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* ''VideoGame/SlayTheSpire'' has them, surprisingly for a card game. Muggers that appear in Exordium or the City steal your gold and give you only 4 or 5 turns to kill them before running away, the only enemy in the game that can do either of those things. In the Beyond, there are Repulsors, who give you two unusable Dazed cards per turn, nearly every turn.

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* ''VideoGame/SlayTheSpire'' has them, surprisingly for a card game. game:
**
Muggers that appear in Exordium or the City steal your gold and give you only 4 or 5 turns to kill them before running away, the only enemy in the game that can do either of those things. In the Beyond, there are Repulsors, who give you two unusable Dazed cards per turn, nearly every turn.



* ''Videogame/EnterTheGungeon'' has the Hollowpoints, ghost bullets that follow you around by phasing in and out of reality and attack with a rapid fire tommygun. They aren't tough, but are impossible to avoid and invariably make you waste bullets with their phasing. The Veteran Kin, who can predict your movements and fire ahead of you, are similarly extremely annoying.

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* ''Videogame/EnterTheGungeon'' has the Hollowpoints, ghost bullets that follow you around by phasing in and out of reality and attack with a rapid fire tommygun. They aren't tough, but are impossible to avoid and invariably make you waste bullets with their phasing. The Veteran Kin, who can predict your movements and fire ahead of you, are similarly extremely annoying.annoying.
* ''VideoGame/TouhouLostBranchOfLegend'' has the moon rabbits in act 3. Their gimmick is that they permanently have the Flawless buff that makes them only take 1 damage per hit. They're not that hard to beat unless your deck relies heavily on a few big attacks, but the fight likes to drag on unless you can get in a ''lot'' of cheap, small hits. Worse, if she lives long enough, the Lazy Moon Rabbit will use her "Distribute Snacks" move, which gives both rabbits a "heal 1 HP every turn" buff and makes the fight even more of a slog.
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* ''Videogame/DoomTheRoguelike'' has the original's GoddamnedBats a little switched and tinkered around. Imps are a little less annoying, but they're still there. Lost Souls traded their shotgun resistance for bullet resistance, making them a pain for chaingun/pistol builds to deal with. Former Sergeants got promoted to these, too, as due to the way shotguns work in [=DoomRL=] they never, ever miss, and they knock you back when close, making them especially aggravating for melee characters to deal with. They also swarm. A lot.

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* ''Videogame/DoomTheRoguelike'' ''Videogame/{{DRL}}'' has the original's ''Doom'''s GoddamnedBats a little switched and tinkered around. Imps are a little less annoying, but they're still there. Lost Souls traded their shotgun resistance for bullet resistance, making them a pain for chaingun/pistol builds to deal with. Former Sergeants got promoted to these, too, as due to the way shotguns work in [=DoomRL=] DRL they never, ever miss, and they knock you back when close, making them especially aggravating for melee characters to deal with. They also swarm. A lot.
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** And then there are Sneckos. You need Energy to play cards, which is almost always in short supply, and they make each of your cards cost a random, usually increased, amount of energy. Have fun playing one card per turn.

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** And then there are Sneckos. You need Energy to play cards, which is almost always in short supply, and they make each of your cards cost a random, usually increased, amount of energy. Have fun playing one card per turn.turn.
* ''Videogame/EnterTheGungeon'' has the Hollowpoints, ghost bullets that follow you around by phasing in and out of reality and attack with a rapid fire tommygun. They aren't tough, but are impossible to avoid and invariably make you waste bullets with their phasing. The Veteran Kin, who can predict your movements and fire ahead of you, are similarly extremely annoying.
Is there an issue? Send a MessageReason:
None


** And then there are Sneckos. You need Energy to play cards, which is almost always in short supply, and they make each of your cards cost a random, usually increased, amount of energy.

to:

** And then there are Sneckos. You need Energy to play cards, which is almost always in short supply, and they make each of your cards cost a random, usually increased, amount of energy. Have fun playing one card per turn.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SlayTheSpire'' has them, surprisingly for a card game. Muggers that appear in Exordium or the City steal your gold and give you only 4 or 5 turns to kill them before running away, the only enemy in the game that can do either of those things. In the Beyond, there are Repulsors, who give you two unusable Dazed cards per turn, nearly every turn.

to:

* ''VideoGame/SlayTheSpire'' has them, surprisingly for a card game. Muggers that appear in Exordium or the City steal your gold and give you only 4 or 5 turns to kill them before running away, the only enemy in the game that can do either of those things. In the Beyond, there are Repulsors, who give you two unusable Dazed cards per turn, nearly every turn.turn.
** And then there are Sneckos. You need Energy to play cards, which is almost always in short supply, and they make each of your cards cost a random, usually increased, amount of energy.
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* ''VideoGame/DeadCells'' has two. The first are actual bats, who either constantly fly through walls and try to charge at you, staying just barely out of reach of most weapons, and the second are called [[ActionBomb Kamikazes]], who can easily take off half of your health with little warning. The second type are worms: They both move and attack fast, often have nasty on-death effects like spawning bombs or more worms, and some can teleport to where you are, then attack immediately.

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* ''VideoGame/DeadCells'' has two. The first are actual bats, who either constantly fly through walls and try to charge at you, staying just barely out of reach of most weapons, and the second are called [[ActionBomb Kamikazes]], who can easily take off half of your health with little warning. The second type are worms: They both move and attack fast, often have nasty on-death effects like spawning bombs or more worms, and some can teleport to where you are, then attack immediately.immediately.
* ''VideoGame/SlayTheSpire'' has them, surprisingly for a card game. Muggers that appear in Exordium or the City steal your gold and give you only 4 or 5 turns to kill them before running away, the only enemy in the game that can do either of those things. In the Beyond, there are Repulsors, who give you two unusable Dazed cards per turn, nearly every turn.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DeadCells'' has two. The first are actual bats, who either constantly fly through walls and try to charge at you, staying just barely out of reach of most weapons, and the second are called [[ActionBomb Kamikazes]], who can easily take off half of your health with little warning.

to:

* ''VideoGame/DeadCells'' has two. The first are actual bats, who either constantly fly through walls and try to charge at you, staying just barely out of reach of most weapons, and the second are called [[ActionBomb Kamikazes]], who can easily take off half of your health with little warning. The second type are worms: They both move and attack fast, often have nasty on-death effects like spawning bombs or more worms, and some can teleport to where you are, then attack immediately.
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** ''Amplified'' adds Devils in Zone 5. They start out in an egg, where they can move towards you in any direction, including diagonally. The problem is that they only move every third beat, which can throw off the player since most enemies move every second or fourth beat. And once you break the eggshell, they move back one step (possibly out of your weapon's range) and can move ''every beat'' and diagonally, giving them the best mobility of any normal enemy.

to:

** ''Amplified'' adds Devils in Zone 5. They start out in an egg, where they can move towards you in any direction, including diagonally. The problem is that they only move every third beat, which can throw off the player since most enemies move every second or fourth beat. And once you break the eggshell, they move back one step (possibly out of your weapon's range) and can move ''every beat'' and diagonally, giving them the best mobility of any normal enemy.enemy.
* ''VideoGame/DeadCells'' has two. The first are actual bats, who either constantly fly through walls and try to charge at you, staying just barely out of reach of most weapons, and the second are called [[ActionBomb Kamikazes]], who can easily take off half of your health with little warning.
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* In the ''{{Elona}}'', There's Goddamned Bats and Goddamned Hounds. The only bat that might kill you is the bloodsucking vampire bat, unless you have severely low health (i.e. you just started.) The bloodsucking attack is a 100% hit attack, fortunately if you feel like wasting a feat slot you can utilize it yourself, or start learning some good magic and get magic missile. One shot usually takes them down. However the bats' TRUE purpose is to screw you badly in farming quests where you will be constantly interrupted by offscreen bats while trying to pick the produce, as they flit in, strike, and wander away erratically. Even being interrupted once is enough to fail the 100+ weight missions, as you use up the entire amount of turns normally needed but don't manage to pick anything.

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* In the ''{{Elona}}'', ''VideoGame/{{Elona}}'', There's Goddamned Bats and Goddamned Hounds. The only bat that might kill you is the bloodsucking vampire bat, unless you have severely low health (i.e. you just started.) The bloodsucking attack is a 100% hit attack, fortunately if you feel like wasting a feat slot you can utilize it yourself, or start learning some good magic and get magic missile. One shot usually takes them down. However the bats' TRUE purpose is to screw you badly in farming quests where you will be constantly interrupted by offscreen bats while trying to pick the produce, as they flit in, strike, and wander away erratically. Even being interrupted once is enough to fail the 100+ weight missions, as you use up the entire amount of turns normally needed but don't manage to pick anything.



* In platformer Roguelike ''VideoGame/{{Spelunky}}'', just about every enemy moves fast enough to be a bat, except the snakes, and ironically, the bats. The spiders (not [[DemonicSpiders demonic]], just regular kind) in the first area in particular jump extremely erratically, much like the ''VideoGame/LaMulana'' bats.

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* In platformer Roguelike ''VideoGame/{{Spelunky}}'', just about every enemy moves fast enough to be a bat, except the snakes, and ironically, the bats. The spiders (not [[DemonicSpiders demonic]], {{demonic|Spiders}}, just regular kind) in the first area in particular jump extremely erratically, much like the ''VideoGame/LaMulana'' bats.
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* ''Videogame/DoomTheRoguelike'' has the original's GoddamnedBats a little switched and tinkered around. Imps are a little less annoying, but they're still there. Lost Souls trade their shotgun resistance for bullet resistance, making them a pain for chaingun/pistol builds to deal with. Former Sergeants got promoted to these, too, as due to the way shotguns work they never, ever miss, and they knock you back when close, making them especially aggravating for melee characters to deal with. They also swarm. A lot.

to:

* ''Videogame/DoomTheRoguelike'' has the original's GoddamnedBats a little switched and tinkered around. Imps are a little less annoying, but they're still there. Lost Souls trade traded their shotgun resistance for bullet resistance, making them a pain for chaingun/pistol builds to deal with. Former Sergeants got promoted to these, too, as due to the way shotguns work in [=DoomRL=] they never, ever miss, and they knock you back when close, making them especially aggravating for melee characters to deal with. They also swarm. A lot.
Is there an issue? Send a MessageReason:
None


* ''Videogame/DoomTheRoguelike'' has the original' GoddamnedBats a little switched and tinkered around. Imps are a little less annoying, but they're still there. Lost Souls traded their shotgun resistance for bullet resistance, making them a pain for chaingun/pistol builds to deal with. Former Sergeants got promoted to these, too, as due to the way shotguns work they never, ever miss, and they knock you back when close. They also swarm. A lot.

to:

* ''Videogame/DoomTheRoguelike'' has the original' original's GoddamnedBats a little switched and tinkered around. Imps are a little less annoying, but they're still there. Lost Souls traded trade their shotgun resistance for bullet resistance, making them a pain for chaingun/pistol builds to deal with. Former Sergeants got promoted to these, too, as due to the way shotguns work they never, ever miss, and they knock you back when close.close, making them especially aggravating for melee characters to deal with. They also swarm. A lot.
Is there an issue? Send a MessageReason:
None


** The Blademasters in Zone 4. To beat them, you need to go through the overly long process of: A: hitting them once, making them step back and go into a counter stance; B: Move back or to the side to dodge their counter attack; and finally C: actually hitting them. No other enemy requires this many steps to defeat. Especially annoying as Aria, since she starts in Zone 4 and thus you have to deal with them every time you restart.

to:

** The Blademasters in Zone 4. To beat them, you need to go through the overly long process of: A: hitting them once, making them step back and go into a counter stance; B: Move back or to the side to dodge their counter attack; and finally C: actually hitting them. No other enemy requires this many steps to defeat. Especially annoying as Aria, since she starts in Zone 4 and thus you have to deal with them every time you restart.restart.
** ''Amplified'' adds Devils in Zone 5. They start out in an egg, where they can move towards you in any direction, including diagonally. The problem is that they only move every third beat, which can throw off the player since most enemies move every second or fourth beat. And once you break the eggshell, they move back one step (possibly out of your weapon's range) and can move ''every beat'' and diagonally, giving them the best mobility of any normal enemy.
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** Even more in line with this trope are the spiders introduced in the ''Wrath of the Lamb'' expansion, which deal minimal damage and die easily just like flies, but have the most annoying movement pattern. They quickly zip from one spot to another, and ''will'' close the distance to you instantly if you are within range, so keeping a safe distance is imperative. But they also purposely hide around corners if any are available, forcing you to get dangerously close to hit them unless you have the ability to shoot through rocks.

to:

** Even more in line with this trope are the spiders introduced in the ''Wrath of the Lamb'' expansion, which deal minimal damage and die easily just like flies, but have the most annoying movement pattern. They quickly zip from one spot to another, and ''will'' close the distance to you instantly if you are within range, so keeping a safe distance is imperative. But they also purposely hide around corners if any are available, forcing you to get dangerously close to hit them unless you have the ability to shoot through rocks.rocks.
* ''VideoGame/CryptOfTheNecrodancer'':
** The actual bats. Their movement is random, meaning that your only safe way of beating them is to waste turns (which the game penalizes you for most of the time) until they move into a position where you can approach and hit them. The red bats are even worse, since they move every turn instead of every second turn, meaning the only safe way to deal with them is to hope they move right next to you.
** The Blademasters in Zone 4. To beat them, you need to go through the overly long process of: A: hitting them once, making them step back and go into a counter stance; B: Move back or to the side to dodge their counter attack; and finally C: actually hitting them. No other enemy requires this many steps to defeat. Especially annoying as Aria, since she starts in Zone 4 and thus you have to deal with them every time you restart.
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* In the multiplayer graphical roguelike game ''Crossfire'', most monsters spawn from generators -- but a few, notably mice and centipedes, can simply multiply -- if not exterminated rapidly, they can fill the entire dungeon level. The literal bats probably qualify.

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* In the multiplayer graphical roguelike game ''Crossfire'', ''[[VideoGame/CrossfireRPG Crossfire]]'', most monsters spawn from generators -- but a few, notably mice and centipedes, can simply multiply -- if not exterminated rapidly, they can fill the entire dungeon level. The literal bats probably qualify.

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