History GoddamnedBats / Roguelike

22nd Jan '16 8:37:11 PM jormis29
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* In platformer Roguelike ''{{Spelunky}}'', just about every enemy moves fast enough to be a bat, except the snakes, and ironically, the bats. The spiders (not [[DemonicSpiders demonic]], just regular kind) in the first area in particular jump extremely erratically, much like the ''VideoGame/LaMulana'' bats.
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* In platformer Roguelike ''{{Spelunky}}'', ''VideoGame/{{Spelunky}}'', just about every enemy moves fast enough to be a bat, except the snakes, and ironically, the bats. The spiders (not [[DemonicSpiders demonic]], just regular kind) in the first area in particular jump extremely erratically, much like the ''VideoGame/LaMulana'' bats.
21st Apr '15 2:35:18 AM ironcommando
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** Silic Crystals and the Necrophage Crystallophiles only have a OneTrackMind: head straight for your crystal and whack it, which consumes your precious Dust ''permanently''. The main problem is that Silic Crystals come in large numbers and most characters/turrets do not prioritize them, while the Necrophage Crystallophiles have an above-average amount of health and can't be slowed by heroes.
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** Silic Crystals and the Necrophage Crystallophiles Crystophiles only have a OneTrackMind: head straight for your crystal and whack it, which consumes your precious Dust ''permanently''. The main problem is that Silic Crystals come in large numbers in later levels and most characters/turrets do not prioritize them, allowing them to leak, while the Necrophage Crystallophiles Crystophiles have an above-average amount of health and can't be slowed by heroes.

** Silic Bulldozers smash major modules and artifacts, costing you industry or making your researching fail. They also have a lot of health. ** Silic Zoners attack and destroy minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters a certain GameBreaker minor module setup. The game's album even considers them a "pain in the neck".
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** Silic Bulldozers smash major modules and artifacts, costing you industry or making your researching fail. They also have a lot of health. health and hit everything in the room. ** Silic Zoners attack and destroy minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters counter a certain GameBreaker minor module setup. The Even the game's album even [[LampshadeHanging considers them a "pain in the neck".neck"]].
20th Apr '15 5:23:43 AM ironcommando
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** Necrophage Hunters, especially the elite variants. They're the fastest enemies in the game, and within a few seconds can easily make it to your heroes or even worse, your crystal. They're still very fast even when affected by a single Neurostun IV!
19th Apr '15 11:02:32 AM ironcommando
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** Silic Zoners attack destroy minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters a certain GameBreaker minor module setup. The game's album even considers them a "pain in the neck".
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** Silic Zoners attack and destroy minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters a certain GameBreaker minor module setup. The game's album even considers them a "pain in the neck".
19th Apr '15 11:00:43 AM ironcommando
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* Sewer crabs in ''VideoGame/PixelDungeon'' are considered the main reason why 60% of playthroughs don't make it past the first boss. They appear first on floor 3 when the player likely hasn't acquired decent equipment yet. They move at twice the speed of the player character, meaning the player can't outrun it, and they have high defense, meaning much of the player character's attacks will be parried and do no damage.
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* Sewer crabs in ''VideoGame/PixelDungeon'' are considered the main reason why 60% of playthroughs don't make it past the first boss. They appear first on floor 3 when the player likely hasn't acquired decent equipment yet. They move at twice the speed of the player character, meaning the player can't outrun it, and they have high defense, meaning much of the player character's attacks will be parried and do no damage.damage. * Several of them in ''VideoGame/DungeonOfTheEndless'': ** Necrophage Larvae are weak, but attack in huge {{Zerg Rush}}es on later floors. Hope you have a HerdHittingAttack. ** Silic Crystals and the Necrophage Crystallophiles only have a OneTrackMind: head straight for your crystal and whack it, which consumes your precious Dust ''permanently''. The main problem is that Silic Crystals come in large numbers and most characters/turrets do not prioritize them, while the Necrophage Crystallophiles have an above-average amount of health and can't be slowed by heroes. ** Necrophage Necrodrones love to target and kill your major modules as well as long-range characters. Elite variants are even worse, their attacks hit ''every module or hero/NPC in the room''. ** Silic Bulldozers smash major modules and artifacts, costing you industry or making your researching fail. They also have a lot of health. ** Silic Zoners attack destroy minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters a certain GameBreaker minor module setup. The game's album even considers them a "pain in the neck".
24th Jan '15 4:37:07 PM Quanyails
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* Crabs in ''VideoGame/PixelDungeon'' are considered the main reason why 60% of playthroughs don't make it past the first boss. They appear first on floor 3 when the player likely hasn't acquired decent equipment yet. They move at twice the speed of the player character, meaning the player can't outrun it, and they have high defense, meaning much of the player character's attacks will be parried and do no damage.
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* Crabs Sewer crabs in ''VideoGame/PixelDungeon'' are considered the main reason why 60% of playthroughs don't make it past the first boss. They appear first on floor 3 when the player likely hasn't acquired decent equipment yet. They move at twice the speed of the player character, meaning the player can't outrun it, and they have high defense, meaning much of the player character's attacks will be parried and do no damage.
24th Jan '15 4:26:52 PM Quanyails
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* In ''VideoGame/DungeonsOfDredmor'', any Animal class monster qualifies as this if you choose the Killer Vegan skill. Having this skill makes all Animal monsters peaceful, but they still block your way, are attracted to you, and you cannot attack them or you will get a large debuff to your stats.
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* In ''VideoGame/DungeonsOfDredmor'', any Animal class monster qualifies as this if you choose the Killer Vegan skill. Having this skill makes all Animal monsters peaceful, but they still block your way, are attracted to you, and you cannot attack them or you will get a large debuff to your stats.stats. * Crabs in ''VideoGame/PixelDungeon'' are considered the main reason why 60% of playthroughs don't make it past the first boss. They appear first on floor 3 when the player likely hasn't acquired decent equipment yet. They move at twice the speed of the player character, meaning the player can't outrun it, and they have high defense, meaning much of the player character's attacks will be parried and do no damage.
15th Dec '14 6:29:27 PM Rotpar
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Namespacing
* While most of the Goddamned Bats in ''NetHack'' are actually DemonicSpiders, the ''floating eye'' is harmless in and of itself -- but if you bump into (attack) one, you're likely to get paralysed long enough to be killed by some ignominiously weak enemy such as a newt. When a floating eye is blocking your passage ahead, it can be immensely frustrating trying to kill it if you don't have enough spells or ranged weapons yet. Ironically, the corpse it [[RandomlyDrops may or may not leave behind]] is extremely useful-- ''mainly'' since it allows you to fight floating eyes and not be affected!
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* While most of the Goddamned Bats in ''NetHack'' ''VideoGame/NetHack'' are actually DemonicSpiders, the ''floating eye'' is harmless in and of itself -- but if you bump into (attack) one, you're likely to get paralysed long enough to be killed by some ignominiously weak enemy such as a newt. When a floating eye is blocking your passage ahead, it can be immensely frustrating trying to kill it if you don't have enough spells or ranged weapons yet. Ironically, the corpse it [[RandomlyDrops may or may not leave behind]] is extremely useful-- ''mainly'' since it allows you to fight floating eyes and not be affected!
30th Oct '14 10:49:28 PM RiceCooker
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In general, most literal bats in Roguelikes have the tendency to be relatively speedy and difficult to hit, making dealing with them early game a large hassle, while their low damage threshold [[DeathOfAThousandCuts might mean the difference of life or death]].
16th Aug '14 6:57:25 PM Brickman
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** Imps, which will barely give you a chance to swing at them before they teleport somewhere outside your range of vision, forcing you to ''wait'' while they navigate back to you and do the same thing ''again''.
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** Imps, which will barely give you a chance to swing at them before they teleport somewhere outside your range of vision, forcing you to ''wait'' while they navigate back to you and do the same thing ''again''. And they have the fast regeneration trait. But at least they don't do much damage... unless you're unfortunate enough to let them find a weapon on the ground, or worse yet a ''ranged'' weapon on the ground.

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** Imps, which will barely give New players quickly learn to fear the common dungeon Adder. Found as early as the very first floor, it moves faster than you, has high evasion and most importantly poisons you, possibly several times, before you are likely to have identified curing potions. A single adder has a good chance to swing at them before they teleport somewhere outside your range of vision, forcing you to ''wait'' while they navigate back to you and do the same thing ''again''.killing a level 1 or 2 character by itself if you're not prepared.
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