History Main / AdvancingBossOfDoom

1st Dec '17 4:07:55 PM Angeldeb82
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* ''VideoGame/{{Cuphead}}'': The only two bosses that fit into this "Fought While Fleeing" part are Baroness von Bon Bon, whose castle where she hides in begins to chase Cuphead and Mugman in the final phase; and Grim Matchstick, who begins to chase the boys while he spouts out the walking flames on his tongue in the second phase, and when he becomes [[MultipleHeadCase three-headed]] in the final phase.


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* In ''VideoGame/{{Cuphead}}'', the only boss that can fit in this category is the gorilla-like Cyclops in the final part of the Rugged Ridge. Since he [[TheUnfought cannot be fought]] while chasing you, you have to outrun him while hopping on ledges all the way through to the end, and he will fall into a {{Bottomless Pit|s}} all by himself.
1st Dec '17 3:46:49 PM Angeldeb82
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* The final boss of ''[[VideoGame/{{Boktai}} Boktai 3]]'' is a huge NighInvulnerable EldritchAbomination that chases you down while you flee for life on a motorcycle. Since you're on a [[ItMakesSenseInContext castle in space that's orbiting the moon]], your only hope is to outrun it long enough for the moon to move out of the [[WeakenedByTheLight way of the sun]].

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* The final boss of ''[[VideoGame/{{Boktai}} Boktai 3]]'' is a huge NighInvulnerable {{Nigh Invulnerab|ility}}le EldritchAbomination that chases you down while you flee for life on a motorcycle. Since you're on a [[ItMakesSenseInContext castle in space that's orbiting the moon]], your only hope is to outrun it long enough for the moon to move out of the [[WeakenedByTheLight way of the sun]].



** ''XIV'' also introduced Vishap in 2.55, a massive dragon attacking Ishgard. Vishap mostly ignores the players (you are ants underfoot - he's that big), and instead slowly advances on Ishgard's defenses. The party must kill him before he destroys the final gate for a NonStandardGameOver.

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** ''XIV'' also introduced Vishap in 2.55, a massive dragon attacking Ishgard. Vishap mostly ignores the players (you are ants underfoot - he's that big), and instead slowly advances on Ishgard's defenses. The party must kill him before he destroys the final gate for a NonStandardGameOver.NonstandardGameOver.



* In ''VideoGame/{{Broforce}}'', the Deathfield, [[spoiler:Satan's third form]], cannot be fought, requiring you to run through an entire segment with the thing on your heels. [[spoiler:The final level has you up against Satan's True Form for the final showdown of the game]].

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* In ''VideoGame/{{Broforce}}'', the Deathfield, [[spoiler:Satan's third form]], cannot be fought, requiring you to run through an entire segment with the thing on your heels. [[spoiler:The final level has you up against Satan's True Form for the final showdown of the game]].game.]]



** ''VideoGame/MegaMan2'' The most iconic example (and, for a great many gamers, probably the most iconic AdvancingWallOfBoss, period) is the giant robot dragon, pictured at the top of the page, which chases you over a long series of tiny platforms over a void and then turns into a standard boss fight once you reach a group of three platforms at the end of this chain.

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** ''VideoGame/MegaMan2'' The most iconic example (and, for a great many gamers, probably the most iconic AdvancingWallOfBoss, Advancing Boss of Doom, period) is the giant robot dragon, pictured at the top of the page, which chases you over a long series of tiny platforms over a void and then turns into a standard boss fight once you reach a group of three platforms at the end of this chain.



** ''VideoGame/MegaManLegends'': The giant boss boat at the end of a hard water fight is this, it chases you while firing streams of missiles. You can't injure it until you get to a small lake at the end of a river you travel along. Before this though you do get the option of retreating to restore your own boats health (considering how hard the fight was just to get to this point you might want to retreat before going to the boss battle.)

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** ''VideoGame/MegaManLegends'': The giant boss boat at the end of a hard water fight is this, it chases you while firing streams of missiles. You can't injure it until you get to a small lake at the end of a river you travel along. Before this though you do get the option of retreating to restore your own boats health (considering how hard the fight was just to get to this point you might want to retreat before going to the boss battle.)battle).



* ''VideoGame/TalesofGraces'': The Fendel army sicks an Avakum mech on your characters, at which point you can't defeat it. However, when you take the first left and follow the road to the end; you will eventually fight it.
* ''VideoGame/{{OFF}}'' has Enoch, who is invincible the first time you fight him. After fleeing from battle, he chases you down two [[BossCorridor Boss Corridors]]. If he catches you, you're dragged into another HopelessBossFight from which you have to run again. He can only be defeated when he traps you in the tram station.

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* ''VideoGame/TalesofGraces'': ''VideoGame/TalesOfGraces'': The Fendel army sicks an Avakum mech on your characters, at which point you can't defeat it. However, when you take the first left and follow the road to the end; you will eventually fight it.
* ''VideoGame/{{OFF}}'' has Enoch, who is invincible the first time you fight him. After fleeing from battle, he chases you down two [[BossCorridor Boss Corridors]].{{Boss Corridor}}s. If he catches you, you're dragged into another HopelessBossFight from which you have to run again. He can only be defeated when he traps you in the tram station.



* In ''VideoGame/{{Guacamelee}}'', you find a giant Alebrije sleeping in a room within the Temple of Rain. When you return to that room after acquiring a certain power, you find that it's disappeared. You eventually find it again toward the end of the temple. It's much too large and powerful for you to attack head-on, so you have to outrun it until you reach the temple's exit, where you can [[spoiler:kill it by dropping it into a bed of lava.]]

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* In ''VideoGame/{{Guacamelee}}'', you find a giant Alebrije sleeping in a room within the Temple of Rain. When you return to that room after acquiring a certain power, you find that it's disappeared. You eventually find it again toward the end of the temple. It's much too large and powerful for you to attack head-on, so you have to outrun it until you reach the temple's exit, where you can [[spoiler:kill it by dropping it into a bed of lava.]]lava]].
8th Nov '17 8:51:25 PM wolftickets1969
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* ''VideoGame/BionicCommando: Rearmed'' has the Siege Machine V2, which unlike the first version, can smash through barriers, and will crush you against the leftmost wall if you don't destroy it fast enough.
30th Oct '17 9:48:21 PM Hanz
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* In ''Videogame/SouthParkTheFracturedButWhole'', while chasing down Classi down a hallway, she'll summon Spontaneous Bootay, a gigantic stripper who will crush you with her ass. Rather than being turn-based like everything else, she will immediately move one step forward every few seconds and kill everything in her range, with the various strippers in your way trying to knock you back into her range. You can't actually defeat Bootay, with your goal instead to fight your way to the end of the hallway to the exit.
28th Oct '17 2:37:52 PM GrammarNavi
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** ''VideoGame/FinalFantasyVI'' has the Phantom Train attempting to run down the player characters as they fight. This is the only instance in
the game where the player characters are running constantly as the battle is happening.

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** ''VideoGame/FinalFantasyVI'' has the Phantom Train attempting to run down the player characters as they fight. This is the only instance in
in the game where the player characters are running constantly as the battle is happening.
17th Oct '17 7:15:00 PM LucaEarlgrey
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* ''VideoGame/DigitalDevilSaga 2'': The jailer. He was annoying, and creepy as hell with his pelvic thrusting.

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%% * ''VideoGame/DigitalDevilSaga 2'': The jailer. He was annoying, and creepy as hell with his pelvic thrusting.
12th Oct '17 9:19:48 PM erforce
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* In ''VideoGame/{{Onimusha}}'' 2, the final boss's OneWingedAngel form is basically this; the boss alternates chasing behind you in an endless landscape and shooting you with a myriad of demon-based projectiles. He's easy to escape from, but if he ever manages to catch up with you, it's basically instant death.

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* In ''VideoGame/{{Onimusha}}'' 2, ''VideoGame/Onimusha2SamuraisDestiny'', the final boss's OneWingedAngel form is basically this; the boss alternates chasing behind you in an endless landscape and shooting you with a myriad of demon-based projectiles. He's easy to escape from, but if he ever manages to catch up with you, it's basically instant death.



* ''VideoGame/MegaMan6'' has [[ShoutOut Metonger Z]], which fights the player on a scrolling floor. Both Wily Machine forms (but not the Wily Capsule) from the same game may also technicaly count.

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* ''VideoGame/MegaManClassic''
**
''VideoGame/MegaMan6'' has [[ShoutOut Metonger Z]], which fights the player on a scrolling floor. Both Wily Machine forms (but not the Wily Capsule) from the same game may also technicaly count.



* ''VideoGame/SuperSmashBros Brawl'' features Meta-Ridley as a boss you fight while it chases the Falcon Flyer, which you're standing on, as it makes its way out of the Bomb Factory. Meta-Ridley, however, doesn't so much attack you as he does the craft in general, with you happening to be in the line of fire. This doesn't seem like a big deal, until you see his attack where he slams the ship downward into the abyss. Of course, going too far off-screen in ''Super Smash Bros.'' is the only way to die, and your character almost always sticks to platforms when not airborne or attacked, despite the fact that the platform is being moved downward.

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* ''VideoGame/SuperSmashBros Brawl'' ''VideoGame/SuperSmashBrosBrawl'' features Meta-Ridley as a boss you fight while it chases the Falcon Flyer, which you're standing on, as it makes its way out of the Bomb Factory. Meta-Ridley, however, doesn't so much attack you as he does the craft in general, with you happening to be in the line of fire. This doesn't seem like a big deal, until you see his attack where he slams the ship downward into the abyss. Of course, going too far off-screen in ''Super Smash Bros.'' is the only way to die, and your character almost always sticks to platforms when not airborne or attacked, despite the fact that the platform is being moved downward.



** Strength in ''House of the Dead 2'' is a giant zombie with a HockeyMaskAndChainsaw who chases you through a maze at the send of Stage 4.
** Death in ''House of the Dead 3'' is a hulking zombie dressed as a security guard who chases you through the first two levels wielding an enormous club.
** Justice in ''House of the Dead 4'' is a giant [[MultiArmedAndDangerous four-armed]] zombie who chases you through a sewer at the end of the first level.

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** Strength in ''House ''The House of the Dead 2'' is a giant zombie with a HockeyMaskAndChainsaw who chases you through a maze at the send of Stage 4.
** Death in ''House ''The House of the Dead 3'' is a hulking zombie dressed as a security guard who chases you through the first two levels wielding an enormous club.
** Justice in ''House ''The House of the Dead 4'' is a giant [[MultiArmedAndDangerous four-armed]] zombie who chases you through a sewer at the end of the first level.



* ''VideoGame/Bomberman 64'' has a water boss that chases you while you're on a raft, chucking bombs at it. Like with all monster bosses, you have upgraded bombs.

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* ''VideoGame/Bomberman 64'' ''VideoGame/Bomberman64'' has a water boss that chases you while you're on a raft, chucking bombs at it. Like with all monster bosses, you have upgraded bombs.



* Warhammer 40000 Kill Team features a final boss "fight" against a Stompa. It's less of a fight and more you running for your life the whole time while sending potshots back at highlighted weak points. It's still lots of good fun though.

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* Warhammer 40000 ''Warhammer 40000: Kill Team Team'' features a final boss "fight" against a Stompa. It's less of a fight and more you running for your life the whole time while sending potshots back at highlighted weak points. It's still lots of good fun though.



* ''VideoGame/{{Rayman}} 2'': [[TrueNeutral The Guardian]] of the [[SideQuest Cave of]] Bad Dreams works rather like the Lungfish, although in the second phase your goal is not actually to harm him directly but to make your way through the final stretch of the level by turning the skulls he spits at you into temporary platforms.

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* ''VideoGame/{{Rayman}} 2'': ''VideoGame/Rayman2TheGreatEscape'': [[TrueNeutral The Guardian]] of the [[SideQuest Cave of]] Bad Dreams works rather like the Lungfish, although in the second phase your goal is not actually to harm him directly but to make your way through the final stretch of the level by turning the skulls he spits at you into temporary platforms.



* ''VideoGame/{{Contra}} III'' has something of an inversion in the boss fight in stage four. Rather than the boss chasing after you, you must constantly retreat because you are battling it while holding onto missiles being launched at it.
* The ''VideoGame/CrashBandicoot'' series has numerous variations on this where Crash is chased towards the screen, whether it be by [[VideoGame/CrashBandicoot1996 boulders]], [[VideoGame/CrashBandicoot2CortexStrikesBack giant polar bears]], [[VideoGame/CrashBandicoot3Warped triceratops]], [[VideoGame/CrashBandicootTheWrathOfCortex dragons]], or a [[VideoGame/CrashTwinsanity walrus chef]].
* ''VideoGame/DevilMayCry'' has an optional example. After defeating the first boss, Phantom, in the cathedral, the next level sees you leave the room to proceed to the statue where you need to use the Pride of Lion, the key item you pick up before Phantom confronts you. But before you can get through the doors into the room where the statue's located, Phantom emerges from up the corridor behind you and chases you the rest of the way along it, lobbing a fireball every five seconds. It's possible to fight and defeat him here, but you don't have to; if you go into one of the rooms leading off from the corridor, then go back the way you came, he'll be gone and you can reach your objective unhindered
* ''VideoGame/FinalFantasyVI'' The Doom Train boss fight. You don't fight a boss on the Doom Train - YOU FIGHT THE TRAIN! Your characters are constantly running in front of it, stopping only to take swings at (or suplex) the train behind them.
* ''VideoGame/FinalFantasyType0'' has Supersoldier Akkad. The core idea for this guy is "ten levels above the recommendation, run like hell" - but he stops when attacks. If you're determined to fight him[[note]]Which will earn you a Ribbon if you fight him in the right place[[/note]], the boss stays in whichever sector you're fighting him in.

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* ''VideoGame/{{Contra}} III'' ''VideoGame/ContraIIITheAlienWars'' has something of an inversion in the boss fight in stage four. Rather than the boss chasing after you, you must constantly retreat because you are battling it while holding onto missiles being launched at it.
* The ''VideoGame/CrashBandicoot'' ''Franchise/CrashBandicoot'' series has numerous variations on this where Crash is chased towards the screen, whether it be by [[VideoGame/CrashBandicoot1996 boulders]], [[VideoGame/CrashBandicoot2CortexStrikesBack giant polar bears]], [[VideoGame/CrashBandicoot3Warped triceratops]], [[VideoGame/CrashBandicootTheWrathOfCortex dragons]], or a [[VideoGame/CrashTwinsanity walrus chef]].
* ''VideoGame/DevilMayCry'' ''VideoGame/DevilMayCry1'' has an optional example. After defeating the first boss, Phantom, in the cathedral, the next level sees you leave the room to proceed to the statue where you need to use the Pride of Lion, the key item you pick up before Phantom confronts you. But before you can get through the doors into the room where the statue's located, Phantom emerges from up the corridor behind you and chases you the rest of the way along it, lobbing a fireball every five seconds. It's possible to fight and defeat him here, but you don't have to; if you go into one of the rooms leading off from the corridor, then go back the way you came, he'll be gone and you can reach your objective unhindered
* ''Franchise/FinalFantasy''
**
''VideoGame/FinalFantasyVI'' The Doom Train boss fight. You don't fight a boss on the Doom Train - YOU FIGHT THE TRAIN! Your characters are constantly running in front of it, stopping only to take swings at (or suplex) the train behind them.
* ** ''VideoGame/FinalFantasyType0'' has Supersoldier Akkad. The core idea for this guy is "ten levels above the recommendation, run like hell" - but he stops when attacks. If you're determined to fight him[[note]]Which will earn you a Ribbon if you fight him in the right place[[/note]], the boss stays in whichever sector you're fighting him in.
12th Oct '17 8:34:05 PM TropesForever
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* ''VideoGame/LittleBigPlanet'': There's one in many of the games, and almost all of them fit into the "run away until you win" type.
** [=LBP1=]'s Skulldozer, piloted by Frida, rampages through the Wedding until you cross a bridge that promptly explodes afterwards, stopping the destruction and bringing her back to her senses.
** LBP PSP's Dragon from the Orient. Unusually for the series, it's of the "fight and run at the same time" type, and you're in a rickshaw so you don't have to worry about the running.
** [=LBP2=]'s Copernicus the Guard Turkey, who guards the Factory of a Better Tomorrow ([[AIIsACrapshoot or used to, anyway]]). He chases Sackboy, Clive, and the Sackbot army until he falls through the floor... and then comes back while on fire and chases them some more before being done in for good by Clive.
** [=LBPV=]'s Coaster Valley is guarded by a trash compactor. When Sackboy and Otis attempt to collect some scrap to build the double-barreled cannon, the compactor goes after them and a chase ensues.
** [=LBP3=]'s chain link monster, created by Newton after Sackboy, [=OddSock=], and Toggle confront him in the Ziggurat. This time, however, you're playing as Toggle and have to change size to progress and get prizes.
7th Sep '17 4:10:43 PM CannedCerebellum
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** Happens again in the yonkou arc, with the crew trying to get back to their ship while being chased by Big Mom, unstoppable in her hunger-induced rage.
23rd Aug '17 11:19:34 PM maestro_89
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** ''VideoGame/FinalFantasyVI'' has the Phantom Train attempting to run down the player characters as they fight. This is the only instance in
the game where the player characters are running constantly as the battle is happening.
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