspace in between bears little resemblance to the theory. Additionally, nothing prevents a ship from going off-course, although this usually results in the ship getting lost in the constant gravitational eddies of hyperspace, and getting lost in hyperspace is usually a death sentence.
247* All the strange things in ''Series/BlackHoleHigh'' are [[HandWave handwaved]] by the black hole/wormhole thing.
248* ''Series/{{Lexx}}'''s fractal cores, glowing swirly points in space where [[TheMultiverse the Two Universes]] intersect.
249* Wormholes haven't actually appeared in ''Series/{{Supernatural}}'' (unless you count a few magic portals), but they have been mentioned. When TheTrickster is interrogated on where a missing skeptic is, he says smugly "He didn't believe in wormholes, so I dropped him in one."
250[[/folder]]
251
252[[folder:Tabletop Games]]
253* In ''TabletopGame/{{Starfire}}'', every accessible star system is home to one or more naturally occurring "warp points." A warp point provides an FTL link to another specific warp point in another star system (or, occasionally, to a warp point floating deep in interstellar space). Sometimes, one of the two warp points that forms a warp-link may be "closed" (totally undetectable unless you happen to see something coming out of it), which means there may be undiscovered warp points lurking about in any star system. (This created a dire threat to the Terran Federation during Interstellar War IV.)
254* ''TabletopGame/WerewolfTheApocalypse'':
255** Zmei (Wyrm dragons) can tear a hole in the fabric of reality and escape to Malfeas. Any creature who follows the Zmei into this portal acquires a permanent derangment and runs a high risk of insanity.
256** To enter or exit the Umbra, Gurahl (werebears) tear a temporary wormhole into the fabric of reality.
257[[/folder]]
258
259[[folder:Video Games]]
260* ''VideoGame/Injustice2'' has Darkseid and his Boom Tubes, sans any (visible) Mother Box. His LimitBreak has him conjuring Boom Tubes to keep the opponent flying as his Omega Beams blast them. In the end he summons a Boom Tube so his ''full sized hand'' grabs the minuscule super and tosses them back onto the stage.
261* ''VideoGame/KingsQuestMaskOfEternity'' has portals that only go between two specified points, and operate on switches.
262* In ''VideoGame/MetalGearSolidVThePhantomPain'', you can acquire a special Fulton extraction device late in the game that uses wormholes: instead of using balloons that can be shot down by attentive enemies, the wormhole Fulton device sends people, vehicles, and containers through a portal that leads directly to Mother Base. It also can be used anywhere, regardless of the presence of a ceiling.
263* Stormgates from ''VideoGame/Pirate101'' are whirlpool-like wormholes act like portals that allow pirates to sail to through the stars to different parts of the Spiral.
264* [[EldritchAbomination The Vortex Pillar]] from ''VideoGame/{{Terraria}}'' is able to spawn wormholes near the player that produce Alien Hornets. One of the [[FlunkyBoss mooks that accompany it]] can create a wormhole that summons a lightning bolt.
265* The PortableHole object in ''VideoGame/{{Toonstruck}}'' can be used to reach a transdimensional hub world network (floating mathematical formulae and eyeballs included) for faster travel within the game.
266[[/folder]]
267
268[[folder:Real Life]]
269* Because black holes don't mesh very neatly with UsefulNotes/{{quantum physics}}, some physicists have put forward the idea of a [[http://en.wikipedia.org/wiki/Black_Star_%28semiclassical_gravity%29 "black star"]], which is like a black hole, but not.
270[[/folder]]
271

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