As the first 3D main games in the Pokémon series, Pokémon X and Y are well on their way to becoming huge hype machines.
The games were simultaneously released worldwide, and the starters' English (and French, and German) names were revealed at the same time as the Japanese names.
The games use full 3D models instead of sprites, making for a huge visual leap, especially in battle scenes.
Some of the new Pokémon have been very well received by fans:
The starters themselves are well-liked by the fanbase, especially Fennekin.
The Kalos starter Pokémon start off with a STAB move (a move that shares the same elemental type as the user)! Less painful slogging through the early game with Tackle!
After three generations, the final evolution of the Fennekin line is not a Fire/Fighting type, but a Fire/Psychic type, a type combination that only Victini and Zen Darmanitan have - both of which aren't accessible in-game.
The final evolution of the Froakie line is Greninja, a Water/Dark type. It also appears to have Infernape's stats with more speed. Plus the design looks pretty awesome. It shares its type combination with Crawdaunt and Sharpedo.
Chesnaught, Chespin's final evolution, is Grass/Fighting. Sure, it has a crippling weakness to Flying, but this is the first time since Pokemon Diamond And Pearl that all three starter Pokémon's final evolutionary stages are dual-typed — and their second types form another type circle! It has a badass-looking design too. It shares its type combination with Breloom and Virizion.
Similar to Generation V's Reshiram and Zekrom, the cover legendaries (Xerneas and Yveltal) are considered to be very cool and well-designed, and more importantly, represent the long-awaited themes of life and death.
After many generations, we finally get the long-awaited Ghost/Steel type Pokémon! And it's a possessed floating sword to boot. It also can learn Sacred Sword, which was previously the musketeer trio's Signature Move.
Its final form Aegislash is a shield-holding BFS with very high defenses and lackluster attack. Oh well, a nice tank... wait, its ability turns it into attack form when it attacks, swapping its offense/defense stats? A Signature Move that functions like Protect but also lowers the attack of contact attacking foes while swapping it back into defense mode? OH YEAH!
A Psychic/Dark type has just been announced? Well, let's just get a good look at this so called "Malamar" and... Is that a Cthulhu Pokémon?!
It has finally arrived.....the T-Rex POKÉMON, ROCK DRAGON FOR THE WIN! POKÉRASSIC PARK IS NOW COMPLETE!
Our other Fossil Pokémon... A sauropod that's Rock/Ice and who's ability makes Normal-type attacks Ice-type instead, and powers them up!
It also learns a move called Freeze-Dry...which is an Ice-type move that is super effective against Water-type Pokémon! Water/Flying, Water/Ground, Water/Dragon, and Water/Grass Pokémon (which were all really solid as far as typings go) have their days numbered.
Fans have dreamed about a Fighting/Flying type for years, and now that dream has finally come true in the form of Hawlucha, a Masked Luchador hawk. It also has the very first dual-typed attack in the form of Flying Press, a Fighting/Flying type-move.
You can encounter a wide variety of Pokémon here from a multitude of generations if you look carefully enough. You can use this to build a pretty formidable early-game team. Elemental monkeys? All semi-common in Santalune Forest. Riolu? Route 22.
Baby Pokémon* Rather, the young Pokémon found in the Undiscovered egg group, meaning they can't breed like Riolu and Azurill can be found in the wild! What's more, they will always carry three stats with max IVs!
After being absent in the Unova games, Series Mascot Pikachu returns once again!
Axew can be caught before you reach the second gym. Sweet!
Like Pokémon Black 2 and White 2, Combee can be found in the wild! Remember how frustrating it was trying to find that female Combee after waiting several hours for the honey?
There's an area where you can now encounter wild Zoroark (compared to its predominant event-only status during the first half of Generation 5)!
Some old Pokémon were given some much wanted changes:
Many Pokémon from Generations I to V are having their cries updated.
The minisprites are redesigned for lots of old Pokémon (from Kanto to Unova). Some look really great◊.
The Clefable line and Granbull line are now pure/monotype Fairy Types, because how odd (and disappointing) would it sound if they didn't get changed to Fairy types despite Pokémon like Marill and Jigglypuff being part Fairy types (with Clefairy having "fairy" in its name, and Snubbull/Granbull being identified as the "Fairy Pokémon" species in the National Pokédex)?
The Togepi line has been changed from Normal-type to Fairy-type. This causes Togekiss (now Fairy/Flying) to be immune to Garchomp's STABs. What's more, it means Flying has been paired with every other typing in the game!
Flareon can learn Flare Blitz now! Why is this such a good thing? Well, Flareon had the misfortune of having its "Attack" power as its highest stat, and most of the STAB moves it could learn were Special attacks (even after the Physical/Special split in Generation IV) or had under 80 Base Power (if it was a Physical attack). Sure, Flare Blitz hits with recoil, but this has been something that fans have been begging for since the Pokemon Diamond And Pearl era (Generation IV)!
Finally, several old Pokémon are having their stats updated.
Some of the new features have cause much rejoicing:
Sitting. You can sit in Pokémon games now. What's next, lying down on beds?
Instead of being restricted to one language per game cart or country, you can actually choose the language you play in at the beginning of the game!
You can fully customize your character! From their hair and skin color, to the clothes they wear, the sheer variety of customization means you're unlikely to see two trainers that are identical.
The limit for the number of characters/spaces in names has been increased from seven to eight. Now names like "Consuelo" and "Samantha" don't have to be shortened!
For the first time in the main series, you can walk diagonally.
You can run from the very start of the game! If that wasn't good enough, you get roller skates near the very start that make you move even faster! To top it all off, the bike is obtained right before the second gym for free!
A Pokémon evolved via evolutionary stone normally doesn't learn any more moves save for a few level 1 moves... Kalos Pokémon evolved by this method can relearn ALL the moves their previous evolution had/would have learned!
Pokémon can now relearn any Egg Moves they once knew!
After Generation 5 required you to connect online/go to the Dream World to grow Berries, you can grow them in-game now. And they mutate!
It gets better. Now more berries grow per tree meaning you don't have to jump through hoops just to get more than 1 Lum berry per harvest.
In all five previous generations, knocking out (KO-ing) a Wild Pokémon netted you experience points, but catching it got you a big fat zero. Not anymore; you now gain experience points for successful Wild Pokémon captures!
The Experience Share (Exp. Share) is now a Key Item that allows ALL of your Pokémon to gain experience! Unlike the Gen I version, which did the same but split the Exp. between all six Pokemon, Pokemon who battled gain full experience, while the rest get half. This makes grinding much easier.
Until now, receiving a Gift Pokémon necessitated a free spot in your party; if you didn't have one, you wouldn't get the gift Pokémon until you went all the way back to a PC, put one of your party in, and went all the way back to the Gift. Now, though, if you receive a Gift Pokemon while your party is full, you're given the option to send one of your party to the PC right then and there!
A minor one, but where all previous games required you to have all eight Badges before Poké-Marts would sell you Full Restores, with X & Y you only need five.
HMs are less mandatory as ever now. Useful HMs such as Surf and Fly (and depending on your tastes, Strength) can be considered convenient in battle as well, but HMs like Cut and Rock Smash aren't even given to you in the main plot, you have to go out and find those yourselves, showing that they're 100% optional and that they're only needed if you're trying to search for hidden items.
Rock Smash still remains a TM, meaning that if you wanted to, you could replace a TM move of your Pokemon (be careful not to replace a useful move that you'd have to go to the Relearner to though) with Rock Smash, smash any rocks, then give the Pokemon back its rightful TM move.
Legendary Pokémon now always have at least 3 perfect IVs.
In the past, saving your game took a few seconds (or more, if it was Sinnoh). In X & Y, when you save your game, it's NEAR INSTANTANEOUS!
The "IV checker"/Stats Judge returns, andtells you if you have any bad IVs, too! This is an Arceussend for those breeding for Trick Room, where a low Speed IV is extremely desirable.
There's a new item called the Ability Capsule that allows you to change your Pokémon's Ability.
The Pokemon Safari is back. It's no longer a Scrappy Mechanic either; it works by gathering your friends, and you can battle those mons there like normal.
The Pokémon you can get in the Friend Safari Zone are extremely good too. They always have at least 2 of their IVs set at maximum, and depending on how far your friend is in his or her game, they might have up to three Pokémon available. Just what sort of Pokémon can be included? It's possible to get Kanto and Kalos Mid-evolution starters, Ditto (which, combined with the perfect IVs, makes it very helpful for breeding), and a slew of other really good Pokémon, all with the chance to get their Hidden Abilities.
You can use Gogoat, a new Pokémon, as a mount. You can also ride Rhyhorn to traverse rocky terrain, Mamoswine to plow through snowy terrain, and Gogoat's pre-evo Skiddo to jump over ledges.* You can only do this in one area, but it's still pretty cathartic considering how often those ledges taunted you.
The return of well-beloved features have caused some fans to rejoice:
The time-saving feature from Generation 5 (since Black 2 and White 2) that lets you automatically use a Repel in the field (without having to navigate to the Bag's menu) is back!
Multiplayer has gained some improvements:
Set levels are returning for online battles. After being absent from Generation 5, it was a very welcome return. And this is only one part of the long-awaited battle rule customization feature.
While you're choosing what to do in WiFi battle, after a bit of idling the game starts to show some information about you and the opponent, such as the amount of BP you earned, how many Pokémon you obtained, or the registered location. It's quite interesting to learn something about the player you're facing.
You can select battle music in multiplayer battles!
Previous generations were plagued by people Rage Quitting when things didn't go their way. Now, if someone attempts to rage quit, it counts as a loss for the rage quitter.
New type for the first time in 12 years: Fairy. And it's supereffective on Dragon. Also, a new form of bonding with Pokémon, as a Tamagochi-ish game.
To add to this, the Fairy type means one more option compared to ice (which is fragile and hard to find a decent mon of that type) or risk using its own type knowing it has a weakness too. Dragon mons who neutralized their ice weakness might be in trouble.
Type chart has been revealed - among that, Fairy-type being weak to and resisted by Poison-type, which really needed help. Also, Wondereye and Wondertomb (Sableye and Spiritomb with Wonder Guard hacked onto them) are no longer useful, since Fairy is super effective against Dark-types and neutral to Ghost-types.
Additionally, Steel types have received a slight Nerf. In exchange for being strong against Fairy both defensively and offensively, it now takes normal damage from Ghost and Dark attacks.
This change also nerfs Pokémon like Metagross and Bronzong because they are now vulnerable to Dark and Ghost types along with their Fire-type and Ground-type weaknesses (and making the "guessing game" for Bronzong, which can be immune to the Ground type or the Fire type depending on whether it has the Levitate or Heatproof ability, null and void as there are two guaranteed weaknesses now).
There are two new battle types, both of them optional:
Sky Battles, which are exclusive to Pokémon that are Flying-type or have the ability Levitate (and are actually flying in their animation).
Horde encounters, which allow you to fight five Pokémon at once. When used in conjunction with the Power items, this allows one to fully train a Pokémon's stat in just ten battles. This makes EV training much faster than in previous generations.
While details are still incoming, this video confirms a Pokémon that, at the least, bears a strong resemblance to Mewtwo.
Resemblance, nothing — it's a new form for Mewtwo. The fandom lost it.
AND IT HAS TWO: one for each version. Y is the one we have seen before, while the X version is more closely designed to its original form.
The latest Coro Coro scan brings the craziest change you can imagine - namely, the so-called Mega Evolutions (come up with your own Digimon jokes whenever you want), a mix between proper evolutions and new forms. The first six Pokémon revealed include Mewtwo (therefore solving the mystery about his new form), Blaziken, Ampharos, Mawile, Absol and Lucario. Most notably, apparently "Mega Mawile" becomes a Steel/Fairy (as well as the normal one) type, while "Mega Ampharos" is Electric/Dragon type. Wow.
You can get the event Torchic with the Blazikenite and Speed Boost at launch. Awesome? You bet it is.
What's more, as long as you have the Mega-Stone, you can mega-evolve at any time in battle with just a simple button — and it doesn't even cost you a turn!
The fandom quaked in horror when Mega Garchomp was first revealed, as many felt it would be an overpowered Game Breaker. Thankfully, Mega Garchomp actually has less Speed than regular Garchomp, not only averting this, it gives Garchomp a brand new way to fight.
A boatload of new Mega Evolutions has been revealed: Pinsir (which gains a Flying typing and an Ability that turns Normal moves into Flying-type ones), Banette, Medicham, Heracross (which gains Skill Link), Alakazam, Houndoom, Manectric, Aerodactyl, Scizor, Gyarados (which exchanges the Flying half of its typing for Dark, lessening its weakness to Electric attacks from 4x to 2x), and Gardevoir (which gains a Fairy-type version of the aforementioned Mega Pinsir's Ability).
Mega Evolution for Charizard! Many are rejoicing already!
It has the ability Drought too — the ability that was exclusive to Groudon and singlehandedly made Ninetales OU.
To quote a site: "it's only fitting that the best starters get the best mega evolutions". You heard that right: all the first generation starters are getting one. Even better, just when you thought Blastoise couldn't get any more badass, his mega evolution has one cannon on the back and one shielded cannon on each arm. Even better, apparently the first generation starters are obtainable early into the game!
That's not all! Like Mewtwo, Charizard has ANOTHER Mega Evolution. It's only on the X-version, and has an awesome black-and-blue color scheme complete with bright blue flames. The best part? It has Fire/Dragon as its typing which not only gives it Reshiram's typingnote and Zekrom's palette but also turns its 4x Rock weakness into a 2x one.
So significant are Charizard's Mega Evolutions that they've already propelled it from the depths of NU straight to proto-OU for the Gen 6 metagame, making it the 2nd most used starter behind Greninja. Many Charizard fans' pants were soiled when the usage statistics came out.
You have the option to choose one of the Kanto Starters, which is nothing new. However, unlike previous games, where this only became an option in the postgame, Professor Sycamore will give one to you right after you beat the first gym. And as if that wasn't awesome enough, they come with their respective Mega Stones, meaning you'll have instant access to their Mega Evolution once they're fully-evolved (unless, of course, you did an insane amount of grinding prior to the third gym, after which is when the player is given access to the feature).
The EV system has become much more manageable than in previous games:
The Effort Value (EV) cap per stat has finallybeen changed to the more logical 252 Effort Points, rather than the 255-point maximum from past generations. Since the games had previously only used the first 252 out of 255 Effort Points anyway, this quirk meant that you could potentially waste up to 3 Effort Points while EV training (255-point maximum per stat, and no more than 510 points per Pokémon, meaning that 2 stats could be maxed out, potentially giving a 1 stat point bonus to any non-maxed stat) if you were not paying attention.
A new mini game called Super Training lets you EV train outside of battles. Its other functions include tracking your Pokémon's Effort Values and, thank Arceus, the ability to reset all of the EVs if you mess up (or prefer to use the Pokemon in the main game so you can reset it after getting a bunch of junk EVs during regular gameplay).
Competitive players were very pleased with the following changes:
Defog now removes all entry hazards on the field, including Stealth Rock. It's like Rapid Spin but better: unblockable and learnable by everything that can fly in the Generation 4 games. Charizard lovers of the world, rejoice.
Many competitive battlers, tired with the endless "weather wars" of Generation 5, were very happy that permanent weather Abilities are no more. Now, the weather Abilities work exactly like their move counterpartsnote They summon weather for five turns — eight turns if the summoner is holding a rock specific to their weather effect. Switching the weather-Ability Pokémon in question back into battle while the weather is still occurring won't reset the turn counter.
Pokémon breeding has been greatly improved in these games:
Trying to find a Pokémon with perfect IVs in just one stat was a pain in previous generations. In these games, Baby Pokémon encountered in the wild always have at least three perfect IVs, while Pokémon in the Friend Safari (including Ditto) always have at least two. This provides players with multiple stepping stones that make breeding for perfect IVs much easier.
Lo and behold, along with female Pokémon, male Pokémon can now pass on Hidden Abilities to their offspring! This change allows for Dream World-exclusive Abilities to become much more widespread, rectifying a persistent frustration that existed for Pokémon Breeders and Pokémon Trainers alike in Generation 5.
Females can now pass egg moves as well—not just males. This removes annoying illegal egg move combos from previous generations such as Belly Drum + Aqua Jet Azumarill.
Breeding for good IVs is now a godsend (Arceussend?) in Generation VI. The held item Destiny Knot, normally a somewhat useless item* If a Pokémon holds it, and they become infatuated, the opponent does too, now has a vital function in breeding. If one of the parents holds the item, a total of five IVs instead of just three will be transferred to the offspring! This effectively multiplies the chance of getting a flawless breed by over one thousand times.
In previous generations, a common annoyance when breeding for Egg Moves was to constantly remove your Pokémon from the Day Care and rearrange its moveset as it levels up, or else it will forget the desired Egg Moves and waste your time. While Pokémon still forget their moves as they level up, the changes only apply when they're removed from the Day Care, meaning you don't need to pull them out all the time anymore.
The Global Trading System has made a lot of improvements since the previous generations:
You can now search for as many Pokémon as you like instead of being limited to seven.
There is now an option to filter out special requests, meaning you won't encounter anyone asking for hard to find legendary Pokémon.
You can filter results so you only get people who want a Pokémon you have.
You can trade for Pokémon you've never even seen just by typing in its name.
On the nerf side, instead of doing 2x damage, they do 1.5x damage, meaning strategies are less likely to fall apart because of a lucky crit.
On the buff side, it's now possible to land critical hits all the time. The critical hit system was changed so that one boost increased your chance to 12.5%, two boosts increased it to 50%, and three boosts increased it to 100%. This means any Pokémon with Focus Energy can land guaranteed critical hits if they have an item that boosts critical hit rate. This turns strategies that relied on critical hits to go from a gimmicky Luck-Based Mission to a legitimate strategy that can be used very effectively by some Pokémon like Kingdra and Hydreigon.
Some attacks like Hyper Beam and Psychic-type moves have their SFX from the first two generations. Nostalgia fans are quite nicely served this game.
The Base Power for the move Hidden Power has been set to 60. While that means it has gone down by 10, it also means that you won't need to wrack your brains out over having to breed for the highest possible BP for it. This also means any specially-oriented Technician users can abuse it even more.
Pangoro can have Scrappy, making it the first Fighting-Type Pokémon with the ability. This allows it to use Fighting-type moves on Sableye or Spiritomb, both of which were Pokémon with no weaknesses prior to the Fairy type.
Your rival this gen. The Gen 5 rivals are heavy Base Breakers, with many fans considering them missed opportunities, and the opposite gender rival has always been seen poorly within a fandom. This time the opposite gender NPC plays your rival instead of being a childhood friend like in HGSS, a new friend like in DP, an irrelevant character like in BW, or a psuedo-rival like in RSE. They're less of a Flat Character than previous ones and they're not a shabby rival either.
The early days after the release were tarnished by the discovery of a nasty Game-Breaking Bug which got everyone paranoid about saving in Lumiose City. Now they issued a free patch on the e-Shop that fixes this glitch, as well as another minor glitch on the GTS. While most early players still surely won't dare save in Lumiose City, it's still a good thing for both the games' and the company's reputation, and lets everyone enjoy the huge content with much less worry.
Many people feared there would never be any fair battles again when someone created a program that allows people to cheat online. Fortunately, a patch was released that prevents this program from working now.
The Battle Maison (the Battle Tower/Subway equivalent) has some new features that make it much more enjoyable than the previous post-game facilities.
You can now choose between four songs for battle music* the Wild Battle theme, the regular Trainer Battle theme, the Rival Battle theme, and the Gym Leader Battle theme. Cool!
Previously, you had to win a set number of battles in a row before you can get any BP, and if you lost any of them, you don't get any BP. Now, you immediately get BP each time you win a battle.
Game Freak must be feeling really generous this time, you win a boatload more BP overall per fight than previous titles! note That's up to 7BP for each regular battle at higher streaks, unlike up to 10BP for 7 battles before. And a whopping 50BP for only that single fight with the boss at the 50th, rather than for the seven battles from 43-49.
You can now suspend your winning streak whenever you like. This allows you to leave the facility and do whatever you want before continuing where you left off. You don't even have to use the same Pokémon.
For those who download and access Pokemon Bank before 9/30/2014, a very nice surprise gift will be in store: a Celebi!