History Main / AdvancingBossOfDoom

11th May '16 2:31:04 PM Ohio9
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* In the second game in the ''VideoGame/{{Uncharted}}}'' franchise, Lazarevic's army assaults the Tibetan village with infantry and a tank. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank.

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* In the second game in the ''VideoGame/{{Uncharted}}}'' ''VideoGame/{{Uncharted}}'' franchise, Lazarevic's army assaults the Tibetan village with infantry and a tank. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank.
11th May '16 2:30:24 PM Ohio9
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* In the second game in the ''VideoGame/{{Uncharted}}}'' franchise, Lazarevic's army assaults the Tibetan village with infantry and a tank. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank.
7th Apr '16 7:23:33 AM Andyroid
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* Death in ''VideoGame/HouseOfTheDead 3'', and Justice in ''VideoGame/HouseOfTheDead 4''.

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* The ''VideoGame/HouseOfTheDead'' games like to make use of this:
** Strength in ''House of the Dead 2'' is a giant zombie with a HockeyMaskAndChainsaw who chases you through a maze at the send of Stage 4.
**
Death in ''VideoGame/HouseOfTheDead 3'', and ''House of the Dead 3'' is a hulking zombie dressed as a security guard who chases you through the first two levels wielding an enormous club.
**
Justice in ''VideoGame/HouseOfTheDead 4''.''House of the Dead 4'' is a giant [[MultiArmedAndDangerous four-armed]] zombie who chases you through a sewer at the end of the first level.
6th Feb '16 4:04:09 PM nombretomado
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** ''VideoGame/SpiderMan'' for the PlayStation had [[spoiler:Doc Ock with Carnage's Symbiote]] chasing you throughout the entire final level. Eventually the flames from the exploding base behind him defeat him.

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** ''VideoGame/SpiderMan'' for the PlayStation UsefulNotes/PlayStation had [[spoiler:Doc Ock with Carnage's Symbiote]] chasing you throughout the entire final level. Eventually the flames from the exploding base behind him defeat him.
25th Jan '16 1:03:49 AM Dravencour
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* ''VideoGame/{{Broforce}}'' has the Megacockter, which you have to battle by sending exploding gas-tanks up into it while it tries to rain bombs down upon you.


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* In ''VideoGame/{{Broforce}}'', the Deathfield, [[spoiler:Satan's third form]], cannot be fought, requiring you to run through an entire segment with the thing on your heels. [[spoiler:The final level has you up against Satan's True Form for the final showdown of the game]].
23rd Jan '16 11:54:34 AM Galacton
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Quite simply, a boss that chases you and that you can't get around. One way to invert the GetBackHereBoss, and a boss version of AdvancingWallOfDoom. Usually, but not always, found in 2-D games. As with an AdvancingWallOfDoom, this kind of boss is frequently accompanied by additional hazards for it to chase or squash you into. It may also fire projectiles or attack in other ways. As this kind of boss typically takes up a large portion of the screen, it is very common for [[AttackItsWeakPoint only a small area to be vulnerable]]. These bosses typically either have a looping, indefinitely long track on which to pursue you, or an effective time limit in that there's some sort of hazard towards which they are driving you.

Compare the EscapeSequence, which features an advancing creature that isn't a boss. A MinecartMadness boss fight usually has this kind of boss.

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Quite simply, a boss that chases you and that you can't get around. One way to invert the GetBackHereBoss, and a A boss version of AdvancingWallOfDoom. AdvancingWallOfDoom.

Usually, but not always, found in 2-D games. As with an AdvancingWallOfDoom, this kind of boss is frequently accompanied by additional hazards for it to chase or squash you into. It may also fire projectiles or attack in other ways. As this kind of boss typically takes up a large portion of the screen, it is very common for [[AttackItsWeakPoint only a small area to be vulnerable]]. These bosses typically either have a looping, indefinitely long track on which to pursue you, or an effective time limit in that there's some sort of hazard towards which they are driving you.

Compare the EscapeSequence, which features an advancing creature that isn't a boss. A MinecartMadness boss fight usually has this kind of boss. Inversion of the GetBackHereBoss.
2nd Jan '16 12:52:46 PM nombretomado
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*** The boss of Sandopolis Zone, Egg Golem (no, not [[SonicAdventure2 that one]]), a lumbering mechanical statue that shoots lasers from its eye while slowly marching forward. You can only run so far from this one: If you take too long, it pancakes you into the wall at the other end of the room.

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*** The boss of Sandopolis Zone, Egg Golem (no, not [[SonicAdventure2 [[VideoGame/SonicAdventure2 that one]]), a lumbering mechanical statue that shoots lasers from its eye while slowly marching forward. You can only run so far from this one: If you take too long, it pancakes you into the wall at the other end of the room.
29th Nov '15 4:38:35 PM lalalei2001
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* In ''VideoGame/YuGiOhTheFalseboundKingdom'', Bandit Keith constantly charges you during his boss fight, meaning you have to flee from him repeatedly if you want to get the rare monster in the mission, as beating Keith immediately ends it.
19th Nov '15 4:29:55 PM FlyingDuckManGenesis
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* In ''Snoopy's Grand Adventure'', the boss of the "[[SpaceZone Lunar Romp]]" world is a giant robot that resembles Lucy, whom Snoopy has to run away from. If Snoopy does manage to run away from her and rescue the real Lucy, the real Lucy takes down the robot with a [[GaleForceSound really loud yell]].
4th Nov '15 12:37:31 PM UPi
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* ''VideoGame/PrinceOfPersiaWarriorWithin'' gives you the Dahaka chases where the Prince must use LeParkour to escape an invincible monster. CameraScrew plays a large part in making these sequences even more annoying: instead of showing you the next ledge you are supposed to jump to, or the next pole you are supposed to grab, you are treated to a dramatic view of the horned beast hot on your trail.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AdvancingBossOfDoom