"Oremor nhoj, em llik tsum uoy emag eht niw ot."Alfonso John Romero (born October 28, 1967, in Colorado Springs, Colorado) wanted to make you his bitch.After programming and designing video games for over eight years (and writing 21 year old Jordan Mechner a fan letter about Karateka), John Romero left Softdisk after two years to form id Software in 1991. At id, Romero was involved in the production of Commander Keen, Wolfenstein 3D, the first two Doom games, and Quake. (The hot Gamer Chick Stevie "killcreek" Case defeated him at Quake and became his girlfriend.)In 1996, after some long-running disputes with the other members of id Software, he and co-worker Tom Hall formed Ion Storm. Ion Storm's flagship title would have been Daikatana, an ambitious first-person shooter set for the holiday season of 1997, a seven-month development period that his former superiors at id saw as patently ludicrous. When he decided to switch to the Quake II engine in the middle of development for its advanced graphical effects, he did not make anybody his bitch that year. He didn't make anybody his bitch in 1998, either: company morale had eroded and most of the team had quit. John set another deadline, February 15, 1999, but nobody was his bitch that year. It wasn't until April 21, 2000 that Daikatana was finally released and he had his bitch-making opportunity.Daikatana, for lack of a better word, sucked. On July 17, 2001, Ion Storm's parent company Eidos Interactive closed its Dallas office. Four years later, Eidos closed the Austin branch. To be fair, many reviews said that Daikatana would have been a good game, just not a great game, and definitely not a bitch-making game, if it had come out when it was originally supposed to. Three years late, it's just sad.John, apparently still intent on making somebody his bitch, founded Monkeystone Games with Tom Hall. They developed and published about fifteen games for mobile phones. John joined Midway Games as project lead for Gauntlet: Seven Sorrows, and the Monkeystone team moved to Austin, Texas to work on Midway's Area 51. This game, while being pretty bitchin,' still failed to make anyone his bitch.He's not all bad: he's said his favourite video game is Chrono Trigger and likes heavy metal music.By now, the only one he did make his bitch - albeit unintentionally - was Looking Glass, a gaming studio responsible for games such as System Shock and Thief, which allegedly died because Eidos supported it too little in favour of Daikatana, which, as already mentioned, turned out to suck.Penny Arcade and MegaTokyo have poked fun at him. In the former case, they use him in a Running Gag where other characters think he's a woman.For more information about Romero's attempted bitch-makings, we suggest picking up David Kushner's Masters Of Doom.He has since apologized for trying to make players his bitch and is resigned to Daikatana's status as the punchline of video games.
— a reversed message in Doom II
Tropes that John Romero has made his bitch (or have made him their bitch) include: