Awesome / Gradius

  • "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is Vic Viper T-301."
  • The notorious Gradius III (Arcade) cleared on one credit...on Very Difficult.
  • Any time a player dies and successfully recovers out of a very difficult section, due to the game using checkpoints and penalizing the player of all of their powerups upon death. It's arguably more impressive than someone simply clearing the game with no deaths, as the Gradius series is basically the poster child for Unstable Equilibrium in the shoot-em-up genre.
  • The sheer size of Zelos alone deserves mention. The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside the entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. That's Big. The NES version however claims that Zelos has consumed entire galaxies at once, and that stars are little more than the astronomical equivalent of french fries to it. How big is this thing?? In stage 3, you can see space and stars in the background. In its stomach. A Dyson Sphere would be nothing more than an inconsiderable background pixel.
  • If you can get far enough in Gradius IV, the announcer's Have a Nice Death message becomes the triumphant "You are the Viper!"
  • Reaching loop 2 stage 8 of Gaiden, noticing that the boss rush part 2 music continues to play for Neo Big Core rather than the stage endboss music, and then being confronted by Heaven's Gate, the new Stage 8 endboss that then proeeds to toss Beam Spam across the screen, as the endboss music finally begins to play.