History GoddamnedBats / Roguelike

31st Jul '16 5:52:30 AM Austin
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* In the multiplayer graphical roguelike game ''Crossfire'', most monsters spawn from generators -- but a few, notably mice and centipedes, can simply multiply -- if not exterminated rapidly, they can fill the entire dungeon level. The literal bats probably qualify.

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* In the multiplayer graphical roguelike game ''Crossfire'', ''[[VideoGame/CrossfireRPG Crossfire]]'', most monsters spawn from generators -- but a few, notably mice and centipedes, can simply multiply -- if not exterminated rapidly, they can fill the entire dungeon level. The literal bats probably qualify.
14th Apr '16 8:58:50 PM ThePocket
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** Silic Zoners attack minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counter a certain GameBreaker minor module setup. Even the game's album even [[LampshadeHanging considers them a "pain in the neck"]].

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** Silic Zoners attack minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counter a certain GameBreaker minor module setup. Even the game's album even [[LampshadeHanging considers them a "pain in the neck"]].neck"]].
* ''VideoGame/TheBindingOfIsaac''' has grubs, which charge the player when they're directly lined up horizontally or vertically. This wouldn't be so bad on its own, but they're frequently placed in rooms that are just one single-width, winding path from one end to another, making it literally impossible to avoid at least one of them without extremely powerful shots or the ability to fly. One of the major reasons a NoDamageRun is a purely LuckBasedMission.
** Even more in line with this trope are the spiders introduced in the ''Wrath of the Lamb'' expansion, which deal minimal damage and die easily just like flies, but have the most annoying movement pattern. They quickly zip from one spot to another, and ''will'' close the distance to you instantly if you are within range, so keeping a safe distance is imperative. But they also purposely hide around corners if any are available, forcing you to get dangerously close to hit them unless you have the ability to shoot through rocks.
22nd Jan '16 8:37:11 PM jormis29
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* In platformer Roguelike ''{{Spelunky}}'', just about every enemy moves fast enough to be a bat, except the snakes, and ironically, the bats. The spiders (not [[DemonicSpiders demonic]], just regular kind) in the first area in particular jump extremely erratically, much like the ''VideoGame/LaMulana'' bats.

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* In platformer Roguelike ''{{Spelunky}}'', ''VideoGame/{{Spelunky}}'', just about every enemy moves fast enough to be a bat, except the snakes, and ironically, the bats. The spiders (not [[DemonicSpiders demonic]], just regular kind) in the first area in particular jump extremely erratically, much like the ''VideoGame/LaMulana'' bats.
21st Apr '15 2:35:18 AM ironcommando
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** Silic Crystals and the Necrophage Crystallophiles only have a OneTrackMind: head straight for your crystal and whack it, which consumes your precious Dust ''permanently''. The main problem is that Silic Crystals come in large numbers and most characters/turrets do not prioritize them, while the Necrophage Crystallophiles have an above-average amount of health and can't be slowed by heroes.

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** Silic Crystals and the Necrophage Crystallophiles Crystophiles only have a OneTrackMind: head straight for your crystal and whack it, which consumes your precious Dust ''permanently''. The main problem is that Silic Crystals come in large numbers in later levels and most characters/turrets do not prioritize them, allowing them to leak, while the Necrophage Crystallophiles Crystophiles have an above-average amount of health and can't be slowed by heroes.



** Silic Bulldozers smash major modules and artifacts, costing you industry or making your researching fail. They also have a lot of health.
** Silic Zoners attack and destroy minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters a certain GameBreaker minor module setup. The game's album even considers them a "pain in the neck".

to:

** Silic Bulldozers smash major modules and artifacts, costing you industry or making your researching fail. They also have a lot of health.
health and hit everything in the room.
** Silic Zoners attack and destroy minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters counter a certain GameBreaker minor module setup. The Even the game's album even [[LampshadeHanging considers them a "pain in the neck".neck"]].
20th Apr '15 5:23:43 AM ironcommando
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Added DiffLines:

** Necrophage Hunters, especially the elite variants. They're the fastest enemies in the game, and within a few seconds can easily make it to your heroes or even worse, your crystal. They're still very fast even when affected by a single Neurostun IV!
19th Apr '15 11:02:32 AM ironcommando
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** Silic Zoners attack destroy minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters a certain GameBreaker minor module setup. The game's album even considers them a "pain in the neck".

to:

** Silic Zoners attack and destroy minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters a certain GameBreaker minor module setup. The game's album even considers them a "pain in the neck".
19th Apr '15 11:00:43 AM ironcommando
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* Sewer crabs in ''VideoGame/PixelDungeon'' are considered the main reason why 60% of playthroughs don't make it past the first boss. They appear first on floor 3 when the player likely hasn't acquired decent equipment yet. They move at twice the speed of the player character, meaning the player can't outrun it, and they have high defense, meaning much of the player character's attacks will be parried and do no damage.

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* Sewer crabs in ''VideoGame/PixelDungeon'' are considered the main reason why 60% of playthroughs don't make it past the first boss. They appear first on floor 3 when the player likely hasn't acquired decent equipment yet. They move at twice the speed of the player character, meaning the player can't outrun it, and they have high defense, meaning much of the player character's attacks will be parried and do no damage.damage.
* Several of them in ''VideoGame/DungeonOfTheEndless'':
** Necrophage Larvae are weak, but attack in huge {{Zerg Rush}}es on later floors. Hope you have a HerdHittingAttack.
** Silic Crystals and the Necrophage Crystallophiles only have a OneTrackMind: head straight for your crystal and whack it, which consumes your precious Dust ''permanently''. The main problem is that Silic Crystals come in large numbers and most characters/turrets do not prioritize them, while the Necrophage Crystallophiles have an above-average amount of health and can't be slowed by heroes.
** Necrophage Necrodrones love to target and kill your major modules as well as long-range characters. Elite variants are even worse, their attacks hit ''every module or hero/NPC in the room''.
** Silic Bulldozers smash major modules and artifacts, costing you industry or making your researching fail. They also have a lot of health.
** Silic Zoners attack destroy minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters a certain GameBreaker minor module setup. The game's album even considers them a "pain in the neck".
24th Jan '15 4:37:07 PM Quanyails
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* Crabs in ''VideoGame/PixelDungeon'' are considered the main reason why 60% of playthroughs don't make it past the first boss. They appear first on floor 3 when the player likely hasn't acquired decent equipment yet. They move at twice the speed of the player character, meaning the player can't outrun it, and they have high defense, meaning much of the player character's attacks will be parried and do no damage.

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* Crabs Sewer crabs in ''VideoGame/PixelDungeon'' are considered the main reason why 60% of playthroughs don't make it past the first boss. They appear first on floor 3 when the player likely hasn't acquired decent equipment yet. They move at twice the speed of the player character, meaning the player can't outrun it, and they have high defense, meaning much of the player character's attacks will be parried and do no damage.
24th Jan '15 4:26:52 PM Quanyails
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* In ''VideoGame/DungeonsOfDredmor'', any Animal class monster qualifies as this if you choose the Killer Vegan skill. Having this skill makes all Animal monsters peaceful, but they still block your way, are attracted to you, and you cannot attack them or you will get a large debuff to your stats.

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* In ''VideoGame/DungeonsOfDredmor'', any Animal class monster qualifies as this if you choose the Killer Vegan skill. Having this skill makes all Animal monsters peaceful, but they still block your way, are attracted to you, and you cannot attack them or you will get a large debuff to your stats.stats.
* Crabs in ''VideoGame/PixelDungeon'' are considered the main reason why 60% of playthroughs don't make it past the first boss. They appear first on floor 3 when the player likely hasn't acquired decent equipment yet. They move at twice the speed of the player character, meaning the player can't outrun it, and they have high defense, meaning much of the player character's attacks will be parried and do no damage.
15th Dec '14 6:29:27 PM Rotpar
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* While most of the Goddamned Bats in ''NetHack'' are actually DemonicSpiders, the ''floating eye'' is harmless in and of itself -- but if you bump into (attack) one, you're likely to get paralysed long enough to be killed by some ignominiously weak enemy such as a newt. When a floating eye is blocking your passage ahead, it can be immensely frustrating trying to kill it if you don't have enough spells or ranged weapons yet. Ironically, the corpse it [[RandomlyDrops may or may not leave behind]] is extremely useful-- ''mainly'' since it allows you to fight floating eyes and not be affected!

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* While most of the Goddamned Bats in ''NetHack'' ''VideoGame/NetHack'' are actually DemonicSpiders, the ''floating eye'' is harmless in and of itself -- but if you bump into (attack) one, you're likely to get paralysed long enough to be killed by some ignominiously weak enemy such as a newt. When a floating eye is blocking your passage ahead, it can be immensely frustrating trying to kill it if you don't have enough spells or ranged weapons yet. Ironically, the corpse it [[RandomlyDrops may or may not leave behind]] is extremely useful-- ''mainly'' since it allows you to fight floating eyes and not be affected!
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http://tvtropes.org/pmwiki/article_history.php?article=GoddamnedBats.Roguelike