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* The Worms from ''VideoGame/CultistSimulator'', which the game's pantheon of {{Eldritch Abomination}}s [[HorrifyingTheHorror fear in the same way humans fear said abominations]]. Everything has one of nine principles, save for the worms. An [[UnreliableNarrator unreliable source]] says they're closest to Moth and Winter[[note]][[EntropyAndChaosMagic associated to chaos and entropy]], respectively, [[ComboPlatterPowers among other things]])[[/note]], but relying on them is dangerous.

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* The Worms from ''VideoGame/CultistSimulator'', which the game's pantheon of {{Eldritch Abomination}}s [[HorrifyingTheHorror fear in the same way humans fear said abominations]]. Everything has All of the monsters and artifacts are aligned with one of the nine principles, [[BizarroElements principles]] that make up the setting's magic system, save for the worms.Worms. Since the Worms exist outside the system, they're difficult for magic to comprehend and act against. An [[UnreliableNarrator unreliable source]] says they're closest to Moth and Winter[[note]][[EntropyAndChaosMagic associated to chaos and entropy]], respectively, [[ComboPlatterPowers among other things]])[[/note]], but relying on them is dangerous.

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Added example(s), put an example in series order


** In ''VideoGame/FinalFantasyVII'' has a [[GoodBadBugs Good Bad Bug]] example with [[{{Superboss}} Ultima Weapon]]'s "Ultima Beam" attack, which seems non-elemental but is actually of the "Hidden" element (it's the only offensive move with said element, the others are just status moves of various sorts). It's possible to resist or even absorb it by attaching Elemental to any non-elemental materia, though Ultima Weapon is easy enough that you probably don't need to bother.

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** In ''VideoGame/FinalFantasyVII'' has a [[GoodBadBugs Good Bad Bug]] example with [[{{Superboss}} Ultima Weapon]]'s "Ultima Beam" attack, which seems non-elemental but is actually of the "Hidden" element (it's the only offensive move with said element, the others are just status moves of various sorts). It's possible to resist or even absorb it by attaching Elemental to any non-elemental materia, though Ultima Weapon is easy enough that you probably don't need to bother.bother.
** ''VideoGame/FinalFantasyX'' is a strange case of zig zagging the trope for the Holy spell. The main elements of the game are fire, ice, lightning, and water, but Holy is treated as non elemental. Usually. Yunalesca is weak to Holy and a few of the monster creations in the Monster Arena can absorb Holy.



** ''VideoGame/FinalFantasyXIII'' introduced the Ruin spell, and its upgraded form Ruinga.
** ''VideoGame/FinalFantasyX'' is a strange case of zig zagging the trope for the Holy spell. The main elements of the game are fire, ice, lightning, and water, but Holy is treated as non elemental. Usually. Yunalesca is weak to Holy and a few of the monster creations in the Monster Arena can absorb Holy.

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** ''VideoGame/FinalFantasyXIII'' introduced the Ruin spell, spell and its upgraded form Ruinga.
** ''VideoGame/FinalFantasyX'' is a strange case of zig zagging
Ruinga, which deal non-elemental damage unless upgraded with the trope for the Holy spell. The main elements one of the game [[SupportPartyMember Synergist]]'s En(element) spells. All of [[SummonMagic Bahamut]]'s attacks, are fire, ice, lightning, and water, but Holy is treated as non elemental. Usually. Yunalesca is weak to Holy and a few also non-elemental despite many of the monster creations in the Monster Arena can absorb Holy.them looking like elemental attacks.
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* Artifacts and artifact creatures are generally colorless in ''TabletopGame/MagicTheGathering.'' They usually use no colored mana, and so can be used in nearly any deck. Not all artifacts are colorless, though; the Shards of Alara, Scars of Mirrodin, and Theros blocks (plus one card in Future Sight and another in Dissension) all include colored artifacts. There are also other colorless spells like most of [[EldritchAbomination the Eldrazi.]]

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* Artifacts and artifact creatures are generally colorless in ''TabletopGame/MagicTheGathering.'' They usually use no colored mana, and so can be used in nearly any deck. Not all artifacts are colorless, though; the Shards of Alara, Alara popularized colored artifacts, which were expanded on in Scars of Mirrodin, Mirrodin and Theros blocks (plus one card in Future Sight and another in Dissension) all include colored artifacts. eventually became a common sight by 2020. There are also other colorless spells spells, like most of [[EldritchAbomination the Eldrazi.]]
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* Dragon Slayers in ''Manga/FairyTail'' can consume specific elements for power while also being granted almost complete immunity to magic of the same element. Devouring magic of other elements can make them even stronger, but usually has pretty severe detrimental side effects. [[WorldsStrongestMan Acnologia]], on the other hand, has no elemental attribute, which gives him no restriction to the magic he can [[MagicEater consume]] or [[ResistantToMagic resist]], effectively making him a Dragon Slayer of magic itself.

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* Dragon Slayers in ''Manga/FairyTail'' can consume specific elements for power while also being granted almost complete immunity to magic of the same element. Devouring magic of other Eating an incompatible elements can make normally gives them even stronger, but usually the Dragon Slayer equivalent of food poisoning, except for cases where the Dragon Slayer has pretty severe detrimental side effects.completely expended their magic, allowing them to adapt and gain new elemental powers. [[WorldsStrongestMan Acnologia]], on the other hand, has no elemental attribute, which gives him no restriction to the magic he can [[MagicEater consume]] or [[ResistantToMagic resist]], effectively making him a Dragon Slayer of magic itself.
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Adding "Fate/Grand Order" into the Video Game section.

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* ''VideoGame/FateGrandOrder'' introduces the Shielder class. While Servants within the game do obey a certain elemental rock-paper-scissors on who they are and aren't effective against, Shielder is notable for being the only class that does neutral damage to ALL classes, no exceptions. Mash Kyrielight is the only playable Shielder-class Servant in the game, [[spoiler:although Galahad, the Heroic Spirit she draws power from, also possesses the ability to become a Shielder.]] Also, note that Mash later [[spoiler:gains the ability (through an append skill upgrade) to do increased damage to Extra-class Servants, such as Avenger or Foreigner, although this is distinctly a trait of hers, and NOT inherent to the Shielder class itself.]]

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** In ''VideoGame/{{Persona 2}}'', Almighty attacks are non elemental magic, which is elemental since some demons and personas are weak or strong to all type of magics when it's not all type of attacks. Even a few opponents are specifically immune to Almighty attacks, like [[spoiler: Dark Alice and the BigBad first form]]. That being said, there are a few attacks with no element at all like Another Dimension or Death Roulette. Most of them are instakill attacks.
** Played straight in ''VideoGame/{{Persona 3}}'' and averted in ''VideoGame/{{Persona 4}}''. Both games retain the Megido series of Almighty spells, and performing an all-out attack with your whole party is an Almighty attack too. Unfortunately, in the latter game, Almighty attacks become just another elemental type, and some common enemies are resistant to it, making it hard to sweep the board with a team attack.
** ''VideoGame/{{Persona 5}}'' notably cuts the cost of Almighty attacks compared to other games, putting on par with (or in the case of Megidolaon, actually being ''cheaper'' than) elemental skills of similar power. Like the elemental skills, Almighty skills also have "boost" and "amp" abilities to increase their strength, although getting them requires [[LuckBasedMission Network Fusion]].
** In ''VideoGame/ShinMegamiTenseiIIINocturne'', two bosses are resistant to almighty damage: [[spoiler: Noah and Lucifer]]. Hopefully, you'll have the [[spoiler:Pierce]] ability to help you.

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** ''VideoGame/Persona1'' completely lacks the Almighty element. The closest thing to an non-elemental attack is [[spoiler:Hieroglyphein, which is described as "???"]], and it only works on bosses - every other enemy in the game resists it.
** In ''VideoGame/{{Persona 2}}'', ''VideoGame/Persona2'', Almighty attacks and Non-Elemental attacks are non elemental magic, which two separate elements. Almighty is elemental since some demons and personas are weak or strong to all type of magics when it's not all type of attacks. Even treated like every other element, with a few opponents are specifically immune to Almighty attacks, like [[spoiler: Dark Alice and the BigBad first form]]. That being said, there are a few Your teammates Maya is also immune to Almighty once she gets her Ultimate Persona. On the other hand, Non-Elemental attacks with no element at all like Another Dimension or Death Roulette. Most of them Roulette are instakill attacks.
typically OneHitKill moves, and there is absolutely nothing to resists them.
** Played straight in ''VideoGame/{{Persona 3}}'' and averted in ''VideoGame/{{Persona 4}}''.''VideoGame/Persona4''. Both games retain the Megido series of Almighty spells, and performing an all-out attack with your whole party is an Almighty attack too. Unfortunately, in the latter game, Almighty attacks become just another elemental type, and some common enemies are resistant to it, making it hard to sweep the board with a team attack.
** ''VideoGame/{{Persona 5}}'' ''VideoGame/Persona5'' notably cuts the cost of Almighty attacks compared to other games, putting on par with (or in the case of Megidolaon, actually being ''cheaper'' than) elemental skills of similar power. Like the elemental skills, Almighty skills also have "boost" and "amp" abilities to increase their strength, although getting them requires [[LuckBasedMission Network Fusion]].
** In ''VideoGame/ShinMegamiTenseiIIINocturne'', two bosses are resistant to almighty damage: [[spoiler: Noah [[spoiler:Noah and Lucifer]]. Hopefully, you'll have the [[spoiler:Pierce]] ability to help you.
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** As far as gun manufacturers go, Jakobs weapons all tend to be non-elemental weapons (save for certain Unique weapons) in exchange for higher base damage. This makes them fairly BoringButPractical as far as weapons go (at least until the higher difficulties).
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* In the ''VideoGame/{{MOTHER}}'' series (except the first game), the powerful non-elemental attack is the trademark of TheHero of each game, where it is named after their favorite thing. [[VideoGame/EarthBound Ness's]] attack is called PSI/PK Rockin' while [[VideoGame/{{MOTHER 3}} Lucas's]] is called PK Love.

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* In the ''VideoGame/{{MOTHER}}'' series (except the first game), the powerful non-elemental attack is the trademark of TheHero of each game, where it is named after their favorite thing. [[VideoGame/EarthBound [[VideoGame/EarthBound1994 Ness's]] attack is called PSI/PK Rockin' while [[VideoGame/{{MOTHER 3}} Lucas's]] is called PK Love.
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* In ''TabletopGame/FabulaUltima'', a rare few spells and effects can inflict damage that explicitly has no type. Nothing can resist, absorb, or be immune to such damage, but nothing is vulnerable to it, either.
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* In ''VideoGame/{{Nexomon}}'', the Normal type is neutral to the other six types. Nothing resists it or is weak to it, and Normal-type Nexomon aren't weak to or resistant to anything. This is not the case in ''VideoGame/NexomonExtinction'', where Normal is resisted by, and weak to, the Ghost and Psychic types.
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[[folder:Fan Works]]
* The first four agents that [[VideoGame/MegaManZero Leviathan]] faces in ''Fanfic/ManehattansLoneGuardian'' all fit ''Mega Man Zero's'' element setup. Of them, Glintlock is the one who doesn't incorporate ice, fire, or electricity into his power set, instead relying on a heavily enchanted [[AutomaticCrossbows repeating crossbow]] and his own ImprobableAimingSkills to fight on par with the others.
[[/folder]]
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* The page image displays the five elements of ''VideoGame/{{Wynncraft}}'': [[DishingOutDirt Earth]], [[ShockAndAwe Thunder]], [[MakingASplash Water]], [[PlayingWithFire Fire]], and [[BlowYouAway Air]]. Many creatures throughout the world are [[ElementalRockPaperScissors strong or weak against one or more elements]], but none of them are immune to Neutral damage, which almost all weapons deal in some measure. Thus, even if a creature is resistant to all five elements, it can still be felled with Neutral damage.

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* The page image displays the five elements of ''VideoGame/{{Wynncraft}}'': [[DishingOutDirt Earth]], [[ShockAndAwe Thunder]], [[MakingASplash Water]], [[PlayingWithFire Fire]], and [[BlowYouAway Air]]. Many creatures throughout the world are [[ElementalRockPaperScissors strong or weak against one or more elements]], but none of them are immune to have any resistance against Neutral damage, which almost all weapons deal in some measure. Thus, even if a creature is resistant to shielded well against all five elements, types of elemental damage, it can still be felled fought and defeated with Neutral damage.
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** Pawmot's SecretArt, Double Shock, is an Electric-type variant of Burn Out which removes its Electric-typing after using it, turning it into a pure Fighting-type.

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** Pawmot's SecretArt, Double Shock, is an Electric-type variant of Burn Out which removes its Electric-typing after using it, turning it into a pure Fighting-type. If this move is somehow used by a pure Electric-type, it'll become typeless until it's switched out.
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** Pawmot's SecretArt, Double Shock, is an Electric-type variant of Burn Out which removes its Electric-typing after using it, turning it into a pure Fighting-type.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss.


** In ''VideoGame/FinalFantasyVII'' has a [[GoodBadBugs Good Bad Bug]] example with [[BonusBoss Ultima Weapon]]'s "Ultima Beam" attack, which seems non-elemental but is actually of the "Hidden" element (it's the only offensive move with said element, the others are just status moves of various sorts). It's possible to resist or even absorb it by attaching Elemental to any non-elemental materia, though Ultima Weapon is easy enough that you probably don't need to bother.

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** In ''VideoGame/FinalFantasyVII'' has a [[GoodBadBugs Good Bad Bug]] example with [[BonusBoss [[{{Superboss}} Ultima Weapon]]'s "Ultima Beam" attack, which seems non-elemental but is actually of the "Hidden" element (it's the only offensive move with said element, the others are just status moves of various sorts). It's possible to resist or even absorb it by attaching Elemental to any non-elemental materia, though Ultima Weapon is easy enough that you probably don't need to bother.



** In the second ''Digital Devil Saga'', an OldSaveBonus can allow you to recieve a ring that resist Almighty damage. However, this requires you to have defeated Huang Long, considered to be the second-hardest BonusBoss in the game after [[spoiler:the Demi-Fiend]], and who requires you to defeat ''four'' other bonus bosses just to get to.
** In the DS spinoff ''VideoGame/DevilSurvivor'' they are joined by Holy Dance and [[GameBreaker Drain]], with Holy Dance being one of the best boss killing spells in the game. A grand total of ''one'' enemy resists Almighty damage, namely [[spoiler: Beldr, who is immune to everything but mistletoe]]. The game game also brings us the no longer hypothetical Megidoladyne attack, used by the BonusBoss [[spoiler:Lucifer]]. Instead of being used in battle, it's used on the map to inflict extreme Almighty damage to everyone in your party, ''and'' gets more powerful each time it is cast, until it is powerful enough to inflict four-digit damage, [[OneHitKO in a game where the max HP of any controllable character or demon is 999]].

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** In the second ''Digital Devil Saga'', an OldSaveBonus can allow you to recieve a ring that resist resists Almighty damage. However, this requires you to have defeated Huang Long, considered to be the second-hardest BonusBoss OptionalBoss in the game after [[spoiler:the Demi-Fiend]], and who requires you to defeat ''four'' other bonus bosses just to get to.
** In the DS spinoff ''VideoGame/DevilSurvivor'' they are joined by Holy Dance and [[GameBreaker Drain]], with Holy Dance being one of the best boss killing spells in the game. A grand total of ''one'' enemy resists Almighty damage, namely [[spoiler: Beldr, who is immune to everything but mistletoe]]. The game game also brings us the no longer hypothetical Megidoladyne attack, used by the BonusBoss OptionalBoss [[spoiler:Lucifer]]. Instead of being used in battle, it's used on the map to inflict extreme Almighty damage to everyone in your party, ''and'' gets more powerful each time it is cast, until it is powerful enough to inflict four-digit damage, [[OneHitKO in a game where the max HP of any controllable character or demon is 999]].

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*** On another note, Shinjiro Aragaki in ''Persona 3'' has the honor of bearing the only Persona with no elemental strengths or weaknesses.



** In the DS spinoff ''VideoGame/DevilSurvivor'' they are joined by Holy Dance and [[GameBreaker Drain]], with Holy Dance being one of the best boss killing spells in the game. A grand total of ''one'' enemy resists Almighty damage, namely [[spoiler: Beldr, who is immune to everything but mistletoe]].
*** The game game also brings us the no longer hypothetical Megidoladyne attack, used by the BonusBoss [[spoiler:Lucifer]]. Instead of being used in battle, it's used on the map to inflict extreme Almighty damage to everyone in your party, ''and'' gets more powerful each time it is cast, until it is powerful enough to inflict four-digit damage, [[OneHitKO in a game where the max HP of any controllable character or demon is 999]].
** ''VideoGame/DevilSurvivor2'' has the extremely rare Anti-Almighty skill, and a certain demon (Lucifer) and one of your possible allies (Yamato) both have built-in Almighty immunities.
*** The second ArcVillain of the Triangulum Arc in ''[[UpdatedRerelease Record Breaker]]'', Spica, becomes immune to any attack used to kill its buds. This includes Almighty.
** ''VideoGame/EtrianOdyssey'', another RPG made by Atlus, has a small number of skills that deal "untyped" damage. In a nod to SMT, one such skill is named Megido, and the effect of upgrading it is listed as "Almighty Damage Up".

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** In the DS spinoff ''VideoGame/DevilSurvivor'' they are joined by Holy Dance and [[GameBreaker Drain]], with Holy Dance being one of the best boss killing spells in the game. A grand total of ''one'' enemy resists Almighty damage, namely [[spoiler: Beldr, who is immune to everything but mistletoe]].
***
mistletoe]]. The game game also brings us the no longer hypothetical Megidoladyne attack, used by the BonusBoss [[spoiler:Lucifer]]. Instead of being used in battle, it's used on the map to inflict extreme Almighty damage to everyone in your party, ''and'' gets more powerful each time it is cast, until it is powerful enough to inflict four-digit damage, [[OneHitKO in a game where the max HP of any controllable character or demon is 999]].
** ''VideoGame/DevilSurvivor2'' has the extremely rare Anti-Almighty skill, and a certain demon (Lucifer) and one of your possible allies (Yamato) both have built-in Almighty immunities.
*** The
immunities. Also, the second ArcVillain of the Triangulum Arc in ''[[UpdatedRerelease Record Breaker]]'', Spica, becomes immune to any attack used to kill its buds. This includes Almighty.
** ''VideoGame/EtrianOdyssey'', another RPG made by Atlus, * ''VideoGame/EtrianOdyssey'' has a small number of skills that deal "untyped" damage. In a nod to SMT, one One such skill is named Megido, and the effect of upgrading it is listed as "Almighty Damage Up".



** Then again, every "non-elemental" weapon in the game is also "elemental-elemental", so it still counts.



* Chaos type damage in ''VideoGame/WarcraftIII'' does full damage to every armor type, including the heavily-armored Fortified and the otherwise {{nigh invulnerable}} Divine armor type.
** Conversely, the "medium" armor type, before a game update, received the same amount of damage from all weapons.
* ''VideoGame/{{Warframe}}'''s 'Damage 2.0' system has "True" damage, a completely unresisted damage type (that also doesn't cause a debuff) applied by melee finishing moves, some abilities and the bleed damage applied by Slash procs; as compared to the base damage types Impact, Puncture and Slash which subvert the trope as they will act as any other element (i.e being more or less effective against certain damage types, capable of applying a unique debuff etc.) despite being physical-based damage.

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* Chaos type damage in ''VideoGame/WarcraftIII'' does full damage to every armor type, including the heavily-armored Fortified and the otherwise {{nigh invulnerable}} Divine armor type.
**
type. Conversely, the "medium" armor type, before a game update, received the same amount of damage from all weapons.
* ''VideoGame/{{Warframe}}'''s ''VideoGame/{{Warframe}}'':
** The
'Damage 2.0' system has "True" damage, a completely unresisted damage type (that also doesn't cause a debuff) applied by melee finishing moves, some abilities and the bleed damage applied by Slash procs; as compared to the base damage types Impact, Puncture and Slash which subvert the trope as they will act as any other element (i.e being more or less effective against certain damage types, capable of applying a unique debuff etc.) despite being physical-based damage.



* In ''VideoGame/WorldOfWarcraft,'' there are six elemental schools of damage (holy, shadow, frost, fire, nature, arcane) plus a seventh category called physical. Of these, in earlier iterations of [=WoW=] only Holy damage had no form of resistance stat (armor was resistance against physical damage, shadow resistance reduced shadow damage, fire resistance reduced fire, etc.)
** In more recent updates of the game, spell class resistance stats on item have mostly been eliminated except in special cases, but there are various other forms of resistances through various game mechanics.

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* In ''VideoGame/WorldOfWarcraft,'' there ''VideoGame/WorldOfWarcraft'':
** There
are six elemental schools of damage (holy, shadow, frost, fire, nature, arcane) plus a seventh category called physical. Of these, in earlier iterations of [=WoW=] only Holy damage had no form of resistance stat (armor was resistance against physical damage, shadow resistance reduced shadow damage, fire resistance reduced fire, etc.)
** In more recent later updates of the game, spell class resistance stats on item have mostly been eliminated except in special cases, but there are various other forms of resistances through various game mechanics.
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* Geppetto in ''VideoGame/ShadowHeartsCovenant'' is the one character without an innate element. His elemental affliation depends on the dress his puppet, Cornelia, wears. In ''From The New World'', Johnny, the SupportingProtagonist, doesn't have his own element; Shania, the game's Fusion user, is Darkness (as was Yuri from the previous game, also a Fusion user).

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* Geppetto in ''VideoGame/ShadowHeartsCovenant'' is the one character without an innate element. His elemental affliation depends on the dress his puppet, Cornelia, wears. In ''From The New World'', ''VideoGame/ShadowHeartsFromTheNewWorld'', Johnny, the SupportingProtagonist, doesn't have his own element; Shania, the game's Fusion user, is Darkness (as was Yuri from the previous game, also a Fusion user).
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* In ''VideoGame/OctopathTraveler'', almost all damaging moves available to the player have either an element or a "weapon type", as the game revolves around exploiting enemies' weaknesses. However ''Bilfegan's Bounty'' is explicitly non-elemental.[[note]]But it's still a magic attack, meaning it uses the character's "Elemental attack" stat rather than "Physical attack".[[/note]]

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* In ''VideoGame/OctopathTraveler'', almost all damaging moves available to the player have either an element or a "weapon type", as the game revolves around exploiting enemies' weaknesses. However the LootMakingAttack ''Bilfegan's Bounty'' is explicitly non-elemental.[[note]]But it's still a magic attack, meaning it uses the character's "Elemental attack" stat rather than "Physical attack".[[/note]]
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* In the ''Website/{{Neopets}}'' Battledome, there are three types of non-elemental damage: Ice, Darkness, and Drain. The first two [[GoodBadBugs are typos]] - the damage types for the items that use them were ''meant'' to be Air and Dark (note the lack of "ness") respectively. The latter is used for {{Fixed Damage Attack}}s. All three types function as {{Unblockable Attack}}s.

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* In the ''Website/{{Neopets}}'' Battledome, there are three types of non-elemental damage: Ice, Darkness, and Drain. The first two [[GoodBadBugs are typos]] - the damage types for the items that use them were ''meant'' to be Air and Dark (note the lack of "ness") respectively. The latter is used for {{Fixed Damage Attack}}s. All three types of them function as {{Unblockable Attack}}s.Attack}}s -- Drain by design, and Ice/Darkness merely because there's no items made to defend against those damage types.

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