History Awesome / Gradius

30th Apr '16 3:50:44 PM LEDbullet
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* The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside of a colossal planet-eating entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big. ]]The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.

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* The sheer size of Zelos alone deserves mention. The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside of a colossal planet-eating the entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big. ]]The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.
30th Apr '16 3:48:02 PM LEDbullet
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* The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside of a colossal planet-eating entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big.]]
The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.

to:

* The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside of a colossal planet-eating entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big.]]
The
]]The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.
30th Apr '16 3:47:25 PM LEDbullet
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* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death. It's arguably more impressive than someone simply clearing the game with [[NoDamageRun no deaths]].

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* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death. It's arguably more impressive than someone simply clearing the game with [[NoDamageRun no deaths]].deaths]].
* The Japanese Lifeforce arcade and the NES game of the same name differ considerably, but have the same story about flying inside of a colossal planet-eating entity to take it out. Most of the arcade game looks like the inside of a body, appropriately enough. [[CaptainObvious That's Big.]]
The NES version however claims that Zelos has consumed entire ''galaxies'' at once, and that stars are little more than the ''astronomical equivalent of french fries'' to it. How big is this thing?? In stage 3, you can see space and stars in the background. ''In its stomach.'' A DysonSphere would be nothing more than an inconsiderable background pixel.
19th Jul '15 3:30:22 PM LucaEarlgrey
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* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: Vic Viper T-301]]"

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* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: [[WhamLine Vic Viper T-301]]"T-301]].]]"
4th Jul '15 12:42:28 PM PAndersonHD
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** Meanwhile on SNES port, this player [[https://www.youtube.com/watch?v=oPgd3rxCF08 nailed the game with one life]]... without any Options whatsoever and on Speed Lv.2. To top that, it also plays the arcade arrangement for all the music, including the Secret Stage Level 2, High Speed Level 7 (interestingly using the Dead End Cell music) and Cell level/Level 10.

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** Meanwhile on SNES port, this player [[https://www.youtube.com/watch?v=oPgd3rxCF08 nailed the game with one life]]... without any Options whatsoever and Outstanding One Man Army play on Speed Lv.2. To top that, it also plays the arcade arrangement for all the music, including the Secret Stage Level 2, High Speed Level 7 (interestingly using the Dead End Cell music) and Cell level/Level 10.SNES version]]
9th Jun '15 8:49:36 PM PAndersonHD
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Added DiffLines:

** Meanwhile on SNES port, this player [[https://www.youtube.com/watch?v=oPgd3rxCF08 nailed the game with one life]]... without any Options whatsoever and on Speed Lv.2. To top that, it also plays the arcade arrangement for all the music, including the Secret Stage Level 2, High Speed Level 7 (interestingly using the Dead End Cell music) and Cell level/Level 10.
2nd Jun '15 2:23:13 AM LucaEarlgrey
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** The same player [[http://youtu.be/2ct8sssUI6k did the same]] for ''Gradius IV'' on Hardest.
* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death.

to:

** The same player [[http://youtu.be/2ct8sssUI6k did the same]] for ''Gradius IV'' on Hardest.
Hardest. Both games on their respective hardest difficulties took ''years'' for him to complete.
* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death. It's arguably more impressive than someone simply clearing the game with [[NoDamageRun no deaths]].
23rd Aug '14 4:47:00 PM LucaEarlgrey
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** The same player [[http://youtu.be/2ct8sssUI6k did the same]] for ''Gradius IV'' on Hardest.

to:

** The same player [[http://youtu.be/2ct8sssUI6k did the same]] for ''Gradius IV'' on Hardest.Hardest.
* Any time a player dies and successfully recovers out of a very difficult section, due to the game using {{checkpoint}}s and penalizing the player of all of their powerups upon death.
16th Mar '14 9:01:54 PM LucaEarlgrey
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* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: Vic Viper T-301]]"

to:

* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: Vic Viper T-301]]"T-301]]"
* The [[NintendoHard notorious]] ''Gradius III'' (Arcade) [[http://www.youtube.com/watch?v=erGzgSegA2U cleared on one credit]]...on [[HarderThanHard Very Difficult]].
** The same player [[http://youtu.be/2ct8sssUI6k did the same]] for ''Gradius IV'' on Hardest.
18th Feb '14 4:16:26 PM Ecclytennysmithylove
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Added DiffLines:

* "Warning. There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler: Vic Viper T-301]]"
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http://tvtropes.org/pmwiki/article_history.php?article=Awesome.Gradius