Follow TV Tropes

Following

Awesome / Resident Evil 3 (Remake)

Go To

As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.

Even with getting chased by Nemesis in updated graphics, there's a few scenarios where one can celebrate the kickass moments, as well in the original Resident Evil 3: Nemesis.


  • The final battle against Nemesis, full stop. Despite being submerged in acid, the bioweapon still lives, morphing into a giant wall of Meat Moss and facing you down in a warehouse in NEST-2. Jill, resolute, determined and at her wit's end, decides to use a conveniently placed weapon to end the monster once and for all. What is this weapon? An experimental railgun called the Ferromagnetic Infantry-use Next-Generation Railgun, or FINGeR. Said weapon is easily taller than her when stood up, and likely is twice her weight. Yet she picks it up and aims it directly at Nemesis' chest, and fires a round straight through the monster, as this absolutely epic rendition of a familiar track from the original game plays (also doubles as Crowning Music of Awesome): https://www.youtube.com/watch?v=slwzpRxCLDc
    • The FINGeR is so powerful, it cracks the ground beneath it as it fires, but Jill, apparently channeling RE5 Chris's future boulder punching prowess, doesn't falter.
  • The simple fact that we got a remake of this, and so soon after the RE2 remake. Put yourself in the shoes of someone seeing the reveal trailer for the first time: "Oh, sweet! This is finally getting a remake, too! ...But it probably won't be out until at least the end of next yea- Wait, what? April!?"
  • The Nemesis Trailer, full stop:
    • We start off by seeing Nemesis throwing Jill around like a ragdoll, both in a burning building and in the Raccoon city streets.
    • We get a brief glimpse of a Hunter Type-Beta, which looks properly terrifying.
    • Jill, realizing that Nemesis is after her, decides to hold the line and rolls underneath a security shutter while Carlos tries pleading with.
    • We see Nemesis now with a flamethrower and using his tentacles to climb ledges, making him much more mobile than Mr. X.
    • In a later fight, when Jill blows up the fuel tank for the flamethrower and leaving him a burning mess, all it does is put him on his knee for a couple seconds before he recovers and starts wielding the flamethrower as a burning club, all with his signature growl of "S.T.A.R.S."
    • The trailer ends with Jill hitting Nemesis with a car and driving him off a drop; the front bumper of the car landing on top of Nemesis. We cut back to Carlos calling Jill over the radio, and cut back to her, wounded and groaning in the upside-down car, and Nemesis just picking himself back up.
    • Everything about Nemesis revealed so far seems to be for the purpose of making him even more terrifying than Mr. X. Mr. X lumbers after the player? Well, Nemesis can run. You're fine if you can keep your distance from X? Nemesis has tentacles to drag you in and can jump short distances. X only has his fists? Nemesis has a veritable arsenal and breaking them just makes him get creative. X only gets angry if you knock off his hat? Nemesis is like that from the word "go".
    • On top of all of this, Mr. X always felt like he was just doing what he was created to do, no emotions involved and nothing personal. Nemesis on the other hand tosses Jill around, actively avoids just flat out killing her and even brandishes his weapons in ways that are clearly meant to intimidate. He's toying with her.
  • In the original game, the Dodge mechanic was kind of finicky and inconsistent, and really more of a gimmick to evade excess damage than a mainstay as that's all it really did. In the remake? It has a more consistent timing window, actually clears a bit of distance as an action all of its own rather than a reaction command kind of thing, and if you manage to do it right, Jill takes a page from Bayonetta's book and goes goes into Bullet Time, with ample opportunity to plug her aggressor with lead. And with Nemesis being way more aggressive this go around, that means the player and Jill are gonna have to swerve through the enemy's offense and lay on the pain with some fluent skills if they want to get through.
  • Nemesis has picked up some new innate abilities in the adaptation. Firstly, he can implant parasitic larvae into zombies, replacing their heads with a monstrous invertebrate mouth tipped with lashing Combat Tentacles. Secondly, he can unleash a howl so furious that it temporarily stuns Jill and shakes her out of the aiming stance.
  • Mikhail's Heroic Sacrifice. Nicholai has just left Jill and Mikhail to die after Mikhail deduced that Nicholai had let the zombies attack his platoon on purpose. Nemesis has boarded the train they were on and seemingly out of pure sadism, has killed every civilian survivor inside it. Jill turns to see Mikhail firing at Nemesis with his handgun only for Nemesis to return the favor by impaling him with a tentacle and pulling him closer. Unfortunately for Nemmy, Mikhail was holding a pack of C4.
    Mikhail: Get... Off... My... Train... Shitbird! *beep-BOOM*
  • On that note, Brad's own Heroic Sacrifice early on. The guy everyone knew as "Chickenheart" fully redeems himself here with a final act of selfless bravery, getting himself bitten while trying to fend off a horde of zombies and then staying behind to cover Jill's escape:
    Brad: Come on, Jill. We know how this ends.
    Jill: No. I don't.
    Brad: Are we still a team?
    Jill: Always.
    Brad: Then do me a favor and don't fuck up like I did. (pushes Jill forward) GO!
  • Jill killing the Nemesis once and for all. In the orignal, it was a volley of revolver shots. This time? Hoo boy. She decides to make damn sure he's dead by shoving the railgun into his mouth and firing, reducing him to a bloody stain on the walls and leaving several holes in the metal walls behind it. This was even stated to her equivalent of Chris' boulder punching part in Resident Evil 5 due to the railgun being many times heavier then her.
    • Jill on the whole, really. The characterization is on point, the voice actress came to work and knocked out an amazing performance, and it all reflects perfectly to the action in game.
  • After an entire game of him being an irredeemable, backstabbing shitbag who constantly claims Jill is "soft", being able to shoot Nicholai in the shoulder and then leave him to burn to a crisp in a nuclear strike while he can only stare in shock at the departing helicopter is amazingly satisfying, especially since in the original Nemesis' canonical ending, Nicholai just escapes with zero comeuppance, richer for the effort, and is practically never heard from again outside a few lore entries. Granted, there is a second helicopter in the background, which probably explains how he escapes this time around, but at least he gets some measure of justice.
    • That is if he escapes at all in this continuity, which seems somewhat different and tweaked from what had been established in the original versions. After all, if he could escape otherwise, would he really be so desperate for Jill to take him with them for whatever amount of money they desire?
  • Pretty much everything to do with Carlos finding and treating Jill after she gets infected. Firstly, he manages to locate her in a zombie-infested city despite having only a rough idea where she might be. Then he carries her on his back to the hospital an unknown distance away, making a trip longer than one that is later shown Tyrell barely survives. Next he braves a hospital full of undead horrors to find the vaccine. Finally, after administering the cure, Carlos must hold off waves of zombies from getting to a still-comatose Jill and a badly-injured Tyrell. This is even acknowledged by Tyrell himself after Jill comes to, when he deflects all credit for saving her to Carlos, and calls him a "crazy bastard" for what he pulled off.

Top