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Fanfic / The Crown of Neverwinter

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The Crown of Neverwinter is a crossover fic between Ranma ½ and Dungeons & Dragons (more precisely, Neverwinter Nights and everything related), written by Grounders 10.

Usually, when trouble happens in Ranma's life because of his parent, this is caused by Genma — but not this time. This time, a wizard has appeared on the Tendo household's doorstep and is apparently looking for a princess who went missing thirty years ago.

Said princess was named Nodoka, and she actually ran away courtesy of a prophecy.

Still, three decades went and passed by, so Nodoka concludes it won't hurt if she goes back to her home dimension and introduces her child to her parents and siblings, right?

Right.

The story can be found here on Fanfiction Dot Net, here on Space Battles or here on Sufficient Velocity.


Tropes you can find in the story

  • Achievements in Ignorance: How Ranma became a miko — she thought she was merely helping around a shrine to Inari, but the priest believed she was so skilled that he let her supervise a ritual and told him afterwards it was her exam to be considered a fully-fledged shrine maiden. She still is rather annoyed with him about it.
  • Conditioned to Accept Horror: After growing up in Faêrun, a dimension filled with undeads, devils and all kinds of monsters that won't hesitate to munch on people, Nodoka thinks Nerima is positively boring — something that astonishes Ranma.
  • Dead Sparks: Nodoka reflects on her marriage with Genma and muses it's been a very long time since she felt more than passing fondness towards him, to the point that divorce is on the cards.
  • The Fashionista: Ranma grew into quite the clothes horse, filling a huge part of his qi pocket with garments.
  • Have You Seen My God?: A major difference between Faêrun and Earth is the current lack of Divine Intervention on Earth — sure, deities can send small omens to their followers, but they won't actually talk to them.
  • Hero of Another Story: Master Blackburn and his men wandered through the multiverse for three decades, looking for King Alagondar's missing youngest daughter. The story opens when his quest ends with him ultimately facing Nodoka.
  • I Choose to Stay: After seeing how wrecked Neverwinter is, Nodoka suggests that maybe Ranma ought to go back to Nerima while her mother is trying to rebuild the city. Ranma argues for supporting Nodoka instead.
  • Miko: Ranma accidentally qualified to become a priestess of Inari, fox deity of rice, industry and wealth. She doesn't think it's useful at all since gods won't manifest on Earth.
  • Parental Fashion Veto: Nodoka is rather appaled by the green dress Ranma brought back from Togenkyô, claiming it would suit an evil sorceress better than a princess.
  • Prophecy Twist: The head Cleric for the Temple of Torm foretold that Nodoka would be queen "when blood and ash has set", leading her to panic and run away as she believed her presence would cause some Civil War — meaning she wasn't in the city when the volcano erupted and destroyed Neverwinter, leaving her the only surviving royal and queen by default.
  • Rags to Royalty: This is when Blackburn calls her a Princess that Ranma realizes she's not a young martial artist that was raised on the road anymore, she also is genuine royalty by her mother.
  • Really Royalty Reveal: The whole Tendo household is stunned when Nodoka confesses she was born Nodoka Alagondar, a princess of Neverwinter.
  • Reluctant Ruler: Nodoka isn't exactly overjoyed by the prospect of being Queen of Neverwinter, and ran away to avert this. Ranma isn't much more enthusiast about her newfound royal lineage, feeling deeply uneasy when called a princess and considering she's next in line to the crown of Neverwinter.
  • Rightful King Returns: What the Sons of Alagondar want to invoke when they learn of Nodoka's survival. Nodoka herself feels a mite unsure on the matter.
  • The Runaway: Nodoka fled her birth dimension after hearing the head Cleric in the Temple of Torm foretell she would rule once her family would be dead and gone.
  • Shapeshifter Mode Lock: Anyone cursed by Jusenkyô will be able to return to their original form as long as they stay in Jusenkyô's home dimension. Since Ranma followed Nodoka in Faerûn, she gets stuck in her female body.
  • Spare to the Throne: As the youngest daughter to the King Barn the Second, Nodoka never expected to inherit the throne and happily settled as a housewife on Earth. Even when planning to return in order to introduce Ranma to his maternal relatives, Nodoka obviously thinks she can leave the court behind without any complications. Of course, this is before learning she's the only surviving royal from the Alagondar bloodline...
  • Succession Crisis: Dagult Neverember named himself Lord Protector of Neverwinter and genuinely struggles to restore order and peace to the city, but he's unpopular since he looks like he's annexing the place to Waterdeep and is only a distant cousin to the Alagondar lineage. On the other hand, Nodoka has much less in the way of followers and wealth, but she genuinely cares about Neverwinter's independance, she's the lone surviving daughter of King Barn Alagondar and she produced an heir of her own to potentially succeed her.
  • Strong Family Resemblance: Blackburn immediately identifies Ranma as Nodoka's child on their first meeting.
  • Tempting Fate: When Nodoka reveals the prophecy, Blackburn claims the odds for it to come true are very low and the woman ultimately agrees to come back to Faêrun, bringing Ranma with her by presenting the venture as a vacation from the usual chaos. Then the party stumbles upon the wrecked kingdom, meaning that Nodoka likely will have to take the throne and it won't be a walk in the park.
  • Tough Leader Façade: Nodoka does her best to project confidence and stoicism and plan for Neverwinter's rebuilding in spite of her inner anguish over the fact that her birth city was left a shell of its former glory in the disaster that killed her whole family.
  • Undying Loyalty: Blackburn and the dozen following him wandered the multiverse, searching for their lost princess, for three decades. And when Nodoka despairs in front of the sheer devastation inflicted upon Neverwinter, the old wizard reassures her that he's not about to abandon her at the gates of home.
  • You Can't Go Home Again: Nodoka hopped dimensions fully believing she would be forever separated from her family and birth city. She later decides to take Ranma to Faêrun, hoping to show him how beautiful Neverwinter is — but the city has been so thoroughly wrecked that Nodoka barely recognizes it as her home, brutally hammering that everything changed.


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