- Mengsk claims that the Confederacy created the Zerg in Terran Mission 07. However this is contradicted by the Overmind (Zerg Mission 10) and Zeratul (Protoss Mission 09) who reveal that the Zerg were created by the Xel'naga. For new players this might seem like a plot hole at first, but then you realize that Mengsk was lying in order to justify his use of the Zerg on Confederacy, as if to say "I'm going to use the Zerg, but I didn't create them in the first place like they did."
- Or he's stating that the Confederacy created the Zerg threat by letting them consume fringe planets and kill its inhabitants to investigate (Something Mengsk himself ends up doing in the second game) and seemingly intending to use them to quell uprisings. Granted, by the time, everyone thought the Zerg were just a bunch of bugs and not an organized force...
- When you click on the Terran Academy, you hear this. I never quite figured out what it was supposed to be until a friend of mine realized that it's an Academy, full of learning. Blizzard was making a joke about how people hate school.
- In Brood War, Gerard DuGalle acts like a complete idiot throughout the campaign; only the PC and Stukov make sure the mission is a success. However, remember that he only really started showing incompetence after Duran joined them, and had time to influence them. Duran, who was able to pose convincingly as a Ghost, who is most certainly not human, and likely has even greater powers then he's shown. Mind Control DuGalle, anyone?
- Why can Terran Marines take out a Battlecruiser even though small arms fire won't really dent a real warship? Battlecruisers are by classification sacrificing armor for firepower. So in game terms, they can technically be destroyed.
- The Terran unit, the spider mine, likely gets its name from the fact that it looks like a spider. But think about it: how do spider mines kill enemies? By sitting completely still and remaining invisible until some enemy unit walks right into into it. Spiders in the real world kill their prey in the exact same way, by constructing large intricate webs and then waiting for some poor sucker to run straight into it. Even cooler when you consider that the spider waits until the web gets something and then the spider salvages the kill. Another animal renowned for salvaging its food? How about a vulture?
- In Protoss Mission 09 of the Original Campaign, you get access to a Protoss Arbiter, where in the two previous missions, the Conclave sent them against you. Arbiters are part of the Judicator Caste (said to be piloted by a Judicator), and they were out to arrest your forces and kill Tassadar for "betraying the Khala". Well this could mean that although the Judicators still couldn't do anything to get at you, they sent someone to make sure that Tassadar was with good intentions. This makes a lot more sense when Aldaris comes and tells you how wrong he was in the final Protoss mission.
- Archons and Dark Archons are stated to have immense psychic power but a limited lifetime. Their very high Shields and the lowest HP in the game show that.
- Arcturus Mengsk is capable of doing something that can be considered Beyond the Impossible: fooling Kerrigan, someone with the highest psionic power (First among Terrans and then overall) and can read minds. At first it can seem like Mengsk being Crazy-Prepared or this being an outright Ass Pull to ensure Kerrigan does not learn about Mengsk's plan until it's too late, but it's actually neither according to I, Mengsk: Kerrigan was the ghost that killed Arcturus's father Angus, and he knew that when he met her at Vcktor 5 (As he was told that one of the three ghosts that killed his family was there). If he wanted to enact his revenge, he had to ensure she would not find out what he wanted to do...
- The final mission of the original game pits a Zerg force located centrally against a Terran force (in the top left) and a Protoss force (in the bottom right). The final mission of the expansion mirrors this, but which force you control is flipped.
Fridge / StarCraft
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