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The even wackier cousin of the Fictional ISOT Map Game. It shares its concepts with the prior: that is, a multitude of nations from across the multiverse suddenly find themselves on a virgin Earth devoid of sentient life, forced to cooperate with one another in this new world... or conquer each other. Unlike FISOT, however, PISOT's main characterization is that anything can theoretically be featured as opposed to the Fictional ISOT Map Game's constraint of only having... well, fictional countries involved: countries from the real world, fanfiction, and players' own imaginations have featured in the two games. Its popularity has led to two unofficial spinoffs: the Lord Apocalipsis ISOT Game and AK47's ISOT Mapgame.

The first game can be read here, while the second game is here. Update-only threads can be found here and here. Note that you need to be a member of AlternateHistory.com in order to read them.

PISOT features examples of:

PISOT II features examples of:

  • Adaptational Heroism:
    • The Red Ribbon Army is never defeated by Goku, so Dr. Gero doesn't develop a vendetta. Eventually working with David Sarif to push the fields of augmentation to its fullest potential.
    • The prevalence of far worse factions prompts the Templars to become a Lighter and Softer option.
  • Crapsack World: The first ten years had two nuclear winters occur, both of them stemming from major wars that nearly destroyed North America and Europe, respectively.
  • Gambit Pileup: The Invisible War, where four Ancient Conspiracies (with two different Illuminatis, to boot) each competed for control behind the scenes.
  • Ultimate Showdown of Ultimate Destiny: By the end of year 14 Celest-AI had managed to piss off every major faction of any importance. Causing them to put aside their differences for a moment to take her down.

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