History GoddamnedBats / Roguelike

15th Aug '17 5:46:20 AM Malady
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* In the ''{{Elona}}'', There's Goddamned Bats and Goddamned Hounds. The only bat that might kill you is the bloodsucking vampire bat, unless you have severely low health (i.e. you just started.) The bloodsucking attack is a 100% hit attack, fortunately if you feel like wasting a feat slot you can utilize it yourself, or start learning some good magic and get magic missile. One shot usually takes them down. However the bats' TRUE purpose is to screw you badly in farming quests where you will be constantly interrupted by offscreen bats while trying to pick the produce, as they flit in, strike, and wander away erratically. Even being interrupted once is enough to fail the 100+ weight missions, as you use up the entire amount of turns normally needed but don't manage to pick anything.

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* In the ''{{Elona}}'', ''VideoGame/{{Elona}}'', There's Goddamned Bats and Goddamned Hounds. The only bat that might kill you is the bloodsucking vampire bat, unless you have severely low health (i.e. you just started.) The bloodsucking attack is a 100% hit attack, fortunately if you feel like wasting a feat slot you can utilize it yourself, or start learning some good magic and get magic missile. One shot usually takes them down. However the bats' TRUE purpose is to screw you badly in farming quests where you will be constantly interrupted by offscreen bats while trying to pick the produce, as they flit in, strike, and wander away erratically. Even being interrupted once is enough to fail the 100+ weight missions, as you use up the entire amount of turns normally needed but don't manage to pick anything.



* In platformer Roguelike ''VideoGame/{{Spelunky}}'', just about every enemy moves fast enough to be a bat, except the snakes, and ironically, the bats. The spiders (not [[DemonicSpiders demonic]], just regular kind) in the first area in particular jump extremely erratically, much like the ''VideoGame/LaMulana'' bats.

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* In platformer Roguelike ''VideoGame/{{Spelunky}}'', just about every enemy moves fast enough to be a bat, except the snakes, and ironically, the bats. The spiders (not [[DemonicSpiders demonic]], {{demonic|Spiders}}, just regular kind) in the first area in particular jump extremely erratically, much like the ''VideoGame/LaMulana'' bats.
8th Aug '17 7:57:22 AM Dravencour
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* ''Videogame/DoomTheRoguelike'' has the original's GoddamnedBats a little switched and tinkered around. Imps are a little less annoying, but they're still there. Lost Souls trade their shotgun resistance for bullet resistance, making them a pain for chaingun/pistol builds to deal with. Former Sergeants got promoted to these, too, as due to the way shotguns work they never, ever miss, and they knock you back when close, making them especially aggravating for melee characters to deal with. They also swarm. A lot.

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* ''Videogame/DoomTheRoguelike'' has the original's GoddamnedBats a little switched and tinkered around. Imps are a little less annoying, but they're still there. Lost Souls trade traded their shotgun resistance for bullet resistance, making them a pain for chaingun/pistol builds to deal with. Former Sergeants got promoted to these, too, as due to the way shotguns work in [=DoomRL=] they never, ever miss, and they knock you back when close, making them especially aggravating for melee characters to deal with. They also swarm. A lot.
8th Aug '17 7:56:13 AM Dravencour
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* ''Videogame/DoomTheRoguelike'' has the original' GoddamnedBats a little switched and tinkered around. Imps are a little less annoying, but they're still there. Lost Souls traded their shotgun resistance for bullet resistance, making them a pain for chaingun/pistol builds to deal with. Former Sergeants got promoted to these, too, as due to the way shotguns work they never, ever miss, and they knock you back when close. They also swarm. A lot.

to:

* ''Videogame/DoomTheRoguelike'' has the original' original's GoddamnedBats a little switched and tinkered around. Imps are a little less annoying, but they're still there. Lost Souls traded trade their shotgun resistance for bullet resistance, making them a pain for chaingun/pistol builds to deal with. Former Sergeants got promoted to these, too, as due to the way shotguns work they never, ever miss, and they knock you back when close.close, making them especially aggravating for melee characters to deal with. They also swarm. A lot.
15th Jul '17 7:20:03 PM Someoneman
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** The Blademasters in Zone 4. To beat them, you need to go through the overly long process of: A: hitting them once, making them step back and go into a counter stance; B: Move back or to the side to dodge their counter attack; and finally C: actually hitting them. No other enemy requires this many steps to defeat. Especially annoying as Aria, since she starts in Zone 4 and thus you have to deal with them every time you restart.

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** The Blademasters in Zone 4. To beat them, you need to go through the overly long process of: A: hitting them once, making them step back and go into a counter stance; B: Move back or to the side to dodge their counter attack; and finally C: actually hitting them. No other enemy requires this many steps to defeat. Especially annoying as Aria, since she starts in Zone 4 and thus you have to deal with them every time you restart.restart.
** ''Amplified'' adds Devils in Zone 5. They start out in an egg, where they can move towards you in any direction, including diagonally. The problem is that they only move every third beat, which can throw off the player since most enemies move every second or fourth beat. And once you break the eggshell, they move back one step (possibly out of your weapon's range) and can move ''every beat'' and diagonally, giving them the best mobility of any normal enemy.
7th Jun '17 8:03:35 PM Someoneman
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** Even more in line with this trope are the spiders introduced in the ''Wrath of the Lamb'' expansion, which deal minimal damage and die easily just like flies, but have the most annoying movement pattern. They quickly zip from one spot to another, and ''will'' close the distance to you instantly if you are within range, so keeping a safe distance is imperative. But they also purposely hide around corners if any are available, forcing you to get dangerously close to hit them unless you have the ability to shoot through rocks.

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** Even more in line with this trope are the spiders introduced in the ''Wrath of the Lamb'' expansion, which deal minimal damage and die easily just like flies, but have the most annoying movement pattern. They quickly zip from one spot to another, and ''will'' close the distance to you instantly if you are within range, so keeping a safe distance is imperative. But they also purposely hide around corners if any are available, forcing you to get dangerously close to hit them unless you have the ability to shoot through rocks.rocks.
* ''VideoGame/CryptOfTheNecrodancer'':
** The actual bats. Their movement is random, meaning that your only safe way of beating them is to waste turns (which the game penalizes you for most of the time) until they move into a position where you can approach and hit them. The red bats are even worse, since they move every turn instead of every second turn, meaning the only safe way to deal with them is to hope they move right next to you.
** The Blademasters in Zone 4. To beat them, you need to go through the overly long process of: A: hitting them once, making them step back and go into a counter stance; B: Move back or to the side to dodge their counter attack; and finally C: actually hitting them. No other enemy requires this many steps to defeat. Especially annoying as Aria, since she starts in Zone 4 and thus you have to deal with them every time you restart.
31st Jul '16 5:52:30 AM Austin
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* In the multiplayer graphical roguelike game ''Crossfire'', most monsters spawn from generators -- but a few, notably mice and centipedes, can simply multiply -- if not exterminated rapidly, they can fill the entire dungeon level. The literal bats probably qualify.

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* In the multiplayer graphical roguelike game ''Crossfire'', ''[[VideoGame/CrossfireRPG Crossfire]]'', most monsters spawn from generators -- but a few, notably mice and centipedes, can simply multiply -- if not exterminated rapidly, they can fill the entire dungeon level. The literal bats probably qualify.
14th Apr '16 8:58:50 PM ThePocket
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** Silic Zoners attack minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counter a certain GameBreaker minor module setup. Even the game's album even [[LampshadeHanging considers them a "pain in the neck"]].

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** Silic Zoners attack minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counter a certain GameBreaker minor module setup. Even the game's album even [[LampshadeHanging considers them a "pain in the neck"]].neck"]].
* ''VideoGame/TheBindingOfIsaac''' has grubs, which charge the player when they're directly lined up horizontally or vertically. This wouldn't be so bad on its own, but they're frequently placed in rooms that are just one single-width, winding path from one end to another, making it literally impossible to avoid at least one of them without extremely powerful shots or the ability to fly. One of the major reasons a NoDamageRun is a purely LuckBasedMission.
** Even more in line with this trope are the spiders introduced in the ''Wrath of the Lamb'' expansion, which deal minimal damage and die easily just like flies, but have the most annoying movement pattern. They quickly zip from one spot to another, and ''will'' close the distance to you instantly if you are within range, so keeping a safe distance is imperative. But they also purposely hide around corners if any are available, forcing you to get dangerously close to hit them unless you have the ability to shoot through rocks.
22nd Jan '16 8:37:11 PM jormis29
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* In platformer Roguelike ''{{Spelunky}}'', just about every enemy moves fast enough to be a bat, except the snakes, and ironically, the bats. The spiders (not [[DemonicSpiders demonic]], just regular kind) in the first area in particular jump extremely erratically, much like the ''VideoGame/LaMulana'' bats.

to:

* In platformer Roguelike ''{{Spelunky}}'', ''VideoGame/{{Spelunky}}'', just about every enemy moves fast enough to be a bat, except the snakes, and ironically, the bats. The spiders (not [[DemonicSpiders demonic]], just regular kind) in the first area in particular jump extremely erratically, much like the ''VideoGame/LaMulana'' bats.
21st Apr '15 2:35:18 AM ironcommando
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** Silic Crystals and the Necrophage Crystallophiles only have a OneTrackMind: head straight for your crystal and whack it, which consumes your precious Dust ''permanently''. The main problem is that Silic Crystals come in large numbers and most characters/turrets do not prioritize them, while the Necrophage Crystallophiles have an above-average amount of health and can't be slowed by heroes.

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** Silic Crystals and the Necrophage Crystallophiles Crystophiles only have a OneTrackMind: head straight for your crystal and whack it, which consumes your precious Dust ''permanently''. The main problem is that Silic Crystals come in large numbers in later levels and most characters/turrets do not prioritize them, allowing them to leak, while the Necrophage Crystallophiles Crystophiles have an above-average amount of health and can't be slowed by heroes.



** Silic Bulldozers smash major modules and artifacts, costing you industry or making your researching fail. They also have a lot of health.
** Silic Zoners attack and destroy minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters a certain GameBreaker minor module setup. The game's album even considers them a "pain in the neck".

to:

** Silic Bulldozers smash major modules and artifacts, costing you industry or making your researching fail. They also have a lot of health.
health and hit everything in the room.
** Silic Zoners attack and destroy minor modules, causing splash damage to other minor modules- if you thought you could leave your guns to take care of the enemies, these guys will put a wrench in your plans. They're also one of the few enemies that counters counter a certain GameBreaker minor module setup. The Even the game's album even [[LampshadeHanging considers them a "pain in the neck".neck"]].
20th Apr '15 5:23:43 AM ironcommando
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Added DiffLines:

** Necrophage Hunters, especially the elite variants. They're the fastest enemies in the game, and within a few seconds can easily make it to your heroes or even worse, your crystal. They're still very fast even when affected by a single Neurostun IV!
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