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* ''VideoGame/EnterTheGungeon'' has the Wallmonger, a literal sentient wall armed to the teeth. It starts at the top of the boss chamber and slowly moves downwards as the fight progresses, although it can't actually crush you before you kill it or it shoots you dead.

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* ''VideoGame/EnterTheGungeon'' has the Wallmonger, a literal sentient wall armed to the teeth. It starts at the top of the boss chamber and slowly moves downwards as the fight progresses, although while it can't actually CAN technically crush you before against the lower wall for a OneHitKill, it's much more likely that either you kill it or it shoots you dead.dead before you get anywhere near the other end of the chamber.
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* ''VideoGame/TheLordOfTheRingsAragornsQuest'': The UsefulNotes/{{Wii}} and UsefulNotes/PlayStation3 versions have the Balrog in the mines of Moria pursuing the Fellowship. While the Balrog himself is invincible, the player must occasionally stop and shoot him with fire arrows to hold him off while an AI-controlled ally opens a gate to continue the chase and escape. Subverted in that going too close to the Balrog doesn't kill you outright; it only drains your health slowly as you are scorched by the heat.

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* ''VideoGame/TheLordOfTheRingsAragornsQuest'': The UsefulNotes/{{Wii}} Platform/{{Wii}} and UsefulNotes/PlayStation3 Platform/PlayStation3 versions have the Balrog in the mines of Moria pursuing the Fellowship. While the Balrog himself is invincible, the player must occasionally stop and shoot him with fire arrows to hold him off while an AI-controlled ally opens a gate to continue the chase and escape. Subverted in that going too close to the Balrog doesn't kill you outright; it only drains your health slowly as you are scorched by the heat.
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* The fourth boss of ''Videogame/PizzaTower'', [[EvilKnockoff "Fake Peppino"]], inverts this as you first fight him before the floor collapses and you must run from him after he turns into a gigantic version chasing you down a dark hallway. Simply reaching the door at the end will end the fight.

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* The fourth boss of ''Videogame/PizzaTower'', [[EvilKnockoff "Fake Peppino"]], inverts this as you first fight him before the floor collapses and you must run from him after he turns into a gigantic version chasing you down a dark hallway. Simply reaching the door at the end will end the fight. If playing as The Noise however, [[spoiler:The Noise can [[HorrifyingTheHorror simply terrify Fake Peppino into scampering away]] by screaming at it with a NightmareFace of his own]].
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* ''VideoGame/SchildmaidMX'': One of the bosses, The Hunter, starts off by attacking you from behind, and since your offensive options for enemies behind you are limited, you mostly spend this sequence avoiding its attacks. Eventually, it pulls ahead of you and you can more easily destroy it.

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* ''VideoGame/SchildmaidMX'': One of the bosses, The Hunter, starts off by attacking you from behind, and since your offensive options for enemies behind you are limited, you mostly spend this sequence avoiding its attacks. Eventually, it pulls ahead of you and [[TheHunterBecomesTheHunted you can more easily destroy it.it]].
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* ''VideoGame/SchildmaidMX'': One of the bosses, The Hunter, starts off by attacking you from behind, and since your offensive options for enemies behind you are limited, you mostly spend this sequence avoiding its attacks. Eventually, it pulls ahead of you and you can more easily destroy it.
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Added DiffLines:

* ''VideoGame/SnufkinMelodyOfMoominvalley'': When Snufkin first encounters the Groke, she chases him through the forest and swamp. She'll freeze you if she catches you, and there are muddy puddles that slow you down and stop you from running, so you have to run through the clear sections as fast as you can to give yourself time to get away.
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* ''VideoGame/{{Pronty}}'': Raksha is a giant leviathan-creature who pursues you down an underwater tunnel, requiring you to swim forward like crazy while directing attacks behind you. Upon defeat, Raksha would regurgitate [[MatryoshkaObject a smaller, red version of itself]] with a new health bar, and you need to fight it all over again.
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* ''VideoGame/JiuXiao'': The giant ''taotie'' boss is invincible the first time, and pursues you up a tall mountain. You'll need to run from it long enough until reaching a ConvenientCranny, and fight the boss later in an arena where it's vulnerable.

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Accidentally put example in wrong folder; fixed


* ''VideoGame/ShovelKnight'': Halfway through the Iron Whale, you find Chester's blue chest, but it turns out to be the lure of a giant anglerfish who chases you. After you reach an area with several platforms, you fight the anglerfish as the stage's midboss, and must AttackItsWeakPoint which is the light on their lure. Upon winning the fight, Chester comes out.


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* ''VideoGame/ShovelKnight'': Halfway through the Iron Whale, you find Chester's blue chest, but it turns out to be the lure of a giant anglerfish who chases you. After you reach an area with several platforms, you fight the anglerfish as the stage's midboss, and must AttackItsWeakPoint which is the light on their lure. Upon winning the fight, Chester comes out.
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Added example(s)

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* ''VideoGame/ShovelKnight'': Halfway through the Iron Whale, you find Chester's blue chest, but it turns out to be the lure of a giant anglerfish who chases you. After you reach an area with several platforms, you fight the anglerfish as the stage's midboss, and must AttackItsWeakPoint which is the light on their lure. Upon winning the fight, Chester comes out.

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* ''Franchise/DonkeyKong''

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* ''Franchise/DonkeyKong''''Franchise/DonkeyKong'':


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** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Belcha, the first world's boss, is a giant living barrel which cannot harm the Kongs by touching them directly; instead, he jumps forward and bumps into Dixie and Kiddy until pushing off the platform and into a pit.
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All the Yoshi examples listed here are from the original SNES game, so they don't pertain the Yoshi series at large


* ''VideoGame/YoshisIsland'':

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* ''VideoGame/YoshisIsland'':''VideoGame/SuperMarioWorld2YoshisIsland'':

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Added example(s)


[[AC:[[LiveActionFilms Films -- Live-Action]]]]

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[[AC:[[AnimatedFilms Films — Animation]]]]
* In the end credits of ''WesternAnimation/TurningRed'', there is a sequence that looks like this with Ming as the boss advancing on Mei.

[[AC:[[LiveActionFilms Films -- Live-Action]]]]
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* ''VideoGame/AlanWakeII'': At the end of the first two Murder Scenes, Alan is confronted by a manifestation of the Dark Presence; a massive ball of shrieking darkness. He is forced to flee to the nearest Safe Room to escape it.
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* ''VideoGame/SavageHalloween'' have a gigantic MonsterClown named Peanut who chases you at the end of the CircusOFear level, alternating his attacks between trying to pound you with his fists as you run and firing a cannon behind you.

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* ''VideoGame/SavageHalloween'' have a gigantic MonsterClown named Peanut who chases you at the end of the CircusOFear CircusOfFear level, alternating his attacks between trying to pound you with his fists as you run and firing a cannon behind you.
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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Not to be confused with StalkedByTheBell, although overlap is possible.

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Not to be confused with StalkedByTheBell, although overlap is possible.
possible. This type of boss tends to also be TheJuggernaut.
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* ''VideoGame/TeenTitans2'' has Cyborg's second boss fight with General Immortus preceded by two stages where Cyborg has to reach the end of the level before General Immortus catches up to him.

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