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Headscratchers / Free Guy

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As a Headscratchers subpage, all spoilers are unmarked as per policy. You Have Been Warned.


  • For someone who went viral all over the world, nobody appears to be that interested in Guy inside the game. No player characters looking for him or fangirling over him when they see him... I wonder why?
    • Apart from Keith/Revenjamin Buttons? We also see streamers streaming his exploits, implying that someone in-game is observing him at the time. Covering too many instances of other players going nuts when they see Guy in-game would hurt the film's pacing.
    • In a cut bit of a scene featured in one of the trailers, but not in the film, there was a female player who was expressing how she loves Guy before her vehicle gets crashed into another one (the bit appeared to be a part of Guy and Millie's race to Hitman's Beach), but clearly was cut due to it not really being needed. And seeing there are those who watch the game (as seen in the RL scenes with the group watching on a small TV outside before the finale).
  • Guy's attraction to the bombshell character is noteworthy in that there doesn't seem to be a parallel in Key's and Millie's relationship being focused. So divergence based on becoming truly intelligent, foreshadowing of things yet to come, or a affect of screen time emphasis?
  • Guy develops the ability to kiss MolotovGirl through AI. Then later, he loses his memories, so Keys has MolotovGirl kiss Guy to recover his memories. How did she initiate this kiss? Did they add a button?
    • Millie's an experienced programmer who was actively looking for insight into the code; it's possible that she was able to write a patch to allow her avatar to kiss Guy by copying the code from the moment when he kissed her originally.
  • Antwan spends several minutes to go to the server room, when he could have just ordered another reboot or even a shutdown, which would have been much faster and achieved the same effect.
    • Antwan was so desperate at that point for a fix that could not be circumvented by software. He'd already tried the reboot and it didn't work, and he knew Millie had already hacked the game enough that she couldn't be ejected from it — so how could he be sure that she (or someone else) didn't put in other failsafes to keep Blue Shirt Guy in the game? For Antwan, physically destroying the servers was a method that was guaranteed to stop Guy, similar to using a guillotine to stop dandruff.
  • As Antwan used a fire ax to destroy the severs, deleting Free City in the process, do all of the players' data become deleted as well? And if so, do all the players have to start all over after the game gets rebooted as Free Life?
    • Destroying the servers knocked Free City (or rather parts thereof) offline but that does not necessarily mean that the data storage was itself damaged or that they had no external backups.
    • In regards to player accounts, they've all been deleted prior to Antwan physically destroying the servers. Earlier, after Keys initiates the change in the environment to create the bridge to the build, Antwan orders Mouser to wipe out all player accounts in order to get Millie out of the game. So, they were completely erased before Antwan even physically damaged the servers. And, seeing that Free Life has switched to the fish-bowl gameplay that Keys and Millie intended with Life Itself, that means that any of the items they had in Free City no longer apply anyway, as they wouldn't be able to interact with the NPCs or environment in the game. And before you ask, the only reason why Millie still has her player character after she got the server files is, basically, now an admin and seeing that the NPCs knows about the real world, it'd make sense she'd still have a way of directly interacting with Guy and the others.
  • Why does Guy respawn with the player sunglasses he's not supposed to have?
    • Presumably, the first time that he put on the sunglasses, the Free City code flagged his character object as a PC (Player Character) instead of an NPC. Since other players don't lose their glasses when they respawn, there's no reason for Guy to, either.
    • He doesn't. Every time he is killed, he respawns without them. And much like how he got the glasses off the bank robber, he ends up stealing them off of other players as well (a deleted scene shows a player killing a nut vendor, and Guy stealing the player's glasses as retribution for killing the NPC). And given that the glasses he wears are seen changing in styles during the film's events (montage included), it's clear Guy has been stealing them off of other players after being killed and respawning back in his apartment.
  • How is Guy able to taste the Bubblegum ice cream? How would you even code that in? And can other flavors be coded in? I know he’s sentient but he has no frame of reference for the flavor.
    • His coding just needs to know it's pleasurable and not the difference between flavors. It may be a case of just being different is enough. Also as we learn he's programmed to like that specific flavor. Really the coding has to be incredibly advanced that he feels anything good/bad.
  • If everyone in the second city had a routine outside of when the players were there, how much of a waste of time would that be for the coders? It's possible that because Keys took extra care to create a whole life for Guy because he was actively experimenting with AI but wouldn't Guy notice the discrepancy between his own life and that of his friends?
    • It might be a 'waste of time', but the idea of NPCs having entire lives outside of a game storyline or the player character's gameplay isn't new. It's been implemented in video games like Oblivion. It's not beyond the realm of disbelief that ambitious gamemakers like Keys and Millie might code this into their game or that a big company like Soonami would have the resources to make it happen.
  • Would something happening inside a videogame be a jeopardy clue? Jeopardy is supposed to be common knowledge and I don't believe a lot of people know about stuff inside happening inside RPGs. Maybe just the name of an RPG game but that might be it. That's like a whole Jeopardy category on plot points of a show like "Barry" or "Hand Maiden's Tale" and I tend to believe TV shows are more ubiquitous than video games. I, for example, had a typical upbringing steeped enough in pop culture, that I'm actively here but when I watched the Guild or Free Guy I only have a basic understanding of it to the extent that plot exposition fills me in. My point: Not even some of the biggest fans of the film Free Guy would be able to answer any questions about the games that it's based on.

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