[[caption-width-right:320:A [[GeniusBonus Lorentzian wormhole topology held open by exotic matter with negative energy density]]. Or something.]]

In reality, wormholes are purely a scientific conjecture, a consequence of the same equations that describe black holes. There's no way that we can conceive of to get to one or use it for anything. In fiction, however, wormholes are a SwirlyEnergyThingy that can be used as a convenient means of travel from one place to another.

The most common use is for FTLTravel. By extension, if they show up often enough and consistently enough, they can become nodes in an interstellar PortalNetwork. They can also enable TimeTravel, provide a mechanism for FTLRadio, act as doorways to {{Alternate Universe}}s, or any/all of the above. No matter what {{Technobabble}} is thrown around, rarely will any two authors treat them in precisely the same manner, which is why Our Wormholes Are Different.

Related to NegativeSpaceWedgie. Compare: OurTimeTravelIsDifferent, which this may sometimes overlap. See also SwirlyEnergyThingy. Compare UnrealisticBlackHole.


[[AC:Anime & Manga]]

* Planet Remina from ''Manga/HellstarRemina'' came from AnotherDimension through a wormhole. And considering [[EldritchAbomination what the planet is]]...
* In ''Anime/SpaceDandy'', wormholes are strange distortions in space that lead out of the existing universe. It's also mentioned that the primary difference between a wormhole and a black hole is that a wormhole has an ''exit''.
* ''Anime/{{Interstella 5555}}'': One connects The Crescendolls' galaxy to our moon.  It's rhombus shaped, looking like a white version of the PhantomZonePicture in [[Film/SupermanTheMovie the Superman movies]]. The interior is an AcidTripDimension full of large objects that can damage spaceships. Both ends disappear after [[spoiler: The Cresendolls use it to get home at the end of the movie.]]

[[AC:Comic Books]]

* The only time a wormhole came up in the ''StarWars'' [[StarWarsExpandedUniverse Expanded Universe]] was in ''The Phantom Affair'', an arc in the ''ComicBook/XWingSeries'' comics. A superweapon known as the gravitic polarizing device made the enemy ships and a portion of the asteroid belt ringing a planet simply disappear, with one of the startled pilots saying that it looked like a wormhole had opened up.
** In "The Glove of Darth Vader", a wormhole created by the exploding reactor is responsible for transporting Darth Vader's indestructible glove from the exploding wreckage of the Death Star II to the oceans of Mon Calamari.
* The Great Portal from ''PlanetHulk'' opens and closes randomly. One end is always appears within orbit of the planet Sakaar while the other end opens at random points in the universe and sucks things in. Any technology that passes through gets irreparably damaged while living creatures get weakened for the next few days.
* A prequel comic to the first ''Film/{{Transformers}}'' movie had the Alkaris Anomaly near Cybertron. Optimus Prime launches the [[MacGuffin All Spark]] into it with Megatron following. It's specified to have one entrance and an infinite number of exits. It dumps the All Spark on Earth and Megatron in a distant galaxy.
* ''{{Superman}}''
** The pre-crisis comics said that the warp-drive on the rocket that Superman used to get to Earth created a "space warp" between Krypton and Earth to HandWave why so many kryptonian survivors, objects and meteors ended up on Earth.
** ''ComicBook/SupermanBirthright'': Lex Luthor developed a kryptonite powered wormhole that allowed him to see into Krypton's past and eventually communicate with the natives.
* In a crossover between ''{{Lobo}}'' and ''ComicBook/{{TheMask}}'', Lobo is hired to track a criminal who destroyed several planets. He gets sucked through a wormhole and destroys various planets after finding an insulting drawing of himself. He finds out in the end that the wormhole sent him a month back in time and he had been hired to arredt himself.
* ''GreenLantern'': The Green Lantern [[RingOfPower power rings]] can open wormholes that have been [[PortalNetwork set up]] by the Guardians of The Universe.

[[AC:Films -- Live-Action]]

* ''Film/DonnieDarko'' involves one that [[spoiler: loops through time]], [[MindScrew maybe possibly]].
* The Bifröst bridge in ''Film/{{Thor}}'' is actually a traversable Einstein-Rosen Bridge (read: wormhole) appearing as a beam of light shooting to and from the sky. The myth of it being a rainbow bridge is due to the fact that it causes atmospheric disturbances as it opens up on Earth. It also comes with [[VisualEffectsOfAwesome a neat light show]]. Apparently, if you keep it open longer than a few seconds, it can act as a WaveMotionGun and destroy an entire planet... Which makes [[JustifiedTrope a lot more sense]] when one considers the ludicrous energies required to make on of these things work in RealLife.
* The portal created by the Tesseract/Cosmic Cube in ''Film/{{The Avengers|2012}}'' is a bit more conventional than the above, but no less spectacular: a circular doorway in the sky to wherever it is that the Chitauri come from, spewing out AliensAndMonsters to attack [[BigApplesauce New York]].
* The [[StarfishAliens Mi-Go]] portal from Yuggoth (Pluto) to Earth in the 2011 [[AdaptationExpansion adaptation]] of ''[[LovecraftOnFilm The Whisperer In Darkness]]'' seems to be mystical in nature, rather than technological. An elaborate ritual is required to open it, along with, you guessed it, HumanSacrifice. It is ''critical'' that a shaman or priest from Earth passes through first, before it can be used, lest it collapses. Oh, and it was probably left behind by [[EldritchAbomination Shub-Niggurath]].
* In ''Film/{{Contact}}'', Dr. Arroway theorizes that the the alien machine transports its subject via an Einstein-Rosen bridge.
* In ''Film/{{Interstellar}}'', Cooper finds out that NASA detected an artificial wormhole near Saturn decades prior and has sent a dozen manned missions through it to map out the space on the other side and determine the habitability of the planets there. This version appears as a sphere (when Cooper points out that he expected something different, the onboard physicist explains that the wormhole is a projection of multi-dimensional space on our limited three-dimensional perception. He even provides the classic example of folding a piece of paper and puncturing it with a pencil, explaining that a hole in three dimensions is a sphere). Visually, the wormhole appears to distort space around it, and the other galaxy can be seen through it. Apparently, the wormhole has multiple destinations, as it's mentioned that twelve planets have been discovered on the other side, while only three are present in the chosen system. Presumably, other destinations are reached by entering the wormhole at a different vector.
* The {{Novelization}} to ''SupermanReturns'' says that Kal-El's ship reached Earth by flying through a series of wormholes.
** In the ''Film/{{Supergirl}}'', Argo City is in AnotherDimension. To access Earth, Kara has to fly through the "Binary Chute" that connects to Lake Michiga. It makes you wonder why [[NoFlowPortal Argo doesn't get flooded]].
* ''[[Film/FlashGordon Flash Gordon]]'': The "Imperial Vortex" that Dr Zarkov's ship flies throught to reach the planet Mongo.


* ''Literature/TheMoteInGodsEye'' books by Larry Niven and Jerry Pournelle have this as a central plot point
* ''Literature/TheLordOfOpium'': Holoscreens are apparently these, which allow users on either side to transmit objects. Doing so is not recommended for whatever reason, and since the space between either end is freezing cold, living things will be killed if they try to go through.
* ''[[Literature/NightsDawn The Night's Dawn Trilogy]]'' has humans using wormhole-generating ''ZTT'' drives to cross interstellar distances. The mechanical type requires the ship to be [[http://images.wikia.com/nightsdawn/images/e/e3/Ladymac.jpg spherical]] and is bound by orbital mechanics, while the ones used by the organic [[LivingShip Voidhawks]] have no such limitations, but die after a few decades. The [[SufficientlyAdvancedAlien Kiint]] have refined the technology to the point where they use personal teleporters to jump between distant ''galaxies''.
* From the same author: In ''Literature/PandorasStar'', two hipster Californian scientists invent a wormhole generator in mid-21st century, and reveal it to the world by transporting themselves to Mars to greet the NASA astronauts [[http://psypher101.deviantart.com/art/Meeting-on-Mars-136595264 who were just landing there for the first time]]. From that day on, the very notion of space travel becomes laughable, and an interstellar empire is created with [[PortalNetwork wormholes linked by train lines]].
* Lois Mc Master Bujold's Literature/VorkosiganSaga has an interstellar community, "the Nexus," linked together by "wormholes." Rather than being stellar-scale objects of massive gravity, these are subtle flaws in spacetime that you need special equipment to detect and use. They are natural features of some star systems. Earth only has one, way out in the Oort Cloud. Lucky systems have a handful. Barrayar, the heroes' home planet, was cut off from the Nexus for centuries when their one wormhole unexpectedly closed.
* The Literature/TimeScout portals combine this with PortalToThePast.
* In ''Literature/TheWheelOfTime'', the theory behind Traveling (aportation) for male channelers is to bend space until two points are next to each other, then to drill a tiny hole. A woman warns that a female channeler (whose method is the same in effect but is quite different on the backend) attempting the same feat would fall into the gap between the two sides, which, if it's anything like other methods of hyperspace travel, is just an infinite black nothingness from which there is no escape.
* Author/StephenBaxter's ''Literature/TheLightOfOtherDays'' revolves around the discovery of a way to open up microscopic wormholes to any point in space past or present, which only allow light to pass through them. The plot revolves around two main points; the total removal of all privacy since anyone can be watched by anyone else at any time, and the ability for everyone to see what actually happened in historical events including the origins of religion. Unlike most stories in which wormholes are used for travel, the book is mainly about the societal changes caused by everyone having access to the truth of any events of any time.

[[AC:Live-Action TV]]

* ''Series/{{Sliders}}'' had wormholes that could only be opened at certain times, and transported people between parallel dimensions (alternate realities would be a better pair of words). A specific device was required to create said wormholes. In fact, each timer was unique in that each had its own cycle. Should the traveler miss his/her window, he/she would have to wait for the next one with the current timer for over 29 years - a number defined by AppliedPhlebotinum.
* ''Series/{{Farscape}}'' had a wormhole send the protagonist from our solar system into very unfamiliar space. Aliens (and thus hilarity) ensue. Later he turned wormholes into offensive weapons, learned how they could be used for travelling to different points in time as well as [[AlternateTimeline "unrealised" realities"]], and eventually he learned how to make a "wormhole weapon" (essentially a black hole that doubles in size every few minutes). When he revealed that last one, every villain who'd been hounding [[NeuroVault him]] for the knowledge suddenly realized [[IWarnedYou wormhole weapons were exactly as bad as he'd been telling them.]]
* ''Series/StargateSG1'' has controlled wormholes created between the titular stargates, and as the means for spacecraft to enter hyperspace.
** Atlantis (the city) used a wormhole drive (rather than a hyperspace drive) to get from the Pegasus Galaxy to Earth (in the Milky Way) in a split second, where Hyperspace was taking weeks. OurWormholesAreDifferent indeed.
** This franchise also has the peculiar and arbitrary "time limit" rule. It's apparently a "law of wormhole physics" that it's impossible to maintain a wormhole for more than 38 minutes (unless it's plugged into a black hole or similar massive power source, which would suggest that it's more a limitation of the stargate's power systems than anything to do with physics). In effect, though, there seem to be more exceptions than cases of this rule being played straight.
** During solar flares, wormholes have a tendency to travel back in time, with the strength of the flare determining how far back/forward in time the wormhole can go. Strangely, the first time this happened, SG-1 were rematerialized without a stargate, something thought to be impossible. This forms the plotline of several episodes as well as the ''Continuum'' film.
* ''Franchise/StarTrek'' has wormholes. For example, in ''Film/StarTrekTheMotionPicture,'' an imbalance in the matter-antimatter ratio in the ship's engines can create a temporary wormhole that traps the ship and other nearby objects -- like asteroids. An episode of ''Series/StarTrekTheNextGeneration'' had Ferengi trying to buy the rights to a wormhole. ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' prominently featured a permanent wormhole as part of the premise of its show, created by SufficientlyAdvancedAliens; one episode featured a Federation scientist trying to duplicate this feat. And then there were the "micro-wormholes" used for communication between Earth and ''[[Series/StarTrekVoyager Voyager]]''.
* ''Series/TerraNova'' has a wormhole that exists in their universe 2149 and alternate timeline cretaceous period. It is still not explained if people can go back to 2149 or it is one way, but there are hints at it being the former.
* The fugitives in ''Series/{{Tracker}}'' came to Earth via a wormhole, and Cole used one in the final episode. The math apparently isn't easy to get, and he misjudged the timing, allowing him to come back to Earth in the very end. Zin apparently originated a lot of the wormhole stuff, then got laughed at by his fellow scientists for it.
* In ''Series/PowerRangersSPD'', a wormhole brought Gruumm and the Rangers back in time [[Series/PowerRangersDinoThunder 20 years.]]
* In ''Series/KamenRiderFourze'', the main hero's SuperMode, Cosmic States, can create wormholes with its weapon, the Barizun Sword.

[[AC:Tabletop Games]]

* Porte sorcerers in ''TabletopGame/SeventhSea'' have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull ''themselves'' to the object, regardless of where ''it'' is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of CastFromHitPoints (as ''SeventhSea'' doesn't have HitPoints per se, creating a permanent Porte hole will permanently cost a number of Sorcerers a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorcerer (and any passengers) must cross is implied to one of a few cans holding SealedEvilInACan, either hell itself or the abode of the now-vanished AbusivePrecursors (or possibly both). It is explicitly stated that anyone, sorcerer or passenger, who opens his eyes during the trip will go mad--and that the denizens of this place will whisper sweet promises to any human making the trip, if only they'd open their eyes. All the sorceries but one in ''SeventhSea'' are also [[spoiler: weakening the boundary between the real world and hell.]] Porte, as it tears holes in reality itself, is implied to be one of the worst about these. Lastly, Porte sorcerers are easy to spot--they have red hands as a consequence of frequently blooding objects for their art. As a result, gloves have become fashionable in Montaigne.
** The consequences of Porte are dire enough that at least one canon NPC has been executed by L'Empereur (an {{Expy}} of Louis XIV) by ''having his eyelids torn off and being cast into a Porte hole.''
* So far the only device capable of creating a wormhole in ''TabletopGame/RocketAge'' has the design flaw of allowing the gravity on one side of the portal effect the other, meaning that trying to use it would lead to worlds being destroyed.

[[AC:Video Games]]

* The ''[[VideoGame/{{X}} X-Universe]]'' has the Lost Technology [[PortalNetwork Jump Gates]], which are needed to get between solar systems. None of the races know how to make them [[spoiler:except the Terrans (who developed the tech on their own) and the Paranid (because they were told how by one of the {{Precursors}})]].
** [[AllThereInTheManual According to the X-Superbox Encyclopedia]], the wormholes are different due to using exotic matter to power the wormhole, and by using magnetic forces to flatten the aperture. If those factors didn't occur, it would be the exact same as RealLife's theoretical wormholes.
* ''VideoGame/{{Freelancer}}'' has Jump Gates that are implied to work as controlled wormholes, as well as normal, hidden wormholes that are implied to be dangerous, but perfectly safe in practice.
* The portals in ''VideoGame/Prey2006'', much like those in ''VideoGame/{{Portal}}'', show a clear view of the destination, and have zero internal length. They also have only [[AlienGeometries two dimensions and one side]], and can be used to [[MindScrew shrink]] things and create spatial anomalies.
* The portals in ''VideoGame/{{Portal}}'', though a bit more short ranged than most other examples.
** With [[CloudCuckoolander possible application]] as a [[MundaneUtility shower curtain]].
** As of VideoGame/{{Portal 2}}, they're not so short-ranged anymore; the portal gun is capable of generating wormholes at a distance of at least [[spoiler: 356400 km (from Earth to the Moon)]].
*** The portals can only be placed on certain materials [[spoiler: such as Moon rocks. They don't do good things for your health.]]. So long as they have a line to the target with no other solids in the way, the portal works.
* ''VideoGame/EVEOnline'': the expansion pack - Apocrypha - caused numerous wormholes to open all over New Eden. They transport ships absurd distances instantly, either to elsewhere in New Eden (distances that would take an hour to travel via stargates) or to uncharted Sleeper space (which could conceivably be in an entire other galaxy). They are only open for a limited time, and will only allow a certain amount of mass through before collapsing.
** This was also how the original EVE Gate worked in the backstory. It lasted several hundred years before collapsing and was considerably larger, but the principle was the same.
* ''VideoGame/ConquestFrontierWars'' has naturally occurring wormholes to travel between systems, but then they somebody starts making ''artificial wormholes'' and things get a bit complicated, then someone else steals that technology..
* Wormholes in ''VideoGame/NexusTheJupiterIncident'' act as rapid transit between remote star systems. However, the latter stages of the game reveal that [[spoiler:they were created by the BigBad Mechanoids as a byproduct of them altering the universe]].
* The only mode of system-to-system travel in the ''SpaceEmpires'' series, as there is no FTLTravel. Some of them can be [[PointOfNoReturn one-way only]], though most are two-way. Random wormhole events can also fling your ships (or even ''bases!'') hundreds of LY across the map, as a sort of... ''BlindJump'' meets ''NegativeSpaceWedgie''.
* In ''VideoGame/HaegemoniaLegionsOfIron'', wormholes are naturally-occurring space phenomena that allow rapid travel to other systems. The only other way to travel to other system is via an experimental technology that creates temporary one-way wormholes to "wormhole probes" which only becomes available in the latter stages. Wormholes can be blocked by Darzok-developed probes or natural events.
* The Protoss of ''VideoGame/{{Starcraft|I}}'' and ''VideoGame/{{StarCraft II}}'' employ some sort of wormhole-like "warp gate" to summon units to the battlefield instead of producing them. Also, plot-relevant Warp Gates, Warp Conduits and other variations on the technology are encountered throughout the campaigns and books; mention is made of a [[PortalNetwork Warp Network]] connecting many Protoss worlds together, though their empire makes use of [[FasterThanLightTravel faster-than-light]] starships as well.
* In the second ''VideoGame/MasterOfOrion'', some planets are connected by a wormhole that allows a ship to travel between the systems in a single turn regardless of the race's propulsion tech. The wormholes can span distances anywhere from a few parsecs to going from one side of the galactic map to the other.
** A one-time special event can also create a temporary wormhole for a ship/fleet in transit, letting them finish their trip at the start of the next turn, regardless of how long they would normally have had remaining.
** According to the [[AllInTheManual manual]] for ''Master of Orion III'', this is how all the original races got to this part of space in the first place. They were all exiled from a system through a giant wormhole that scattered them throughout the cluster.
* ''VideoGame/SpaceRangers'' has "black holes" (though their name is just pilots' slang) that randomly appear on the edges of star systems, and hurl you into a random system (be it one hyper-jump away or 50 parsecs into enemy territory). They also contain [[SubspaceOrHyperspace hyperspace]] [[PocketDimension pockets]] inhabited by unidentified ships.
* In ''VideoGame/FreeSpace'', Subspace travel utilizes "Subspace Nodes", which are essentially wormholes that link together certain regions of space.
* Typing in "wormhole" in the ''{{VideoGame/Scribblenauts}}'' games will spawn a green portal that can't be directly interacted with. After a couple of seconds, the wormhole will automatically vanish and spawn a random monster, ranging from a simple mutant or alien to Cthulhu.
* In ''VideoGame/CommandAndConquer3TiberiumWars'', the [[StarfishAliens Scrin]] are ''all'' about this. Production structures are just anchors for wormholes reaching back to their fleet beyond Neptune (with the wormholes themselves being spherical, iridescent orbs of spatial disturbance and exotic matter) which get sucked back into the hole upon destruction. They employ the same technology to create two-way wormholes that allow them to teleport their units around the battlefield (but, being two-way, the enemy can send their own units back through them), and in their Rift Generator superweapon which opens one between your target and outer space, which will start to suck stuff (like infantry, vehicles, and structure armor) away. Finally, there's the 19 Threshold Assemblies, enormous towers that were meant to act as indestructible planet-scale Tiberium extractors and portals to ship the stuff back to their "Ichor Hub".
* While they're not specifically called "wormholes", the [[HyperspaceLanes star lanes]] in ''VideoGame/{{Ascendancy}}'' definitely behave like the typical video game variant. Ships need a star lane drive in order to "[[AllThereInTheManual [allow] the ship to overcome the barrier of gravitational turbulence at the opening and slip into star lane space]]". Star lane hyperdrives are the faster versions of regular star lane drives. Also, the more you have of either, the faster your ship moves through star lane space. There are regular star lanes (blue) and the so-called "red links", which are, basically, slow star lanes that are, usually, longer.
* In the backstory to the original ''Videogame/PlanetSide'', wormholes are naturally occurring phenomena but fizzle out after picoseconds. The OneWorldOrder Terran Republic possesses the mean to force these random wormholes open and stabilize them, though they have no control over the destination. Auraxis and all its [[{{Precursors}} advanced alien technology]] including [[ResurrectiveImmortality rebirthing]] was found in one such wormhole. Mysteriously, the wormhole back to Earth collapsed right as the Republic fleet was preparing to travel the wormhole stomp down the civil war on Auraxis, permanently cutting off the colonists; the war still rages to this day, and you are one of the combatants.

[[AC:Web Comics]]

* In ''Webcomic/SchlockMercenary'', the "teraport" drive works by essentially sending every subatomic particle through its own wormhole. There are also "[[CoolGate wormgates]]", which theoretically produce a single wormhole big enough to pass entire starships. The wormgates can also output to multiple gates, acting as a duplicator; an entire arc centers around [[AncientConspiracy what the gates' owners were doing with this capability]].

[[AC:Web Original]]

* ''WebVideo/NatOneProductions'''s ''Denazra'' story line uses this trope for its sole in-universe means of FasterThanLight travel. [[PortalNetwork Artificial wormholes link every settled system together]] and allow near instantaneous transportation, but opening a new world for settlement or [[TechnologyUplift inviting a new species]] to join the [[TheAlliance Coalition]]'s [[RobotWar long-running war]] requires a long journey at sub-light speeds.
* Integral to the existence of society in ''OrionsArm'' due to the lack of any other sort of FTL travel. Actually traveling through them is time consuming and difficult, their main use is to transfer massive amount of information between star systems.
** It takes so long because traversible wormholes need a "transition zone" clear of all massive objects that is at least 654 AU in diameter (over eight times that of the entire solar system). Nanoscale wormholes used for data transmission don't need that much space, but are extremely inefficient. Your typical 1 kilometer asteroid has a mass of about ten to the power of 12, the most powerful archailects in the setting need 1.369 times ten to the power of 16 of mass to create a one meter in radius traversable wormhole. A nanoscale wormhole of one meter in radius needs a ludicrous sixty to the power of 28 in mass. Jupiter's mass is 10 to the power of 27.

[[AC:Western Animation]]

* The ''WesternAnimation/InvaderZim'' episode "A Room With a Moose" had Zim attempt to send the rest of his class (but especially Dib) through a wormhole to the eponymous [[CosmicHorror room with a moose]]. It was not stated whether this was in their dimension or another.
* In ''WesternAnimation/ReBoot'', perfectly spherical "portals" connect different systems together. The "other side" is visible from all angles of viewing, distorted by the curvature of space around the opening--this is arguably the most realistic depiction of wormholes in any TV series, bar none. (Rather ironic, as ''ReBoot'' [[CyberSpace doesn't take place in the physical world]] and so could have easily justified a wholly ''unrealistic'' depiction.)
* ''WesternAnimation/{{Futurama}}'':
** In "Roswell That Ends Well", radiation from a supernova combined with radiation from Fry putting aluminum in a microwave oven to create a wormhole that sends the Planet Express crew back in time. They have 24 hours before the wormhole closes, but need microwaves to make the return trip.
** "Into The Wild Green Yonder" ends with the crew flying into a SwirlyEnergyThingy in was was supposed to be the (second) SeriesFinale. When the show was UnCancelled, it was {{retconned}} to being the Panama Wormhole, Earth's main interstellar shipping channel.
* On ''[[WesternAnimation/MonstersVsAliens2013 Monsters vs. Aliens]]'', Dr. Cockroach tries to invent a teleportation device in short notice to use to get around long distances during missions, but mostly to show up his rival, alien ChildProdigy Sqweep. He manages to create a working wormhole, but unfortunately, it can only go a distance of twenty feet. Also, it turns out to be lactose intolerant, somehow. He tries to pass it off anyway, and HilarityEnsues.



!!!Black Holes As Wormholes

* [[OurWormholesAreDifferent/BlackHoles Our Wormholes Are Different Black Holes]]

!!!Other Wormhole-like Phenomena

* [[{{OurWormholesAreDifferent/Other}} Our Wormholes Are Different Other]]