History Main / OurWormholesAreDifferent

25th Aug '17 11:25:06 AM Oryzae
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* In Manga/AstraLostInSpace , wormholes are maybe twice a person's height and can chase people. [[spoiler: They were created to help with a mass exodus from the earth.]]
5th Aug '17 7:33:59 AM SeptimusHeap
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* The {{Novelization}} to ''SupermanReturns'' says that Kal-El's ship reached Earth by flying through a series of wormholes.

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* The {{Novelization}} to ''SupermanReturns'' ''Film/SupermanReturns'' says that Kal-El's ship reached Earth by flying through a series of wormholes.
16th Jun '17 10:11:38 PM nombretomado
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* Porte sorcerers in ''TabletopGame/SeventhSea'' have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull ''themselves'' to the object, regardless of where ''it'' is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of CastFromHitPoints (as ''7th Sea'' doesn't have HitPoints per se, creating a permanent Porte hole will permanently cost a number of Sorcerers a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorcerer (and any passengers) must cross is implied to one of a few cans holding SealedEvilInACan, either hell itself or the abode of the now-vanished AbusivePrecursors (or possibly both). It is explicitly stated that anyone, sorcerer or passenger, who opens his eyes during the trip will go mad--and that the denizens of this place will whisper sweet promises to any human making the trip, if only they'd open their eyes. All the sorceries but one in ''SeventhSea'' are also [[spoiler: weakening the boundary between the real world and hell.]] Porte, as it tears holes in reality itself, is implied to be one of the worst about these. Lastly, Porte sorcerers are easy to spot--they have red hands as a consequence of frequently blooding objects for their art. As a result, gloves have become fashionable in Montaigne.

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* Porte sorcerers in ''TabletopGame/SeventhSea'' have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull ''themselves'' to the object, regardless of where ''it'' is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of CastFromHitPoints (as ''7th Sea'' doesn't have HitPoints per se, creating a permanent Porte hole will permanently cost a number of Sorcerers a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorcerer (and any passengers) must cross is implied to one of a few cans holding SealedEvilInACan, either hell itself or the abode of the now-vanished AbusivePrecursors (or possibly both). It is explicitly stated that anyone, sorcerer or passenger, who opens his eyes during the trip will go mad--and that the denizens of this place will whisper sweet promises to any human making the trip, if only they'd open their eyes. All the sorceries but one in ''SeventhSea'' ''7th Sea'' are also [[spoiler: weakening the boundary between the real world and hell.]] Porte, as it tears holes in reality itself, is implied to be one of the worst about these. Lastly, Porte sorcerers are easy to spot--they have red hands as a consequence of frequently blooding objects for their art. As a result, gloves have become fashionable in Montaigne.
16th Jun '17 10:11:28 PM nombretomado
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* Porte sorcerers in ''TabletopGame/SeventhSea'' have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull ''themselves'' to the object, regardless of where ''it'' is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of CastFromHitPoints (as ''SeventhSea'' doesn't have HitPoints per se, creating a permanent Porte hole will permanently cost a number of Sorcerers a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorcerer (and any passengers) must cross is implied to one of a few cans holding SealedEvilInACan, either hell itself or the abode of the now-vanished AbusivePrecursors (or possibly both). It is explicitly stated that anyone, sorcerer or passenger, who opens his eyes during the trip will go mad--and that the denizens of this place will whisper sweet promises to any human making the trip, if only they'd open their eyes. All the sorceries but one in ''SeventhSea'' are also [[spoiler: weakening the boundary between the real world and hell.]] Porte, as it tears holes in reality itself, is implied to be one of the worst about these. Lastly, Porte sorcerers are easy to spot--they have red hands as a consequence of frequently blooding objects for their art. As a result, gloves have become fashionable in Montaigne.

to:

* Porte sorcerers in ''TabletopGame/SeventhSea'' have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull ''themselves'' to the object, regardless of where ''it'' is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of CastFromHitPoints (as ''SeventhSea'' ''7th Sea'' doesn't have HitPoints per se, creating a permanent Porte hole will permanently cost a number of Sorcerers a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorcerer (and any passengers) must cross is implied to one of a few cans holding SealedEvilInACan, either hell itself or the abode of the now-vanished AbusivePrecursors (or possibly both). It is explicitly stated that anyone, sorcerer or passenger, who opens his eyes during the trip will go mad--and that the denizens of this place will whisper sweet promises to any human making the trip, if only they'd open their eyes. All the sorceries but one in ''SeventhSea'' are also [[spoiler: weakening the boundary between the real world and hell.]] Porte, as it tears holes in reality itself, is implied to be one of the worst about these. Lastly, Porte sorcerers are easy to spot--they have red hands as a consequence of frequently blooding objects for their art. As a result, gloves have become fashionable in Montaigne.
16th Apr '17 12:29:47 PM nombretomado
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* The only mode of system-to-system travel in the ''SpaceEmpires'' series, as there is no FTLTravel. Some of them can be [[PointOfNoReturn one-way only]], though most are two-way. Random wormhole events can also fling your ships (or even ''bases!'') hundreds of LY across the map, as a sort of... ''BlindJump'' meets ''NegativeSpaceWedgie''.

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* The only mode of system-to-system travel in the ''SpaceEmpires'' ''VideoGame/SpaceEmpires'' series, as there is no FTLTravel. Some of them can be [[PointOfNoReturn one-way only]], though most are two-way. Random wormhole events can also fling your ships (or even ''bases!'') hundreds of LY across the map, as a sort of... ''BlindJump'' meets ''NegativeSpaceWedgie''.
31st Mar '17 3:27:35 PM nombretomado
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* Integral to the existence of society in ''OrionsArm'' due to the lack of any other sort of FTL travel. Actually traveling through them is time consuming and difficult, their main use is to transfer massive amount of information between star systems.

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* Integral to the existence of society in ''OrionsArm'' ''WebOriginal/OrionsArm'' due to the lack of any other sort of FTL travel. Actually traveling through them is time consuming and difficult, their main use is to transfer massive amount of information between star systems.
28th Mar '17 4:06:07 AM Doug86
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* In a crossover between ''{{Lobo}}'' and ''ComicBook/{{TheMask}}'', Lobo is hired to track a criminal who destroyed several planets. He gets sucked through a wormhole and destroys various planets after finding an insulting drawing of himself. He finds out in the end that the wormhole sent him a month back in time and he had been hired to arredt himself.

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* In a crossover between ''{{Lobo}}'' ''SelfDemonstrating/{{Lobo}}'' and ''ComicBook/{{TheMask}}'', Lobo is hired to track a criminal who destroyed several planets. He gets sucked through a wormhole and destroys various planets after finding an insulting drawing of himself. He finds out in the end that the wormhole sent him a month back in time and he had been hired to arredt arrest himself.
22nd Feb '17 1:32:23 PM eroock
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[[index]]

!!!Black Holes As Wormholes

* [[OurWormholesAreDifferent/BlackHoles Our Wormholes Are Different Black Holes]]

!!!Other Wormhole-like Phenomena

* [[{{OurWormholesAreDifferent/Other}} Our Wormholes Are Different Other]]

[[/index]]

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[[index]]

!!!Black

[[folder:Black
Holes As Wormholes

Wormholes]]

[[AC:Films -- Live-Action]]

* [[OurWormholesAreDifferent/BlackHoles Our ''Film/TheBlackHole'' treats its title menace, a collapsed star, as a wormhole. And not just in theory; when we finally travel into it, it is a wormhole.
** Though some interpretations of the ending see it as the characters travelling into the afterlife, making it a subversion.
* ''Film/EventHorizon'' uses black hole as wormhole, ''[[HyperspaceIsAScaryPlace a wormhole that is connected to hell]]!''
** Technically, they use a "quantum singularity" (as in semi-controlled artificial black hole) to power the ENGINE which creates a wormhole. Somehow. Still goes to hell though.
* ''Film/TheGiantSpiderInvasion'' has a miniature black hole(that can be contained in a meteor and impact the Earth without compressing the whole thing) that apparently leads to the spider dimension. Also it can be closed off by filling it with [[{{Technobabble}} SCIENCE!]]
* The 2009 ''Film/StarTrek'' features an UnrealisticBlackHole that functions exactly like a wormhole leading to the past...when it isn't instead acting like a black hole by destroying things [[FridgeLogic with no explanation of what makes it act one way or another]]. Or maybe two different phenomena that look exactly the same? Confusing as it is, note that the Franchise/StarTrek franchise has used both wormholes and black holes on many occasions, but never mixed them up before. On a couple of occasions, black holes were used for time travel not by flying through them but by a by-product of the black hole's gravity, or warping ''near'' a black hole, or some other technobabble. This is not a case of getting the terms mixed up; the black hole is explicitly created by a collapsing star, which is (roughly) how real black holes form.
* The wormhole-like phenomenon connecting the Klaatu Nebula to the Solar System in GalaxyQuest is explicitly identified as a black hole. This one has an added bonus of super-accelerating spaceships that travel through it.

[[AC:Literature]]

* The ''[[Literature/HumanxCommonwealth Flinx and Pip]]'' novel ''The End of the Matter'' features a white hole used not for transportation but to destroy (slowly) a black hole of equal but opposite mass. This is of course [[UnrealisticBlackHole nearly as unrealistic]] as the trope being discussed.
* In ''Literature/{{Sphere}}'', the [[spoiler: future ship]] used a black hole that ''creates'' a wormhole, using a [[http://en.wikipedia.org/wiki/Kerr_metric Kerr metric]]; the black hole spins so rapidly that it warps nearby spacetime so that two distant locations and times touch.
* While the word "wormhole" is never used in ''Angel Station'' by Creator/WalterJonWilliams, all ships use captured black holes in order to perform FTL jumps. This requires precise calculations, which are done perfectly by one of the protagonists, because she's a "witch", a genetically-engineered girl with the ability to see and alter electron motion. Opening a "tunnel" creates in a massive radiation wave that can damage anything for thousands of miles, meaning jumps have to be made far away from planets or other ships. It is also revealed that [[spoiler:aliens use the same method]]. Apparently, any ship can be equipped with devices for capturing black holes. Why they don't get torn to shreds by gravity is never brought up.
* Joe Haldeman's ''Literature/TheForeverWar'' uses "collapsars" to cover vast interstellar distances in the blink of an eye. These collapsars (short for collapsed stars) are probably meant to be black holes. Although transit through collapsars is instantaneous, getting ''to'' a collapsar, and then getting from the destination collapsar to where you want to finally end up, can take decades due to the fact that they're so spread out in space.

[[AC:Live-Action TV]]
* ''Series/BlackHoleHigh'' originally called it a black hole, though they later speculated that it was actually a wormhole and preferred that term, despite occasionally reverting to the less accurate term for its mnemonic transfer ("Black Hole" also sounds a lot like "Blake Holsey", the name of the school).
Wormholes Are Different Black Holes]]

!!!Other
can do [[GreenRocks just about anything]] in this show.
* In ''Series/FirstWave'', Joshua claims the Gua use "white holes" to transport objects from their planet.
* ''Series/{{Space 1999}}''. Moonbase falls into a "black sun" and, as per the black hole/white hole theory, comes out a white hole. Intact. Without everyone and everything being compressed into tiny tiny tiny pieces.
* A white hole appears in the ''Series/RedDwarf'' episode "[[ExactlyWhatItSaysOnTheTin White Hole]]". It spat out the matter and ''time'' that a black hole swallowed up, leading to short time loops and similar disturbances.

[[AC:Music]]
* In the album: ''The Universal Migrator Part 2 - Flight of the Migrator'' by Music/{{Ayreon}}, the protagonist plunges into the black hole located in the center of the quasar 3C 273 to end up in a wormhole [[spoiler:that will carry him to the Andromeda Galaxy (M31)]].

[[AC:Pinballs]]

* One appears in ''Pinball/StarTrekTheNextGeneration'' during the "Worm Hole" mission, and sends the ''Enterprise'' across the galaxy.
-->'''Picard:''' What is our exact location?\\
'''Data:''' Unknown, sir.

[[AC:Video Games]]
* ''VideoGame/{{Spore}}'' treats its black holes as wormholes, and in fact often names one as the other and vice versa.
* ''[[{{VideoGame/XCOM}} X-COM Interceptor]]'' features black holes all over the sector that can wreck havoc on your ships and probes. Playing through the game and researching the alien intentions reveals that [[spoiler: there is exactly one black hole that is actually a worm hole to a pocket solar system, where the aliens are constructing their doomsday weapon, and the game becomes a race against time to discover the method to use the wormhole to reach the pocket dimension and destroy the weapon before it's completed.]]
* In ''VideoGame/{{Gateway}} II: Homeworld'', the player uses a [[{{Precursors}} Heechee]] ship to go through a black hole that leads to a pocket universe, which is the sanctuary of the entire Heechee race, who hid there after discovering the [[AbusivePrecursors Assassins]]. Apparently, only certain ships are able to safely pass through the black hole, and it requires certain devices, which the Heechee promptly remove from the ship, preventing the player from leaving.

[[AC:Western Animation]]
* At the end of the ''{{WesternAnimation/Futurama}}'' episode "A Flight To Remember", the spaceship Titanic gets sucked into a black hole along with [[spoiler:Countess Dela Rocha, the rich robot Bender fell in love with.]] Fry reassures [[spoiler:Bender]] that no one really knows what happens in a black hole and that [[spoiler:the Countess]] could still be alive somewhere. Prof. Farnsworth agrees with him, but then turns to Hermes to say "not a chance."

[[AC:RealLife]]
* One RealLife [[ScienceMarchesOn outdated]] theory proposed that black holes are the counterparts of "white holes" located elsewhere. All of the matter and energy falling into a particular black hole is supposed to be ejected from its corresponding white hole. But even white holes are subject to their own "[[OurTropesAreDifferent Ours are different]]" among the scientific community: Dr. Stephen Hawking suggests that the "time reversal" of a black hole is ''also'' a black hole; another common perception is that white holes ''recede'' faster-than-light from attracted matter.
[[/folder]]


[[folder:Other
Wormhole-like Phenomena

Phenomena]]

[[AC:Comic Books]]

* [[{{OurWormholesAreDifferent/Other}} Our The Franchise/DCUniverse has Mother Boxes that can apparently open portals between any two points. These portals are called [[RuleOfCool Boom Tubes]].
* In ''ComicBook/UniversalWarOne'', scientists build a space station that can create a wormhole.

[[AC:Films -- Live-Action]]

* The electromagnetic storm in the ''Film/PlanetOfTheApes2001'' remake, which not only goes through space, but also time.

[[AC:Literature]]

* ''Literature/AWrinkleInTime'' has Tesseracts, which basically function as wormholes. [[http://en.wikipedia.org/wiki/Tesseract Real Tesseracts]] have nothing to do with this, being a geometric concept related to cubes (basically, a Tesseract is to a cube what a cube is to a square).
Wormholes Are Different Other]]

[[/index]]
were not topical at the time.
* ''Literature/QuantumGravity'': There are portals between realms used to get from one to the other. Or into I-space.
* The [[Literature/HonorHarrington Honorverse]] has several wormholes but rather than a tunnel in space they are described as points where extremely powerful standing grav-waves that normally exist in hyperspace overlap with real space and allow effectively instantaneous travel between their two ends. They all come in clusters of at least two and a large portion of Manticore's wealth comes from shipping fees of their own six, later seven, terminus wormhole junction, the largest in the known galaxy.
* In ''Literature/{{Necroscope}}'' a "white hole" crash landed on a [[EldritchLocation Vampire World]] creating a small one-way wormhole that links it with ours (specifically [[{{Uberwald}} Romania]]). A few millennia later a PhlebotinumOverload in [[SovietSuperscience Russia's]] ambitious continent-wide DeflectorShield creates a much bigger wormhole in the heart of the then U.S.S.R. The twist is that each wormhole is a one way trip, but by using both you can turn them into a superhighway.
* In the ''Literature/CarrerasLegions'' series, Earth and Terra Nova are connected by what's referred to as a rift that allows nearly instantaneous transition between the two star systems, the only FTLTravel option for humanity.
* In ''Literature/ThePentagonWar'', "hyper holes" are created by detonating very expensive hyper bombs. If two hyper bombs are set off simultaneously, and pointed directly at one another, the two hyper holes will be permanenly linked and thus create a tunnel between them through parallel space. The five inhabited star systems are linked together via these hyper hole tunnels, which also form natural choke points for invasion when they go to war with each other.

[[AC:Live-Action TV]]

* ''Series/{{Lexx}}'''s fractal cores, glowing swirly points in space where the [[TheMultiverse Two Universes]] intersect.
* Jumpgates and jump points in ''Series/BabylonFive'' are very much wormhole-like on their ends, though the big expanse of hyperspace in between bears little resemblance to the theory. Additionally, nothing prevents a ship from going off-course, although this usually results in the ship getting lost in the constant gravitational eddies of hyperspace, and getting lost in hyperspace is usually a death sentence.
* All the strange things in ''[[BlackHoleHigh Strange Days At Blake Holsey High]]'' are handwaved by the black hole/wormhole thing.
* Wormholes haven't actually appeared on ''Series/{{Supernatural}}'' (unless you count a few magic portals), but they have been mentioned. When [[TricksterArchetype the Trickster]] is interrogated on where a missing skeptic is, he says smugly "He didn't believe in wormholes. So I dropped him in one."
* The dimensional portals in ''Series/{{Angel}}''.

[[AC:Tabletop Games]]

* In ''TabletopGame/{{Starfire}}'', every accessible star system is home to one or more naturally-occurring "warp points." A warp point provides an FTL link to another specific warp point in another star system (or, occasionally, to a warp point floating deep in interstellar space). Sometimes, one of the two warp points that forms a warp-link may be "closed" (totally undetectable unless you happen to see something coming out of it), which means there may be undiscovered warp points lurking about in any star system. (This created a dire threat to the Terran Federation during Interstellar War IV.)
* ''TabletopGame/WerewolfTheApocalypse'':
** Zmei (Wyrm dragons) can tear a hole in the fabric of reality and escape to Malfeas. Any creature who follows the Zmei into this portal acquires a permanent derangment and runs a high risk of insanity.
** To enter or exit the Umbra, Gurahl (werebears) tear a temporary wormhole into the fabric of reality.

[[AC:Video Games]]

* ''VideoGame/KingsQuestMaskOfEternity'' has portals that only go between two specified points, and operate on switches.
* Stormgates from {{Pirate101}} are whirlpool like wormholes act like portals that allow pirates to sail to through the stars to different parts of the Spiral.
* The [[EldritchAbomination Vortex Pillar]] from ''VideoGame/{{Terraria}}'' is able to spawn wormholes near the player that produce Alien Hornets. One of the [[FlunkyBoss mooks that accompany it]] can create a wormhole that summons a lightning bolt.

[[AC:Real Life]]

* Because black holes don't mesh very neatly with quantum mechanics some physicists have put forward the idea of a [[http://en.wikipedia.org/wiki/Black_Star_%28semiclassical_gravity%29 "black star"]] which is like a black hole, but not.
[[/folder]]
11th Jan '17 11:55:39 PM PaulA
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* ''[[Film/FlashGordon Flash Gordon]]'': The "Imperial Vortex" that Dr Zarkov's ship flies throught to reach the planet Mongo.

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* ''[[Film/FlashGordon Flash Gordon]]'': ''Film/{{Flash Gordon|1980}}'': The "Imperial Vortex" that Dr Zarkov's ship flies throught through to reach the planet Mongo.
5th Jan '17 11:43:58 PM Luppercus
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* Creator/BrianLumley's ''[[Literature/{{Necroscope}} Necroscope:The Source]]'' has "gray holes", esentially wormholes between our world and a parallel Earth from where vampires and romanis are natives.
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