Follow TV Tropes

Following

Fridge / StarCraft

Go To

This page is for Fridge entries regarding the first game and Brood War. For entries regarding the entirety of the series, check the main Fridge page.

Fridge pages are Spoilers Off by default, so all spoilers are removed and all examples folderized, so proceed with caution. You Have Been Warned.

    open/close all folders 

    Fridge Brilliance 
  • Fenix's name foreshadows his later return from the dead.
    • Fenix sounds like Phoenix, a creature able to be reborn from fire. Fenix dies in battle (symbolic fire) and returns afterwards in the form of a Dragoon.
  • Mengsk claims that the Confederacy created the Zerg in Terran Mission 07 of the original campaign. However this is contradicted by the Overmind (Zerg Mission 10) and Zeratul (Protoss Mission 09) who reveal that the Zerg were created by the Xel'Naga. For new players this might seem like a plot hole at first, but then you realize that Mengsk was lying in order to justify his use of the Zerg on Confederacy, as if to say "I'm going to use the Zerg, but I didn't create them in the first place like they did."
    • Alternatively, he's stating that the Confederacy created the Zerg threat by letting them consume fringe planets and kill its inhabitants to investigate (Something Mengsk himself ends up doing in the second game) and seemingly intending to use them to quell uprisings. Granted, by the time, everyone thought the Zerg were just a bunch of bugs and not an organized force...
  • When you click on the Terran Academy, you hear this. It's an Academy, full of learning. Blizzard was making a joke about how people hate school.
  • In Protoss Mission 09 of the Original Campaign, you get access to a Protoss Arbiter, where in the two previous missions, the Conclave sent them against you. Arbiters are part of the Judicator Caste (said to be piloted by a Judicator), and they were out to arrest your forces and kill Tassadar for "betraying the Khala". Well this could mean that although the Judicators still couldn't do anything to get at you, they sent someone to make sure that Tassadar was with good intentions. This makes a lot more sense when Aldaris comes and tells you how wrong he was in the final Protoss mission.
  • Archons and Dark Archons are stated to have immense psychic power but a limited lifetime. Their very high Shields and the lowest HP in the game show that.
  • The final mission of the original game pits a Zerg force located centrally against a Terran force (in the top left) and a Protoss force (in the bottom right). The final mission of the expansion mirrors this, but which force you control is flipped.
  • The Zergling sprite in the first game has webbed, duck-like feet. This seems rather odd for a non-aquatic creature, until you remember that it was assimilated from the desert-dwelling Dune-Runner. Most desert animals have broad feet, to evenly spread their weight and avoid sinking into the sand, and it's likely the Zergling retained this feature despite being used on environments aside from deserts.

    Fridge Horror 
  • The sound of the Terran Academy is the sound of a graduation theme playing to drown out a stock scream. Especially in light of II's characterization of trauma for ghosts like Nova, Tosh, and Kerrigan, this is Fridge Horror at its finest. Oh and Tosh's bootleg spectre program custom-made for Raynor? Not exactly a feather in Jimmy's cap. (They're canon, by-the-way.)
  • In Brood War, Gerard DuGalle acts like a complete idiot throughout the campaign; only the PC and Stukov make sure the mission is a success. However, remember that he only really started showing incompetence after Duran joined them, and had time to influence them. Duran, who was able to pose convincingly as a Ghost, who is most certainly not human, and likely has even greater powers then he's shown. Mind Control DuGalle, anyone?
    • Given that Duran is eventually revealed to be a Xel'naga servant of Amon, it's entirely within his abilities to gradually control human minds to his will without said victims ever realizing it. The very first sign of this is when DuGalle immediately treats his advice with greater credibility than Stukov, despite the man's own disdain for traitors. It's only when Stukov is killed and Duran shows his true colors that DuGalle snaps out of it...by which point, he's already dug himself into a hole.

Top